Pallidified Thing-Club

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Pallidified Thing-Club

Pallidified Thing-Club
Pallidified Thing-Club Idle Sprite.png
Faction Traits
Pallidified Things Limbus Company Pallidified Lake Entity
Status
HP.png 145 SPEED.png 1~4 Defense.png 53
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
2
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
85% (123HP.png) - 50% (73HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.2]
Skills
Pride1.png
..-. . Pallidified Club.png
Pride1BG.png
10 Blunt.png - 6
Coin.png
..-. .
SkillAttack.png 48 (55-7) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Pride1.png
.-.. . Pallidified Club.png
Pride1BG.png
13 Blunt.png - 8
Coin.png
.-.. .
SkillAttack.png 48 (55-7) Atk Weight ⯀
Amt. x2
[On Use] Apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to 1 other random Pallidified ally next turn
CoinEffect1.png
[On Hit] Inflict 2 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
Pride1.png
.-.. .- Pallidified Club.png
Pride1BG.png
14 Blunt.png - 6
Coin.pngCoin.png
.-.. .-
SkillAttack.png 48 (55-7) Atk Weight ⯀
Amt. x1
[On Use] Apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to 1 random Pallidified ally next turn
CoinEffect1.png
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
[On Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
CoinEffect2.png
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Passives
Pallidification
Gain 2 Offense Level and Defense Level for every living Pallidified ally (not counting this unit)
Crashing Filth
At 10% of Max HP, inflict 20 SP damage On Hit, inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
next turn, then dies.
Intertwined Organic Material
'Offense Level' +1 for every surviving ally (not counting this unit)
Scattered Inorganic Material
Gain 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn if an ally dies

Trivia

  • This unit's Skill names can be combined and translated from Korean Morse code into the following:
    • ..-. . + .-.. . + .-.. .- ⇒ "나가고"