Dead Rabbits Boss/Enemy

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Dead Rabbits Boss

LcbSinSloth.pngDead Rabbits Boss
Dead Rabbits Boss Idle Sprite.png
Info
Core HP.png 929 Traits Syndicate The Dead Rabbits
Sanity.png Panic Type
Name Low Morale Panic
Revenge Panic.png
Revenge

- Gain 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)


- Gain 6 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. and 5 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If an ally is defeated, increase by 15 regardless of the ally's level
    Base factors decreasing Sanity
  • None
Parts

Abno Part Body.png Status
HP.png 929 SPEED.png 2~5 Defense.png 47
Stagger Thresholds
60% (557HP.png) - 0% (0HP.png) - -10% (-93HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Endure
[x0.8]
Endure
[x0.8]
Endure
[x0.8]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Endure
[x0.8]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Weak
[x1.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Envy1.png
Bat Bash Dead Rabbits Boss.png
Envy1BG.png
4 Blunt.png + 3
Coin.pngCoin.png
Bat Bash
SkillAttack.png 44 (44+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Wrath2.png
Smackdown Dead Rabbits Boss.png
Wrath2BG.png
4 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Smackdown
SkillAttack.png 45 (44+1) Atk Weight ⯀
[Clash Win] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target
Abno Part Body.png Body
Gloom3.png
Upheaval Dead Rabbits Boss.png
Gloom3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Upheaval
SkillAttack.png 49 (44+5) Atk Weight ⯀
If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Clash Power +1
If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
[Clash Win] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[Heads Hit] Next Coin has +1 Power
CoinEffect2.png
[Heads Hit] Next Coin has +2 Power
CoinEffect3.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. next turn
[On Hit] Inflict bonus Pierce damage equal to (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count)
Abno Part Body.png Body
Lust1.png
Guard Dead Rabbits Boss.png
Lust1BG.png
15 Guard.png + 10
Coin.png
Guard
SkillDefense.png 47 (44+3) Atk Weight ⯀
[On Use] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
Abno Part Body.png Body
Envy1.png
Counter Dead Rabbits Boss.png
Envy1BG.png
8 Blunt.png + 8
Coin.png
Counter
SkillAttack.png 49 (44+5) Atk Weight ⯀
[On Use] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
Passives
Dead Rabbits Boss?
Turn Start: apply 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. to 2 other allies with the lowest SP
For this Encounter, gain a Slot every time an ally is defeated
Antagonism
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
Long-awaited Moment
Clash Win: Heal 5 SP on self
Close Lose against Heathcliff: Lose 5 SP and gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Useless Fools...
If an enemy defeats an ally, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (3 times per turn)
Spiked Bat
On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt
Heart of Vengeance
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at the next Turn Start
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Cannot Retreat
For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.

Behavior

Attack Pattern

As a focused boss, the Dead Rabbits Boss has an attack pattern that it consistently follows. However, he starts the battle with only 3 actions, and gains an additional action after each time a Dead Rabbit is slain, maxing out at 6. Bolded are the first 3 actions that he takes regardless of the number of Dead Rabbits alive.
- Bat Bash, Bat Bash, Guard, Smackdown, Smackdown, Guard
- Bat Bash, Smackdown, Smackdown, Upheaval, Bat Bash, Guard
- Smackdown, Upheaval, Smackdown, Upheaval, Bat Bash, Bat Bash

After recovering from Stagger, the Dead Rabbits Boss replaces each Guard with a Counter.

Heathcliff?

LcbSinSloth.pngHeathcliff?
Heathcliff? Idle Sprite.png
Info
Core HP.png 2264
Sanity.png Panic Type
Name Low Morale Panic
Revenge Panic.png
Revenge

- Gain 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)


- Gain 6 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. and 5 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If an ally is defeated, increase by 15 regardless of the ally's level
    Base factors decreasing Sanity
  • None
Parts

Abno Part Body.png Status
HP.png 2264 SPEED.png 2~5 Defense.png 45
Stagger Thresholds
80% (1810HP.png) - 50% (1131HP.png) - 20% (452HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Endure
[x0.8]
Endure
[x0.8]
Endure
[x0.8]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Endure
[x0.8]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Weak
[x1.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Envy1.png
Bat Bash Dead Rabbits Boss.png
Envy1BG.png
4 Blunt.png + 3
Coin.pngCoin.png
Bat Bash
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Wrath1.png
Smackdown Dead Rabbits Boss.png
Wrath1BG.png
4 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Smackdown
SkillAttack.png 46 (45+1) Atk Weight ⯀
[Clash Win] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target
Abno Part Body.png Body
Gloom1.png
Upheaval Dead Rabbits Boss.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Upheaval
SkillAttack.png 46 (45+1) Atk Weight ⯀
If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Clash Power +1
If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
[Clash Win] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[Heads Hit] Next Coin has +1 Power
CoinEffect2.png
[Heads Hit] Next Coin has +2 Power
CoinEffect3.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. next turn
[On Hit] Inflict 8 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Time to Repent Heathcliff?.png
Envy1BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Time to Repent
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Target Fixed]
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count and 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
[On Hit] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
Abno Part Body.png Body
Gloom1.png
You Must Suffer More Heathcliff?.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.pngCoin.png
You Must Suffer More!
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀
[Target Fixed]
[Clash Win] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[Heads Hit] Next Coin has +1 Power
CoinEffect2.png
[Heads Hit] Next Coin has +2 Power
CoinEffect3.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Lust1.png
Guard Dead Rabbits Boss.png
Lust1BG.png
15 Guard.png + 10
Coin.png
Guard
SkillDefense.png 48 (45+3) Atk Weight ⯀
[On Use] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
Abno Part Body.png Body
Envy1.png
Counter Dead Rabbits Boss.png
Envy1BG.png
8 Blunt.png + 8
Coin.png
Counter
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Passives
Self-loathing
All Skills target Heathcliff.
Wins Encounter if Heathcliff dies.
Explosive Emotions
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
Spite-driven
If this unit failed to land a hit on Heathcliff by Skill End, lose 1 Explosive Emotion
If this unit is Staggered at Turn End, lose 3 Explosive Emotion
This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect
Deep Bereavement
If this unit loses an 'Explosive' Affinity effect before the 2nd turn after obtaining that effect ends, gain Deep Bereavement.pngDeep BereavementDeep Bereavement.png Deep BereavementTurn Start: Lose 5 Speed and gain 5 Defense Level Down for the next 2 turns, and gain a new Skill pattern.
If this effect does not expire within that time limit, lose the effect, then gain 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.
Antagonism
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
Long-awaited Moment
Clash Win: Heal 5 SP on self
Close Lose against Heathcliff: Lose 5 SP and gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Heart of Vengeance
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at the next Turn Start
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Cannot Retreat
For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.

Behavior

Attack Pattern

This fight can be divided into 3 main phases, each separated by a stagger threshold. Wrath, Gloom, and Envy.

For the first turn of battle, Heathcliff? will use the following skill rotation.
- Bat Bash, Bat Bash, Smackdown, Guard

After this, Heathcliff? gains the status Explosive Wrath.pngExplosive WrathExplosive Wrath.png Explosive Wrath- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
and uses the following skill rotation:
- Bat Bash, Bat Bash, Smackdown, Guard
- Bat Bash, Bat Bash, Smackdown, Smackdown, Guard
- Upheaval, Smackdown, Bat Bash, Bat Bash, Bat Bash

For phase 2, Heathcliff? gains the status Explosive Gloom.pngExplosive GloomExplosive Gloom.png Explosive Gloom- Gloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)
and uses the following skill rotation:
- Bat Bash, Bat Bash, Smackdown, Upheaval, Guard
- You Must Suffer More!, Upheaval, Bat Bash, Bat Bash, Guard
- You Must Suffer More!, Upheaval, Smackdown, Bat Bash, Bat Bash

For phase 3, Heathcliff? gains the status Explosive Envy.pngExplosive EnvyExplosive Envy.png Explosive Envy- Envy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)
and uses the following skill rotation:
- Bat Bash, Upheaval, Time to Repent, Smackdown, Guard
- Time to Repent, Smackdown, Upheaval, Bat Bash, Guard
- You Must Suffer More!, Upheaval, Smackdown, Bat Bash, Counter
- Time to Repent, Time to Repent, Bat Bash, Bat Bash, Counter

Event

A Combat Event occurs when Heathcliff? is brought down to 40% Max HP (905 HP).

Combat Event


Heathcliff from another world glares at Heathcliff.

Every strand of vein in his bloodshot eyes are pulsating with burning hatred.

"Your puerile adventure… ends here."

"Cast yourself off the cliffside of suffering. Let the sorrow agonise you until your body strikes the earth cold."

"That is the smallest atonement you could pay to Cathy, as her murderer."

"Bastard, even now…?!"

Heathcliff bolts forward, unable to stop himself.

Heathcliff's assault…

LcbSinWrath.png Wrath / LcbSinGloom.png Gloom / LcbSinEnvy.png Envy Advantage: CoinIconGlow.png ≥ 14
No Advantage: CoinIconGlow.png ≥ 16
Designated Check Identity-Heathcliff Check Value +0

CoinIconGlow.png Check Passed

"Gaah…!"

Heathcliff charges forward, screaming with wrath, and smites Heathcliff from the other world in his forehead.

"Yeah… You might be right. I might just be a bloody wretch like you said…"

"But… I'll kill you first anyway…!"

The other Heathcliff lets out a small laughter.

"Good! Very good, Heathcliff! I like that."

"Resent me, hate me! Strike me down again and again until I am nothing but a puddle of blood! I will be but one of many, many Heathcliffs you will slay in your path to your own demise!"

"Together! We shall all plummet to the bed of this abyss!"

He slowly rises, as though compelled by an aura of madness. Blood foams from his mouth with every word spat from his mouth.

This isn't over yet… The Sinners knew that, too. They stood ready for the battle to continue.


[Heathcliff] gains 5 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for the rest of the Encounter
All allies gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for the rest of the Encounter
Double the amount of Stagger threshold raised, including the said effect from Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, for [Heathcliff?]
CoinIcon.png Check Failed

Heathcliff rushes forward, screaming, consumed with wrath… but perhaps the wrath got in the way of sound judgment.

"Haah…"

Heathcliff from the other world was able to read his moves like an open book; a fatal counterattack smote Heathcliff.

"Accept your fate, Heathcliff. Welcome the embrace of death."

Heathcliff from the other world mutters to our Heathcliff, who is reeling, kneeling from shock.

"Yeah… You might be right. I might just be a bloody wretch like you said…"

"But… I'll kill you first anyway…!"

… Heathcliff hasn't given up yet.

The other Sinners stand ready for the battle as well. This is far from over.

"… Very well. This is good, Heathcliff. Isn't it?"

"Resent me, hate me. Do not relent. Because this will be the start of your journey to kill every Heathcliff… a journey that ends in your demise!"

"Together… we shall all plummet to the bed of this abyss!"

He bellows once again with anguish. The battle rages on.


[Heathcliff] gains 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for the rest of the Encounter
All allies gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for the rest of the Encounter
Double the amount of Stagger threshold raised, including the said effect from Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target for [Heathcliff?]

Gallery

Story Wuthering Heights Basement 2 BG.png