Trained Wuthering Heights Butler
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Turn End: if Staggered, heal 12 SP. Gain 2 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn. (one time max)
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, Gain 2 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn
Trained Wuthering Heights Butler
Trained Wuthering Heights Butler
Faction | Traits | ||||
---|---|---|---|---|---|
Wuthering Heights | Wuthering Heights Fixer | ||||
Status | |||||
197 | 1~4 | 40 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Echoes of the Manor |
Clash Power -1 on self. Deal +10% more damage on Heads Hit |
Clash Power -2 on self. Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) | |||
Stagger Thresholds | |||||
80% (158) - 40% (79) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
2 + 4 |
Commence Housekeeping Amt. x3 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
2 + 5 |
Interloper Response Amt. x2 [Clash Win] Gain 1 Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. [Clash Lose] Gain 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
Reception Arts 2: Topple Amt. x1 Base Power +1 for every 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 2) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn [On Hit] Inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn [On Hit] Inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] If the target has 4+ Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (1 time max) [Heads Hit] Inflict 4 Offense Level Down Offense Level Down Offense Level -X for this turn. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
5 + 5 |
Guard Amt. x1 If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10 If this unit's Shield HP is depleted, the last attacker heals 10 SP |
Passives
I Will... Do My Best
Defense Level -X for this turn. next turn. (one time max)
Panic Recovery
Apologies... Mistress!
Attack Skill Final Power +X for this turn. next turn