Josephine of the Wild Hunt

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Josephine of the Wild Hunt

Josephine of the Wild Hunt
Josephine of the Wild Hunt Idle Sprite.png
Faction Traits
The Wild Hunt Wuthering Heights The Wild Hunt Fixer
Status
HP.png 472 SPEED.png 3~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
3 4 4 4
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn) Turn End: Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

StaggerAction.png Stagger Thresholds
55% (260HP.png) - 30% (142HP.png) - 0% (0HP.png) - -10% (-47HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Endure
[x0.9]
Endure
[x0.9]
Endure
[x0.9]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.8]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
...nocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
...to Clean  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...mmands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Not Even a Speck of Dust Josephine.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...of Dust  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[On Use] Deal +10% more damage for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 30%)
CoinEffect1.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect2.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect3.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Reuse this Coin (twice)
Slippery Rat Josephine.png
10 Guard.png + 20
Coin.png
Slipp...  
SkillDefense.png 47 (45+2) Atk Weight ⯀
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
ies...  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
Yo...  
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
ool...  
If this unit's Speed is faster than the target's, Clash Power +2
oice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Threa...  
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Opp... tta  
Upon Clash Lose, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
. (Once per turn)

Focused

Josephine of the Wild Hunt
Josephine of the Wild Hunt Idle Sprite.png
Faction Traits
The Wild Hunt Wuthering Heights The Wild Hunt Fixer
Status
HP.png 472 SPEED.png 3~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn) Turn End: Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

StaggerAction.png Stagger Thresholds
55% (260HP.png) - 30% (142HP.png) - 0% (0HP.png) - -10% (-47HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.8]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
...nocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
...to Clean  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...mmands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Not Even a Speck of Dust Josephine.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...of Dust  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[On Use] Deal +10% more damage for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 30%)
CoinEffect1.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect2.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect3.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Reuse this Coin (twice)
Slippery Rat Josephine.png
10 Guard.png + 20
Coin.png
Slipp...  
SkillDefense.png 47 (45+2) Atk Weight ⯀
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
ies...  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
Yo...  
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
ool...  
If this unit's Speed is faster than the target's, Clash Power +2
oice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Threa...  
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Opp... tta  
Upon Clash Lose, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
. (Once per turn)

6-44 (Explosive Gloom Phase)

Josephine of the Wild Hunt
Josephine of the Wild Hunt Idle Sprite.png
Faction Traits
The Wild Hunt Wuthering Heights The Wild Hunt Fixer
Status
HP.png 197 SPEED.png 2~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 1 1 1
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn) Turn End: Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

StaggerAction.png Stagger Thresholds
55% (108HP.png) - 30% (59HP.png) - 0% (0HP.png) - -10% (-20HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.8]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
...nocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
...to Clean  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...mmands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Passives
ies...  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
ool...  
If this unit's Speed is faster than the target's, Clash Power +2
oice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Threa...  
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Opp... tta  
Upon Clash Lose, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
. (Once per turn)

6-44 (Explosive Envy Phase)

Josephine of the Wild Hunt
Josephine of the Wild Hunt Idle Sprite.png
Faction Traits
The Wild Hunt Wuthering Heights The Wild Hunt Fixer
Status
HP.png 252 SPEED.png 2~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 1 1 1
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn) Turn End: Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

StaggerAction.png Stagger Thresholds
55% (139HP.png) - 30% (76HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.8]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
...to Clean  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...mmands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Passives
ies...  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
ool...  
If this unit's Speed is faster than the target's, Clash Power +2
oice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Threa...  
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Opp... tta  
Upon Clash Lose, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
. (Once per turn)

6-48

Josephine of the Wild Hunt
Josephine of the Wild Hunt Idle Sprite.png
Faction Traits
The Wild Hunt Wuthering Heights The Wild Hunt Fixer
Status
HP.png 252 SPEED.png 2~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 1 1 1
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
. (max 3 per turn) Turn End: Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

StaggerAction.png Stagger Thresholds
55% (139HP.png) - 30% (76HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.8]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
...nocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
...to Clean  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
Not Even a Speck of Dust Josephine.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
...of Dust  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[On Use] Deal +10% more damage for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 30%)
CoinEffect1.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect2.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect3.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Reuse this Coin (twice)
Slippery Rat Josephine.png
10 Guard.png + 20
Coin.png
Slipp...  
SkillDefense.png 47 (45+2) Atk Weight ⯀
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Passives
ies...  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
ool...  
If this unit's Speed is faster than the target's, Clash Power +2
oice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Threa...  
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Opp... tta  
Upon Clash Lose, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
. (Once per turn)