Threatened K Corp. Class 1 Staff
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At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
When an ally attacks another ally, deal 3 SP damage
At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
Tails Coins inflict 2 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
At the end of the turn, lose 5 SP
Threatened K Corp. Class 1 Staff
Threatened K Corp. Class 1 Staff
Faction | Traits | ||||
---|---|---|---|---|---|
K Corp. Class 1 Staff | K Corp. | ||||
Status | |||||
123 | 2~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Atrophied | Turn Start: Gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. |
Turn Start: Gain 4 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. | |||
Stagger Thresholds | |||||
70% (86) - 40% (49) | |||||
Resistances | |||||
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
4 + 6 |
Stop the Intruder Amt. x3 [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 6 |
No Entry Amt. x1 [On Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 4 |
Forbid Entry Amt. x1 [Heads Hit] Inflict 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 5 |
Cover, Cover! Amt. x1 [Combat Start] Heal 5% of Max HP |
Passives
HP Bullets
At less than 50% HP, heal 15 additional HP.
Terror Device
Revived K Corp. Class 1 Staff (Axe)
Revived K Corp. Class 1 Staff (Axe)
Faction | Traits | ||||
---|---|---|---|---|---|
Revived K Corp. Staff | K Corp. | ||||
Status | |||||
123 | 2~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Dejection | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -1 for the clash. |
Gain 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -3 for the clash. | |||
Stagger Thresholds | |||||
70% (86) - 40% (49) | |||||
Resistances | |||||
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
4 + 6 |
Stop the Intruder Amt. x3 [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 6 |
No Entry Amt. x1 [On Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 4 |
Forbid Entry Amt. x1 [Heads Hit] Inflict 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 5 |
Cover, Cover! Amt. x1 [Combat Start] Heal 5% of Max HP |
Passives
HP Bullets
At less than 50% HP, heal 15 additional HP.
Floods of Sorrow
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow