Tremor
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). is a Status Effect that will raise the Stagger Threshold of an afflicted unit equal to the
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. Tremor Count decreases by 1 at turn end, and may be decreased by Skills that trigger
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target.
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). is linked to the
Sloth Sin Affinity.
Strengths & Weaknesses
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). is a Status Effect that deals damage to Stagger Thresholds rather than HP damage. While this is effective on enemies that have multiple Stagger Thresholds, it is nearly useless against other enemies. The basis of a Tremor team is to make use of the fact that Staggered enemies take +50% damage for every level of Stagger they suffer, but
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).'s general difficulty dealing damage makes it less powerful than fixed damage Status Effects. To resolve this issue, Fusion Tremor gifts create additional Stagger Thresholds, allowing Tremor teams to deal high damage in Mirror Dungeons.
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). is most effective against enemies that have many Stagger Thresholds and low HP. Tremor Identities usually have a
Sloth or
Gloom skill, and
Blunt attacks are the most common.
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). has a lot of downsides, but is particularly weak against enemies with a low number of Stagger Thresholds and high HP, such as Refraction Railway Encounters or Main Story Boss fights. Because damage to a Stagger Threshold does not Count as HP damage, high Tremor Potency does not by itself convert to damage, and can often be useless: once an enemy recovers from Stagger, causing a
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target will do nothing if there are no remaining Stagger Thresholds. Compared to other Status Effects,
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). deals the least damage and suffers from the most complications. To circumvent this,
Amplitude Conversion
Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion. and
Amplitude Entanglement
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. were added to the game, creating different versions of Tremor with bonus effects.
Teams focusing on base
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). primarily focus on Staggering enemies and then dealing damage while they are Staggered. The limitations of this strategy is that most Identities that inflict Tremor are not particularly high damage dealers, meaning that the total damage dealt is lower than teams that use fixed damage Status Effects like ![]()
RuptureThe next Y time(s) the unit is hit, take X fixed damage.Rupture or buffs that enable high damage like ![]()
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.Charge.
Self-Tremor
Some Identities gain
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). when using their skills, and use Tremor Count as if it was ![]()
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.Charge to improve the effectiveness of their skills. Tremor used in this way still functions as a debuff, meaning that fighting enemies that inflict
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). can either be dangerous or a quick and convenient way to allow a self-Tremor Identity to function at maximum capacity. Unlike
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Identities with self-Tremor can save up to 99
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, which can be very powerful in long fights.
Amplitude Conversion, Amplitude Entanglement, & Superposition
There are two methods of converting between Tremor types, but both versions convert from normal
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). into a different version (marked by a different color) without changing Potency or Count values.
Amplitude Conversion
Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion. converts the current Tremor type into the newly applied one.
Amplitude Entanglement
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. superimposes multiple varieties of Tremor at the same time, but all varieties of special Tremor will expire at the end of the turn. After
Amplitude Entanglement
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. has been inflicted, superimposed Tremors will display as the Status Effect
Tremor - Superposition
Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. Inflicting
Amplitude Conversion
Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion. or
Amplitude Entanglement
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. on a unit with
Tremor - Superposition
Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. will continue to add different varieties of Tremor, so it is theoretically possible to inflict all versions of Tremor at the same time.
Unique Tremor: Explanation & Strategy
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Tremor - Decay
Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) inflicts 1
Defense Level Down
Defense Level DownDefense Level -X for this turn. for every 4 Tremor Potency. If an enemy is at 99
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, they will suffer 24
Defense Level Down
Defense Level DownDefense Level -X for this turn., which equates to about 50% more damage taken from attacks. The specifics depend on the difference between an attacker's Offense Level & the enemy's defense level, but
Tremor - Decay
Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) can allow all attacks to deal greatly increased damage. Fixed damage from Status Effects will not be increased. The main detriment to this version of Tremor is the requirement for extremely high Tremor Potency to get the highest damage bonus.
Tremor - Fracture
Tremor - Fracture- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) increases the Stagger Level of Staggered opponents by 1 as long as the sum of
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count is 20 or higher. Each Stagger Level increases damage taken by 50%, and
Tremor - Fracture
Tremor - Fracture- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) has relatively easy conditions to meet, so this effect is extremely powerful against enemies with many Stagger Thresholds. The main detriment to this version of Tremor is that it behaves like completely normal Tremor until the enemy is Staggered. If you are fighting enemies that do not have many Stagger Thresholds, the damage output will be low, especially compared to the always-present damage bonus of
Tremor - Decay
Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) or
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count).
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) deals
Sloth damage equal to Tremor Potency on
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. This effect is extremely powerful because it resolves the fundamental downside of
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).: being unable to deal damage.
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) damage ignores damage reduction from buffs (like
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)) and level scaling, but does not ignore enemy resistances / weaknesses to
Sloth. A Tremor - Reverb team is focused around Bursting Tremor frequently while also preventing a Tremor stack from expiring. Because of the requirement for high Tremor Count, the E.G.O Everlasting Faust and Effervescent Corrosion Rodion are very useful.
Amplitude Entanglement
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. is generally not recommended because it will remove
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count), but can be extremely powerful if entangled with
Tremor - Everlasting
Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count). Functions similarly to
Tremor - Scorch
Tremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count).
Tremor - Everlasting
Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) gives a set chance for an additional
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to trigger on
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. The bonus chance is 1% per Tremor Potency and 1% per Tremor Count, calculated separately (= up to 2 bonus
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on targets), with a cap of 50% chance for both possible bonuses. Under ideal conditions (50+ Tremor Potency & Count),
Tremor - Everlasting
Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) will, on average, inflict 1 bonus
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target for every
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. These additional Tremor Bursts do not lower Tremor Count. This allows
Tremor - Everlasting
Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) to double the effectiveness of Tremor. This effect is extremely powerful when ![]()
Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor. Entangled with
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count). If the E.G.O Everlasting Faust is used on an enemy with 89+ Potency and 40+ Count of
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count), the attack will Burst Tremor an average of 8 times, dealing 792
Sloth Damage, and allowing other attackers to deal on average 198 Sloth damage when triggering
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target that turn. This allows a Tremor team to have a damage output close to ![]()
RuptureThe next Y time(s) the unit is hit, take X fixed damage.Rupture, ![]()
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.Bleed, or ![]()
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)Sinking.
Tremor - Chain
Tremor - Chain- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) causes units to gain 1
Clash Power Down
Clash Power DownClash Power -X for this turn. for every 10
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, with a maximum reduction of 3
Clash Power Down
Clash Power DownClash Power -X for this turn. per turn. This is most effective against bosses with only one or two parts, and is a guaranteed way to make the fight significantly easier. 3 clash power is equivalent to a level difference of 9, or 9
Offense Level Down
Offense Level DownOffense Level -X for this turn., but it has no impact on damage dealt unlike Offense levels. While this effect is strong,
Tremor - Chain
Tremor - Chain- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) does not cause any form of damage increase, making it useless against enemies you can already win clashes against.
Tremor - Distribution
Tremor - Distribution- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) grants up to 5
Offense Level Up
Offense Level UpOffense Level +X for this turn. based on the total amount of Tremor Count on all allies. Specifically, the total Tremor Count is divided by the number of allies - in a 7 Sinner battle, this means that 7 Count is needed for 1 Offense Level, 14 Count for 2 Offense Levels, and so on. Usually, multiple self-Tremor Identities are needed to get full value from Distribution, but it's also possible to deploy less Sinners than the maximum in order to decrease the Tremor Count thresholds needed to get each Offense Level.
Tier: III |
Entanglement Override Sequencer - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Tremor - Clockwinding
Tremor - Clockwinding- Max Speed +2
- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count) causes the affected unit's max speed to increase and for them to inflict +1 Tremor Potency or Count when inflicting Tremor on an enemy, at the cost of 1 Tremor Count on self. This effect is particularly useful for increasing Tremor Count application, but is currently limited to Asymmetrical Inertia Heathcliff and therefore Heathcliff Identities.
Tremor - Scorch
Tremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) causes units to take
Wrath damage by the sum of
Burn
BurnTurn End: Take X fixed damage. Lasts Y turn(s). and
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency divided by 2 on
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. While it functions similarly to
Tremor - Reverb
Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count), Scorch requires high Potency of two status effects rather than just one to cause the maximum damage output of 99 fixed Wrath damage per Burst. On a purely Tremor focused team, Scorch can deal a max of 50 Wrath damage per Tremor Burst without any Burn Potency. This can be very useful against enemies resistant to
Sloth damage but weak to
Wrath. Like other forms of fixed damage, Scorch ignores damage reduction from buffs (like
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)) and level scaling, but does not ignore enemy resistances / weaknesses to
Wrath.
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) causes units to take
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count), requiring Bleed Potency instead of
Status Effects
Core Effects
| Name | Description | Source (If Exclusive) | ||
|---|---|---|---|---|
| When attacked by skills that Burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
- Maximum value of 99 Potency and Count. | ||||
| Raise target's Stagger Threshold by | ||||
Potency and Count values do not change over the conversion. |
Converts Potency and Count values do not change over the conversion. | |||
- Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. |
- Fuses the effects of the - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. and the - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. - Potency and Count values do not change over Entanglement. - When triggering Potency and Count values do not change over the conversion. on - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition., it activates as - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. instead. - Turn End: converted into base | |||
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. |
- Gained through - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. - When triggering Potency and Count values do not change over the conversion., add the effects of the resulting - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. | |||
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Lose 1 Defense Level for every 4 When Hit by Skills that trigger Turn End: reduce the Count by 1 (Interacts the same way as normal |
Öufi Assoc. South Section 3 Heathcliff Jeong's Office Rep Ishmael | ||
- Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When Staggered, and when the sum of - Cannot exceed maximum Stagger Level with this effect When Hit by Skills that trigger Turn End: reduce the Count by 1 (Interacts the same way as normal |
Binds Outis E.G.O | ||
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When Hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
Cavernous Wailing Hong Lu E.G.O District 20 Yurodivy Hong Lu | ||
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When hit by Skills or Coin effects that trigger - When hit by Skills or Coin effects that trigger - When Hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Everlasting Faust E.G.O | ||
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Lose 1 Clash Power for every 10 - When Hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
T Corp. Class 3 Collection Staff Don Quixote T Corp. Class 3 VDCU Staff Outis T Corp Collector Enemies | ||
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Turn End: Gain ((sum of all allies' - When Hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
District 20 Yurodiviye Enemies | ||
- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count) |
- Max Speed +2 - Consume - When Hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
Asymmetrical Inertia Heathcliff E.G.O | ||
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
The Thumb East Capo IIII Meursault The Thumb East Soldato II Sinclair The Thumb East Enemies | ||
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
N Corp. E.G.O::Contempt, Awe Ryōshū Night Awls Capitano Gregor | ||
Related Effects
| Name | Description | Source (If Exclusive) |
|---|---|---|
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. |
- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers - Turn End: gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the |
World of T Corp. Identities |
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End |
- Max Stack: 2 - Multiply the amount of Stagger Threshold raised and - Lose 1 Stack at Turn End |
Heishou Pack - Wu Branch Adept Yi Sang |
- This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage |
- Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 · Each of this unit's Slots gain +(10 / this unit's # of Slots) · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger · Cannot be Staggered by damage |
Zwei Assoc. West Section 3 Ishmael |
- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) |
- When this unit has - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) |
T Corp. Class 3 VDCU Staff Outis |
Identities & E.G.O
While there are many Identities and E.G.O that inflict both
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, there is also a relatively large pool that only Bursts Tremor. E.G.O Skills frequently trigger
Tremor Burst
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target without reducing Tremor Count.
| Identities | |
| E.G.O | |
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| E.G.O | |
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| E.G.O | |
| Identities | |
| E.G.O | |
| Identities | |
| E.G.O | |
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| E.G.O | |
| Identities | |
| Identities | |
| Identities | |
E.G.O Gifts
Fusion E.G.O Gifts
Tier: I |
Gemstone Oscillator At 3+ Sloth Reson. including this Skill, inflict +3 |
Tier: II |
Wobbling Keg When defeating or Staggering an enemy with a Skill that consumes |
Tier: III |
Epicenter (If an Identity only has Attack Skills that gain When winning a Clash with a Skill that consumed Turn Start: gain Clash Power +( When using a Skill that consumes |
Tier: I |
Nixie Divergence When hitting an enemy with an Envy Affinity Skill, inflict 2 |
Tier: II |
Interlocked Cogs When Inflict 1 Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. (once per turn) |
Tier: III |
Bell of Truth |
Tier: IV |
Coupled Oscillation Inflict 5 Apply 5 After triggering 3 When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., inflict 1 |
Tier: I |
Venomous Skin |
Tier: III |
Clockwork Spring Skills that apply(including on self) When dealing damage to an enemy that has For Pride Skills: deal +(sum of |
Tier: III |
Epicenter (If an Identity only has Attack Skills that gain When winning a Clash with a Skill that consumed Turn Start: gain Clash Power +( When using a Skill that consumes |
Tier: IV |
Omnivibro-octovecti-bell (If an Identity only has Attack Skills that gain When winning a Clash with a Skill that inflicts Turn Start: gain (1 + ( When using a Skill that consumes Skills that consume When the target has - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition., when triggering either Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. against the enemy with a type of - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition., extend the - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. on target at Turn End to the next turn |
Tier: II |
Mirror Tactile Synaesthesia If there are no other enemies to apply the above effect to, multiply |
Tier: III |
Chief Butler's Secret Arts Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3) |
Tier: III |
Handheld Mirror When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies |
Timekilling Time Pack Exclusive
[Show/Hide]
Tier: II |
Silver Watch Case If the Skill triggered |
Tier: II |
Etched Clock Hands Deal +10% damage against targets with 12+ |
Tier: IV |
Pocket Watch : Type L To allies' Skill 3s that inflict When an ally that inflicts Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. on an enemy with Attack Skills(Including E.G.O Skills): multiply the Turn Start: inflict (12 - current Speed) |
Tier: II |
Silver Watch Case If the Skill triggered |
Tier: II |
Rusted Clock Hands Take -10% damage from targets with 12+ |
Tier: IV |
Pocket Watch : Type E To allies' Skill 3s that inflict When an ally that inflicts Turn Start of a wave: inflict (12 - current Speed) |
Tier: II |
Faded Watch Case When dealing damage to a faster enemy, inflict 3 |
Tier: II |
Etched Clock Hands Deal +10% damage against targets with 12+ |
Tier: IV |
Pocket Watch : Type Y To allies' Skill 3s that inflict Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Yurodivy Identities: gain +3 |
Tier: II |
Faded Watch Case When dealing damage to a faster enemy, inflict 3 |
Tier: II |
Rusted Clock Hands Take -10% damage from targets with 12+ |
Tier: IV |
Pocket Watch : Type P To allies' Skill 3s that inflict When an ally that inflicts Turn Start: from slowest to fastest, the 3 slowest allies gain 5 |
Miracle in District 20 BokGak Pack Exclusive
Tier: I |
Snuffed Lantern Gain +1 more - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead |
Tier: II |
Snuffed Candlestick If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 |
Tier: III |
Shadow Monster Gain +1 more - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 |
Regular E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Gemstone Oscillator |
I | When winning a Clash with a Skill that consumed At 3+ Sloth Reson. including this Skill, inflict +3 |
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Green Spirit |
I | After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
Venomous Skin |
I | When winning a Clash with a Skill that applies(including on self) |
When winning a Clash with a Skill that applies(including on self) |
When winning a Clash with a Skill that applies(including on self) |
Nixie Divergence |
I | First Turn Start of an Encounter: inflict 4 When hitting an enemy with an Envy Affinity Skill, inflict 2 |
First Turn Start of a wave: inflict 4 When hitting an enemy with an Envy Affinity Skill, inflict 2 |
First Turn Start of a wave: inflict 5 When hitting an enemy with an Envy Affinity Skill, inflict 3 |
Blood, Sweat, and Tears |
II | Skills deal +10% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +20% damage instead. |
Skills deal +12.5% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +25% damage instead. |
Skills deal +15% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +30% damage instead. |
Wobbling Keg |
II | Turn Start: at 8+ When defeating or Staggering an enemy with a Skill that consumes |
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Sour Liquor Aroma |
II | [Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
[Effects apply only to #1, #2, and #3 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
[Effects apply only to #1, #2, and #3 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
Oscillating Bracelet |
II | When hitting an enemy with a Skill, inflict 1 If the Skill's Affinity was Wrath, inflict 2 |
When hitting an enemy with a Skill, inflict 1 If the Skill's Affinity was Wrath, inflict 3 |
When hitting an enemy with a Skill, inflict 2 If the Skill's Affinity was Wrath, inflict 4 |
Mirror Tactile Synaesthesia |
II | When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) If there are no other enemies to apply the above effect to, multiply |
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Interlocked Cogs |
II | Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply When Inflict 1 Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. (once per turn) |
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Special Contract |
III | Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 |
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Bio-venom Vial |
III | If a target with |
If a target with |
If a target with |
Clockwork Spring |
III | [Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) When dealing damage to an enemy that has For Pride Skills: deal +(sum of |
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Melted Eyeball |
III | Inflict 5 |
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Bell of Truth |
III | Inflict 1 |
Inflict 1 |
Inflict 2 |
Downpour |
IV | Turn Start: Inflict (Current Turn Count x 2) Turn End: Trigger |
Turn Start: Inflict (3 + Current Turn Count x 2) Turn End: trigger |
Turn Start: Inflict (5 + Current Turn Count x 2) Turn End: trigger 2 |
Fragment of Inertia |
IV | Activates when using E.G.O Skills that apply Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Sloth E.G.O Skills: Inflict additional |
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For the Capo |
IV | Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) [Effects apply only to #1 Deployed Identity] When using a Skill that spends - Gain 3 - On Hit: trigger - On Hit after Clash Win: if target has both At 4+ Wrath Reson., activate the following: - Wrath Skills gain Coin Power +2 upon use - On Hit, if |
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Made-to-Order |
II | [Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Turn Start: gain 1 |
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Butler Style Binding Arts |
II | Turn Start: inflict 1 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level. |
Turn Start: inflict 2 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +10% damage for every Stagger Level. |
Turn Start: inflict 3 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +12.5% damage for every Stagger Level. |
Oil-gunked Spanner |
I | Blunt Skills deal +10% damage Final Coin of Blunt Skills inflict 2 |
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Silver Watch Case |
II | When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict If the Skill triggered |
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Faded Watch Case |
II | When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 |
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Etched Clock Hands |
II | First Turn Start of a wave: inflict (9 - current Speed) Deal +10% damage against targets with 12+ |
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Rusted Clock Hands |
II | First Turn Start of a wave: inflict (9 - current Speed) Take -10% damage from targets with 12+ |
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Chalice of Trickle-down |
III | When an ally with Attack Skills(except E.G.O Skills) that inflict Yurodivy Identities: inflict 3 If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash. |
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Snuffed Lantern |
I | [Effects apply only to #7 Deployed Identity] Gain +1 more - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead |
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Interlinked Time |
II | When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
Entanglement Override Sequencer |
III | At Turn Start, for 1 Identity with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
At Turn Start, for 2 Identities with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
At Turn Start, for 3 Identities with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Microprecision Time Accelerator |
IV | Effects apply only to #1 Deployed Identity Applies to Identities with Skills that inflict Encounter Start: gain 5 Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter. |
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Blackiron Barding |
II | Turn Start: apply (Defense Level / 3) Shield to 1 ally with the highest Defense Level (prioritizes Heishou - Wu Identities; max Shield 15) When allies with Shield win a Clash, inflict (Speed / 2) |
Status Effect Pages
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| List of Status Effects - Enemy Exclusive Effects |