The Ring Corporist Automanikin - Combatant
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If the main target has 3+ types of negative effects, Final Power +1
If the main target has 3+ types of negative effects, Final Power +1
The Ring Corporist Automanikin - Combatant
The Ring Corporist Automanikin - Combatant
| Faction | Traits | ||||
|---|---|---|---|---|---|
| The Ring | The Ring The Fingers Mechanical Amalgam | ||||
| Status | |||||
| 220 | 1~3 | 59 | |||
| Wave 1 | Wave 2 | Wave 3 | |||
| 1 | 1 | 1 | |||
| Max Actions | Slot Weight | ||||
| 1 | ⯀ | ||||
| | |||||
| 50% (110 | |||||
| Resistances | |||||
Weak [x1.25] |
Normal [x1] |
Endure [x0.75] | |||
Weak [x1.25] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
Jab |
Vascular Tear If target has 5+ If target has 3+ types of negative effects, deal +30% damage |
Muscular Contraction - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill [Combat Start] Gain 1 - Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - After Attack: Lose this effect next turn. When hit, gain 1 additional - Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - After Attack: Lose this effect (once per turn) |
Artwork: Liberation of Bones Contingent on Cardiac Rhythm Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 [Clash Win] Inflict +2 [Clash Lose] Gain 1 [On Hit] Inflict 3 - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down) [On Hit] Gain 5 [On Hit] Inflict 5 [On Hit without Cracking] Trigger Potency and Count values do not change over the conversion. into - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) [On Hit without Cracking] Trigger |
Passives
The Ring Nursefather's Artwork
Luxcavation
The Ring Corporist Automanikin - Combatant
| Faction | Traits | ||||
|---|---|---|---|---|---|
| The Ring | The Ring The Fingers Mechanical Amalgam | ||||
| Status | |||||
| 183 | 1~3 | 57 | |||
| Wave 1 | Wave 2 | Wave 3 | |||
| 1 | 2 | 2 | |||
| Max Actions | Slot Weight | ||||
| 2 | ⯀ | ||||
| | |||||
| 50% (91 | |||||
| Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Ineff. [x0.5] | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
Jab |
Vascular Tear If target has 5+ If target has 3+ types of negative effects, deal +30% damage |
Muscular Contraction - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill [Combat Start] Gain 1 - Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - After Attack: Lose this effect next turn. When hit, gain 1 additional - Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - After Attack: Lose this effect (once per turn) |
Artwork: Liberation of Bones Contingent on Cardiac Rhythm Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 [Clash Win] Inflict +2 [Clash Lose] Gain 1 [On Hit] Inflict 3 - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down) [On Hit] Gain 5 [On Hit] Inflict 5 [On Hit without Cracking] Trigger Potency and Count values do not change over the conversion. into - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) [On Hit without Cracking] Trigger |
Passives
The Ring Nursefather's Artwork