Mad Researcher of the Ring?

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Mad Researcher of the Ring?

Mad Researcher of the Ring?
Mad Researcher of the Ring? Idle Sprite.png
Faction Traits
The Ring The Ring Syndicate
Status
HP.png 164 SPEED.png 1~4 Defense.png 50
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
3
Sanity.png Panic Type
Name Low Morale Panic
Misshapen Painting Panic.png
Misshapen Painting

Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)


Gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. and 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
70% (115HP.png) - 30% (49HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x1.8]
Ineff.
[x0.6]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Lust1.png
Line Art Mad Ring Researcher.png
Lust1BG.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.png
Line Art
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Lust1.png
Stroke Mad Ring Researcher.png
Lust1BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Stroke
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x2
If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +2
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] If target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 5 SP
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] If target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 5 SP
CoinEffect3.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
Wrath1.png
Sanguine Points Mad Ring Researcher.png
Wrath1BG.png
3 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Sanguine Points
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x1
[Clash Win] If target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
CoinEffect1.png
[On Hit] If target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal 20% of damage dealt as bonus damage
[Heads Hit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] If target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal 20% of damage dealt as bonus damage
[Heads Hit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect3.png
[On Hit] If target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, reuse this Skill (1 time max)
[Heads Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Def1.png
Guard Mad Ring Researcher.png
Def1BG.png
10 Guard.png + 5
Coin.png
Guard
SkillDefense.png 50 (50+0) Atk Weight ⯀
Amt. x1
If this unit has remaining Shield HP at Turn End, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn
Passives
Natural Style
In a Clash, Clash Power +1
Sanguine Pointillism
Heal 2 SP on self On Hit against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.