Hostile Wuthering Heights Butler
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Turn End: if Staggered, heal 12 SP. Gain 2 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn. (one time max)
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, Gain 2 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn
Hostile Wuthering Heights Butler
Hostile Wuthering Heights Butler
Faction | Traits | ||||
---|---|---|---|---|---|
Wuthering Heights | Wuthering Heights Fixer | ||||
Status | |||||
197 | 1~4 | 40 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Echoes of the Manor |
Clash Power -1 on self. Deal +10% more damage on Heads Hit |
Clash Power -2 on self. Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) | |||
Stagger Thresholds | |||||
80% (158) - 40% (79) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
2 + 4 |
Housekeeping Start Amt. x3 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn |
2 + 5 |
Interloper Reception Amt. x2 [Clash Win] Gain 1 Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. [Clash Lose] Gain 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
Reception Arts 2: Bind Amt. x1 [On Use] Base Power +1 for every 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 2) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn. [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn. [On Hit] If the target has 8+ Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Reuse this Coin (1 time max) [Heads Hit] Inflict 4 Defense Level Down Defense Level Down Defense Level -X for this turn. 4 and 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) |
5 + 5 |
Guard Amt. x1 If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10 If this unit's Shield HP is depleted, the last attacker heals 10 SP |
Passives
I Will... Do My Best
Defense Level -X for this turn. next turn. (one time max)
Panic Recovery
Apologies... Mistress!
Attack Skill Final Power +X for this turn. next turn