Complete Sawblade Bot
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Sanity is fixed at 0.
This unit's stagger threshold rises by 50% more when affected by Tremor Burst Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Take +30% damage from Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. (Rounded down)
After being staggered, inflict 1 less Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. and Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count
Complete Sawblade Bot
Complete Sawblade Bot
Faction | Traits | ||||
---|---|---|---|---|---|
Technology Liberation Alliance Bots | Technology Liberation Alliance | ||||
Status | |||||
158 | 2~5 | 41 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Stagger Thresholds | |||||
20% (32) - -20% (-32) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 3 |
Cutting up. Amt. x2 [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict 3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
4 + 4 |
Carving out. Amt. x2 [On Hit] Inflict 5 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 2 |
Sawblade... Slamming down. Amt. x2 [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
6 + 4 |
Enter Defensive Mode Amt. x2 [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
Passives
Mechanical Mentality
Caution: Unsteady
Raise target's Stagger Threshold by Tremor Potency on target
Caution: Delicate
The next Y time(s) the unit is hit, take X fixed damage. (Rounded down)
Damageable Disuniter
The next Y time(s) the unit is hit, take X fixed damage. and Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count