The Prince of La Manchaland Meursault

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A defeated kingdom has no place for a prince… Thus, he must rise to the occasion and crown himself its monarch.

–Meursault, The Prince of La Manchaland

The Prince of La Manchaland Meursault Full.png
The Prince of La Manchaland Meursault Full Uptied.png
Switch Art

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Envy1.png
March Conductor Meursault Icon.png
Envy1BG.png
2 Slash.png + 3
Coin.pngCoin.pngCoin.png
March Conductor
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x3
[On Use] On self and 1 ally with the lowest max HP: consume up to 10 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
and apply 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
for every 5 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
this unit consumed (once per turn; excludes allies with max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack

- If this unit failed to consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, gain 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Use] If target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
[On Use] If target has 3+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, Final Power +1
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +1Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 2Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Pride2.png
Responsibility to Rebuild Meursault Icon.png
Pride2BG.png
4 Slash.png + 6
Coin.pngCoin.png
Responsibility to Rebuild
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
[On Use] On self and 1 ally with the highest max HP: consume up to 10 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
and apply 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
for every 5 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
this unit consumed (once per turn; excludes allies with max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack

- If this unit failed to consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, gain 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Use] Coin Power +1 for every 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[On Use] Final Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2)
[On Use] Deal +10% damage for every Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
on self (max 30%)
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 2Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Inflict 1 Lust Fragility.pngLust FragilityLust Fragility.png Lust FragilityTake +(X*10)% damage from Lust skills this turn. (Max 100%) next turn (2 times per turn)

Lust3.png
Let us wear the coagulated mantle of blood. Meursault Icon.png
Lust3BG.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin - Unbreakable.png
Let us wear the coagulated mantle of blood.
SkillAttack.png 59 (55+4) Atk Weight ⯀
Amt. x1
On Hit with this Skill: heal 40% of the HP damage dealt (max 80 per Skill)
[Before Use] At 5 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
, activate "Ouvertüre" instead
[On Use] Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[On Use] Deal +10% damage for every 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 40%)
[On Use] Apply 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
to (highest Reson.) allies and self (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
- If it was a Lust Reson., apply 2 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
to allies with the lowest max HP as well
[After Attack] If the target is defeated, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by additional 20 (once per turn)
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 2Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends

[On Hit without Cracking] Inflict 1 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
next turn
Lust3.png
Ouvertüre Meursault Icon.png
Lust3BG.png
4 Slash.png + 3
Coin.pngCoin.pngCoin - Unbreakable.pngCoin - Unbreakable.png
Ouvertüre
SkillAttack.png 60 (55+5) Atk Weight ⯀⯀⯀
Amt. x0
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Clash Power +2 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on the main target (max 8)
[On Use] Deal +10% damage for every 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the main target (max 40%)
[On Use] Apply 2 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
to (highest Reson.) allies and self (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
- If it was a Lust Reson., apply 1 additional Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack

[After Attack] Consume all Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
on self
[After Attack] If this Skill defeated a target, additionally increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by 10 for every target defeated by this Skill (once per turn)
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit without Cracking] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 2 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends

- At 2+ Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
- <La Manchaland> Identities only; includes Empowered versions
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack
, also inflict 2 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
to 1 of the targets (once per turn)
[On Hit without Cracking] Gain 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)

Lust1.png
Coagulation Meursault Icon.png
Lust1BG.png
5 Slash.png + 4
Coin.pngCoin.png
Coagulation
SkillDefense.png 58 (55+3) Atk Weight ⯀
[Clashable Counter]
[On Use] To 2 allies, including this unit, apply 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and activate it once; then, reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (once per turn; prioritizes allies with the most Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
; does not activate for higher Kindreds; this damage does not reduce the allies' HP below 1)
[Clash Win] Gain 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
(2 times per turn)
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Combat Passives
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
value by the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Responsibility of a Former Prince
Turn Start: the following effects activate for La Manchaland Identities with max Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
Stack
· Gain 1 Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
- <La Manchaland> Identities only; includes Empowered versions
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack

· When Staggered due to damage, recover from Stagger; then, consume all Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
on self (once per Stage per Identity; unless it's a forced Stagger)

If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage with their Skill 3 (including Empowered versions)
'Bloodied, Masked, and as Blood Commands'
LcbSinLust.png × 3 LcbSinPride.png × 3 Owned
Combat Start: if this unit has Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
, gain the following effects based on Stack:
- At 3+ Stack: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
- At 4+ Stack: gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Combat Start: If this unit has Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
- <La Manchaland> Identities only; includes Empowered versions
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack
, inflict 1 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
On Hit against enemies (2 times per turn; including E.G.O Skills)

On Hit against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
Support Passive
Flood the Chalice
LcbSinLust.png × 5 Res
For the turn, the amount of Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
is multiplied by 1.5 (2 times per Encounter; rounded down)


Uptie

Uptie Info
March Conductor
Tier2.png
  • Skill Effects:
    [On Use] If target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count

Tier3.png
  • Coin Power: +2 > +3

Tier4.png
  • Skill Effects:
    [On Use] If target has 3+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, Final Power +1
  • Coin Effects:
    CoinEffect3.png
    [On Hit] Inflict 1 > 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Responsibility to Rebuild
Tier2.png
  • Skill Effects:
    [On Use] Coin Power +1 for every 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
    [On Use] If target has 3+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, Final Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 1 > 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    [On Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Tier3.png
  • Base Power: 3 > 4
  • Coin Power: +4 > +6

Tier4.png
  • Skill Effects:
    [On Use] If target has 3+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, Final Power +1 >
    [On Use] Final Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2)
    [On Use] Deal +10% more damage for every Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    on self (max 30%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 > +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
    [On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect2.png
    [On Hit] Inflict 1 Lust Fragility.pngLust FragilityLust Fragility.png Lust FragilityTake +(X*10)% damage from Lust skills this turn. (Max 100%) (2 times per turn)

Let us wear the coagulated mantle of blood.
Tier4.png
  • Skill Effects:
    On Hit with this Skill: heal 40% of the HP damage dealt (max 50 > 80 per Skill)
    [On Use] Deal +10% damage for every 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 40%)
    [On Use] Apply 1 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    to (highest Reson.) allies and self (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
    - If it was a Lust Reson., apply 2 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    to allies with the lowest max HP as well
  • Coin Effects:
    CoinEffect4.png
    [On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Ouvertüre
Tier4.png
  • Skill Effects:
    On Hit with this Skill: heal 50% of the HP damage dealt (max 85 > 100 per Skill)
    [On Use] Deal +5% > +10% damage for every 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the main target (max 20% > 40%)
    [On Use] Apply 2 Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    to (highest Reson.) allies and self (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
    - If it was a Lust Reson., apply 1 additional Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
  • Coin Effects:
    CoinEffect4.png
    [On Hit] Inflict 2 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
    - Take +10% damage from Lust Skills
    · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
    · At max Stack, deal -20% damage against <La Manchaland> Identities
    - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends

    - At 2+ Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
    - <La Manchaland> Identities only; includes Empowered versions
    - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
    - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
    - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack
    , also inflict 2 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
    - Take +10% damage from Lust Skills
    · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
    · At max Stack, deal -20% damage against <La Manchaland> Identities
    - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
    to 1 of the targets (once per turn)

Coagulation
Tier2.png

Tier3.png

Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    [On Use] To 2 allies, including this unit, apply 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and activate it once; then, reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (once per turn; prioritizes allies with the most Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    ; does not activate for higher Kindreds; this damage does not reduce the allies' HP below 1)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Passives
Tier2.png
  • Speed: 2~5 > 3~6

Tier3.png
  • Speed: 3~6 > 4~7

Tier4.png
  • 'Bloodied, Masked, and as Blood Commands':
    Combat Start: if this unit has Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
    - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
    - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
    · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
    , gain the following effects based on Stack:
    - At 3+ Stack: gain 1 > 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
    - At 4+ Stack: gain 1 > 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
    Combat Start: If this unit has Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
    - <La Manchaland> Identities only; includes Empowered versions
    - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
    - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
    - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack
    , inflict 1 La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
    - Take +10% damage from Lust Skills
    · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
    · At max Stack, deal -20% damage against <La Manchaland> Identities
    - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
    On Hit against enemies (2 times per turn; including E.G.O Skills)

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Cassetti from the main story, following an alternate version of his escape from La Manchaland.
    • Unlike Cassetti, who is a Sixth Kindred, The Prince of La Manchaland Meursault is a Third Kindred. Furthermore, Meursault in this Mirror World was previously a Fourth Kindred before ascending in the hierarchy upon the death of his sire.
    • Instead of Dulcinea, this Mirror World's Princess of La Manchaland (known, at least to Meursault, as Maman; a French term for 'mother' that a child would use) was Meursault's direct sire and a Third Kindred.

Gallery

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