Module:StatusEffect/data

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Documentation for this module may be created at Module:StatusEffect/data/doc

return {
--Buffs
----Attack Type DMG Up
["Slash DMG Up"] = { desc = "Deal +(X*10)% damage with Slash skills this turn. (Max 100%)", stype = "b" },
["Pierce DMG Up"] = { desc = "Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)", stype = "b" },
["Blunt DMG Up"] = { desc = "Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)", stype = "b" },
["Wrath DMG Up"] = { desc = "Deal +(X*10)% damage with Wrath skills this turn. (Max 100%)", stype = "b" },
["Lust DMG Up"] = { desc = "Deal +(X*10)% damage with Lust skills this turn. (Max 100%)", stype = "b" },
["Sloth DMG Up"] = { desc = "Deal +(X*10)% damage with Sloth skills this turn. (Max 100%)", stype = "b" },
["Gluttony DMG Up"] = { desc = "Deal +(X*10)% damage with Gluttony skills this turn. (Max 100%)", stype = "b" },
["Gloom DMG Up"] = { desc = "Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)", stype = "b" },
["Pride DMG Up"] = { desc = "Deal +(X*10)% damage with Pride skills this turn. (Max 100%)", stype = "b" },
["Envy DMG Up"] = { desc = "Deal +(X*10)% damage with Envy skills this turn. (Max 100%)", stype = "b" },
["Weak-resist DMG Boost"] = { desc = "Boost the damage of attacks against Weak resistances by {X}%", stype = "b" },

----Attack Type Power Up
["Slash Power Up"] = { desc = "Slash Skill Final Power +X for this turn.", stype = "b" },
["Pierce Power Up"] = { desc = "Pierce Skill Final Power +X for this turn.", stype = "b" },
["Blunt Power Up"] = { desc = "Blunt Skill Final Power +X for this turn.", stype = "b" },
["Wrath Power Up"] = { desc = "Wrath Skill Final Power +X for this turn", stype = "b" },
["Lust Power Up"] = { desc = "Lust Skill Final Power +X for this turn", stype = "b" },
["Sloth Power Up"] = { desc = "Sloth Skill Final Power +X for this turn", stype = "b" },
["Gluttony Power Up"] = { desc = "Gluttony Skill Final Power +X for this turn", stype = "b" },
["Gloom Power Up"] = { desc = "Gloom Skill Final Power +X for this turn", stype = "b" },
["Pride Power Up"] = { desc = "Pride Skill Final Power +X for this turn", stype = "b" },
["Envy Power Up"] = { desc = "Envy Skill Final Power +X for this turn.", stype = "b" },

----Attack Type Protection
["Slash Protection"] = { desc = "Take -(X*10)% damage from Slash skills this turn. (Max 100%)", stype = "b" },
["Pierce Protection"] = { desc = "Take -(X*10)% damage from Pierce skills this turn. (Max 100%)", stype = "b" },
["Blunt Protection"] = { desc = "Take -(X*10)% damage from Blunt skills this turn. (Max 100%)", stype = "b" },
["Wrath Protection"] = { desc = "Take -(X*10)% damage from Wrath skills this turn. (Max 100%)", stype = "b" },
["Lust Protection"] = { desc = "Take -(X*10)% damage from Lust skills this turn. (Max 100%)", stype = "b" },
["Sloth Protection"] = { desc = "Take -(X*10)% damage from Sloth skills this turn. (Max 100%)", stype = "b" },
["Gluttony Protection"] = { desc = "Take -(X*10)% damage from Gluttony skills this turn. (Max 100%)", stype = "b" },
["Gloom Protection"] = { desc = "Take -(X*10)% damage from Gloom skills this turn. (Max 100%)", stype = "b" },
["Pride Protection"] = { desc = "Take -(X*10)% damage from Pride skills this turn. (Max 100%)", stype = "b" },
["Envy Protection"] = { desc = "Take -(X*10)% damage from Envy skills this turn. (Max 100%)", stype = "b" },

----General Buffs
["Attack Power Up"] = { desc = "Attack Skill Final Power +X for this turn.", stype = "b" },
["Defense Power Up"] = { desc = "Defense Skill Final Power +X for this turn.", stype = "b" },
["Clash Power Up"] = { desc = "Clash Power +X for this turn.", stype = "b" },
["Power Up"] = { desc = "Skill Final Power +X for this turn.", stype = "b" },
["Offense Level Up"] = { desc = "Offense Level +X for this turn.", stype = "b" },
["Defense Level Up"] = { desc = "Defense Level +X for this turn.", stype = "b" },
["Plus Coin Boost"] = { desc = "Plus Coin Power +X for this turn.", stype = "b" },
["Minus Coin Boost"] = { desc = "Minus Coin Power +X for this turn.", stype = "b" },
["Multiply Coin Boost"] = { desc = "Multiply Coin Power +X for this turn.", stype = "b" },
["Damage Up"] = { desc = "Deal +(X*10)% damage with skills this turn. (Max 100%)", stype = "b" },
["Protection"] = { desc = "Take -(X*10)% damage this turn. (Max 100%)", stype = "b" },
["Haste"] = { desc = "Speed +X for this turn.", stype = "b" },
["HP Healing Boost"] = { desc = "Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)", stype = "b" },

----Mechanic Buffs
["Poise"] = { desc = "Boost critical hit chance by X*5% for the next Y hit(s).", stype = "b" },
["Charge"] = { desc = "Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.", stype = "b" },
["Charge Barrier"] = { desc = "- Gain (X * 3) Shield.<br>- Lose 1 Charge Barrier # after losing (X * 3) Shield.<br>- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))<br>- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn", stype = "b" },
["Bleed Resistance"] = { desc = "When taking damage from Bleed, reduce the damage by (X*10)% (Max 10)", stype = "b" },
["Burn Resistance"] = { desc = "When taking damage from Burn, reduce the damage by (X*10)% (Max 10)", stype = "b" },
["Rupture Protection"] = { desc = "Take -X damage from Rupture effects this turn.", stype = "b" },
["E.G.O Resource Amp"] = { desc = "Gain +X E.G.O resources from using skills this turn.", stype = "b" },

--Debuffs
----Attack Type DMG Down
["Slash DMG Down"] = { desc = "Deal -(X*10)% damage with Slash skills this turn. (Max 100%)", stype = "d" },
["Pierce DMG Down"] = { desc = "Deal -(X*10)% damage with Pierce skills this turn. (Max 100%)", stype = "d" },
["Blunt DMG Down"] = { desc = "Deal -(X*10)% damage with Blunt skills this turn. (Max 100%)", stype = "d" },
["Wrath DMG Down"] = { desc = "Deal -(X*10)% damage with Wrath skills this turn. (Max 100%)", stype = "d" },
["Lust DMG Down"] = { desc = "Deal -X*10)% damage with Lust skills this turn. (Max 100%)", stype = "d" },
["Sloth DMG Down"] = { desc = "Deal -(X*10)% damage with Sloth skills this turn. (Max 100%)", stype = "d" },
["Gluttony DMG Down"] = { desc = "Deal -X*10)% damage with Gluttony skills this turn. (Max 100%)", stype = "d" },
["Gloom DMG Down"] = { desc = "Deal -(X*10)% damage with Gloom skills this turn. (Max 100%)", stype = "d" },
["Pride DMG Down"] = { desc = "Deal -(X*10)% damage with Pride skills this turn. (Max 100%)", stype = "d" },
["Envy DMG Down"] = { desc = "Deal -(X*10)% damage with Envy skills this turn. (Max 100%)", stype = "d" },

----Attack Type Power Down
["Slash Power Down"] = { desc = "Slash Skill Final Power -X for this turn.", stype = "d" },
["Pierce Power Down"] = { desc = "Pierce Skill Final Power -X for this turn.", stype = "d" },
["Blunt Power Down"] = { desc = "Blunt Skill Final Power -X for this turn.", stype = "d" },
["Wrath Power Down"] = { desc = "Wrath Skill Final Power -X for this turn.", stype = "d" },
["Lust Power Down"] = { desc = "Lust Skill Final Power -X for this turn.", stype = "d" },
["Sloth Power Down"] = { desc = "Sloth Skill Final Power -X for this turn.", stype = "d" },
["Gluttony Power Down"] = { desc = "Gluttony Skill Final Power -X for this turn.", stype = "d" },
["Gloom Power Down"] = { desc = "Gloom Skill Final Power -X for this turn.", stype = "d" },
["Pride Power Down"] = { desc = "Pride Skill Final Power -X for this turn.", stype = "d" },
["Envy Power Down"] = { desc = "Envy Skill Final Power -X for this turn.", stype = "d" },

----Attack Type Fragility
["Slash Fragility"] = { desc = "Take +(X*10)% damage from Slash skills this turn. (Max 100%)", stype = "d" },
["Pierce Fragility"] = { desc = "Take +(X*10)% damage from Pierce skills this turn. (Max 100%)", stype = "d" },
["Blunt Fragility"] = { desc = "Take +(X*10)% damage from Blunt skills this turn. (Max 100%)", stype = "d" },
["Wrath Fragility"] = { desc = "Take +(X*10)% damage from Wrath skills this turn. (Max 100%)", stype = "d" },
["Lust Fragility"] = { desc = "Take +(X*10)% damage from Lust skills this turn. (Max 100%)", stype = "d" },
["Sloth Fragility"] = { desc = "Take +(X*10)% damage from Sloth skills this turn. (Max 100%)", stype = "d" },
["Gluttony Fragility"] = { desc = "Take +(X*10)% damage from Gluttony skills this turn. (Max 100%)", stype = "d" },
["Gloom Fragility"] = { desc = "Take +(X*10)% damage from Gloom skills this turn. (Max 100%)", stype = "d" },
["Pride Fragility"] = { desc = "Take +(X*10)% damage from Pride skills this turn. (Max 100%)", stype = "d" },
["Envy Fragility"] = { desc = "Take +(X*10)% damage from Envy skills this turn. (Max 100%)", stype = "d" },

----Resistance Debuffs
["Slash Resist Down"] = { desc = "Decrease Slash Resistance based on Stack.<br>(0.1 per Stack)", stype = "d" },
["Wrath Resist Down"] = { desc = "Decrease Wrath Resistance based on Stack.<br>(0.1 per Stack)", stype = "d" },

----General Debuffs
["Attack Power Down"] = { desc = "Attack Skill Final Power -X for this turn.", stype = "d" },
["Defense Power Down"] = { desc = "Defense Skill Final Power -X for this turn.", stype = "d" },
["Clash Power Down"] = { desc = "Clash Power -X for this turn.", stype = "d" },
["Power Down"] = { desc = "Skill Final Power -X for this turn.", stype = "d" },
["Offense Level Down"] = { desc = "Offense Level -X for this turn.", stype = "d" },
["Defense Level Down"] = { desc = "Defense Level -X for this turn.", stype = "d" },
["Plus Coin Drop"] = { desc = "Plus Coin Power -X for this turn.", stype = "d" },
["Minus Coin Drop"] = { desc = "Minus Coin Power -X for this turn.", stype = "d" },
["Multiply Coin Drop"] = { desc = "Multiply Coin Power -X for this turn.", stype = "d" },
["Damage Down"] = { desc = "Deal -(X*10)% damage with skills this turn. (Max 100%)", stype = "d" },
["Fragile"] = { desc = "Take +(X*10)% damage this turn. (Max 100%)", stype = "d" },
["Bind"] = { desc = "Speed -X for this turn.", stype = "d" },
["HP Healing Down"] = { desc = "Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)", stype = "d" },

----Mechanic Debuffs
["Bleed"] = { desc = "The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.", stype = "d" },
["Burn"] = { desc = "Turn End: Take X fixed damage. Lasts Y turn(s).", stype = "d" },
["Paralyze"] = { desc = "Fix the Power of X Coin(s) to 0 for this turn.", stype = "d" },
["Rupture"] = { desc = "The next Y time(s) the unit is hit, take X fixed damage.", stype = "d" },
["Rupture Fragility"] = { desc = "Take +X damage from Rupture effects this turn.", stype = "d" },
["Sinking"] = { desc = "The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)", stype = "d" },
["Sinking Deluge"] = { desc = "Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking<br>If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage<br>(Units with no Sanity take all of it as Gloom HP damage)", stype = "d" },
["Sinking Fragility"] = { desc = "Take +X damage from Sinking effects this turn.", stype = "d" },
["Poison"] = { desc = "Turn End: Take X fixed damage, then halve the Count.", stype = "d" },

----Tremor Effects
["Tremor"] = { desc = "When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).", stype = "d" },
["Tremor Burst"] = { desc = "Raise target's Stagger Threshold by Tremor Potency on target", stype = "d" },
["Amplitude Conversion"] = { desc = "Converts Tremor or already converted Tremor on target to a different type of Tremor.<br>Potency and Count values do not change over the conversion.", stype = "r" },
["Amplitude Entanglement"] = { desc = "- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.<br>- Potency and Count values do not change over Entanglement.<br>- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.<br>- Turn End: converted into base Tremor.", stype = "r" },
["Tremor - Superposition"] = { desc = "- Gained through Amplitude Entanglement<br>- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.", stype = "d" },
["Tremor - Decay"] = { desc = "Lose 1 Defense Level for every 4 Tremor Potency on self<br>When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency<br>Turn End:reduce the Count by 1<br>(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)", stype = "d" },
["Tremor - Fracture"] = { desc = "- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1<br>- Cannot exceed maximum Stagger Level with this effect<br><br>When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.<br>Turn End: reduce the Count by 1<br>(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)", stype = "d" },
["Tremor - Reverb"] = { desc = "- On Tremor Burst, take Sloth damage equal to Tremor Potency on self<br>- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)", stype = "d" },
["Tremor - Everlasting"] = { desc = "- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)<br>- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)<br>- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency<br>- Turn End:reduce the Count by 1<br>(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)", stype = "d" },
["Tremor - Chain"] = { desc = "- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)<br>- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency<br>- Turn End:reduce the Count by 1<br>(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)", stype = "d" },
["Tremor - Distribution"] = { desc = "Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)<br>- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency<br>- Turn End:reduce the Count by 1<br>(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)", stype = "b" },

--Neutral Effects
["Aggro"] = { desc = "In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.", stype = "r" },
["Ammo"] = { desc = "Spent by certain skills. Some attacks cancel if lacking Ammo.", stype = "r" },
["SP Heal Efficiency"] = { desc = "Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'", stype = "r" },
["SP Loss Efficiency"] = { desc = "Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'", stype = "r" },
["Discard"] = { desc = "- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)<br>- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.", stype = "r" },

--ID Exclusive Effects
----Season 0
["Declared Duel"] = { desc = "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)<br>- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.", stype = "d" },
["Declared Duel - Don Quixote"] = { desc = "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)<br>- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.", stype = "d" },
["Declared Duel - Outis"] = { desc = "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)<br>- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.", stype = "d" },
["Declared Duel - Sinclair"] = { desc = "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)<br>- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.", stype = "d" },
["Single Combat"] = { desc = "Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)", stype = "r" },
["Great Mountain"] = { desc = "When attacked, inflict +1 Burn Count on the attacker.", stype = "r" },
["Insight"] = { desc = "Last Discarded Skill Rank: X (Base Value: 1) ", stype = "r" },
["Erudition"] = { desc = "- Max Value: 6<br>- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)<br>- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)<br>- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill<br>- Expires when Staggered", stype = "b" },
["Weakness Analyzed"] = { desc = "A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.", stype = "b" },
["Borrowed Time"] = { desc = "Turn End at 2+ Count:<br>- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn<br>- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered<br><br>Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn <br>Turn End: Gain 1 Stack, lose 1 Count", stype = "b" },
["Time Moratorium"] = { desc = "- Does not take any damage as long as this effect is active; store all damage received instead<br>- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage<br>- Turn End: Gain 1 Stack and lose 1 Count<br>- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.", stype = "d" },
["Load"] = { desc = "- Max Value: 6<br>- Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%)<br>- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)<br>- Turn End: this effect expires", stype = "b" },
["Courier Trunk"] = { desc = "- Base Value: 0 <br> - Turn Start: gain 3 Stack <br> - Stack does not expire upon Retreat; it is stored instead <br> - At 10+ Stack: raise Min & Max Speed values by 1 <br> - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up <br> - At 30+ Stack: <br> · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage <br> · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage <br> (applies before Retreat)", stype = "r" },
["Strategic R&R Mode"] = { desc = "- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death) <br> · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) <br> · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)", stype = "r" },
----Season 1
["Appetite"] = { desc = "+(X*10)% healing from [Rustle Up].<br>Spent when the Passive activates.", stype = "b" },
["Fanatic"] = { desc = "Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well)", stype = "b" },
["Gaze"] = { desc = "Take +20% damage from Pierce and Blunt skills this turn.<br>The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.", stype = "d" },
["Nails"] = { desc = "Unique Bleed<br>Turn Start: Gain 1 Bleed and increase the Bleed Count by X.<br>Turn End: Halve this effect’s Count. (Rounded down)", stype = "d" },
----Season 2
["K Corp Ampule"] = { desc = "Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP<br>At 4+ Count, the unit dies", stype = "r" },
["Talisman"] = { desc = "On hit, inflict X Rupture; When hit, gain X Rupture<br>Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count", stype = "d" },
----Season 3
["Unjust Enrichment"] = { desc = "- Gained on Heads Hit against target with Bleed (Max 4)<br>- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage", stype = "b" },
["Vengeance Mark"] = { desc = "Applied to the unit that dealt the most damage to an ally (Max 1)", stype = "d" },
["Assist Attack (Ishmael)"] = { desc = "- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.<br>- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.", stype = "r", dupename = "Assist Attack" },
["Heated Gas Harpoon"] = { desc = "For 1 turn, inflict 1 Burn with Heads Hit", stype = "b" },
["Overheated Gas Harpoon"] = { desc = "For 1 turn, inflict 1 Burn On Hit", stype = "b" },
["Reverse Compulsion"] = { desc = "Heal 15 SP at every Turn Start", stype = "b" },
["Sword of the Homeland - Rending"] = { desc = "Skill 1 gains Final Power by the effect's Count for this turn", stype = "b" },
["Sword of the Homeland - Penetrating"] = { desc = "Skill 2 gains Final Power by the effect's Count for this turn", stype = "b" },
["Swordplay of the Homeland"] = { desc = "- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit<br>- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit", stype = "b"},
["Remembrance"] = { desc = "- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit<br>- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit", stype = "b" },
["Red Plum Blossom"] = { desc = "- Unique Bleed<br>- Max Value: 10<br>- +10% chance for this unit to be Critically Hit if this unit is the main target<br>When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit<br>- Reduce value by 1 when hit", stype = "d" },
----Season 4
["Echoes of the Manor"] = { desc = "- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects<br>- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit<br>- Units without SP: -10% chance to flip Heads<br>- Reduce by 1 at Turn End<br>- This effect is not cumulative; inflicting it will replace the current value with the inflicted value<br>※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.", stype = "d" },
["B.M."] = { desc = "Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.<br>Turn End: Reduced by 1 at Turn End", stype = "d" },
["Photoelectricity"] = { desc = "- Max Value: 3<br>When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)<br>- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count<br>Turn End: this effect expires", stype = "d" },
["Dullahan"] = { desc = "- Max Value: 3<br>- Gain 3 Offense Level<br>- Lose 3 Defense Level<br>- Raise Min & Max Speed values by 1<br>- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)<br>- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)", stype = "b" },
["Coffin"] = { desc = "- Max Value: 10<br>- At Turn End:<br>&nbsp;- Gain 2 Damage Up next turn for every 3 Value (max 6)<br>&nbsp;- Raise minimum Speed by 1 next turn for every 4 Value (max 2)<br>&nbsp;- Gain 1 Clash Power Up next turn for every 5 Value (max 2)", stype = "b" },
["Impending Ruin"] = { desc = "- Units with SP: change their Panic Type to &quot;&quot;Ruin&quot;&quot;.<br>(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)<br>- Units without SP: -10% chance to flip Heads<br>- Reduced by 1 at Turn End<br>- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.<br>※ Apply the &quot;&quot;Units without SP&quot;&quot; conditional to certain enemies that have SP but can't change their Panic Types.", stype = "d" },
["Wild Hunt"] = { desc = "- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; &quot;Revive&quot;(heal 50% HP and reset SP to 0) this unit at Turn End.<br>- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource<br>- If this unit is killed by an attack, inflict 3 Sinking against the last attacker<br>- Dies at the end of the same turn this unit was revived in", stype = "b" },
["Unending Bereavement"] = { desc = "Every Turn Start: heal 5 SP<br>When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 0 SP, gain 3 Attack Power Up", stype = "r" },
["Behead Heathcliffs (6-34)"] = { desc = "Every Turn Start: heal 10 SP<br>When hit, gain 2 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 0 SP, gain 3 Attack Power Up", stype = "r", dupename = "Behead Heathcliffs" },
["Pouring Wrath"] = { desc = "Turn End: heal 10 SP<br>When hit, gain 1 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 0 SP, gain 3 Attack Power Up<br>Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down", stype = "r" },
["Behead Heathcliffs (6-44)"] = { desc = "Turn End: heal 10 SP<br>When hit, gain 1 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 10 SP, gain 3 Attack Power Up<br>Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down", stype = "r", dupename = "Behead Heathcliffs" },
["Affection and Hatred"] = { desc = "Turn End: heal 15 SP<br>On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 10 SP, gain 3 Attack Power Up<br>Turn Start: if this unit has Dullahan, gain 3 Damage Up", stype = "r" },
["Faded Promise"] = { desc = "Turn End: heal 15 SP<br>On Hit, gain 1 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 20 SP, gain 3 Attack Power Up<br>Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up<br>At 1 HP, heal 40% HP and 25 SP (once per Encounter)", stype = "r" },
["Faded Promise (Courage to Approach)"] = { desc = "Turn End: heal 15 SP<br>On Hit, gain 1 Offense Level Up next turn (3 times per turn)<br>Turn Start: at less than 20 SP, gain 3 Attack Power Up<br>Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up<br>As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1<br>At 1 HP, heal 40% HP and 25 SP (once per Encounter)", stype = "r", dupename = "Faded Promise" },
----Walpurgis
["Dark Flame"] = { desc = "- Unique Burn<br>- Max Value: 7<br>- Target Defense - X<br>- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires", stype = "d" },
["Magic Bullet"] = { desc = "- Max Value: 7<br>- Value changes depending on certain Skill effects.<br>- The higher the value, the higher the Base Power and Coin Power of Skill 3", stype = "r" },
["Volatile Passion"] = { desc = "- On Hit, inflict 1 Burn<br>- If the main target has Burn, Final Power +1<br>- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn<br>- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)", stype = "r" },
["Red Eyes"] = { desc = "- Base Skill Coin effects inflict +1 more Bleed<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Red Eyes<br>· Stage 2 (8~15): Red Eyes - Alert<br>· Stage 3 (16~20): Red Eyes - Devouring<br>- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", stype = "b" },
["Red Eyes - Alert"] = { desc = "- Base Skill Coin effects inflict +2 more Bleed<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Red Eyes<br>· Stage 2 (8~15): Red Eyes - Alert<br>· Stage 3 (16~20): Red Eyes - Devouring<br>- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", stype = "b" },
["Red Eyes - Devouring"] = { desc = "- Base Skill Coin effects inflict +3 more Bleed<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Red Eyes<br>· Stage 2 (8~15): Red Eyes - Alert<br>· Stage 3 (16~20): Red Eyes - Devouring<br>- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", stype = "b" },
["Penitence"] = { desc = "- Heal 2 SP On Hit with Base Skill Coins that gain Penitence<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Turn Start: gain (Penitence)% of max HP as Shield<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Penitence<br>· Stage 2 (8~15): Penitence - Periphery<br>· Stage 3 (16~20): Penitence - Confessional<br>- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)", stype = "b" },
["Penitence - Periphery"] = { desc = "- Heal 4 SP On Hit with Base Skill Coins that gain Penitence<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Turn Start: gain (Penitence)% of max HP as Shield<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Penitence<br>· Stage 2 (8~15): Penitence - Periphery<br>· Stage 3 (16~20): Penitence - Confessional<br>- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)", stype = "b" },
["Penitence - Confession"] = { desc = "- Heal 6 SP On Hit with Base Skill Coins that gain Penitence<br>- Max Value: 20<br>- Unique Charge (fixed Potency)<br>- Turn Start: gain (Penitence)% of max HP as Shield<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff Stage based on Value<br>· Stage 1 (1~7): Penitence<br>· Stage 2 (8~15): Penitence - Periphery<br>· Stage 3 (16~20): Penitence - Confessional<br>- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)", stype = "b" },
["Only Ashes Remain"] = { desc = "- Cannot maintain Red Eyes & Penitence<br>- When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn)<br>- When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn)<br>- Turn End: this effect expires", stype = "d" },
["Butterfly"] = { desc = "- Unique Sinking<br>- Base Value: 0, Max Value: 15<br>- The Potency and the Count of this effect are called &quot;The Living&quot; and &quot;The Departed&quot;, respectively.<br>- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)<br>- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)<br>- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.<br>- No external effects can raise the amount of Butterfly inflicted. &quot;Inflict additional Sinking&quot; effects inflict additional Sinking instead of additional Butterfly.<br>- This effect expires when both The Living and The Departed reach 0.", stype = "d" },
["The Living & The Departed"] = { desc = "- Unique Ammo<br>- The sum of Potency and Count maxes out at 20.<br>- Consumed for certain Skills<br>- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined<br>- Some attacks cancel if this unit runs out of ammo", stype = "r" },
["Reload"] = { desc = "- Effect applied to The Living & The Departed<br>- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)<br>- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'<br>- On Reload, gain at least 1 of The Living and The Departed.", stype = "r" },

--EGO Exclusive Effects
----Season 0
["Curse"] = { desc = "Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.<br>1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.", stype = "d" },
["Dimensional Rift"] = { desc = "Turn End: Gain +X Rupture Count", stype = "d" },
["Blubberbubble"] = { desc = "- This effect counts as a 'Shield Management' effect.<br>- Turn End: Reduce Count by 1<br>- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)<br>- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)<br>- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.", stype = "r" },
["Torn Memory"] = { desc = "- Max Value: 7<br>- Used for certain Skills", stype = "r" },
----Season 1
["Maggots"] = { desc = "Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.", stype = "d" },
["Makeshift Surgery"] = { desc = "Boost Max HP by 25% and skill Power by 1 per this effect’s Count.<br>Each turn, increase this effect’s Count by 1.<br>Die when Count reaches 5.", stype = "d" },
["Final Augment"] = { desc = "Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in X turn(s).", stype = "d" },
["Pink Ribbons"] = { desc = "Increase Count by 1 whenever the unit tosses an attack skill Coin.<br>Turn End: Gain Bind by the Count, then remove this effect.", stype = "d" },
----Season 2
["Spark Discharge"] = { desc = "When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1", stype = "d" },
----Season 4
["The Uninvited"] = { desc = "- Max Value: 2 <br> - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. <br> - Take +0.5% more damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) <br> - Turn End: reduced by 1", stype = "d" },
["Before the King in Binds"] = { desc = "On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.", stype = "b" },
["Before the King"] = { desc = "On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.", stype = "b" },
["Gaze of Contempt"] = { desc = "- Max Value: 7<br>- Deal +7% more damage for every Gaze of Contempt<br>- Turn End: this effect expires<br>- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring", stype = "b" },
["Contempt of the Gaze"] = { desc = "- Gain 7 Protection<br>- Gain 7 Damage Down<br>- One of this unit's Skill Slots gain +20 Aggro<br>- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active<br>- Turn End: this effect expires", stype = "b" },

--Enemy Exclusive Effects
----Canto I
["Golden Sheen"] = { desc = "Turn Start: Heal 10 HP per Count.", stype = "b" },
["Immobilized"] = { desc = "Does not act for this turn.", stype = "d" },
----Canto II
["Surgery"] = { desc = "Die when Count reaches 5.<br>Reduce Max HP by 20% per Count (X).<br>Deal 20% more damage per Count (X).<br>Turn Start: Gain X Haste.", stype = "d" },
["Urge"] = { desc = "Turn End: At 5+ Stack, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.", stype = "d" },
["Desirous"] = { desc = "Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior.", stype = "r" },
["Constricting Desires"] = { desc = "Use a skill that applies ‘Desirous’ in X turn(s).", stype = "r" },
["Baba Yaga’s Coming!"] = { desc = "Baba Yaga is closing in. Clear the way or face certain death.", stype = "r" },
["Baba Yaga's Coming!"] = { desc = "Baba Yaga is closing in. Clear the way or face certain death.", stype = "r" },
----Canto III
["N Corp’s Nails"] = { desc = "Turn Start: Gain 1 Bleed and increase the Bleed Count by X.<br>Turn End: Reduce this effect by 1.", stype = "d" },
["N Corp's Nails"] = { desc = "Turn Start: Gain 1 Bleed and increase the Bleed Count by X.<br>Turn End: Reduce this effect by 1.", stype = "d" },
["Kromer’s Whistles"] = { desc = "We shall fear not, for the One Who Grips is with us.", stype = "r" },
["Kromer's Whistles"] = { desc = "We shall fear not, for the One Who Grips is with us.", stype = "r" },
["Instincts"] = { desc = "Turn End: At 4+ Count, change to an “aggressive” state.", stype = "r" },
["Frenzy"] = { desc = "Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked.", stype = "r" },
["Hardening"] = { desc = "Turn Start: At 3+ Count, the Arms change into a “perfect” state.", stype = "r" },
["Perfect Shell"] = { desc = "Turn Start: The Arms gain 2 Attack Power Up. Removed when the Arms’ HP falls below 50%", stype = "r" },
["Rotting Skin"] = { desc = "When attacked, inflict 3 Poison on the attacker.", stype = "r" },
["A Sign"] = { desc = "Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn…", stype = "r" },
["Fearsome Whistles"] = { desc = "Turn Start: Gain 1 Bind and 1 Paralyze.", stype = "d" },
["Courage to Triumph Fear"] = { desc = "Turn Start: Gain 1 Attack Power Up and 2 Protection.", stype = "b" },
["Gaze of the One Who Grips"] = { desc = "Staggered for this turn. Take +100% damage from Kromer.", stype = "d", dupename = "Gaze"  },
["Accept the Pain!"] = { desc = "Deal and take 100% more damage.<br>Defense Skill Final Power -5.", stype = "r" },
["Ecstatic"] = { desc = "All the Maw’s physical resistances change to ‘Fatal’.", stype = "r" },
["Purity"] = { desc = "All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’.", stype = "r" },
----Canto IV
["Unresolved Sorrow"] = { desc = "Gain Attack Power Down by the Count next turn.<br>Turn End: At 3+ Count, changes to Expanding Sorrow.", stype = "r" },
["Expanding Sorrow"] = { desc = "Changes behavior.", stype = "r" },
["Wavering Emotions"] = { desc = "Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect", stype = "r" },
["Fever"] = { desc = "Deal +(X*10)% damage<br>Turn End: Reduce Count by 1", stype = "r" },
["Momentary Cool"] = { desc = "Core and body lose 50% Max HP", stype = "r" },
["Faster!"] = { desc = "Gain 2 Haste", stype = "r" },
["Aim True!"] = { desc = "Gain 3 Poise", stype = "r" },
["Get 'Em!"] = { desc = "Simultaneously attacks one unit", stype = "r" },
["Resonant"] = { desc = "When triggering Tremor Burst or raising Stagger Threshold, additionally deal X * 3 fixed damage and raise Stagger Threshold by X * 3%", stype = "b" },
["Tremor Sync"] = { desc = "In a clash, the opponent has -1 Clash Power for every 5 Tremor they have", stype = "b" },
["Decay Ampule"] = { desc = "Take damage by X * 2% of Max HP", stype = "d" },
["Fear"] = { desc = "Turn End: At -20 SP or lower, gain 1 Protection next turn.", stype = "r" },
["Stressed"] = { desc = "Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn", stype = "r" },
["Nervous"] = { desc = "Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn", stype = "r" },
["Perilous Heart"] = { desc = "Turn Start: Gain 2 Attack Power Up and 3 Bind", stype = "r" },
["Faltering Heart"] = { desc = "In panic, become staggered.", stype = "d" },
["Corroding Heart"] = { desc = "Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind", stype = "d" },
["Thorns"] = { desc = "When hit, return 50% of the damage taken to the attacker", stype = "r" },
["Blooming"] = { desc = "Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed<br>At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1", stype = "d" },
["Fully Bloomed"] = { desc = "Cannot act<br>At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.<br>If this effect isn't removed for 2 turns, remove it at the end of the turn.", stype = "d" },
["Dazzled Mind"] = { desc = "Targets allies for attacks<br>When staggered, remove this effect next turn<br>If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn", stype = "d" },
["Scattering Petals"] = { desc = "Turn End: At 6+ Count, become staggered", stype = "d" },
["Dueling"] = { desc = "Turn Start: Units without this status go into a 'Fully Bloomed' status<br>If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up", stype = "r" },
["Growing"] = { desc = "Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)", stype = "b" },
["Tears"] = { desc = "Turn End: Lose 5 SP<br>Tails Coins inflict 2 Sinking", stype = "r" },
["Predation"] = { desc = "It seems to be preparing a powerful move.", stype = "r" },
["Morale Boost"] = { desc = "Gain X Damage Up every turn (Max 5)<br>Cannot gain the status while Tipsy", stype = "r" },
["Tipsy"] = { desc = "Clash Power -X (Max 5)", stype = "r" },
["Entangled Curse Talisman"] = { desc = "Deal +X% damage<br>At 9+ Count, gain 2 Attack Power Down at turn start", stype = "d" },
["Reattached Curse Talisman"] = { desc = "At 9+, gain 5 Bind at the start of the turn.<br>At 12+, gain 5 Attack Power Down at the start of the turn.", stype = "d" },
["Umbrella Splinters"] = { desc = "Turn End: Gain X * 5 Rupture", stype = "r" },
["Self-charge"] = { desc = "Electric currents seem to flow around its body.<br>After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)", stype = "r" },
["Capacitor"] = { desc = "It seems to be storing electricity in its body.", stype = "r" },
["Interlocking Time"] = { desc = "Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.", stype = "r" },
["Borrowed Time of the Fathoms"] = { desc = "Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down", stype = "r" },
["Empty Mark"] = { desc = "Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang.", stype = "r" },
["Radiant Vanity"] = { desc = "Turn Start: Dongrang gains 1 Protection and 1 Attack Power Up", stype = "r" },
["Earnest Accomplishment"] = { desc = "If this unit is defeated or its HP is brought to 1, the attacker gains buffs", stype = "r" },
["Empty Honor"] = { desc = "If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn", stype = "r" },
["Emptiness"] = { desc = "At 4+ Count, Dongrang becomes staggered.", stype = "r" },
["Borne Fruition"] = { desc = "The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn", stype = "r" },
["Momentary Glory"] = { desc = "At 3+ Count, Dongrang becomes more powerful", stype = "r" },
["Seeds"] = { desc = "Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1", stype = "d" },
["Nutrient Drain"] = { desc = "Turn End: Dongrang heals 10 HP", stype = "r" },
["Overheal"] = { desc = "Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect.", stype = "r" },
["Radiant Desire"] = { desc = "Turn Start: Dongrang gains 1 Damage Up and 1 Protection", stype = "r" },
["Piece of a Broken Bond"] = { desc = "Yi Sang's skills gain +2 Final Power<br>When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)<br>As long as at least one other ally is alive in this battle, Yi Sang does not die", stype = "r" },
----Canto V
["Compulsion"] = { desc = "Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.", stype = "r" },
["Pallid Noise"] = { desc = "SP Loss Efficiency +2<br>If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.<br>Turn End: Reduce this effect by 1", stype = "d" },
["Noise Panic"] = { desc = "Every Coin this unit flips lands on tails.<br>Expires next turn", stype = "d" },
["Test of the Big Brother"] = { desc = "Turn End: Reduce value by 1<br>While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.<br>This effect expires when this unit is Staggered.<br>If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn", stype = "r" },
["Prey Mark"] = { desc = "All Pequod crew targets this unit<br>Take +50% more damage from Pequod crew", stype = "d" },
["Tangle"] = { desc = "If inflicted against a target with Capture, Stagger target", stype = "d" },
["Capture"] = { desc = "If inflicted against a target with Tangle, Stagger target", stype = "d" },
["Uneven Breathing"] = { desc = "Turn End: Lose 5 Poise.<br>Deal +50% more damage and receive +50% more damage", stype = "r" },
["Green Slime"] = { desc = "Generates Green Slime next turn every time this value shrinks", stype = "r" },
["Larva"] = { desc = "Turn End: Move Larva to the ally with the highest HP.<br>Turn Start: Lose SP equal to the value of Larva on self.", stype = "d" },
["Marked"] = { desc = "Will be primarily targeted.", stype = "d" },
["Fluorescence Shard"] = { desc = "Turn Start: Gain 3 Poise and +2 Poise Count", stype = "b" },
["Blind Obsession"] = { desc = "At 3+ value, this unit becomes staggered.", stype = "d" },
["Assist Barrier"] = { desc = "Reduce value by the amount of damage taken<br>Does not expire at the end of the turn.<br>Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.", stype = "r" },
["Assist Defense"] = { desc = "Pull skills targeting Ahab to this unit's slot.<br>The unit with this effect has unlimited Slot Weight.", stype = "r" },
["Assist Attack"] = { desc = "After Ahab's attack, commence unopposed attack against the same target Ahab attacked.<br>The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill.", stype = "r" },
["Undefiable Command"] = { desc = "Lose 10% of current HP when using a Skill. Skill Final Power +1<br>On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab", stype = "r" },
["Pip's Ego"] = { desc = "Turn Start: Heal 3 SP per value.<br>Decreases when using Weight of Guilt after failing Evade.<br>Turn End: If at 0, get Staggered.", stype = "r" },
["Starbuck's Ego"] = { desc = "Turn Start: Gain 1 Protection for every 6 value.<br>Decreases for every Coin destroyed in Clash against targets with Prey Mark.<br>Turn End: If at 0, get Staggered.", stype = "r" },
["Queequeg's Ego"] = { desc = "Turn End: Gain value if Shielded<br>Turn End: Lose value when without Shield or when using Bleached Atonement.<br>Turn End: At 0, get Staggered.", stype = "r" },
----Canto VI
["Bereavement"] = { desc = "Turn End: At -15 or higher SP, lose 10 SP.<br>When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)<br>Turn Start: at less than 0 SP, gain 3 Attack Power Up.", stype = "r" },
["Marked Prey"] = { desc = "- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.<br>- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires<br>- Max Value: 1", stype = "d" },
["Inferiority Complex"] = { desc = "- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage<br>- Max Value: 5", stype = "d" },
["Explosive Gloom"] = { desc = "- Gloom Affinity Resistance +0.3<br>- Other Affinity Resistance -0.5<br>- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)", stype = "r" },
["Explosive Envy"] = { desc = "- Envy Affinity Resistance +0.3<br>- Other Affinity Resistance -0.5<br>- When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)", stype = "r" },
["Explosive Wrath"] = { desc = "- Wrath Affinity Resistance +0.3<br>- Other Affinity Resistance -0.5<br>- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)", stype = "r"},
["Deep Bereavement"] = { desc = "Turn Start: Lose 5 Speed and gain 5 Defense Level Down", stype = "r" },
["Deep Bereavement (Distorted Heathcliff)"] = { desc = "Inflict 5 SP damage After Attack", stype = "r", dupename = "Deep Bereavement" },
["Fettered Woe"] = { desc = "Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.<br>Expires after applying 3 Fragile to the Chain Part", stype = "d" },
["Subject of Wrath"] = { desc = "Becomes a priority attack target for Heathcliff The Heartbroken.<br>When this unit is killed, this effect moves to a different Identity.", stype = "d" },
["Determination"] = { desc = "When hit, gain 1 Offense Level Up next turn. (3 times per turn)<br>Turn Start: at less than 0 SP, gain 3 Attack Power Up.", stype = "r" },
["Excruciating Rage"] = { desc = "If the attacker has Explosive Wrath, take +100% more damage", stype = "d" },
["Butler's Mark"] = { desc = "Used to raise Atk Weight of certain Attack Skills", stype = "d" },
["Binding Technique"] = { desc = "- Max 3<br>- Turn End: increases by 1<br>- Turn End: gain Bind equal to the Value of this effect.<br>- Turn End: if at 3 Value, become Staggered for the rest of the Encounter.<br>Does not expire.", stype = "d" },
["Away With You"] = { desc = "Remaining Shield Value : X", stype = "r" },
["Breaking Heart"] = { desc = "- Every Sin Affinity Resistance is increased by (Value x 0.2)<br>- At 3 Value, become Staggered.", stype = "d" },
["Lightning of Suffering"] = { desc = "- Clash Win: Inflict Breaking Heart and deal 7 HP damage.<br>- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.<br>- Reduced by 1 at Skill End", stype = "r" },
["May She... Wake in Torment!"] = { desc = "Clash Power -6 in a Clash against targets with Lightning of Suffering", stype = "r" },
["Broken Heart"] = { desc = "- Max Speed +2<br>Gain 3 Damage Up and 3 Fragile every turn<br>If the main target is Heathcliff, the Attack Skill gains Final Power +2<br>Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn", stype = "r" },
["Courage to Approach"] = { desc = "- Turn End: Heal 10 SP<br>- Gain 3 Attack Power Up and 5 Protection every turn<br>- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)<br>- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.<br>- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.", stype = "r" },
["Superthermogenesis"] = { desc = "Turn End: take fixed damage equal to X% of Max HP based on the Value, then the effect expires", stype = "d" },

----Intervallo I
["Poultry Apocalypse"] = { desc = "The reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP.", stype = "r" },
["Unvented Anger"] = { desc = "Gain 1 Attack Power Up every turn.", stype = "r" },
----Intervallo II
["Emergency Nutrient Supply"] = { desc = "At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.", stype = "r" },
["Molted Shell Shot"] = { desc = "Resource used by certain skills for additional effects.", stype = "r" },
["Crab Rage"] = { desc = "At the start of the turn, apply Attack Power Up to all other allied crabs, and gain 2 Protection if its Shell isn't broken.<br>-5 SP to target when using a skill.<br>At 50%- HP, every part gains 2 Attack Power Up and 2 Fragile.", stype = "r" },
----Intervallo III - 1
["I'll Gift-wrap You"] = { desc = "Gain 3 Poise every turn.<br>Turn End: heal 3 SP for every Attack Skill that dealt damage", stype = "r" },
["HO! HO! HO!"] = { desc = "Turn End: Gain (Poise on self/5) Poise Count next turn.<br>Expires at 0 Charge Count.", stype = "b" },
----Intervallo III - 2
["Growing Resentment"] = { desc = "When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End.", stype = "b" },
----Intervallo IV - 1
["T Corp. Special Investigator Badge"] = { desc = "- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)<br>- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.", stype = "b" },
["T Corp. Borrowed Time"] = { desc = "Turn End:<br>- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn.<br>- At 1 Count, gain (2 x Borrowed Time Potency - 1) Bind next turn instead.<br>- Gain 1 Potency and lose 1 Count<br>- If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.", stype = "b" },
["Time Delay"] = { desc = "As long as this effect is active, damage dealt against this unit is stored and not taken.<br>Turn End: reduce value by 1<br>Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit<br>When this effect is active, its value cannot be gained or be refreshed.", stype = "d" },
["Time Acceleration"] = { desc = "- Gain 5 Speed<br>- Enhances this unit's Skills<br>- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.", stype = "r" },
["Time Relief Entitlement"] = { desc = "Targeted by the Time Ripper while Time Acceleration is active.", stype = "r" },
["Stolen Time"] = { desc = "- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.<br>- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.", stype = "r" },
["Shared Time"] = { desc = "- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.<br>- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.", stype = "r" },
["Joint Time Expenditure"] = { desc = "When spending Shared Time, the Brains spend an equal amount of time across the board.", stype = "r" },
["Infighting"] = { desc = "When spending Shared Time, the Brains no longer spend an equal amount of time across the board.<br>Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.", stype = "r" },
----Intervallo IV - 2
["Stored Blood"] = { desc = "- Max Value: 10<br>- Lose 1 value every time this unit loses 5% HP.<br>- On Hit, heal 1% of this unit's HP", stype = "b" },
["Coagulated Blood"] = { desc = "Gain Offense Level and Defense Level equal to the value (max 5)", stype = "b" },
["Bloodtinged Craving"] = { desc = "- Gain 1 Clash Power Up and 1 Damage Up every turn<br>- On Hit, gain 1 Stored Blood<br>- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect", stype = "b" },

----Walpurgis
["Control Team Captain"] = { desc = "- Skill Slot +1<br>- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1<br>- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities", stype = "b" },
["Assistant Librarian of History"] = { desc = "- Skill Slot +1<br>- Heal 15 SP at Turn Start<br>- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)", stype = "b" },
["Librarian of History"] = { desc = "- Skill Slot +1<br>- Heal 15 SP at Turn Start<br>Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)<br>- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.<br>- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources", stype = "b" },
["Prepared Meat"] = { desc = "If conditions are met, Fairy Queen kills this unit at Turn End", stype = "r" },
["Hunger"] = { desc = "Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.<br>At 75%- HP, gain 2. At 50%- HP, gain 3.<br>Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.<br>At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down." , stype = "r" },
["Bottomless Hunger"] = { desc = "Fairy Mass Devoured: X", stype = "r" },
["Training Team Captain"] = { desc = "Skill Slot +1<br>Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1<br>Turn Start: heal 15 SP<br>Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')<br>Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1<br>On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities", stype = "b" },
["Understanding"] = { desc = "- Deal +5% more damage per Stack<br>- Take +5% more damage per Stack<br>(max value : 5)", stype = "r" },
["Mental Fracture"] = { desc = "SP Loss Efficiency +1 per Stack (max 5)<br>Expires when it reaches 5 Stack, and take 10 SP damage<br>Lose 1 Stack per turn", stype = "d" },
["Imminent Decay"] = { desc = "Turn End: Lose 1 Stack<br>Turn Start: At 1- Stack, use a special Skill", stype = "r" },

----MD 1
["Shock"] = { desc = "Take X more damage this turn.", stype = "d" },
["Lightning"] = { desc = "Powers up at a certain Count.", stype = "r" },
["Blood Sac"] = { desc = "Use a powerful attack at a certain Count.", stype = "r" },
["Fluid Sac"] = { desc = "Heals X * 20 HP.", stype = "r" },

----MD 4
["Accumulated Past"] = { desc = "Gain 11 at the end of the turn.<br>Spent completely when the Body Part is broken.", stype = "r" },

----RR Line 1
["Captivity"] = { desc = "Become Staggered for 3 turns.<br>Turn Start: If Kqe-1j-23 is Staggered, remove this status.", stype = "d" },
["Karma"] = { desc = "Take +X% damage. Turn End: Die at 108+ Count.", stype = "d" },
["Cyclical Karma"] = { desc = "All units transfer their Karma to their targets after a successful attack.<br>Karma is not transferred to My Form Empties as long as its allies are alive.", stype = "r" },

----RR Line 2
["Accumulated Past (RR2)"] = { desc = "This displays the Total Turns taken in the Refraction Railway.<br>The number goes up by 1 at the end of the turn.<br>Spent completely when body is broken.", stype = "r", dupename = "Accumulated Past" },
["Protection Umbrella"] = { desc = "All parts gain Protection equal to X<br>When using Waiting Skill, Summon X Old Umbrella<br>1 Spent every time an Umbrella is broken.", stype = "b" },
["Charmed"] = { desc = "- All damage dealt to Fairy reduced to 0.<br>- Expires when Fairy dies.", stype = "r" },
["Regenerate"] = { desc = "Number of Charmed Units +1 every time a part is restored", stype = "r" },
["Hemorrhaging Dimension"] = { desc = "Pass through the Dimensional Rift to gain +(X*10)% Damage Up", stype = "r" },
["Poisonous Dimension"] = { desc = "Pass through the Dimensional Rift to gain +20% Max HP", stype = "r" },
["Tremoring Dimension"] = { desc = "Pass through the Dimensional Rift to gain X Speed", stype = "r" },
["Electrifying Dimension"] = { desc = "Pass through the Dimensional Rift to gain Coin Power +X", stype = "r" },
["Crown of Thorns"] = { desc = "Generates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect", stype = "r" },
["Blooming Sin"] = { desc = "At the end of the turn<br>- Gain 1 Count.<br>- Bound Identity loses HP equal to 25% of Max HP.<br>- Lose 10% of corresponsing E.G.O resource.<br>- The Sign of Roses heals 5% of Max HP.<br><br>At 4 Count,<br>- Bound Identity dies.<br>- Lose all of corresponding E.G.O resource.", stype = "r" },
["Bloomed Rose"] = { desc = "+(10 x Y)% to damage dealt & taken with [Sin Affinity]", stype = "r" },
["Drenched Sin"] = { desc = "Gain Max HP by X%(E.G.O resource drained).<br><br>On Death<br>- Regain X of corresponding E.G.O resource.<br>- Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Stack at death).", stype = "r" },
["Power-up State"] = { desc = "Power-up State passive activated", stype = "r" },
["Brambles of Eternity"] = { desc = "All characters deal -(X+10)% damage<br>All characters receive -(X*10)% damage", stype = "r" },

----RR Line 3
["Gossypium"] = { desc = "When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End", stype = "d" },
["Red-stained Gossypium"] = { desc = "Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.<br>If the target has Gossypium, gain Clash Power +(Gossypium value/2)", stype = "b" },
["Ember"] = { desc = "Max 5<br>Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills.<br>When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.", stype = "b" },
["Shimmering Ember"] = { desc = "Max 5<br>Gain Spark when hit by a certain Skill. All Shimmering Ember expires.", stype = "d" },
["Spark"] = { desc = "Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.<br>Cannot gain Ember when this unit has Spark<br>Turn End: reduce the value by 1", stype = "d" },
["Contempt"] = { desc = "Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.<br>Turn End: Gain 3 Damage Down next turn.", stype = "d" },
["Grasp"] = { desc = "Max 3<br>Cannot act<br>Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.<br>Turn End: reduce the value by 1.<br>If this effect brings the target's HP down to 0, the target can no longer be healed.", stype = "d" },
["Gaze (Spiral of Contempt)"] = { desc = "Deal +10% more damage for every Gaze value<br>Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.", stype = "r", dupename = "Gaze" },
["All-beholding Gaze"] = { desc = "Gain 1 at every Turn End.<br>Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.", stype = "d" },

----RR Line 4
["Resilient Determination"] = { desc = "Does not lose SP upon ally defeat.", stype = "r" },
["Interloper"] = { desc = "When an Identity with Interloper is defeated, move to a different Identity without Interloper.", stype = "r" },
["Refracted Determination"] = { desc = "Halve the amount of SP lose when an ally is defeated as per the Identity's 'Base Factors decreasing Sanity(SP)'. (rounded down)", stype = "r" },
["Peccatulum Invidiae?"] = { desc = "- Damage Dealt +15%<br>- Damage Taken -15%", stype = "r" },
["Poised Showdown"] = { desc = "Wave Start: Gain 4 Poise Potency and Count.", stype = "r" },
["Gathering Lightning Cloud"] = { desc = "- Max 5<br>- At 1 value, use a powerful Skill.<br>- Reduced by 1 at Turn End.<br>Gain 1 value when Staggered", stype = "d" },
["Plugged In"] = { desc = "Turn End:<br>- Max 3<br>- At 3, become Staggered next turn.<br>- At 3, consume all Charge Count on self.", stype = "d" },
["Anti-Ovine Grounding Plug"] = { desc = "-Max 1<br>- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target<br>- Halve the Charge Count on the target<br>- Expires next turn", stype = "b" },
["Grand Welcome"] = { desc = "After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)", stype = "r" },
["Bandages of the King in Binds"] = { desc = "When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.<br>Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect", stype = "b" },
["Moment of Audience"] = { desc = "Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2)<br>Clash Lose: Gain 1 Fragile next turn", stype = "b" },

--Panic
["Oppression"] = { desc="Does not act. When hit, this unit is defeated after the skill ends.", stype="d" }
}