| Info | |||||
|---|---|---|---|---|---|
| Rarity | World | ||||
| Season | Season 6 - Zàng Huā Yín [Event] |
Release | 2025.10.23 | ||
| Traits | La Manchaland Bloodfiend Third Kindred | ||||
| Status | |||||
| 256 | 4~7 | 57 | |||
| Stagger Thresholds | |||||
| 65% (166 | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] | |||
The Prince of La Manchaland Meursault
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| “ | ” | |
–Meursault, The Prince of La Manchaland | ||
Switch Art
| Name | Low Morale | Panic | |||
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Does not act for this turn. | ||||
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Skills
March Conductor Amt. x3 [On Use] On self and 1 ally with the lowest max HP: consume up to 10 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. and apply 1 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack for every 5 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. this unit consumed (once per turn; excludes allies with max Stack) - Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies - If the affected ally is from <La Manchaland>, this unit applies 1 additional - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack - If this unit failed to consume - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first., gain 10 [On Use] If target has 4+ [On Use] If target has 3+ |
Responsibility to Rebuild Amt. x2 [On Use] On self and 1 ally with the highest max HP: consume up to 10 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. and apply 1 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack for every 5 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. this unit consumed (once per turn; excludes allies with max Stack) - Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies - If the affected ally is from <La Manchaland>, this unit applies 1 additional - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack - If this unit failed to consume - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first., gain 10 [On Use] Coin Power +1 for every 4 [On Use] Final Power +1 for every 3 [On Use] Deal +10% damage for every - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack on self (max 30%) [On Hit] Inflict +1 [On Hit] Inflict 2 [On Hit] Inflict 1 |
Let us wear the coagulated mantle of blood. Amt. x1 On Hit with this Skill: heal 40% of the HP damage dealt (max 80 per Skill) [Before Use] At 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack, activate "Ouvertüre" instead [On Use] Coin Power +1 for every 6 [On Use] Deal +10% damage for every 2 [On Use] Apply 1 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack to (highest Reson.) allies and self (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack) - If it was a Lust Reson., apply 2 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack to allies with the lowest max HP as well [After Attack] If the target is defeated, increase - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. by additional 20 (once per turn) [On Hit] Inflict +1 [On Hit] Inflict 1 - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [On Hit] Inflict 2 [On Hit] Inflict 1 - Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends [On Hit without Cracking] Inflict 1 - Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends next turn |
Ouvertüre Amt. x0 On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill) [On Use] Clash Power +2 for every 3 [On Use] Deal +10% damage for every 2 [On Use] Apply 2 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack to (highest Reson.) allies and self (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack) - If it was a Lust Reson., apply 1 additional - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack [After Attack] Consume all - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack on self [After Attack] If this Skill defeated a target, additionally increase - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. by 10 for every target defeated by this Skill (once per turn) [On Hit] Inflict +1 - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [On Hit without Cracking] Inflict 2 [On Hit without Cracking] Inflict 1 - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [On Hit] Inflict 2 - Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends - At 2+ - <La Manchaland> Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack, also inflict 2 - Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends to 1 of the targets (once per turn) [On Hit without Cracking] Gain 1 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3) |
Coagulation [Clashable Counter] [On Use] To 2 allies, including this unit, apply 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack; does not activate for higher Kindreds; this damage does not reduce the allies' HP below 1) [Clash Win] Gain 1 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack (2 times per turn) |
Combat Passives
Bloodfeast - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. value by the amount of When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface. Responsibility of a Former Prince - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack Stack · Gain 1 - <La Manchaland> Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack · When Staggered due to damage, recover from Stagger; then, consume all - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack on self (once per Stage per Identity; unless it's a forced Stagger) If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage with their Skill 3 (including Empowered versions) 'Bloodied, Masked, and as Blood Commands' Combat Start: if this unit has - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack, gain the following effects based on Stack: - At 3+ Stack: gain 2 - At 4+ Stack: gain 2 Combat Start: If this unit has - <La Manchaland> Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack, inflict 1 - Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends On Hit against enemies (2 times per turn; including E.G.O Skills) On Hit against enemies with |
Support Passive
Flood the Chalice For the turn, the amount of - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. is multiplied by 1.5 (2 times per Encounter; rounded down) |
Uptie
Uptie Info
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March Conductor | |||
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Responsibility to Rebuild | |||
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Let us wear the coagulated mantle of blood. | |||
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Ouvertüre | |||
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Coagulation | |||
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Passives | |||
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Notes:
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Trivia
- This Identity mirrors Cassetti from the main story, following an alternate version of his escape from La Manchaland.
- Unlike Cassetti, who is a Sixth Kindred, The Prince of La Manchaland Meursault is a Third Kindred. Furthermore, Meursault in this Mirror World was previously a Fourth Kindred before ascending in the hierarchy upon the death of his sire.
- Instead of Dulcinea, this Mirror World's Princess of La Manchaland (known, at least to Meursault, as Maman; a French term for 'mother' that a child would use) was Meursault's direct sire and a Third Kindred.
Gallery
- Acquisition Video
- Uptie III Animation
| Identities | |
| E.G.O | |
Categories:
- Identities
- Meursault Identities
- 3-Star Identities
- Season 6 Event
- Envy Affinity
- Pride Affinity
- Lust Affinity
- Identities with Counter Skills
- Identities with Clashable Counter
- Identities with Unbreakable Coin
- Identities with Increased Atk Weight
- Identities with Bleed
- Identities with Rupture
- Identities with Bloodfeast
- Identities with Lust Fragility
- Identities with Offense Level Up
- Identities with Defense Level Up
- Identities with Haste
- Identities with HP Healing
- Identities with unique Status Effects
- La Manchaland Identities
- Bloodfiend Identities
- Third Kindred Identities
- World of Fallen La Manchaland