The Middle Little Brother Sinclair

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We crossed everyone on the list for today, and… Alright, time to tell Big Brother we're all set to chase down those hair coupon thieves.

–Sinclair, The Middle Little Brother

The Middle Little Brother Sinclair Full.png
The Middle Little Brother Sinclair Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Middle Icon.png
Season Standard Fare Release 2025.04.03
Traits Syndicate The Middle
Status
HP.png 245 SPEED.png 4~6 Defense.png 55
Stagger Thresholds
50% (122HP.png) - 20% (49HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Gluttony1.png
Is it You?! Sinclair Icon.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Is it You?!
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x3
If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Heal 5 SP on self
- At max SP, gain Clash Power +1 instead
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Envy2.png
Payback with Interest Sinclair Icon.png
Envy2BG.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Payback with Interest
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x2
If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)
- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
At 3+ Reson. that includes this Skill, deal +20% damage
Envy3.png
Write 'em all down Sinclair Icon.png
Envy3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Write 'em all down
SkillAttack.png 54 (50+4) Atk Weight ⯀
Amt. x1
Deal +1% damage for every 1 Book of Vengeance.pngBook of Vengeance [Sinclair]Book of Vengeance.png Book of Vengeance [Sinclair]- Max Stack: 30
- Deal more damage equal to (Stack)% (max 30%)
- Gain the following effects next turn based on Stack:
 · At 10+ Stack: gain 1 Blunt DMG Up
 · At 20+ Stack: Max Speed +1, gain 1 Power Up
 · At 30 Stack: gain 2 Blunt DMG Up
(max 30%)
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)
- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
Deal +5% damage for every Reson. that includes this Skill (max 30%)
Deal +15% damage for every 10 Book of Vengeance.pngBook of Vengeance [Sinclair]Book of Vengeance.png Book of Vengeance [Sinclair]- Max Stack: 30
- Deal more damage equal to (Stack)% (max 30%)
- Gain the following effects next turn based on Stack:
 · At 10+ Stack: gain 1 Blunt DMG Up
 · At 20+ Stack: Max Speed +1, gain 1 Power Up
 · At 30 Stack: gain 2 Blunt DMG Up
(max 45%)
Envy1.png
Warmup in the East Sinclair Icon.png
Envy1BG.png
5 Blunt.png + 4
Coin.pngCoin.png
Warmup in the East
SkillAttack.png 55 (50+5) Atk Weight ⯀
[Combat Start] Skill behavior changes based on the sum of Envy A-Reson.:
- At 4+ sum of A-Reson., use 'Payback with Interest' as Counter
- At 6+ sum of A-Reson., use 'Write 'em all down' as Counter
(Activates from the leftmost Skill Slot. Activates 2 times per turn)
[Combat Start] Gain 30% of missing HP as Shield (once per turn)
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Combat Passive
The Middle Never Forgets
LcbSinEnvy.png × 3 Owned
When hit by an enemy, inflict 5 Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
against the attacker(or Part) (once per turn)

When an other ally is hit by an enemy, inflict 2 Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
against the attacker(or Part) (once per turn per Identity)
- If the said ally is from the Middle, inflict 3 additional Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)


After Attacking with Base Attack Skills or Counter Skills, consume all Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
on the target
- Every time the target comsumes Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
, gain Book of Vengeance.pngBook of Vengeance [Sinclair]Book of Vengeance.png Book of Vengeance [Sinclair]- Max Stack: 30
- Deal more damage equal to (Stack)% (max 30%)
- Gain the following effects next turn based on Stack:
 · At 10+ Stack: gain 1 Blunt DMG Up
 · At 20+ Stack: Max Speed +1, gain 1 Power Up
 · At 30 Stack: gain 2 Blunt DMG Up
equal to the amount consumed
Support Passive
We've Got Your Back
LcbSinEnvy.png × 5 Owned
Combat Start: 1 ally with the least current HP percentage gains 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
- If the said ally is from the Middle, also gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.


Uptie

Uptie Info
Is it You?!
Tier2.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
    [On Use] Gain +2 > +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
  • Coin Effects:
    CoinEffect1.png
    [Heads Hit] > [On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    CoinEffect2.png
    [Heads Hit] > [On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] Gain +3 > +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
    [On Use] Heal 5 SP on self
    - At max SP, gain Clash Power +1 instead

Payback with Interest
Tier2.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
    [On Use] Gain +2 > +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
    [Combat Start] This Skill gains (highest Reson. / 3 > 2) Offense Level (max 2 > 3, rounded down)
  • Coin Effects:
    CoinEffect3.png
    At 4+ Reson. that includes this Skill, deal +10% > +15% damage

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] Gain +3 > +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
    [Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)
    - If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect
  • Coin Effects:
    CoinEffect3.png
    At 4+ > 3+ Reson., that includes this Skill, deal +15% > +20% damage

Write 'em all down
Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    Deal +1% damage for every 2 > 1 Book of Vengeance.pngBook of Vengeance [Sinclair]Book of Vengeance.png Book of Vengeance [Sinclair]- Max Stack: 30
    - Deal more damage equal to (Stack)% (max 30%)
    - Gain the following effects next turn based on Stack:
     · At 10+ Stack: gain 1 Blunt DMG Up
     · At 20+ Stack: Max Speed +1, gain 1 Power Up
     · At 30 Stack: gain 2 Blunt DMG Up
    (max 15% > 30%)
    If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1 >
    Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
    [Combat Start] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)
    - If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 3 > 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    CoinEffect3.png
    Deal +2.5% > 5% damage for every Reson. that includes this Skill (max 15% > 30%)
    Deal +7.5% > 15% damage for every 10 Book of Vengeance.pngBook of Vengeance [Sinclair]Book of Vengeance.png Book of Vengeance [Sinclair]- Max Stack: 30
    - Deal more damage equal to (Stack)% (max 30%)
    - Gain the following effects next turn based on Stack:
     · At 10+ Stack: gain 1 Blunt DMG Up
     · At 20+ Stack: Max Speed +1, gain 1 Power Up
     · At 30 Stack: gain 2 Blunt DMG Up
    (max 22.5% > 45%)

Warmup in the East
Tier2.png

Tier3.png

Tier4.png
  • Skill Effects:
    [Combat Start] Skill behavior changes based on the sum of Envy A-Reson.:
    - At 4+ sum of A-Reson., use 'Payback with Interest' as Counter
    - At 6+ sum of A-Reson., use 'Write 'em all down' as Counter
    (Activates from the leftmost Skill Slot. Activates 2 times per turn)

    [Combat Start] Gain 20% > 30% of missing HP as Shield (once per turn)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 4~6

Tier4.png
  • The Middle Never Forgets:
    When hit by an enemy, inflict 3 > 5 Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
    - Consumed by certain Skills or Passives
    - Take +2% damage from The Middle enemies for every Stack (max 20%)
    - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
    (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
    against the attacker(or Part) (once per turn)
    When an other ally is hit by an enemy, inflict 2 Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
    - Consumed by certain Skills or Passives
    - Take +2% damage from The Middle enemies for every Stack (max 20%)
    - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
    (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
    against the attacker(or Part) (once per turn per Identity)
    - If the said ally is from the Middle, inflict 3 additional Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
    - Consumed by certain Skills or Passives
    - Take +2% damage from The Middle enemies for every Stack (max 20%)
    - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
    (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)

  • We've Got Your Back:
    Encounter Start: 1 ally with the least current HP percentage gains 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
    - If the said ally is from the Middle, also gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.

Notes:
  • Skill 3 is unlocked at Uptie Tier 3+
  • All Combat Passives that require E.G.O Resources are unlocked at Uptie Tier 2+
  • All Support Passives are unlocked at Uptie Tier 3+

Trivia

  • This Identity mirrors Werner from the main story.
    • This is despite the fact that the Identity was released as a Standard Fare with a slightly different appearance, as opposed to the typical near-identical Seasonal Identity. Even so, the Middle Little Brother Sinclair shares a similar kit and idle sprite with Werner, coupled with his exact tattoos. Additionally, the Identity Story describes Sinclair's task of guiding their Big Brother through H Corp. and to the hair coupon thieves, which is Werner's exact role in Intervallo V: Nocturnal Sweeping.
  • Despite the Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
    - Consumed by certain Skills or Passives
    - Take +2% damage from The Middle enemies for every Stack (max 20%)
    - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
    (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
    status effect inflicting Sibling Vengeance Mark.pngSibling Vengeance MarkSibling Vengeance Mark.png Sibling Vengeance Mark- Max Stack: 1
    - Expires at Turn End
    - Every Identity treats this unit as having their Vengeance Mark
    , a unique version of Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), this Identity does not benefit from either effect.

Gallery

Navigataion

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E.G.O Branch of Knowledge Sinclair Icon.png Cavernous Wailing Sinclair Icon.png Impending Day Sinclair Icon.png Lifetime Stew Sinclair Icon.png Hex Nail Sinclair Icon.png Lantern Sinclair Icon.png 9-2 Sinclair Icon.png