Josephine of the Wild Hunt
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Turn End: if in Panic, reset SP to 0.
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn (1 max)
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up Offense Level Up
Offense Level +X for this turn.. (Once per turn)
Turn End: if in Panic, reset SP to 0.
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn (1 max)
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up Offense Level Up
Offense Level +X for this turn.. (Once per turn)
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn (1 max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up Offense Level Up
Offense Level +X for this turn.. (Once per turn)
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn (1 max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up Offense Level Up
Offense Level +X for this turn.. (Once per turn)
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn (1 max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up Offense Level Up
Offense Level +X for this turn.. (Once per turn)
Josephine of the Wild Hunt
Josephine of the Wild Hunt
Faction | Traits | ||||
---|---|---|---|---|---|
The Wild Hunt | Wuthering Heights The Wild Hunt Fixer | ||||
Status | |||||
472 | 3~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
3 | 4 | 4 | 4 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Hatred |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste Haste Speed +X for this turn. next turn | |||
Stagger Thresholds | |||||
55% (260) - 30% (142) - 0% (0) - -10% (-47) | |||||
Resistances | |||||
Endure [x0.9] |
Endure [x0.9] |
Endure [x0.9] |
Weak [x1.2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.5] |
Skills
3 + 4 |
...nocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
...to Clean [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
...mmands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
...of Dust [On Use] Base Power +1 for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [On Use] Deal +10% more damage for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 30%) [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (twice) |
10 + 20 |
Slipp... If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 |
Passives
Panic Recovery
ies...
Offense Level +X for this turn. next turn (1 max)
Yo...
Attack Skill Final Power +X for this turn. next turn
ool...
oice...!
Threa...
Opp... tta
Offense Level +X for this turn.. (Once per turn)
Focused
Josephine of the Wild Hunt
Faction | Traits | ||||
---|---|---|---|---|---|
The Wild Hunt | Wuthering Heights The Wild Hunt Fixer | ||||
Status | |||||
472 | 3~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Hatred |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste Haste Speed +X for this turn. next turn | |||
Stagger Thresholds | |||||
55% (260) - 30% (142) - 0% (0) - -10% (-47) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.5] |
Skills
3 + 4 |
...nocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
...to Clean [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
...mmands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
...of Dust [On Use] Base Power +1 for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [On Use] Deal +10% more damage for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 30%) [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (twice) |
10 + 20 |
Slipp... If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 |
Passives
Panic Recovery
ies...
Offense Level +X for this turn. next turn (1 max)
Yo...
Attack Skill Final Power +X for this turn. next turn
ool...
oice...!
Threa...
Opp... tta
Offense Level +X for this turn.. (Once per turn)
6-44 (Explosive Gloom Phase)
Josephine of the Wild Hunt
Faction | Traits | ||||
---|---|---|---|---|---|
The Wild Hunt | Wuthering Heights The Wild Hunt Fixer | ||||
Status | |||||
197 | 2~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Hatred |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste Haste Speed +X for this turn. next turn | |||
Stagger Thresholds | |||||
55% (108) - 30% (59) - 0% (0) - -10% (-20) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.5] |
Skills
3 + 4 |
...nocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
...to Clean [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
...mmands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
Passives
ies...
Offense Level +X for this turn. next turn (1 max)
ool...
oice...!
Threa...
Opp... tta
Offense Level +X for this turn.. (Once per turn)
6-44 (Explosive Envy Phase)
Josephine of the Wild Hunt
Faction | Traits | ||||
---|---|---|---|---|---|
The Wild Hunt | Wuthering Heights The Wild Hunt Fixer | ||||
Status | |||||
252 | 2~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Hatred |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste Haste Speed +X for this turn. next turn | |||
Stagger Thresholds | |||||
55% (139) - 30% (76) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.5] |
Skills
3 + 4 |
...to Clean [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
...mmands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
Passives
ies...
Offense Level +X for this turn. next turn (1 max)
ool...
oice...!
Threa...
Opp... tta
Offense Level +X for this turn.. (Once per turn)
6-48
Josephine of the Wild Hunt
Faction | Traits | ||||
---|---|---|---|---|---|
The Wild Hunt | Wuthering Heights The Wild Hunt Fixer | ||||
Status | |||||
252 | 2~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Hatred |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) |
- Clash Win: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste Haste Speed +X for this turn. next turn | |||
Stagger Thresholds | |||||
55% (139) - 30% (76) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.5] |
Skills
3 + 4 |
...nocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
...to Clean [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 3 |
...of Dust [On Use] Base Power +1 for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [On Use] Deal +10% more damage for every 6 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 30%) [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (twice) |
10 + 20 |
Slipp... If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 |
Passives
ies...
Offense Level +X for this turn. next turn (1 max)
ool...
oice...!
Threa...
Opp... tta
Offense Level +X for this turn.. (Once per turn)