Zilu/Enemy

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Zilu

LcbSinGluttony.pngZilu
Zilu Idle Sprite.png
Info
Core HP.png 2209 Traits Heishou Pack - Mao Branch Heishou Pack
Sanity.png Panic Type
Name Low Morale Panic
Deception Panic.png
Deception

- If this unit's Speed is faster than the target's or when using an Unopposed Attack, deal +10% damage against the target


- If this unit's Speed is faster than the target's or when using an Unopposed Attack, deal +20% damage against the target; if this unit's Speed is faster than the target's, take -20% damage

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
  • Decreases after losing a Clash based on the Clash count
    (Base value is 5, raised by 10% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 2209 SPEED.png 3~5 Defense.png 50
Stagger Thresholds
85% (1878HP.png) - 50% (1105HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.25]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Lust1.png
First Strike Zilu.png
Lust1BG.png
4 Slash.png + 6
Coin.png
Startling Strike
SkillAttack.png 52 (75+2)-25 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Clash Power +1
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Lust1.png
Perforating Kill Zilu.png
Lust1BG.png
4 Slash.png + 6
Coin.png
Perforating Kill
SkillAttack.png 53 (75+3)-25 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Clash Power +1
[On Use] Gain 3 Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End

CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Abno Part Body.png Body
Sloth1.png
Etching Strike Zilu.png
Sloth1BG.png
4 Slash.png + 5
Coin.pngCoin.png
Etching Strike
SkillAttack.png 54 (75+4)-25 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
Abno Part Body.png Body
Pride1.png
Cursewrit Butcherblade - Blinkstep Zilu.png
Pride1BG.png
4 Slash.png + 4
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
Cursewrit Butcherblade - Blinkstep
SkillAttack.png 55 (75+5)-25 Atk Weight ⯀
Prioritizes targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active

Deal +15% damage for every 2 Speed difference this unit and the target (max 60%)
[On Use] Coin Power +1 for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
[On Use] Base Power +1 for every 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the target (max 3)
[After Attack] At 10+ Speed, and if the target is defeated, Reuse this Skill against a random enemy (once per turn)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, deal +50% damage
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Cursewrit Zilu.png
Envy1BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Cursewrit
SkillAttack.png 50 (75+0)-25 Atk Weight ⯀
[Clashable Counter]
[On Use] If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with this Skill
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Passives
Bestowed Mission
Encounter Start: gain Crushed Bloodthirst.pngCrushed BloodthirstCrushed Bloodthirst.png Crushed BloodthirstBase Offense Level -25
Base Defense Level -25
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Vigor [Mao]
On Hit against enemies with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
: inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the target (6 times per turn)
Strider [Mao]
When attacking targets with slower Speed than this unit's, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count and deal +10% damage
Dominator [Mao]
On Skill Use, if this unit's Speed is faster than the target's by 2 or more, Coin Power +1
Panic Recovery
Turn End: if in Panic, reset SP to 0.


Behavior

If at less than ~60% HP (1325 HP) at Turn End, the battle will forcibly end, a Story Episode will play, and the battle will proceed to the next Wave.

Zilu always targets opponent Skill Slots in reverse Speed order; that is, her first Skill always targets the slowest enemy, and her second Skill always targets the second slowest enemy, etc. (enemies with X Skill Slots will be targeted by X Skills; if there are less enemy Skill Slots than her Skills, targeting will restart from the slowest Skill Slot.)
In short, her Skills' targeting will always be spread evenly among all the Sinners' Skill Slots, with preference taken for slower Sinners.

Attack Pattern

Zilu will use the following Skills on the first Turn of the battle:

  • Startling Strike, Startling Strike, Perforating Kill, Etching Strike, Cursewrit Butcherblade - Blinkstep

Then, she will use the following Skill Rotation for the rest of the battle:

  • Perforating Kill, Perforating Kill, Etching Strike, Etching Strike, Cursewrit
  • Startling Strike, Startling Strike, Cursewrit Butcherblade - Blinkstep, Etching Strike, Cursewrit

8-20

LcbSinGluttony.pngZilu
Zilu Idle Sprite.png
Info
Core HP.png 2209 Traits Heishou Pack - Mao Branch Heishou Pack
Sanity.png Panic Type
Name Low Morale Panic
Deception Panic.png
Deception

- If this unit's Speed is faster than the target's or when using an Unopposed Attack, deal +10% damage against the target


- If this unit's Speed is faster than the target's or when using an Unopposed Attack, deal +20% damage against the target; if this unit's Speed is faster than the target's, take -20% damage

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
  • Decreases after losing a Clash based on the Clash count
    (Base value is 5, raised by 10% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 2209 SPEED.png 3~5 Defense.png 55
Stagger Thresholds
50% (1105HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.25]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Lust1.png
First Strike Zilu.png
Lust1BG.png
4 Slash.png + 7
Coin.png
Startling Strike
SkillAttack.png 57 (75+2)-20 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Clash Power +1
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
Perforating Kill Zilu 2.png
Gluttony1BG.png
5 Slash.png + 6
Coin.png
Perforating Kill
SkillAttack.png 58 (75+3)-20 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[On Use] Gain 3 Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End

CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Abno Part Body.png Body
Sloth1.png
Etching Strike Zilu.png
Sloth1BG.png
5 Slash.png + 5
Coin.pngCoin.png
Etching Strike
SkillAttack.png 59 (75+4)-20 Atk Weight ⯀
[On Use] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
Abno Part Body.png Body
Pride1.png
Cursewrit Butcherblade - Blinkstep Zilu.png
Pride1BG.png
5 Slash.png + 4
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
Cursewrit Butcherblade - Blinkstep
SkillAttack.png 60 (75+5)-20 Atk Weight ⯀
Prioritizes targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active

[Combat Start] Gain 1 Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End

Deal +15% damage for every 2 Speed difference this unit and the target (max 60%)
[On Use] Coin Power +1 for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
[On Use] Base Power +1 for every 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the target (max 3)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, deal +50% damage
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit without Cracking] Reuse this Coin once (once per Skill)
Abno Part Body.png Body
Envy1.png
Cursewrit Zilu.png
Envy1BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Cursewrit
SkillAttack.png 55 (75+0)-20 Atk Weight ⯀
[On Use] If this unit's Speed is faster than the target's by 3 or more, Clash Power +1
[On Use] If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with this Skill
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Abno Part Body.png Body
Pride3.png
Incomplete Seal Release- -Tianjiu Star's Blade- Zilu.png
Pride3BG.png
4 Slash.png + 6
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
Incomplete Seal Release: <Tianjiu Star's Blade>
SkillAttack.png 60 (75+5)-20 Atk Weight ⯀
+20% damage for every 2 Speed difference between this unit and the target (max 60%)
[On Use] Coin Power +1 for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 3)
[On Use] Clash Power +1 for every 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target (max 3)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
Abno Part Body.png Body
Envy1.png
Swiftfeet Protection Zilu.png
Envy1BG.png
4 Guard.png + 10
Coin - Unbreakable.png
Swiftfeet Protection
SkillDefense.png 55 (75+0)-20 Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Before Use] At 2+ Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
, activates 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
[On Use] Gain 1 Defense Level for every 5% HP this unit cumulatively lost in this Encounter (max 10)
[On Use] Cannot be Staggered by damage until this Skill ends
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Abno Part Body.png Body
Pride3.png
Ascendant Heishou - Mao Technique- Cloudsplitting Manifestation Zilu.png
Pride3BG.png
4 Slash.png + 6
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
SkillAttack.png 60 (75+5)-20 Atk Weight ⯀
+20% damage for every 2 Speed difference between this unit and the target (max 60%)
[On Use] Coin Power +1 for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 3)
[On Use] Clash Power +1 for every 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target (max 3)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
Passives
Shin (心) Radiance
First Turn Start: heal 30 SP
Gains a new pattern at 85% HP
Gains 500 Shield at Turn Start, at 60% HP
- After this effect activates, this unit does not drop below 1 HP
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Vigor [Mao]
On Hit against enemies with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
: inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the target (6 times per turn)
Strider [Mao]
When attacking targets with slower Speed than this unit's, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count and deal +10% damage
Dominator [Mao]
On Skill Use, if this unit's Speed is faster than the target's by 2 or more, Coin Power +1
Estimation
Turn End: for every Clash this unit lost, gain 1 Binding next turn (max 6)
Panic Recovery
Turn End: if in Panic, reset SP to 0.


Behavior

Attack Pattern

Initially, this version of Zilu uses the following 4-Turn Skill rotation:

  • Startling Strike, Perforating Kill, Perforating Kill, Cursewrit
  • Startling Strike, Perforating Kill, Etching Strike, Cursewrit Butcherblade - Blinkstep
  • Startling Strike, Perforating Kill, Etching Strike, Cursewrit
  • Startling Strike, Perforating Kill, Cursewrit Butcherblade - Blinkstep, Etching Strike

After reaching 85% HP (1877 HP), she will use the following Skill rotation for the rest of Phase 1:

  • Etching Strike, Cursewrit Butcherblade - Blinkstep, Incomplete Seal Release: <Tianjiu Star's Blade>
  • Cursewrit, Cursewrit Butcherblade - Blinkstep, Cursewrit Butcherblade - Blinkstep
  • Etching Strike, Etching Strike, Incomplete Seal Release: <Tianjiu Star's Blade>
Related

Gallery

Battle Final Room of the Family Hierarch Evaluation BG.png