User:AhnSanghero/sandbox/BloggerRyoshu

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Back off F.G., you don't want to see W.C.N.

–Ryōshū, Dare Devil Office Fixer

Dare Devil Office Fixer Ryōshū
Placeholder Identity Full.png
Info
Rarity IDNumber3.png World World of the J Corp. Backstreets Icon.png
Season 0e Release 2024.02.22
Traits Fixer
Status
HP.png 214 SPEED.png 4~7 Defense.png 53
Stagger Thresholds
50% (107HP.png) - 20% (43HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
Skills

Placeholder Skill Icon.png
4 Slash.png + 3
Coin.pngCoin.png
Dreaded Edge  
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x3
Final Power +2 in Choice Effect.pngUnsheathed Stance
Gain 1 Clash Power for every 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on Target (Max 2)
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[After Attack] If in Choice Effect.pngSheathed Stance and under 10 Choice Effect.pngCombo, gain 1 Choice Effect.pngCombo

Placeholder Skill Icon.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Blade Storm  
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x2
Gain +1 Coin Power if in Choice Effect.pngUnsheathed Stance
If the Target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[Clash Win] Gain 2 Choice Effect.pngCombo
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] If this unit is in Choice Effect.pngUnsheathed Stance, inflict 2 additonal Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Placeholder Skill Icon.png
6 Slash.png + 5
Coin.pngCoin.png
W.C.N.  
SkillAttack.png 54 (50+ 4) Atk Weight ⯀
Amt. x1
Coin Power +1 in Choice Effect.pngUnsheathed Stance
In Choice Effect.pngUnsheathed Stance: If the Target has 5+ Sinking, Coin Power +1
Deal +1% Bonus damage for every 1 SP damage dealt (Max 30%)
If Target has does not have Sanity, deal +1% Bonus Damage for every 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on Target (Max 30%)
[Clash Win] Gain 2 Choice Effect.pngCombo
[After Attack] If this Unit is in Choice Effect.pngSheathed Stance and has 12+ Choice Effect.pngCombo, end Choice Effect.pngSheathed Stance and enter Choice Effect.pngUnsheathed Stance Next Turn
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Deal 5 SP Damage

Placeholder Skill Icon.png
4 Guard.png + 10
Coin.png
Speak of The Devil...  
SkillDefense.png 55 (50+5) Atk Weight ⯀
[Before Attack] If this Unit has 20+ Choice Effect.pngCombo and is in Choice Effect.pngUnsheathed Stance, inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
equal to Choice Effect.pngCombo unto Attacker
[Before Attack] Attacker gains 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
for every 10 Choice Effect.pngCombo on this Unit (Rounded up) against this Skill Slot
[On Use] Gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
for every 10 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on Attacker (Max 3)
[On Use] Gain 1 SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal Efficiency
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
Next Turn
[After Attack] If this Unit is in Choice Effect.pngUnsheathed Stance, use '...And She Shall Come' on Attacker

Placeholder Skill Icon.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
...And She Shall Come  
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x0
[Before Attack] Absorb Target's Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count until they only have 1
Gain 2 SP for every 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count Absorbed (Max 30)
[After Attack] Choice Effect.pngUnsheathed Stance ends, enter Choice Effect.pngSheathed Stance and lose 6 Choice Effect.pngCombo
If this Unit has under 6 Choice Effect.pngCombo, lose 5% of Max HP instead
[On Kill] If this Unit has Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, consume all Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on self and infliict half of Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count consumed on two Enemies with the most Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Use] Gain +1 Coin Power for every 10 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on Target (Max 2)
CoinEffect2.png
[On Hit] Inflict 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next Turn
CoinEffect3.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
next Turn
[After Attack] If Target is still alive, consume all Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count onself and inflict it onto Target

Combat Passives
F.S.S.  
Starts Battle in Sheathed State
Gain 1 Combo every Hit (Excluding E.G.O. Skills)
Eye of the Storm  
LcbSinWrath.png × 4 Owned
- When this Unit loses Combo, gain half of Combo lost Next Turn and halve SP Damage taken
- The First Time this unti exits Unsheathed Stance, heal by 15% of Max HP
Support Passive
Swordplay of the Homeland  
LcbSinWrath.png × 3 Owned
- 1 Ally with the least SP and under 20 SP loses 5 SP and gains 2 Offense Level Up at Turn Start (once per Turn)


Trivia

  • In this Mirror World, Ryōshū is a Fixer from Dare Devil Office
  • It is mentioned in Rodion's Identity Story that, despite her prowess, Ryōshū has not been promoted to Flagship Fixer due to her violent tendencies being "Unphotogenic" and "bad for PR"
  • The SANGRIA that Ryōshū uses in this Identity include:
    • F.G. - Fan Girls
    • W.C.N. - What Comes Next
    • F.S.S. - Fulminating Storm Sword