Pallid White Mermaid
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Gain 2 'Offense Level' and 'Defense Level' for every living Pallidified ally (not counting this unit)
At 10% of Max HP, inflict 20 SP damage On Hit, inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1 next turn, then dies.
Pallid White Mermaid
Pallid White Mermaid
Faction | Traits | ||||
---|---|---|---|---|---|
Pallid Mermaids | Lake Entity Pallidified | ||||
Status | |||||
135 | 1~4 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Stagger Thresholds | |||||
80% (108) - 60% (81) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Endure [x0.8] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.8] |
Normal [x1] |
Fatal [x1.6] |
Skills
6 - 2 |
-... - ..- Amt. x3 [On Hit] Inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
7 - 4 |
-- ... -.- Amt. x2 [Clash Win] Inflict 1 Pallid Noise Pallid Noise SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
13 - 6 |
...- . Amt. x1 Final Power +1 for each surviving Pallidified ally (not counting this unit) [On Hit] Heal by 40% of damage dealt [On Hit] Copy one of the buffs currently applied to the target. Gain the copied buff next turn. (Limited to: Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn., Haste Haste Speed +X for this turn., Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%), and Protection Protection Take -(X*10)% damage this turn. (Max 100%)) [On Hit] Heal by 40% of damage dealt
|
Passives
Pallidification
Crashing Filth
SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1 next turn, then dies.