Template:ChoiceEvent

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Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

A template for events for which a choice is available. Goes up to 5 choices. If a check follows a choice, you may use the parameters provided to fill in information about the check. If a choice follows a choice, use this template again in the "template" parameters of this template. The nested template should have its "nested" parameter set to false to prevent stylistic complications.

For events which does not include a choice, the Template:CombatEvent template should be used as it involves less parameters.

This template does not work well with mobile platforms. It is recommended that a mobile-friendly version of the content in this template be put under this template in a collapsible.

Syntax

For Mirror Dungeon events,

{{ChoiceEvent
|nested=True/False
|mdevent=True/False
|picture=
|story=
|choice1=
|story1=
|storyresult1=
|check1=True/False
|prompt1=
|sin1-1=
|sin1-2=
|sin1-3=
|advth1=
|norm1=
|successtory1=
|successresult1=
|failurestory1=
|failureresult1=
|choice2=
|story2=
...
(Fill in the following only if choices 3-5 exists)
|choice3=
|story3=
...
choice5=}}

should include all of the information required. For more information, please refer to the Template Data below. Similarly named parameters have similar functions, just under different choice tabs.

The picture parameter should specify an image file and its name extension. For example, StrayFox.png. DO NOT include the File: prefix; the template does that for you.

For most in-battle Abnormality events, the picture= parameter should be replaced with prev to specify the event prompt.

For those events where more choices follow certain choices, put in another iteration of this template under the templatex= parameter. The nested template should have its nested= parameter set to True.

Example

From Drifting Fox's MD Event:

Mirror Dungeon Event
MD Drifting Fox.png

An alleyway garbage dump.
Its atmosphere is stuffy and unpleasant thanks to the humidity from the rain.

A pile of old and torn umbrellas sits in a corner.

The umbrellas jiggled.
Looking closer, there's a large fox underneath.

The umbrellas' rusted iron blades have firmly rooted themselves in its back.

Pull out the umbrellas.

Those umbrellas seem to be causing it pain.

When you pull them out with force, bits of its flesh come off with them.

The fox yelped sharply and gave us a glare.

Then, it smacked you with the umbrella in its mouth.

It seemed to reprimand your attitude of pursuing resolution without forethought.

(All allies recieve 10 HP Damage.)

Pet the fox.
Who should do it?

LcbSinSloth.png sloth / LcbSinLust.png lust / LcbSinPride.png pride Advantage: CoinIconGlow.png ≥ 7
No Advantage: CoinIconGlow.png ≥ 14

CoinIconGlow.png Check Passed

Its growl recedes.

You stroke it once more,
and it closes its eyes, pleased.

You stroke it once more,
and it settles on the ground, comforted.

You stroke it once more,
and it shrinks to become a statue.

E.G.O. Gift Sunshower earned!
CoinIcon.png Check Failed

When you reach out to pet it,
it growls louder.

When your finger touched its bristled fur,
it jumped, yelping violently.

You try to approach it as it gives you a fierce glare,
but it runs off without turning back.

What else should you have done?

The Sinner who failed the check takes 15 SP Damage!



No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
nestednested

Whether this template is nested within another template. If exists, type in the level of nesting that this template is in.

Auto value
False
Booleanrequired
mdeventmdevent

Whether this Abnormality event is a dungeon event or a combat event. Defaults to True (dungeon event); set to False for a combat event.

Auto value
True
Booleanrequired
picturepicture

The picture of the abnormality/event in the dungeon. Leave blank if mdevent is set to False.

URLoptional
prevprev

The large blocky letters that acts as prompt to a combat event. Leave blank if mdevent is set to True.

Stringoptional
storystory

The story that precedes the choice.

Stringrequired
choice1choice1

The name of the first choice available.

Stringrequired
story1story1

The story that appears after you chose the first choice.

Unknownoptional
storyresult1storyresult1

The actual effect of the first choice on the battle/your MD team.

Unknownoptional
check1check1

Whether a check follows the corresponding choice. Defaults to false.

Auto value
False
Booleanoptional
prompt1prompt1

The prompt for the check. (e.g. "Whose voice could lull the stars to sleep?" for Doomsday Calendar's third combat check)

Stringoptional
spec1spec1

Some Story Dungeon checks give certain sinners an advantage/disadvantage. Put the sinner(s)'s name here.

Stringoptional
adv1adv1

Put the numeric advantage/disadvantage of the sinner in the check here.

Numberoptional
sin1-1sin1-1

The advantageous Sin Affinity for this check.

Stringoptional
sin1-2sin1-2

no description

Stringoptional
sin1-3sin1-3

no description

Stringoptional
advth1advth1

The threshold of the check using advantageous sin affinity(s).

Numberoptional
norm1norm1

The threshold of the check without the advantageous Sin Affinity(s).

Numberoptional
successtory1successtory1

The story of the check after it succeeds.

Stringoptional
successresult1successresult1

The actual effect that the succeeded check has on the battle/your MD team.

Stringoptional
failurestory1failurestory1

The story for the check after it fails.

Stringoptional
failureresult1failureresult1

The actual effect the failed check has on the battle/your MD team.

Stringoptional
repfailstory1repfailstory1

Certain checks allow you to perform the check again after failure, with the sinner that failed the check no longer being allowed to perform the check again. In these cases, if you run out of sinners to perform the check with, additional events will happen.

Stringoptional
repfailresult1repfailresult1

The result of a check on the battle/your MD team if you run out of sinners to perform the check with.

Stringoptional
choice2choice2

The name of the second choice available. All following parameters with the same name (but with different numbers on its end) follows.

Unknownsuggested
story2story2

no description

Unknownoptional
storyresult2storyresult2

no description

Unknownoptional
check2check2

no description

Auto value
False
Booleanoptional
prompt2prompt2

no description

Unknownoptional
spec2spec2

no description

Unknownoptional
adv2adv2

no description

Unknownoptional
sin2-1sin2-1

no description

Unknownoptional
sin2-2sin2-2

no description

Unknownoptional
sin2-3sin2-3

no description

Unknownoptional
advth2advth2

no description

Unknownoptional
norm2norm2

no description

Unknownoptional
successtory2successtory2

no description

Unknownoptional
successresult2successresult2

no description

Unknownoptional
failurestory2failurestory2

no description

Unknownoptional
failureresult2failureresult2

no description

Unknownoptional
repfailstory2repfailstory2

no description

Unknownoptional
repfailresult2repfailresult2

no description

Unknownoptional
choice3choice3

no description

Unknownoptional
story3story3

no description

Unknownoptional
storyresult3storyresult3

no description

Unknownoptional
check3check3

no description

Auto value
False
Booleanoptional
prompt3prompt3

no description

Unknownoptional
spec3spec3

no description

Unknownoptional
adv3adv3

no description

Unknownoptional
sin3-1sin3-1

no description

Unknownoptional
sin3-2sin3-2

no description

Unknownoptional
sin3-3sin3-3

no description

Unknownoptional
advth3advth3

no description

Unknownoptional
norm3norm3

no description

Unknownoptional
successtory3successtory3

no description

Unknownoptional
successresult3successresult3

no description

Unknownoptional
failurestory3failurestory3

no description

Unknownoptional
failureresult3failureresult3

no description

Unknownoptional
repfailstory3repfailstory3

no description

Unknownoptional
repfailresult3repfailresult3

no description

Unknownoptional
choice4choice4

no description

Unknownoptional
story4story4

no description

Unknownoptional
storyresult4storyresult4

no description

Unknownoptional
check4check4

no description

Auto value
False
Booleanoptional
prompt4prompt4

no description

Unknownoptional
spec4spec4

no description

Unknownoptional
adv4adv4

no description

Unknownoptional
sin4-1sin4-1

no description

Unknownoptional
sin4-2sin4-2

no description

Unknownoptional
sin4-3sin4-3

no description

Unknownoptional
advth4advth4

no description

Unknownoptional
norm4norm4

no description

Unknownoptional
successtory4successtory4

no description

Unknownoptional
successresult4successresult4

no description

Unknownoptional
failurestory4failurestory4

no description

Unknownoptional
failureresult4failureresult4

no description

Unknownoptional
repfailstory4repfailstory4

no description

Unknownoptional
repfailresult4repfailresult4

no description

Unknownoptional
choice5choice5

no description

Unknownoptional
story5story5

no description

Unknownoptional
storyresult5storyresult5

no description

Unknownoptional
check5check5

no description

Auto value
False
Booleanoptional
prompt5prompt5

no description

Unknownoptional
spec5spec5

no description

Unknownoptional
adv5adv5

no description

Unknownoptional
sin5-1sin5-1

no description

Unknownoptional
sin5-2sin5-2

no description

Unknownoptional
sin5-3sin5-3

no description

Unknownoptional
advth5advth5

no description

Unknownoptional
norm5norm5

no description

Unknownoptional
successtory5successtory5

no description

Unknownoptional
successresult5successresult5

no description

Unknownoptional
failurestory5failurestory5

no description

Unknownoptional
failureresult5failureresult5

no description

Unknownoptional
repfailstory5repfailstory5

no description

Unknownoptional
repfailresult5repfailresult5

no description

Unknownoptional
template1template1

If a choice leads to more choices, put another copy of the template in this area.

Templateoptional
template2template2

If a choice leads to more choices, put another copy of the template in this area.

Templateoptional
template3template3

If a choice leads to more choices, put another copy of the template in this area.

Templateoptional
template4template4

If a choice leads to more choices, put another copy of the template in this area.

Templateoptional
template5template5

If a choice leads to more choices, put another copy of the template in this area.

Templateoptional
choice2existschoice2exists

no description

Auto value
True
Booleanoptional