Öufi Assoc. Director/Enemy

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Pointillist Researcher of the Ring?

Blank Icon.pngPointillist Researcher of the Ring?
Pointillist Researcher of the Ring? Idle Sprite.png
Info
Core HP.png 690 Traits The Ring Syndicate
Sanity.png Panic Type
Name Low Morale Panic
Misshapen Painting Panic.png
Misshapen Painting

Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)


Gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. and 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 690 SPEED.png 1~4 Defense.png 55
Stagger Thresholds
60% (414HP.png) - 20% (138HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.25]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Lust1.png
Coloring Pointillist Ring Researcher.png
Lust1BG.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.png
Coloring
SkillAttack.png 57 (55+2) Atk Weight ⯀
[Clash Win] If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., reuse this Skill on a random enemy After Attack (once)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Lust1.png
Sanguine Pointillism Pointillist Ring Researcher.png
Lust1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Sanguine Pointillism
SkillAttack.png 57 (55+2) Atk Weight ⯀
If the target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect1.png
[On Hit] If target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
Abno Part Body.png Body
Pride1.png
Pointillism Pointillist Ring Researcher.png
Pride1BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Pointillism
SkillAttack.png 57 (55+2) Atk Weight ⯀
Coin Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 4)
[Clash Win] If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +40% damage
CoinEffect1.png
[On Hit] Inflict 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target
CoinEffect3.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
Abno Part Body.png Body
Wrath1.png
Bloody of the Valley Pointillist Ring Researcher.png
Wrath1BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Bloody of the Valley
SkillAttack.png 57 (55+2) Atk Weight ⯀
[Clash Win] If target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
[Clash Win] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
CoinEffect1.png
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect3.png
[On Hit] If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., reuse this Skill (3 times max)
[On Hit] Reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target by 1
[Heads Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Abno Part Body.png Body
Def1.png
Evade Pointillist Ring Researcher.png
Def1BG.png
5 Evade.png + 10
Coin.png
Evade
SkillDefense.png 55 (55+0) Atk Weight ⯀
[On Evade] Gain Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. (max 2)
Passives
Natural Style
In a Clash, Clash Power +1
Sanguine Pointillism
Heal 2 SP on self On Hit against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Reinforcements
When an ally is defeated, gain 1 Slot next turn (max 2)
A Single Point of Art
Clash Win: all allies, including this unit, heals 3 SP

Behavior

Attack Pattern

As a focused boss, the Pointillist Researcher of the Ring? has an attack pattern that it consistently follows. However, he starts the battle with only 4 actions, and gains an additional action after each time a Researcher of the Ring? is slain, maxing out at 6. Bolded are the first 4 actions that he takes regardless of the number of Researchers alive.
- Coloring, Coloring, Sanguine Pointillism, Evade, Sanguine Pointillism, Coloring
- Coloring, Coloring, Sanguine Pointillism, Evade, Pointillism, Pointillism
- Bloody of the Valley, Pointillism, Pointillism, Evade, Sanguine Pointillism, Sanguine Pointillism

Gallery

Battle Wuthering Heights Basement Overlook BG.png