User:Moracan/Sandbox/Dangling Ribbons Yuri

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Do you wish to be rid of your despair? Then come and hang together with me...

–Yuri, Dangling Ribbons

Dangling Ribbons Yuri
Placeholder Icon.png
Switch to Corrosion
Info
Risk Level ZAYIN Label.png Season N/A
Affinity LcbSinGloom.png Release N/A
Abnormality [Dingle-dangle] Obtained N/A
Cost
Sanity 15 Sanity.png
E.G.O Resources LcbSinLust.png x1 LcbSinSloth.png x2 LcbSinGloom.png x2
Resistances
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]
Skills
Placeholder Skill Icon.png
16 Slash.png + 8
Coin.png
Dangling Ribbons  
SkillAttack.png 50 (50+0) Atk Weight ⯀
[Before Attack] If the target's SP is higher than this unit's, inflict +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
with this E.G.O's coins for every 5 SP of difference (max 6, units with no sanity are considered as having 0 SP)
CoinEffect1.png
[On Hit] Inflict 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[After Attack] If more than 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
was inflicted, inflict (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
inflicted - 6) Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Passives
Dangle Down  
When attacking targets whose SP is higher than this unit's: Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn for every 10 SP of difference (max 5 per unit per turn, units with no sanity are considered as having 0 SP)
Come here. Let's all become fruits. Let's all dangle down.

–Yuri, Dangling Ribbons

Dangling Ribbons Yuri
Placeholder Icon.png
Switch to Awakening
Info
Risk Level ZAYIN Label.png Season N/A
Affinity LcbSinGloom.png Release N/A
Abnormality [Dingle-dangle] Obtained N/A
Cost
Sanity 20 Sanity.png
E.G.O Resources (Overclock) LcbSinLust.png x2 LcbSinSloth.png x3 LcbSinGloom.png x3
Resistances
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]
Skills
Placeholder Skill Icon.png
22 Slash.png - 8
Coin.png
Dangling Ribbons  
SkillAttack.png 50 (50+0) Atk Weight ⯀⯀⯀
[Indiscriminate]
Targets the slowest unit
CoinEffect1.png
[On Hit] Inflict (2 x (Bind.pngBindBind.png Bind
Speed -X for this turn.
on target + 1)) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
(max 12)
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[After Attack] Gain 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Dangle Down  
When attacking targets whose SP is higher than this unit's: Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn for every 10 SP of difference (max 5 per unit per turn, units with no sanity are considered as having 0 SP)