Confused K Corp. Checkpoint Security
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At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
Confused K Corp. Checkpoint Security
Confused K Corp. Checkpoint Security
Faction | Traits | ||||
---|---|---|---|---|---|
Papa Bongy | K Corp. | ||||
Status | |||||
123 | 2~4 | 41 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Overwhelmed | Turn Start: Gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. |
Does not act for this turn. | |||
Stagger Thresholds | |||||
45% (55) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
2 + 7 |
Kii Amt. x4 [Heads Hit] Inflict 3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
4 + 3 |
Kiih Amt. x2 [Heads Hit] Inflict +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 3 |
Guard Amt. x1 |
Passives
HP Bullets
At less than 50% HP, heal 15 additional HP.