W Corp. L4 Cleanup Agent - CCA Heathcliff

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And the new lads're all dead… Yeah, had a feelin' soon as I clocked the monitorin' pad. Out of that Congested compartment, you lot—here comes L4 Cleanup Agent.

–Heathcliff, W Corp. L4 Cleanup Agent - CCA

W Corp. L4 Cleanup Agent - CCA Heathcliff Full.png
W Corp. L4 Cleanup Agent - CCA Heathcliff Full Uptied.png
Switch Art

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gluttony1.png
Congestion Cleanup Heathcliff Icon.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Congestion Cleanup
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x3
[On Use] At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
[On Use] Clash Power +1 for every 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 2)
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gloom2.png
Boost Elbow Blade Heathcliff Icon.png
Gloom2BG.png
5 Blunt.png + 6
Coin.pngCoin.png
Boost: Elbow Blade
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x2
[Combat Start] Gain Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
equal to (2 + Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self) (max 6, 1 per turn)
[On Use] Consume 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +1 Coin Power
[On Use] At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
CoinEffect1.png
[On Hit] Gain +6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Envy3.png
Rip Space - CCA Overdrive Heathcliff Icon.png
Envy3BG.png
3 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Rip Space - CCA Overdrive
SkillAttack.png 60 (55+5) Atk Weight ⯀
Amt. x1
[Combat Start] If this unit has 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency or less than 50% HP, convert all Coins in this Skill to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +4 Coin Power
[On Use] Gain Clash Power equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self (max 5)
CoinEffect1.png
[Heads Hit] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[Heads Hit] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect3.png
[Heads Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect4.png
[Coin Start] Consume up to 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power for this Coin equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed for this Coin)
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Deal Slash damage equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency x 10)% of this Coin's final damage (max 50%)
Envy1.png
CCA Overcharge Heathcliff Icon.png
Envy1BG.png
3 Guard.png + 10
Coin - Unbreakable.png
CCA Overcharge
SkillDefense.png 58 (55+3) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] At less than 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain the following effects:
- Gain Overcharge.pngOverchargeOvercharge.png Overcharge- Max Value: 1
- Become Immobilized
- Take 10 + (Charge Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect
next turn (max 1 per turn)
- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)
- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat Passives
Defence-Oriented Charge
- Gain 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count in this Encounter
- Turn Start: Gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self (max 6)
Congestion Cleaning Armour
LcbSinEnvy.png × 5 Owned
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self) (max 5, 3 times per turn)
- If this unit gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count past the Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Cap by using a Skill, the Skill deals +3% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count that exceeds the Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Cap (max 15%)
Support Passive
One day I'll wear me Armour for Cancelled Trains
LcbSinEnvy.png × 3 Res
- Combat Start: If the unit with the earliest Deployement Order gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count past the Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Cap by using a Skill, the unit gains 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count that exceeds the Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Cap (max 3, including E.G.O Skills)


Uptie

Uptie Info
Congestion Cleanup
Tier2.png
  • Skill Effects:
    [On Use] At 6+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Clash Power +1

Tier3.png
  • Base Power: 2 > 3

Tier4.png
  • Coin Power +3 > +4
  • Skill Effects:
    [On Use] At 6+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Clash Power +1 >
    [On Use] Clash Power +1 for every 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 2)
    [On Use] At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +3 > +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    [On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect2.png
    [On Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Boost: Elbow Blade
Tier2.png
  • Coin Effects:
    CoinEffect1.png
    [On Use] Gain +4 > +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    [On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect2.png
    [On Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Tier3.png

Tier4.png
  • Coin Power +5 > +6
  • Skill Effects:
    [On Use] At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +5 > +6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png
    [On Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Rip Space - CCA Overdrive
Tier4.png
  • Base Power: 2 > 3
  • Skill Effects:
    [On Use] Gain Clash Power equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self (max 5)
  • Coin Effects:
    CoinEffect1.png
    [Heads Hit] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png
    [Heads Hit] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect4.png
    [On Hit] Deal Slash damage equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency x 5 > 10)% of this Coin's final damage (max 25% > 50%)


CCA Overcharge
Tier2.png

Tier3.png

Tier4.png
  • Base Power 2 > 3
  • Coin Power +8 > +10
  • Skill Effects: [Combat Start] At less than 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain the following effects: ...
    - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)

Passives
Tier2.png

Tier3.png
  • Speed: 3~5 > 4~6

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Heathcliff is a Level 4 Cleanup Agent for WARP Corp. equipped with CCA Armor.
  • The Overcharge.pngOverchargeOvercharge.png Overcharge- Max Value: 1
    - Become Immobilized
    - Take 10 + (Charge Potency x 5)% less damage (max 25%)
    - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
    - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
    - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
    - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
    - If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect
    Status references the Combat Page of the same name from Library of Ruina, gaining Charge at the cost of being unable to act for a turn.

Gallery

Navigation

Identities LCB Sinner Heathcliff Profile.png Shi Assoc. South Section 5 Heathcliff Profile.png N Corp. Kleinhammer Heathcliff Profile.png Seven Assoc. South Section 4 Heathcliff Profile.png MultiCrack Office Fixer Heathcliff Profile.png R Corp. 4th Pack Rabbit Heathcliff Profile.png Lobotomy E.G.O Sunshower Heathcliff Profile.png The Pequod Harpooneer Heathcliff Profile.png Öufi Assoc. South Section 3 Heathcliff Profile.png Wild Hunt Heathcliff Profile.png Full-Stop Office Fixer Heathcliff Profile.png Kurokumo Clan Wakashu Heathcliff Profile.png Placeholder Icon.png 
E.G.O Bodysack Heathcliff Icon.png Holiday Heathcliff Icon.png AEDD Heathcliff Icon.png Fell Bullet Heathcliff Icon.png Telepole Heathcliff Icon.png Ya Śūnyatā Tad Rūpam Heathcliff Icon.png Asymmetrical Inertia Heathcliff Icon.png Binds Heathcliff Icon.png