Identity Support Passives
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For a similar list of E.G.O Passives, see E.G.O Passives.
Yi Sang
| Identity | Support Passive |
|---|---|
Information Neutralization At the end of the turn, Heal 10 SP for 1 ally with the least SP if they lost SP. | |
Observational Eye 1 ally with the highest Max HP gains +1 clash Power in a clash. | |
Cleaning Up the Mess When 1 ally with the lowest Max HP triggers | |
The First Mate's Acumen On Crit, 1 ally with the most | |
Reviewed Knowledge When 1 ally with the fastest Speed Discards a Skill, gain (5 x Discarded Skill rank)% of the Max HP as Shield (2 times per turn) | |
E.G.O disintegration is not unlike decomposition of compost When 1 ally with the least HP is killed, gain 2 E.G.O resources for the 2 E.G.O least-owned E.G.O resources | |
Bestow 1 ally with the most SP gains +1 | |
Pungent Spring Breeze 1 ally with the least SP deals +10% damage when attacking 2 or more targets at once. | |
Cleanup Demonstration 1 Ally with the highest | |
Practices on Aesthetics 1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6) If the target has (This Passive activates 2 times max per turn) | |
Hand of Salvation When an ally hits with a Skill: consume 2 - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0. (3 times per turn) | |
Liu Defensive Square For 2 allies with the least SP: if they lost SP this turn, heal 5 SP at Turn End - If the said allies have Base Skills that inflict | |
Designate Target When the ally with the slowest Speed attacked an ally: After Attack, gain 1 - If the attacked ally is killed by this attack, gain 1 - Can gain only up to 2 | |
Obsidian exoskeleton shall rend and protect my flesh Apply the following effect to 1 ally with the highest max HP - Combat Start: gain (affected unit's Speed difference between this turn and last turn x 2) Defense Level (max 5; if the affected unit was not an Active participant last turn, use its minimum base Speed value to calculate) - Combat Start: if the affected unit is at less than 50% HP, and if the Speed difference between this turn and last turn is 3 or higher, heal 50 HP (once per Encounter) |
Faust
| Identity | Support Passive |
|---|---|
Keen Observation 1 ally with the highest Max HP inflicts 2 | |
Radio Comms 1 ally with the lowest Max HP gains +1 | |
Backing 1 ally with the lowest Max HP gains +2 defense skill final Power. | |
Protection Request Received At the start of the combat phase, apply 2 If target's HP is below 50%, apply an additional 2 | |
Anticipatory Training When 1 ally with the least SP hits an enemy with 5+ | |
Whispers At the start of the combat phase, heal 1 ally with the least SP for 15 SP. If the ally is an 'N Corp. Fanatic', also apply 2 | |
Seven Association Tea Time 1 ally with the fastest Speed deals more damage based on the target's (+1.5% per 1 If the ally is a Seven Association Fixer, deal further increased damage (+0.5% per 1 | |
Repression Work In a clash, the target of the slowest ally has -1 Clash Power if they have 3+ types of negative effects | |
Lingering Bladepoint When the ally first deployed in the pre-battle team setup Critically hits with a Slash type Skill, inflict 1 | |
Auxiliary Dismantling Current When 1 ally with the least | |
Residual Heat When 1 ally with the least SP inflicts - If the target the ally is attacking has 30+ | |
Blinkblade When 1 ally with the fastest Speed inflicts | |
Aiming for the Bullseye Turn End: apply 1 | |
As the Prescript Orders… Effects apply to the Identity with the earliest Deployment order - Prioritizes The Index Identities Combat Start: If this unit's leftmost Skill on the Dashboard and other allies target the same enemy Slot, said Skill deals +5% damage for every ally targeting the same Slot excluding this unit (max 15%, applies when this unit and allies both use Base Attack Skills to main-target enemy Slot) |
Don Quixote
| Identity | Support Passive |
|---|---|
Support 1 ally with the most SP deals +10% Pierce damage. | |
Divide in Two 1 ally with the fastest Speed deals +10% Slash damage. | |
Hammer of Zealotry 1 | |
Illumilantern The ally with the highest | |
Nightly Stroll 1 ally with the least | |
Broken Spirit 1 ally with the fastest Speed gains +1 final Power for their first skill. | |
Dueling Request If Speed of all allies is higher than Speed of all enemies, the fastest ally deals more damage based on the Speed difference between it and the slowest enemy. (+3% per 1 point of difference, Max 15%) | |
Favoritism 1 ally with the lowest Max HP gains 1 | |
T Corp. Physics Distortion Field When 1 ally with the slowest Speed takes damage from enemies with | |
‘Feed your repressed hunger, my Family’ Combat Start: 1 ally with the least HP gains 1 - If the said ally is a <Bloodfiend>, gain 1 | |
Featherstride Technique 1 ally with the fastest Speed: On Clash Win against enemies with - If the target has 20+ | |
Magical Power Charging Support If, among allies that gain - At 0 or higher SP: heal ( - At less than 0 SP: heal ( | |
Flesh-Rending Horn Growth Ally with the fastest Speed: On Hit with a Base Attack Skill against enemies with 2+ | |
This, too, is the Grace of the Great Magicked Beeper! Combat Start: Heal 15 SP for the ally with the lowest SP - This effect prioritizes Plus Coin Identities - If the affected unit is in The Index faction, they gain 1 - This effect does not apply to units under effects that prevent SP recovery such as E.G.O Corrosion, Panic, etc. |
Ryōshū
| Identity | Support Passive |
|---|---|
Hustle 1 ally with the lowest Max HP deals and takes +20% damage. | |
Ice Breaker 1 ally with the lowest Max HP inflicts +1 | |
The Lucky Cig - If 1 ally with the least -If 1 ally with the least | |
Spread Flame When 1 ally with the slowest Speed defeats an enemy with - In Focused Encounters, on 2 random Parts | |
The A.I. #1 Deployed ally gains +1 more | |
Muscle in Charge 1 ally with the fastest Speed inflicts +1 | |
Artistic Flavor When an enemy is defeated, the ally with the least HP heals 15 HP. (Once per turn.) | |
Dimensional Refraction Edge - Type: Blade Mk7 When an ally with the lowest Max HP defeats an enemy, they gain +3 | |
Cleaning Command When the ally that was deployed last wins a Clash, gain +1 | |
Eat and Sleep Combat Start: - 1 ally with the lowest HP percentage heals 3 HP - 1 ally with the least SP heals 3 SP | |
Partial Heishou Mutation Training Turn End: 1 ally with the fastest Speed gains 2 | |
It flows and cries If the ally with the earliest Deployment order hits an enemy with its attack, inflict 1 - If target has If the ally with the earliest Deployment order is hit by an enemy, inflict 1 - If the attacker has | |
Drifter Combat Start: The ally with the earliest Deployment order gains 1 Shield for every |
Meursault
| Identity | Support Passive |
|---|---|
Backup 1 ally with the highest Max HP takes -10% damage from attack skills. | |
Friction Point 1 ally with the slowest Speed inflicts +1 | |
Leave by Suggestion 1 ally with the fastest Speed lowers the Clash Power of opponents with | |
One Family The 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction | |
My Responsibility When 1 ally with the fastest Speed hits an enemy with 3+ | |
Taciturn 1 ally with the slowest Speed inflicts +1 | |
Highest Honor Apply 1 If the ally is an 'N Corp. Fanatic', also apply 1 | |
Maneuver Training At the end of the turn, 1 ally with the highest | |
Swordplay of the Homeland Combat Start: 1 ally with the most | |
Diligent Learning When 1 ally with the highest max HP Discards a Skill, gain (5 x Discarded Skill rank)% of the max HP as Shield (once per turn) If the ally has | |
One Step Ahead The fastest ally, on Clash Win, gains 1 | |
Savage Tiger's Lunge When 1 ally with the fastest Speed uses a Skill that spends (This effect does not activate if the unit lacks the | |
Flood the Chalice For the turn, the amount of - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. is multiplied by 1.5 (2 times per Encounter; rounded down) |
Hong Lu
| Identity | Support Passive |
|---|---|
Frivolous Jokes At the start of combat phase, the ally with the least SP heals 6 SP. | |
Syndicate Payback 1 ally with the fastest Speed inflicts +1 | |
Isn’t It Warm? 1 ally with the most SP inflicts +1 | |
Train Cleanup Manual An ally with the slowest Speed gains 2 | |
Mass-produced Bionic Gear When 1 ally with the fastest Speed defeats an enemy inflicted with | |
Bloodfiend Hunting Manual - Styptics Combat Start: 1 ally with the highest sum of When 1 ally with the fastest Speed hits an enemy with | |
Gambit 1 ally with the most SP deals +20% damage with Heads Coins. | |
High-grade Ampule At the start of the combat phase, give 2 At 4+ Count, the unit dies to 1 ally with the lowest HP percentage. | |
Enlightenment After Attack: If the target is in a staggered or defeated state by an attack from 1 ally with the least SP, the ally heals 7 SP. | |
In the Culprit's Shoes When #1 Deployed Identity triggers | |
Suppressing Fire Ally Identity with the most (Does not activate when out of | |
Charged Pulverization Support 1 ally with the most | |
Please be traceless in your deeds. Identity with the least current HP percentage: deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%) |
Heathcliff
| Identity | Support Passive |
|---|---|
Spite-driven 1 ally with the lowest Max HP deals +10% Blunt damage. | |
Self-neglect 1 ally with the least HP deals and takes +20% damage. | |
Cantillation 1 ally with the fastest Speed inflicts +1 Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). | |
Connect The Dots 1 ally with the highest Max HP inflicts +1 more If the ally is a Seven Association Fixer, additional +1 more Rupture | |
Charging Module Installation #1 Deployed ally: Max (When conditions are met, this effect will remain activated until the start of the next turn) | |
Doggedness 1 ally with the fastest Speed deals +10% Pierce damage. | |
Ragged Umbrella 1 ally with the least SP loses 10 SP when hit by an attack and gains 1 | |
Desperation 1 ally with the highest max HP deals more Pierce Damage at less HP - Deal +0.3% damage for every 1% missing HP (Max 30%) | |
Verify Obligation Fulfillment To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply | |
Endless Lamentation 1 ally with the highest SP deals +5% damage to targets with less than 0 SP If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%) If the target does not have SP, the said ally inflicts +1 more | |
Spotter 1 ally with the least - If the said ally is a Full-Stop Office Identity, or if they have less than 5 | |
Impale 1 ally with the fastest Speed: against enemies that used Defense Skills or were at max HP before attacking this turn: deal +10% damage | |
One day I'll wear me Armour for Cancelled Trains - Combat Start: If the unit with the earliest Deployment Order gains - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn for every | |
Backed Against a River Turn End: if an ally with the lowest current HP percentage has less than 50% HP, that unit gains 1 |
Ishmael
| Identity | Support Passive |
|---|---|
Determination to Survive 1 ally with the least HP and less than 50% of Max HP gains +1 Clash Power in a clash. | |
Strife 1 ally with the least HP gains +2 counter skill final Power. | |
By the Manual 1 ally with the slowest Speed gains +2 guard skill final Power. | |
Corrosive Slime When 1 ally with the fastest Speed triggers | |
Loyal Supporter When 1 ally with the fastest Speed attacks a target with | |
Tenacity 1 ally with the least SP deals +10% Blunt damage. | |
Intense Blaze 1 ally with the slowest Speed deals +5% Blunt damage for every 3 | |
Crab Driver When an ally with the lowest Max HP hit with Heads Coins, they inflict +1 | |
Captain's Orders After Attack: 1 ally with the highest SP gains 2 | |
Emergency Protection At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 | |
Cloud Workshop Blade 1 ally with the fastest Speed inflicts +1 more | |
Lingering Resolve [餘桓] If this unit is defeated in an Encounter, apply - If target has 5+ negative effects, Clash Power +1, deal +10% damage to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) (2 times per Encounter) | |
Relay Combat Start: when 1 ally with the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP) | |
Hey, Are Ya Into Fixers, Too? Clash Power +1 for #1 Deployed Identity's Base Attack Skills (once per turn) If the Dashboard has Envy A-Reson., #1 Deployed Identity deals +10% damage with Base Skills |
Rodion
| Identity | Support Passive |
|---|---|
Gambler 1 ally with the most HP deals +20% damage with Heads Coins. | |
Breaching 1 ally with the most HP deals +20% damage to enemies that used defense skills this turn. | |
Rising Faith After an enemy is defeated, apply 1 | |
Designated Protection At the start of the combat phase, 1 ally with the lowest HP percentage gains 1 Shield per 1 | |
T Corp. Martial Arts To 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets with 5+ | |
Dark Cloud Swordsmanship 1 ally with the slowest Speed deals +10% Slash damage. | |
Resonant Spanner When 1 ally with the slowest Speed triggers | |
Missionary of Knowledge 1 ally with the highest Max HP gains (Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start. Max | |
Passionate Cheer 1 ally with the least SP deals +5% Pierce damage for every 6 | |
Outstanding Courier To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply | |
"Blossom with Blood…" To 1 ally with the highest - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. (rounded down) | |
Intravascular Venom When 1 ally with the fastest Speed inflicts | |
For All Those Who Despair… Combat Start: applies to the ally with the earliest Deployment order At -15 or less SP, +1 Final Power to Minus Coin Skills At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead | |
Carol of Dying Comrades 1 ally with the lowest SP: Skills that consume |
Sinclair
| Identity | Support Passive |
|---|---|
Grudge 1 ally with the least SP gains 1 | |
Stubbornness 1 ally with the least HP takes -10% damage. | |
Jugar con Enemigos 1 ally with the most SP deals +10% damage to enemies with lower SP. | |
Wishing Talisman 1 ally with the highest current HP inflicts +1 more | |
Modified Power Output 1 ally with the most Max HP inflicts +1 | |
Contract Target Protection Turn End: apply 1 | |
Bloodied Hands 1 ally with the slowest Speed gains +1 final Power for their last skill. | |
Cornering 1 ally with the least SP deals +10% Blunt damage. If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%) | |
Too Slow The fastest ally, On Evade, gains 1 | |
Flaring Brand When the #1 Sinner to be Deployed Heads Hits, inflict +1 | |
Speedy Courier When 1 ally with the fastest Speed hits an enemy with | |
We've Got Your Back Combat Start: 1 ally with the least current HP percentage gains 2 - If the said ally is from the Middle, also gain 2 | |
Reloader When the 1 ally Identity with the earliest Deployment order among those using - If the - If either Potency or Count of - This effect does not activate if there are no Identities that use | |
Bloodflame Blade [血炎刀] When an ally with the fastest Speed inflicts | |
Tranquility [靜念] The ally with the fastest Speed heals 5 SP and gains 5 Shield when starting combat with a Defense Skill equipped |
Outis
| Identity | Support Passive |
|---|---|
Military Mindset 1 ally with the most HP deals +30% damage to enemies below 0 SP. | |
Double Tap 1 ally with the most SP deals +30% damage to enemies below 25% HP. | |
Valor 1 ally with the most HP randomly gains 1 | |
Mentor's Counsel If the fastest ally's Speed is faster than Speed of all enemies, the fastest ally gains Clash Power +1 If the said ally is a Cinq Association Fixer, the fastest ally deals +10% Pierce Damage | |
Rough Sketch 1 ally with the least SP heals 4 SP when defeating an enemy with Heal 1 additional SP for every type of negative effect on the target. (max 4. 3 times per turn) | |
Relay Intelligence 1 ally with the fastest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to. | |
Carrot & Stick 1 ally with the most | |
Request Work 1 ally with the most SP deals +10% damage with E.G.O Skills If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage | |
Butler Training Clash Power +1 to 1 ally with the most SP when clashing against targets with less than -25 SP | |
Refraction 1 ally who has the most | |
Don Quixote Hardblood Arts 8: Scissors 1 ally with the fastest Speed: if the enemy is killed After Attack, heal 10 HP (2 times per turn) 1 ally with the fastest Speed: if the enemy is killed After Attack, inflict +1 | |
A Husk of Hares 1 ally with the fastest Speed: when attacking targets with Gain 1 | |
Expeditious Execution of Official Duties 1 ally with the fastest Speed deals +10% damage when attacking a Staggered target. | |
Eagle Eye Combat Start: apply 1 |
Gregor
| Identity | Support Passive |
|---|---|
Gene Code G-0 At the start of the combat phase, the ally with the least HP heals 5 HP. | |
Rushing Heart 1 ally with the slowest Speed deals +30% damage with their 4th and subsequent Coins. | |
Culinary Aid At the start of the combat phase, the ally with the least HP heals 5 HP. Boost the healing of R.B. Chef de Cuisine Ryōshū’s Passive ‘Rustle Up’ by 5. | |
Sawblade Maintenance 1 ally with the slowest Speed inflicts +1 | |
Dark Cloud Style When 1 ally with the slowest Speed hits an enemy with 7+ | |
Gene Code G-3 The ally with the least HP heals 5 HP after winning a clash. | |
Your Shield If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 | |
New Breathing Hole If 1 ally with the most | |
Suffering Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 | |
Don Quixote Hardblood Arts 6: Whip 1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn) - If the target hit by the said ally had | |
I hope they're from our Office… 1 ally with the fastest Speed: On Hit, deal +5% more Wrath Damage for every 6 | |
Like a Serpent: Flexible, Elastic, and Unpredictable If this unit is killed in this Encounter: every turn, at Combat Start, apply 2 | |
Aim for the Gap 1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict | |
Were There More Lives to be Saved? Turn End: Apply the following to the ally with the earliest Deployment order among those with negative effects: - Gain +4 - Gain 1 |