Hazed K Corp. Checkpoint Security
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At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
Hazed K Corp. Checkpoint Security
Hazed K Corp. Checkpoint Security
Faction | Traits | ||||
---|---|---|---|---|---|
Papa Bongy | K Corp. | ||||
Status | |||||
107 | 3~4 | 39 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Overwhelmed | Turn Start: Gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. |
Does not act for this turn. | |||
Stagger Thresholds | |||||
50% (54) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
3 + 6 |
Kigik! Amt. x4 [Heads Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 4 |
Kieek! Amt. x2 [Heads Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 2 Defense Down and +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 3 |
Guard Amt. x1 |
Passives
HP Bullets
At less than 50% HP, heal 15 additional HP.