Aggressive Bloodbag Passenger

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Aggressive Bloodbag Passenger

Aggressive Bloodbag Passenger
Aggressive Bloodbag Passenger Idle Sprite.png
Faction Traits
Cassetti -
Status
HP.png 230 SPEED.png 1~3 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 2 2 3
StaggerAction.png Stagger Thresholds
60% (138HP.png) - 20% (46HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Coagulated Arm Aggressive Bloodbag Passenger.png
2 Blunt.png + 5
Coin.png
Coagulated Arm  
SkillAttack.png 42 (45-3) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Hardblood Strike Aggressive Bloodbag Passenger.png
3 Blunt.png + 8
Coin.png
Hardblood Strike  
SkillAttack.png 42 (45-3) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Collecting Blood Aggressive Bloodbag Passenger.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Collecting Blood  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
If target has 10+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, deal +20% damage
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Absorb up to 10 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency from the target and heal (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency absorbed x 2)% HP (this effect does not lower the target's Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency under 1)
Counter Aggressive Bloodbag Passenger.png
6 Blunt.png + 1
Coin.png
Counter  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] Base Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self (max 2)
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Passives
Blood Coagulation  
Gain +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count every time this unit is hit
Turn End: consume 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self to gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood  
Prioritizes targets with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn
Bloodsucking  
Take 10% less damage from Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(rounded down)
On Hit, if target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 10% of the damage dealt