Status Effects/Enemy-Exclusive Effects

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Some Status Effects are never used by ally Identities or E.G.O, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.

Prologue

Name Description Source
0-2: Introductions
Oppression.pngOppressionOppression.png OppressionDoes not act. When hit, this unit is defeated after the skill ends. Does not act. When hit, this unit is defeated after the skill ends. Enemy Hooligans in this stage

Canto I

Name Description Source
Golden Apple
Golden Sheen.pngGolden SheenGolden Sheen.png Golden SheenTurn Start: Heal 10 HP per Count. At the start of the turn, heal 10 HP per Count. -

Canto II

Name Description Source
Pink Shoes
Urge.pngUrgeUrge.png UrgeTurn End: At 5+ Stack, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. Turn End: At 5+ Count, take 30 SP damage, gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 10 Bind.pngBindBind.png BindSpeed -X for this turn., and remove this effect. All Pink Shoes subordinates
Desirous.pngDesirousDesirous.png DesirousGain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior. Gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 10 Bind.pngBindBind.png BindSpeed -X for this turn. this turn. Also, gain a skill slot and change behavior. All Pink Shoes subordinates
Baba Yaga
Baba Yaga’s Coming!.pngBaba Yaga’s Coming!Baba Yaga’s Coming!.png Baba Yaga’s Coming!Baba Yaga is closing in. Clear the way or face certain death. Baba Yaga is closing in. Clear the way or face certain death. All enemies during the Baba Yaga chase Encounter

Canto III

Name Description Source
N Corp. Inquisitors
Nails.pngN Corp’s NailsNails.png N Corp’s NailsTurn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Reduce this effect by 1.
Turn Start: Apply 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. to self, and increase Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. count by this effect's Count. Turn End: reduce Count by 1. Enemy N Corp. Inquisitors
Kromer's Whistles.pngKromer's WhistlesKromer's Whistles.png Kromer's WhistlesWe shall fear not, for the One Who Grips is with us. We shall fear not, for the One Who Grips is with us.
(Gives Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to affected units)
Enemy N Corp Inquisitors
Corroded N Corp. Inquisitors
Instincts.pngInstinctsInstincts.png InstinctsTurn End: At 4+ Stack, change to an “aggressive” state. At the end of the turn, if the Count is at 4+, change to an "aggressive" state. All Corroded Inquisitors except Wriggling Beast
Frenzy.pngFrenzyFrenzy.png FrenzyGain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked. Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for one turn, and change behavior. Does not gain Instincts.pngInstinctsInstincts.png InstinctsTurn End: At 4+ Stack, change to an “aggressive” state. when attacked. Crawling Inquisitor
Four-Legged Beast
Rotting Skin.pngRotting SkinRotting Skin.png Rotting SkinWhen attacked, inflict 3 Poison on the attacker. When attacked, inflict 3 Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count. on the attacker. Wriggling Beast
Slithering Inquisitor
Kromer
A Sign.pngA SignA Sign.png A SignSinclair’s determination to stand up to Kromer. Once three strokes have been drawn… Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn…
(Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02.
If at 2 or less Count, gain Fearsome Whistles.pngFearsome WhistlesFearsome Whistles.png Fearsome WhistlesTurn Start: Gain 1 Bind and 1 Paralyze. during the Kromer fight; if at 3 or more Count, gain Courage to Triumph Fear.pngCourage to Triumph FearCourage to Triumph Fear.png Courage to Triumph FearTurn Start: Gain 1 Attack Power Up and 2 Protection. during the Kromer fight.)
Sinclair during the Kromer fight in Branch K-02.
Fearsome Whistles.pngFearsome WhistlesFearsome Whistles.png Fearsome WhistlesTurn Start: Gain 1 Bind and 1 Paralyze. Turn Start: Gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.. Sinclair during the Kromer fight in Branch K-02
Courage to Triumph Fear.pngCourage to Triumph FearCourage to Triumph Fear.png Courage to Triumph FearTurn Start: Gain 1 Attack Power Up and 2 Protection. Turn Start: Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%). Sinclair during the Kromer fight in Branch K-02
Gaze of the One Who Grips.pngGazeGaze of the One Who Grips.png GazeStaggered for this turn. Take +100% damage from Kromer.(Kromer) Staggered for this turn. Take +100% damage from Kromer. Kromer
Accept the Pain!.pngAccept the Pain!Accept the Pain!.png Accept the Pain!Deal and take 100% more damage.
Defense Skill Final Power -5.
Deal and take 100% more damage.
Defense Skill Final Power -5.
Kromer
Ecstatic.pngEcstaticEcstatic.png EcstaticAll the Maw’s physical resistances change to ‘Fatal’. All the Maw's physical resistances change to 'Fatal'. Kromer the Dreamer of Human Wholeness
Purity.pngPurityPurity.png PurityAll parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’. All parts gain 3 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and their phys. resistances change to 'Fatal'. Kromer the Dreamer of Human Wholeness

Canto IV

Name Description Source
Brazen Bull
Momentary Cool.pngMomentary CoolMomentary Cool.png Momentary CoolCore and body lose 50% Max HP Core and body lose 50% Max HP Brazen Bull - Tearful in Battle 4-3
Unresolved Sorrow.pngUnresolved SorrowUnresolved Sorrow.png Unresolved SorrowGain Attack Power Down by the Count next turn.
Turn End: At 3+ Count, changes to Expanding Sorrow.
At the start of the turn, gain Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. by the Count.
At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow.pngExpanding SorrowExpanding Sorrow.png Expanding SorrowChanges behavior.
Brazen Bull - Tearful
Expanding Sorrow.pngExpanding SorrowExpanding Sorrow.png Expanding SorrowChanges behavior. Changes behavior.
(Has no actual effect.)
Brazen Bull - Tearful
Wavering Emotions.pngWavering EmotionsWavering Emotions.png Wavering EmotionsTurn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect Turn Start: Randomly gain Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn., Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn., or Bind.pngBindBind.png BindSpeed -X for this turn. by this effect's Count, then remove this effect. Brazen Bull - Tearful
Technology Liberation Alliance Bots
Bleed Resistance.pngBleed ResistanceBleed Resistance.png Bleed ResistanceWhen taking damage from Bleed, reduce the damage by (X*10)% (Max 10) When taking damage from Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., reduce the damage by 10% per count (Max 10). -
Faster!.pngFaster!Faster!.png Faster!Gain 2 Haste Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. -
Aim True!.pngAim True!Aim True!.png Aim True!Gain 3 Poise Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). -
Get 'Em!.pngGet 'Em!Get 'Em!.png Get 'Em!Simultaneously attacks one unit Simultaneously attacks one unit -
Rosespanner Workshop
Tremor Sync.pngTremor SyncTremor Sync.png Tremor SyncIn a clash, the opponent has -1 Clash Power for every 5 Tremor they have In a clash, the opponent has -1 Clash Power for every 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). they have Rosespanner Workshop Fixers
Resonant.pngResonantResonant.png ResonantWhen triggering Tremor Burst or raising Stagger Threshold, additionally deal (X * 3) fixed damage and raise Stagger Threshold by (X * 3)% When bursting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count Rosespanner Workshop Rep Niko
Hacked K Corp. Checkpoint Security
Decay Ampule.pngDecay AmpuleDecay Ampule.png Decay AmpuleTake damage by X * 2% of Max HP Take damage by Count * 2% of Max HP. Hacked K Corp. Regen Drone
Fear.pngFearFear.png FearTurn End: At -20 SP or lower, gain 1 Protection next turn. Turn End: At -20 SP or lower, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn. -
Stressed.pngStressedStressed.png StressedTurn End: At -25 SP or lower, gain 1 Defense Power Up next turn Turn End: At -25 SP or lower, gain 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. next turn -
Nervous.pngNervousNervous.png NervousTurn End: At -15 SP or lower, gain 5 Defense Level Up next turn Turn End: At -15 SP or lower, gain 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn -
Lobotomy E.G.O::Sunshower - Dongbaek
Perilous Heart.pngPerilous HeartPerilous Heart.png Perilous HeartTurn Start: Gain 2 Attack Power Up and 3 Bind Turn Start: Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 3 Bind.pngBindBind.png BindSpeed -X for this turn. -
Corroding Heart.pngCorroding HeartCorroding Heart.png Corroding HeartTurn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind Turn Start: Gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn., 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), and 5 Bind.pngBindBind.png BindSpeed -X for this turn. -
Dongbaek E.G.O::Spicebush
Blooming.pngBloomingBlooming.png BloomingTurn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become Fully Bloomed.pngFully BloomedFully Bloomed.png Fully BloomedCannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.

At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
-
Fully Bloomed.pngFully BloomedFully Bloomed.png Fully BloomedCannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
Cannot act
At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind.pngDazzled MindDazzled Mind.png Dazzled MindTargets allies for attacks
When staggered, remove this effect next turn
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn
' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
-
Growing.pngGrowingGrowing.png GrowingTurn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) -
Dazzled Mind.pngDazzled MindDazzled Mind.png Dazzled MindTargets allies for attacks
When staggered, remove this effect next turn
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn
Targets allies for attacks
When staggered, remove this effect next turn.
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.
-
Dueling.pngDuelingDueling.png DuelingTurn Start: Units without this status go into a 'Fully Bloomed' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up
Turn Start: Unit without this status go into a 'Fully Bloomed.pngFully BloomedFully Bloomed.png Fully BloomedCannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
-
Scattering Petals.pngScattering PetalsScattering Petals.png Scattering PetalsTurn End: At 6+ Count, become staggered Turn End: At 6+ Count, become staggered -
Reawakened Enemies
Unresolved Sorrow.pngTearsUnresolved Sorrow.png TearsTurn End: Lose 5 SP
Tails Coins inflict 2 Sinking
Turn End: Lose 5 SP
Tails Coins inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Revived K Corp. Staff
Reawakened Lobotomy E.G.O Enemies
Fairy Gentleman / Lobotomy E.G.O::Sloshing
Morale Boost.pngMorale BoostMorale Boost.png Morale BoostGain X Damage Up every turn (Max 5)
Cannot gain the status while Tipsy
Gain Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) by the effect's Count every turn (Max 5)
Cannot gain the status while Tipsy.pngTipsyTipsy.png TipsyClash Power -X (Max 5)
Fairy Gentleman
Lobotomy E.G.O::Sloshing
Tipsy.pngTipsyTipsy.png TipsyClash Power -X (Max 5) Lose Clash Power by the effect's Count (Max 5) Fairy Gentleman
Lobotomy E.G.O::Sloshing
Predation.pngPredationPredation.png PredationIt seems to be preparing a powerful move. It seems to be preparing a powerful move.
(Does not have any actual effect.)
Fairy Gentleman
So That No One Will Cry / Lobotomy E.G.O::Red Sheet
Entangled Curse Talisman.pngEntangled Curse TalismanEntangled Curse Talisman.png Entangled Curse TalismanDeal +X% damage
At 9+ Count, gain 2 Attack Power Down at turn start
Deal +1% damage per Count
At 9+ Count, gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. at turn start.
So That No One Will Cry
Lobotomy E.G.O::Red Sheet
Lobotomy E.G.O::Red Sheet - Marile
Reattached Curse Talisman.pngReattached Curse TalismanReattached Curse Talisman.png Reattached Curse TalismanAt 9+, gain 5 Bind at the start of the turn.
At 12+, gain 5 Attack Power Down at the start of the turn.
At 9+, gain 5 Bind.pngBindBind.png BindSpeed -X for this turn. at the start of the turn.
At 12+, gain 5 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. at the start of the turn.
So That No One Will Cry
Lobotomy E.G.O::Red Sheet - Marile
Drifting Fox
Umbrella Splinters.pngUmbrella SplintersUmbrella Splinters.png Umbrella SplintersTurn End: Gain X * 5 Rupture Gain 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. at turn end -
Shock Centipede
Self-charge.pngSelf-chargeSelf-charge.png Self-chargeElectric currents seem to flow around its body.
After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
Electric currents seem to flow around its body.
After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
-
Capacitor.pngCapacitorCapacitor.png CapacitorIt seems to be storing electricity in its body. It seems to be storing electricity in its body. -
Imagined T Corp. Collectors
Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the FathomsTurn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down At the end of the turn, gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%); If only 1 Count remains, gain 4 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn. -
Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking TimeReduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind.pngBindBind.png BindSpeed -X for this turn. next turn. -
Dongrang, Who Denies All
Empty Mark.pngEmpty MarkEmpty Mark.png Empty MarkTargeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang. Targeted by Dongrang. Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. every turn, and take +50% damage from Dongrang. Dongrang, Who Denies All
Radiant Vanity.pngRadiant VanityRadiant Vanity.png Radiant VanityTurn Start: Dongrang gains 1 Protection and 1 Attack Power Up Turn Start: Dongrang gains 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. Tree of Vanity
Earnest Accomplishment.pngEarnest AccomplishmentEarnest Accomplishment.png Earnest AccomplishmentIf this unit is defeated or its HP is brought to 1, the attacker gains buffs If this unit is defeated or its HP is brought to 1, the attacker gains buffs Tree of Vanity
Empty Honor.pngEmpty HonorEmpty Honor.png Empty HonorIf Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn If Dongrang defeats this unit, he loses HP, gains 1 Emptiness.pngEmptinessEmptiness.png EmptinessAt 4+ Count, Dongrang becomes staggered., and is weakened next turn Tree of Vanity
Emptiness.pngEmptinessEmptiness.png EmptinessAt 4+ Count, Dongrang becomes staggered. At 4+ Count, Dongrang becomes staggered. Tree of Vanity
Borne Fruition.pngBorne FruitionBorne Fruition.png Borne FruitionThe unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn The unit that defeated this unit heals HP, and gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn Resentful Tree
Effloresced E.G.O::Farmwatch
Seeds.pngSeedsSeeds.png SeedsTurn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1 Turn End: At 5+ Count, gain Nutrient Drain.pngNutrient DrainNutrient Drain.png Nutrient DrainTurn End: Dongrang heals 10 HP for 2 turns; at less than 5 Count, reduce Count by 1. Effloresced E.G.O::Farmwatch
Tree of Desires
Nutrient Drain.pngNutrient DrainNutrient Drain.png Nutrient DrainTurn End: Dongrang heals 10 HP Turn End: Dongrang heals 10 HP. Effloresced E.G.O::Farmwatch
Overheal.pngOverhealOverheal.png OverhealCount rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect. Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take LcbSinGluttony.pngGluttony damage by the effect's Count, gain 5 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), and remove the effect. Effloresced E.G.O::Farmwatch
Radiant Desire.pngRadiant DesireRadiant Desire.png Radiant DesireTurn Start: Dongrang gains 1 Damage Up and 1 Protection Turn Start: Dongrang gains 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) Tree of Desires
Absorbing Tree

Canto V

Name Description Source
Ishmael
Compulsion.pngCompulsionCompulsion.png CompulsionStarts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up. Starts encounter with -25 SP.
At less than 0 SP at turn start, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
Ishmael, throughout Canto V
Reverse Compulsion.pngReverse CompulsionReverse Compulsion.png Reverse CompulsionHeal 15 SP at every Turn Start Heal 15 SP every Turn Start.
Overrides Compulsion.pngCompulsionCompulsion.png CompulsionStarts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up..
The Pequod Captain Ishmael Identity, applied during the Effloresced E.G.O::GasHarpoon fight.
Porous Hand Soldier Mermaids
Sinking Fragility.pngSinking FragilitySinking Fragility.png Sinking FragilityTake +X damage from Sinking effects this turn. Take +1 Damage per Count from Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effects for one turn. -
Pallid Mermaids / Pallidified Things
Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic.pngNoise PanicNoise Panic.png Noise PanicEvery Coin this unit flips lands on tails.
Expires next turn
next turn.
Turn End: Reduce this effect by 1
Pallid Mermaids
Pallidified Things
Noise Panic.pngNoise PanicNoise Panic.png Noise PanicEvery Coin this unit flips lands on tails.
Expires next turn
Every Coin this unit flips lands on tails.
Expires next turn
Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
Ricardo
Test of the Big Brother.pngTest of the Big BrotherTest of the Big Brother.png Test of the Big BrotherTurn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn
Turn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on targets.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the start of the next turn.
-
Ambling Pearl
Green Slime.pngGreen SlimeGreen Slime.png Green SlimeGenerates Green Slime next turn every time this value shrinks Generates Green Slime next turn every time this value shrinks -
Larva.pngLarvaLarva.png LarvaTurn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
Turn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
-
Skin Prophet
Marked.pngMarkedMarked.png MarkedWill be primarily targeted.
When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained.
Will be primarily targeted.
When hit, gain additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count equal to the amount gained.
-
Dream-Devouring Siltcurrent
Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind ObsessionAt 3+ value, this unit becomes staggered. At 3+ value, this unit becomes Staggered. -
Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence ShardTurn Start: Gain 3 Poise and +2 Poise Count Turn Start: Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. -
Pequod Town
Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
-
Capture.pngCaptureCapture.png CaptureIf inflicted against a target with Tangle, Stagger target If inflicted against targets with Tangle.pngTangleTangle.png TangleIf inflicted against a target with Capture, Stagger target, Stagger target. Does not work against targets that are already Staggered. -
Tangle.pngTangleTangle.png TangleIf inflicted against a target with Capture, Stagger target If inflicted against targets with Capture.pngCaptureCapture.png CaptureIf inflicted against a target with Tangle, Stagger target, Stagger target. Does not work against targets that are already Staggered. -
Ahab
Assist Attack.pngAssist AttackAssist Attack.png Assist AttackAfter Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill.
After Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill.
Starbuck, applied by Ahab
Assist Defense (Queequeg).pngAssist DefenseAssist Defense (Queequeg).png Assist DefensePull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
Queequeg, applied by Ahab
Assist Barrier.pngAssist BarrierAssist Barrier.png Assist BarrierReduce value by the amount of damage taken.
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
Reduce value by the amount of damage taken.
Does not expire at the end of the turn.
Turn End: If this value is at 0, get Staggered next turn.
Queequeg
Undefiable Command.pngUndefiable CommandUndefiable Command.png Undefiable CommandLose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab
Lose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). to self and Ahab
Ahab
Effloresced E.G.O::GasHarpoon
Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
-
Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 5 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
Turn Start: Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
-
Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
-

Canto VI

Name Description Source
Heathcliff
Bereavement.pngBereavementBereavement.png BereavementTurn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
At -15 SP or Higher, lose 10 SP at the end of turn.
When Hit, lose 2 SP and gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (up to 3 times per turn)
At less than 0 SP at turn start, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
Heathcliff, between 6-14 and 6-34 during Canto VI
Determination.pngDeterminationDetermination.png Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
Heathcliff, after 6-37 during Canto VI
Unending Bereavement.pngUnending BereavementUnending Bereavement.png Unending BereavementEvery Turn Start: heal 5 SP
When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
Every Turn Start: heal 5 SP
When hit, lose 3 SP and gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Wild Hunt Heathcliff Identity between 6-14 and 6-33;
replaces Bereavement.pngBereavementBereavement.png BereavementTurn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
Pouring Wrath.pngPouring WrathPouring Wrath.png Pouring WrathTurn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Wild Hunt Heathcliff Identity between 6-37 and 6-42;
replaces Determination.pngDeterminationDetermination.png Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.
The Reaved Lamenter
Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Stack: 1
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex.pngInferiority ComplexInferiority Complex.png Inferiority Complex- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
after attack then expires
- Max Stack: 1
-
Inferiority Complex.pngInferiority ComplexInferiority Complex.png Inferiority Complex- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
-
Heathcliff?/Erlking Heathcliff (6-44)
Explosive Gloom.pngExplosive GloomExplosive Gloom.png Explosive Gloom- Gloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)
- LcbSinGloom.pngGloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (9 times per turn)
-
Explosive Envy.pngExplosive EnvyExplosive Envy.png Explosive Envy- Envy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)
- LcbSinEnvy.pngEnvy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on attacker, and gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn (9 times per turn)
-
Explosive Wrath.pngExplosive WrathExplosive Wrath.png Explosive Wrath- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
- LcbSinWrath.pngWrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn (9 times per turn)
-
Deep Bereavement.pngDeep BereavementDeep Bereavement.png Deep BereavementTurn Start: Lose 5 Speed and gain 5 Defense Level Down Turn Start: Lose 5 Speed and gain 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. -
Excruciating Rage.pngExcruciating RageExcruciating Rage.png Excruciating RageIf the attacker has Explosive Wrath, take +100% damage If the attacker has Explosive Wrath.pngExplosive WrathExplosive Wrath.png Explosive Wrath- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
, take +100% more damage
Dead Rabbits Henchmen, in final Phase of 6-44
Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead HeathcliffsEvery Turn Start: heal 10 SP
When hit, gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
(6-34)
Every Turn Start: heal 10 SP
When hit, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Wild Hunt Heathcliff Identity;
replaces Bereavement.pngBereavementBereavement.png BereavementTurn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
on 6-34
Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead HeathcliffsTurn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down
(6-44)
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Wild Hunt Heathcliff Identity;
replaces Determination.pngDeterminationDetermination.png Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.
on 6-44
The Heartbroken
Deep Bereavement.pngDeep BereavementDeep Bereavement.png Deep BereavementInflict 5 SP damage After Attack Inflict 5 SP damage After Attack -
Fettered Woe.pngFettered WoeFettered Woe.png Fettered WoeUnder a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.
Expires after applying 3 Fragile to the Chain Part
Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.
Expires after applying 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) to the Chain Part
-
Subject of Wrath.pngSubject of WrathSubject of Wrath.png Subject of WrathBecomes a priority attack target for Heathcliff The Heartbroken.
When this unit is killed, this effect moves to a different Identity.
Becomes a priority attack target for Heathcliff The Heartbroken.
When this unit is killed, this effect moves to a different Identity.
-
Peccatulum Irae Class 3
Seized Wrath.pngSeized WrathSeized Wrath.png Seized WrathTurn End: gain X Offense Level Up next turn (effect intensifies with each turn) Turn End: gain X Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (effect intensifies with each turn) Peccatulum Irae Class 3, in Wave 4+ of 6-41
Nelly
Butler's Mark.pngButler's MarkButler's Mark.png Butler's MarkUsed to raise Atk Weight of certain Attack Skills Used to raise Atk Weight of certain Attack Skills -
Binding Technique.pngBinding TechniqueBinding Technique.png Binding Technique- Max 3
- Turn End: increases by 1
- Turn End: gain Bind equal to the Value of this effect.
- Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
- Max 3
- Turn End: increases by 1
Turn End: gain Bind.pngBindBind.png BindSpeed -X for this turn. equal to the Value of this effect
Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
-
Affection and Hatred.pngAffection and HatredAffection and Hatred.png Affection and HatredTurn End: heal 15 SP
On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up
Turn End: heal 15 SP
On Hit, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
Wild Hunt Heathcliff Identity;
replaces Determination.pngDeterminationDetermination.png Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.
on 6-45
6-48: Every World
Away With You.pngAway With YouAway With You.png Away With YouRemaining Shield Value : X Remaining Shield Value: X
(Value tracks remaining Shield HP)
Every Catherine
Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
Various sources in the Encounter
Lightning of Suffering.pngLightning of SufferingLightning of Suffering.png Lightning of Suffering- Clash Win: Inflict Breaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End
- Clash Win: Inflict Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
and take 7 HP damage.
- Reduced by 1 at Skill End
Allies, after Phase 3 of 6-48
May She... Wake in Torment!.pngMay She... Wake in Torment!May She... Wake in Torment!.png May She... Wake in Torment!Clash Power -6 in a Clash against targets with Lightning of Suffering Clash Power -6 in a Clash against targets with Lightning of Suffering.pngLightning of SufferingLightning of Suffering.png Lightning of Suffering- Clash Win: Inflict Breaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End
Erlking Heathcliff, in Phase 3 of 6-48
Broken Heart.pngBroken HeartBroken Heart.png Broken Heart- Max Speed +2
Gain 3 Damage Up and 3 Fragile every turn
If the main target is Heathcliff, the Attack Skill gains Final Power +2
Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn
- Max Speed +2
Gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every turn
If the main target is Heathcliff, the Attack Skill gains Final Power +2
Clash Lose against Heathcliff: gain 3 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%) next turn
Erlking Heathcliff, in Final Phase of 6-48
Courage to Approach.pngCourage to ApproachCourage to Approach.png Courage to Approach- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
This unit's Retreat abilities do not activate for the duration of this Encounter.
- Turn End: Heal 10 SP
- Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 5 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
Heathcliff, in Final Phase of 6-48
Faded Promise.pngFaded PromiseFaded Promise.png Faded PromiseTurn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Wild Hunt Heathcliff Identity; replaces Determination.pngDeterminationDetermination.png Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.
on 6-48
Faded Promise.pngFaded PromiseFaded Promise.png Faded PromiseTurn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Wild Hunt Heathcliff Identity; replaces Courage to Approach.pngCourage to ApproachCourage to Approach.png Courage to Approach- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
This unit's Retreat abilities do not activate for the duration of this Encounter.
in the Final Phase of 6-48

Canto VII

Name Description Source
Don Quixote
HOW RIGHTEOUS!!.pngHOW RIGHTEOUS!!HOW RIGHTEOUS!!.png HOW RIGHTEOUS!!- At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
- At every Turn End: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
- Gain 2 additional Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn (once per turn)
Don Quixote, between 7-9 and 7-34 during Canto VII, excluding the 'DON QUIXOTE'S ADVENTURE' Stages
I will take responsibility, through my bloody tears..pngI will take responsibility, through my bloody tears.I will take responsibility, through my bloody tears..png I will take responsibility, through my bloody tears.- Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn)
- At every Turn End: gain 2 Haste and 3 Offense Level Up next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
- Gain 1 additional Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills
. (5 times per turn)
- At every Turn End: gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn.
- Gain 2 additional Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn (once per turn)
The Manager of La Manchaland Don Quixote Identity, between 7-9 and 7-34 during Canto VII, excluding the 'DON QUIXOTE'S ADVENTURE' Stages; replaces HOW RIGHTEOUS!!.pngHOW RIGHTEOUS!!HOW RIGHTEOUS!!.png HOW RIGHTEOUS!!- At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
Camille
Declared Duel.pngDeclared Duel - CamilleDeclared Duel.png Declared Duel - Camille- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
-
Foolhardy Duel.pngFoolhardy DuelFoolhardy Duel.png Foolhardy DuelTurn End: gain 1 Clash Power Up next turn for every 10% of the missing HP. (max 5)
Turn End: gain 1 Bind next turn for every 10% of the missing HP. (max 5)
Turn End: gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn for every 10% of the missing HP. (max 5)
Turn End: gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn for every 10% of the missing HP. (max 5)
Don Quixote
La Manchaland Bloodbags and Bloodfiends
Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) Gain Offense Level and Defense Level equal to the value (max 5) -
Area 1 Bloodbags and Bloodfiends
Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- Used for special skills
-
Withered 1.pngWitheredWithered 1.png Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level
- Starved for blood for a long, long time.
- Lose 15 Offense Level
- Lose 15 Defense Level
Fashionista Bloodfiends
Blood-shooting!!.pngBlood-shooting!!Blood-shooting!!.png Blood-shooting!!On Death:
- Bloodfeast +30
- gain 2 E.G.O resource for the least-owned E.G.O resource
- Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5)
On Death:
- Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
+30
- gain 2 E.G.O resource for the least-owned E.G.O resource
- Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5)
All Bloodbags and Bloodfiends within Fantasy Blood-shooting
The Barber
Sewing Target.pngSewing TargetSewing Target.png Sewing Target- Prioritized by ???.
- Expires at Turn End
- Prioritized by The Barber.
- Expires at Turn End
-
Deep Laceration.pngDeep LacerationDeep Laceration.png Deep Laceration- On Clash Lose: gain +3 Bleed Count and trigger Bleed on self. Then, lose 1 Bleed Count.
- Expires at Turn End
- Gain +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count and trigger Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on self. Then, lose 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count.
- Expires at Turn End
-
Withered 2.pngWitheredWithered 2.png Withered- Starved for blood for a long, long time.
- Lose 25 Base Offense Level
- Lose 25 Base Defense Level
- Starved for blood for a long, long time.
- Lose 25 Offense Level
- Lose 25 Defense Level
-
Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIBlood-tinged Scissorblades.png Blood-tinged Scissorblades II- Max Value: 20
- Stage 2 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
- Used for certain Skills
- Max Value: 20
- Stage 2 Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills

- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 5 Stack
- Used for certain Skills
-
Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIIBlood-tinged Scissorblades.png Blood-tinged Scissorblades III- Max Value: 30
- Stage 3 Blood-tinged Scissorblades
- Turn Start: gain 2 Offense Level Up and 1 Defense Level Down for every 5 Stack
- Used for certain Skills
- Max Value: 30
- Stage 3 Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills

- Turn Start: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 5 Stack
- Used for certain Skills
-
Area 2 Bloodbags and Bloodfiends
Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Base Value: 0
- At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill
- Max Value: 10
- Base Value: 0
- At 10 Stack: Inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. On Hit with this unit's Skill
-
Withered 3.pngWitheredWithered 3.png Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level
- Starved for blood for a long, long time.
- Lose 15 Offense Level
- Lose 15 Defense Level
"Ghost" Bloodfiends
Area 3 Bloodbags and Bloodfiends
Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
- Max Value: 10
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. per 3 Stack (max 3)
- Used for special skills
Bloodbags and Bloodfiends of the Parade
Dulcinea
Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
- Max Value: 10
- When taking damage from Skills, inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to half of this effect's Stack against the Attacker (rounded up)
Bloodbags and Bloodfiends of the Parade
Dulcinea
Withered 5.pngWitheredWithered 5.png Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level
- Starved for blood for a long, long time.
- Lose 15 Offense Level
- Lose 15 Defense Level
Bloodfiends of the Parade
Dulcinea
Unstoppable Bliss.pngUnstoppable BlissUnstoppable Bliss.png Unstoppable BlissOn Death:
- Gain 1 E.G.O resource for 3 least-owned E.G.O resources
- Inflict +3 Bleed Count against an enemy (prioritizes the unit that killed this unit)
- All allies at 5+ Festive Fever gain 1 Haste next turn
- All allies without Festive Fever gain 1 Clash Power Up
On Death:
- Gain 1 E.G.O resource for 3 least-owned E.G.O resources
- Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against an enemy (prioritizes the unit that killed this unit)
- All allies at 5+ Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
- All allies without Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.
All Bloodbags and Bloodfiends in 7-34
Imperfect Parade.pngImperfect ParadeImperfect Parade.png Imperfect Parade- Max Value: 50
- Gain 2 when a Bloodbag dies
- Gain 3 when a Bloodfiend dies
- Turn Start: gain 1 Fragile every time this unit consumes 5 cumulative Stack
- Max Value: 50
- Gain 2 when a Bloodbag dies
- Gain 3 when a Bloodfiend dies
- Turn Start: gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every time this unit consumes 5 cumulative Stack
Dulcinea
Withered 6.pngWitheredWithered 6.png Withered- Starved for blood for a long, long time.
- Lose 35 Base Offense Level
- Lose 35 Base Defense Level
- Starved for blood for a long, long time.
- Lose 35 Offense Level
- Lose 35 Defense Level
Dulcinea
Bloodwoven Thorn.pngBloodwoven ThornBloodwoven Thorn.png Bloodwoven Thorn- Any effects that gain Blooming Thorn gain this effect instead
- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up)
- On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects
- When applying Offense Level Up or Defense Level Up to an other ally with Skill Coin effects, apply 1 Clash Power Up next turn as well
- All Skills that consume Bloodfeast gain Coin Power +1
- Any effects that gain Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
gain this effect instead
- Max Value: 10
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. per 3 Stack (max 3)
- When taking damage from Skills, inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up)
- On Hit, inflict +1 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count with this unit's Skill effects
- When applying Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. or Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to an other ally with Skill Coin effects, apply 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn as well
- All Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
gain Coin Power +1
-
Bloodmolded Thorn.pngBloodmolded ThornBloodmolded Thorn.png Bloodmolded Thorn- Any effects that gain Blooming Thorn gain this effect instead
- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 2 Stack (max 3)
- When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up)
- On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects
- When applying Offense Level Up or Defense Level Up to an other ally with Skill Coin effects, apply 2 Clash Power Up next turn as well
- All Skills that consume Bloodfeast gain Coin Power +1
- When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP
- Any effects that gain Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
gain this effect instead
- Max Value: 10
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. per 2 Stack (max 3)
- When taking damage from Skills, inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up)
- On Hit, inflict +2 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count with this unit's Skill effects
- When applying Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. or Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to an other ally with Skill Coin effects, apply 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn as well
- All Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
gain Coin Power +1
- When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP
-
DON QUIXOTE'S ADVENTURE
The Weak.pngThe WeakThe Weak.png The Weak- Deal -10% damage
- Turn End: Reduce Value by 1
- Damage Dealt -10% No-good Bandit
An Actual Bear.pngAn Actual BearAn Actual Bear.png An Actual Bear- It eats people. How fearsome! - It eats people. How fearsome! Big, Scary Bear
Honorable Duel (Don).pngHonorable DuelHonorable Duel (Don).png Honorable DuelA Reminiscted Tale of Adventures
Become immensely powerful
A Reminisced Tale of Adventures
Become immensely powerful
Don Quixote
Honorable Duel (Knight).pngHonorable DuelHonorable Duel (Knight).png Honorable DuelReminisced Tales of Adventure Reminisced Tales of Adventure The Knight of the White Moon
Mental Fracture.pngMental FractureMental Fracture.png Mental FractureSP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
The Knight of the White Moon
Hurting Teddy Bear
Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
-
Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
- Base Value: 10
- Turn Start: gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to the Stack
- Clash Lose: reduce by 1
-
Box of Curses.pngBox of CursesBox of Curses.png Box of Curses- Max Value: 1
- Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1
- Max Value: 1
- Turn End: gain 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn., 1 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn., 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn., 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn., and reduce the Stack of this effect by 1
-
Rose Hunter
Barbed Lasso.pngBarbed LassoBarbed Lasso.png Barbed Lasso- Max Stack: 3
- Turn End: gain 2 Rupture and +2 Rupture Count
- Turn End: at 1+ Stack, fix this unit's Speed to 1.
- Turn End: at 2 Stack, take 20 Gluttony damage.
- Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire.
- Gain 1 at Turn Start
- Max Stack: 3
- Turn End: gain 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- Turn End: at 1+ Stack, fix this unit's Speed to 1.
- Turn End: at 2 Stack, take 20 LcbSinGluttony.pngGluttony damage.
- Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire.
- Gain 1 at Turn Start
-
Four-hundred Roses Corrosions
Little Carmilla.pngLittle CarmillaLittle Carmilla.png Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
- Max Stack: 3
- Gain 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
-
A Drop of Nourishment.pngA Drop of NourishmentA Drop of Nourishment.png A Drop of Nourishment- Max Stack: 10
- Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks
- Shows the % of HP healed
- Max Stack: 10
- Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks
- Shows the % of HP healed
-
Overseer Bloodfiends
Withered 4.pngWitheredWithered 4.png Withered- Starved for blood for a long, long time.
- Lose 25 Base Offense Level
- Lose 25 Base Defense Level
- Starved for blood for a long, long time.
- Lose 25 Offense Level
- Lose 25 Defense Level
The Priest
Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Any effects that gain Bloodied Hand gain this effect instead
- Max Value: 20
- Base Value: 10
- Gain 1 Offense Level for every 6 stack
- Any effects that gain Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Base Value: 0
- At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill
gain this effect instead
- Max Value: 20
- Base Value: 10
- Gain 1 Offense Level for every 6 Stack
The Priest
Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Any effects that gain Bloodied Hand gain this effect instead
- Max Value: 30
- Base Value: 20
- Gain 1 Attack Power
- At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count
- At 30 stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target
- Any effects that gain Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Base Value: 0
- At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill
gain this effect instead
- Max Value: 30
- Base Value: 20
- Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
- At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- At 30 Stack: On Hit with this unit's Skill, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. both on self and against the target
The Priest
Ailing Heart.pngAiling HeartAiling Heart.png Ailing Heart- Max Stack: 10
- Enters Encounter with 3 Stack
- Turn Start: gain 1 Defense Level Down for every Stack
- Turn Start: gain 1 Offense Level Up for every 2 Stack
- Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP
- At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand
- Max Stack: 10
- Enters Encounter with 3 Stack
- Turn Start: gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every Stack
- Turn Start: gain 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. for every 2 Stack
- Turn Start: at 10 Stack, gain 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and lose 5 SP
- At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Base Value: 0
- At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill
The Priest
SP Heal Efficiency Down.pngSP Heal Efficiency DownSP Heal Efficiency Down.png SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' decreases by the effect's Stack The Priest
Crippling Injury.pngCrippling InjuryCrippling Injury.png Crippling Injury- Yet to recover from the wounds gained in the previous battle.
- Massively reduce max HP
- Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15)
- Yet to recover from the wounds gained in the previous battle.
- Massively reduce max HP
- Turn Start: gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every cumulative turn (max 15)
The Barber
Dulcinea
Sancho
Dreamy Hesitation.pngDreamy HesitationDreamy Hesitation.png Dreamy Hesitation- Lose 35 Base Offense Level
- Lose 35 Base Defense Level
- Offense Level -35
- Defense Level -35
-
Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills
- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills
-
Armadura de Sangre.pngHardblood IIArmadura de Sangre.png Hardblood II- Max Value: 20
- Stage 2 Hardblood
- Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack
- Raise Min & Max Speed values by 1
- Used for special Skills
- Max Value: 20
- Stage 2 Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills

- Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack
- Raise Min & Max Speed values by 1
- Used for special Skills
-
Armadura de Sangre.pngHardblood IIIArmadura de Sangre.png Hardblood III- Max Value: 30
- Stage 3 Hardblood
- Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack
- Raise Min & Max Speed values by 2
- Used for special Skills
- Max Value: 30
- Stage 3 Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills

- Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack
- Raise Min & Max Speed values by 2
- Used for special Skills
-
Presence of a Second Kindred.pngShimmering【Bloodfiend】Presence of a Second Kindred.png Shimmering【Bloodfiend】- While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed After Attack.
- While this effect is active: the Shield HP does not expire at Turn End
- When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern
- While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. After Attack.
- While this effect is active: the Shield HP does not expire at Turn End
- When conditions are met, gain 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) until this effect expires and this unit gains a new pattern
-
La Manchaland's Don Quixote
Starved and Withered.pngStarved and WitheredStarved and Withered.png Starved and Withered- Lose 10 Base Offense Level
- Lose 10 Base Defense Level
- Offense Level -10
- Defense Level -10
-
The Golden Bough's Forced Arbitration.pngThe Golden Bough's Forced ArbitrationThe Golden Bough's Forced Arbitration.png The Golden Bough's Forced Arbitration- Lose 30 Base Offense Level
- Lose 30 Base Defense Level
- Offense Level -30
- Defense Level -30
-
The Endless Wheel.pngThe Endless WheelThe Endless Wheel.png The Endless WheelReduced by 1 every time a Gondola is defeated.
If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase.
Reduced by 1 every time a Gondola is defeated.
If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase.
-
Returning Bloodlust.pngReturning BloodlustReturning Bloodlust.png Returning Bloodlust- Max Value: 10
- Stage 1 Returning Bloodlust
- Max Value: 10
- Stage 1 Returning Bloodlust
-
Returning Bloodlust II.pngReturning Bloodlust IIReturning Bloodlust II.png Returning Bloodlust II- Max Value: 20
- Stage 2 Returning Bloodlust
- Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value
- Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill
- Max Value: 20
- Stage 2 Returning Bloodlust.pngReturning BloodlustReturning Bloodlust.png Returning Bloodlust- Max Value: 10
- Stage 1 Returning Bloodlust

- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 5 Value
- Clash Power +1 to Skills that consume Returning Bloodlust.pngReturning BloodlustReturning Bloodlust.png Returning Bloodlust- Max Value: 10
- Stage 1 Returning Bloodlust
; inflict +1 more of Potency and Count for Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. inflicted by the said Skill
-
Returning Bloodlust III.pngReturning Bloodlust IIIReturning Bloodlust III.png Returning Bloodlust III- Max Value: 30
- Stage 3 Returning Bloodlust
- Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value
- Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill
- Max Value: 30
- Stage 3 Returning Bloodlust.pngReturning BloodlustReturning Bloodlust.png Returning Bloodlust- Max Value: 10
- Stage 1 Returning Bloodlust

- Turn Start: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 5 Value
- Coin Power +1 to Skills that consume Returning Bloodlust.pngReturning BloodlustReturning Bloodlust.png Returning Bloodlust- Max Value: 10
- Stage 1 Returning Bloodlust
; inflict +1 more of Potency and Count for Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. inflicted by the said Skill
-
Congealing Blood.pngCongealing BloodCongealing Blood.png Congealing BloodCannot act for 2 turns; spawns an Impaling Spear unit over the ally. Cannot act for 2 turns; spawns an Impaling Spear unit over the ally. -
Irresponsible Dream.pngIrresponsible DreamIrresponsible Dream.png Irresponsible DreamKilled when hit by Don Quixote.     Killed when hit by Don Quixote. Coagulated Dream
IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER.pngIN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATERIN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER.png IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER- At every Turn End: gain 1 Haste and 3 Offense Level Up next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
- At every Turn End: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
- Gain 2 additional Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn (once per turn)
Don Quixote (Sinner)
Foolhardy Duel.pngWHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURESFoolhardy Duel.png WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURESGain Clash Power equal to the value Gain Clash Power equal to the value Don Quixote (Sinner)
Foolhardy Duel.pngOF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAMFoolhardy Duel.png OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAMClash Power +4 for every value
Apply Shield to self and all allies at Combat Start
Clash Power +4 for every value
Apply Shield to self and all allies at Combat Start
Don Quixote (Sinner)
In which is recounted the thralldom to blood thicker than water..pngIn which is recounted the thralldom to blood thicker than water.In which is recounted the thralldom to blood thicker than water..png In which is recounted the thralldom to blood thicker than water.- Gain 2 additional Hardblood every time this unit gains Hardblood. (5 times per turn)
- At every Turn End: gain 2 Haste and 3 Offense Level Up next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 2 Clash Power Up next turn (once per turn)
- Gain 2 additional Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills
. (5 times per turn)
- At every Turn End: gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn.
- Gain 2 additional Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn (once per turn)
The Manager of La Manchaland Don Quixote Identity; replaces IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER.pngIN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATERIN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER.png IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER- At every Turn End: gain 1 Haste and 3 Offense Level Up next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
Which treats the banquet of blood for the Family's suffering..pngWhich treats the banquet of blood for the Family's suffering.Which treats the banquet of blood for the Family's suffering..png Which treats the banquet of blood for the Family's suffering.Gain Clash Power Up equal to Stack
Deal +10% damage
Gain Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. equal to Stack
Deal +10% more damage
The Manager of La Manchaland Don Quixote Identity; replaces Foolhardy Duel.pngWHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURESFoolhardy Duel.png WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURESGain Clash Power equal to the value
Which treats the banquet of blood for the Family's suffering..pngOf how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children.Which treats the banquet of blood for the Family's suffering..png Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children.- Clash Power +4 for every value
- Apply Shield to self and all allies at Combat Start
- Deal +20% damage
- On Hit, deal 1 fixed damage as well
- Clash Power +4 for every value
- Apply Shield to self and all allies at Combat Start
- Deal +20% more damage
- On Hit, deal 1 fixed damage as well
The Manager of La Manchaland Don Quixote Identity; replaces Foolhardy Duel.pngOF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAMFoolhardy Duel.png OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAMClash Power +4 for every value
Apply Shield to self and all allies at Combat Start

Canto VIII

Name Description Source
Night Drifter of the Drunken Palm
Swig.pngSwigSwig.png Swig- Max Stack :5
- Turn End: at 3 Stack, heal 3% HP (Core, Part)
- Turn End: at 5 Stack, gain 3 Attack Power Up and 2 Fragile next turn
- Max Stack: 5
- Turn End: At 3 Stack, heal 3% HP (Core, Part)
- Turn End: At 5 Stack, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
-
Lin Daiyu
Protective Stance.pngProtective StanceProtective Stance.png Protective StanceMax Stack: 2
This effect does not compound in potency; stacking it only extends its duration
Reduced by 1 at Turn End
When a unit gains this effect, gain the following effects next turn:
- Gain 2 Protection
- Gain 5 Aggro to each of this unit's Slots
Max Stack: 2
This effect does not compound in potency; stacking it only extends its duration
Reduced by 1 at Turn End
When a unit gains this effect, gain the following effects next turn:
- Gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
- Gain 5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to each of this unit's Slots
-
Wang Family and Shi Family
Omen Talisman.pngOmen TalismanOmen Talisman.png Omen Talisman- Max Stack: 10
- When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20)
- When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down)
※ Cannot gain additional Stacks of this effect while it is already active
- Max Stack: 10
- When dropping to 0 Stack: take LcbSinGluttony.png damage and SP damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self, then expires (max SP damage:20)
- When losing Omen Talismans, gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency equal to the number of Omen Talismans lost; then, gain half of the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency lost as Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (rounded down)
※ Cannot gain additional Stacks of this effect while it is already active
Wang Qingshan
Evil-possessed Deathrite Monk
Wicked Deathrite Monk
Shi Sijing
Shi Yihua
Eyeball Pinion.pngEyeball PinionEyeball Pinion.png Eyeball Pinion- Max Stack: 10
- Turn End: gain (Stack / 2) Rupture Count and Bleed Count (rounded down)
- Turn End: lose 1 Stack
- Max Stack: 10
- Turn End: gain (Stack / 2) Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (rounded down)
- Turn End: lose 1 Stack
-
Heishou Pack - Mao Branch
Repressed Bloodthirst.pngConcealed BloodthirstRepressed Bloodthirst.png Concealed BloodthirstLose 5 Base Offense Level
Lose 5 Base Defense Level
Lose 5 Base Offense Level
Lose 5 Base Defense Level
Heishou Pack - Mao: Umbrastriker
Heishou Pack - Mao: Featherstriker
Crushed Bloodthirst.pngBloodthirst SuppressedCrushed Bloodthirst.png Bloodthirst Suppressed- Lose 20 Base Offense Level, Lose 20 Base Defense Level - Lose 20 Base Offense Level, Lose 20 Base Defense Level Zilu
Jia Qiu
A Sliver of Anticipation.pngA Sliver of AnticipationA Sliver of Anticipation.png A Sliver of AnticipationHe's not giving it his all.
- Lose 35 Base Offense Level, Lose 35 Base Defense Level
- Deal +30% damage with Unopposed Attacks
He's not giving it his all.
- Lose 35 Base Offense Level, Lose 35 Base Defense Level
- Deal +30% damage with Unopposed Attacks
-
Deathrite -Halt-.pngDeathrite【Halt】Deathrite -Halt-.png Deathrite【Halt】Base Stack: 4
- Deathrite
- When getting Rupture triggered while this unit has 3+ Bind, lose 1 Stack
- When losing Stacks, raise this unit's Stagger Threshold by 10
- At 0 Stack, raise this unit's Stagger Threshold by Rupture Potency on self, then expires
- ※ Cannot gain additional Stacks of this effect while it is already active
Base Stack: 4
- Deathrite
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered while this unit has 3+ Bind.pngBindBind.png BindSpeed -X for this turn., lose 1 Stack
- When losing Stacks, raise this unit's Stagger Threshold by 10
- At 0 Stack, raise this unit's Stagger Threshold by Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self, then expires
- * Cannot gain additional Stacks of this effect while it is already active
-
Deathrite -Impede-.pngDeathrite【Impede】Deathrite -Impede-.png Deathrite【Impede】Base Stack: 10
- Deathrite
- When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn)
- At 0 Stack, gain 6 Offense Level Down for the next turn, then expires
- ※ Cannot gain additional Stacks of this effect while it is already active
Base Stack: 10
- Deathrite
- When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn)
- At 0 Stack, gain 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. for the next turn, then expires
- ※ Cannot gain additional Stacks of this effect while it is already active
-
Deathrite -Wane-.pngDeathrite【Wane】Deathrite -Wane-.png Deathrite【Wane】Base Stack: 10
- Deathrite
When the unit that inflicted this effect triggers Rupture, lose 1 Stack
- Also lose 1 Stack of a random Deathrite on self, except for this Deathrite
- At 0 Stack, expires
- ※ Cannot gain additional Stacks of this effect while it is already active
Base Stack: 10
- Deathrite
- When the unit that inflicted this effect triggers Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., lose 1 Stack
- Also lose 1 Stack of a random Deathrite on self, except for this Deathrite
- At 0 Stack, expires
- ※ Cannot gain additional Stacks of this effect while it is already active
-
My True Heart....pngMy True Heart...My True Heart....png My True Heart...- Hong Lu's Skills gain +1 Final Power
- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP
- When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
- Hong Lu's Skills gain +1 Final Power
- On Clash Win, 1 ally (including this unit) with the least SP heals 5 SP
- When an ally dies, remaining allies at Turn End gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
Hong Lu
Dialogues.pngDialoguesDialogues.png DialoguesMax Stack: 3
- Turn End: heal 5 SP
- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
- Activated: X time(s)
Max Stack: 3
- Turn End: Heal 5 SP
- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
- Activated: X time(s)
Hong Lu
One Who Walks The Way of the Hegemon.pngOne Who Walks The Way of the HegemonOne Who Walks The Way of the Hegemon.png One Who Walks The Way of the Hegemon- Hong Lu's Skills gain +1 Final Power
- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP
- When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn)
- Hong Lu's Skills gain +1 Final Power
- On Clash Win, 1 ally (including this unit) with the least SP heals 5 SP
- When an ally dies, this unit gains 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and remaining allies gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. (once per turn)
The Lord of Hongyuan Hong Lu Identity; replaces My True Heart....pngMy True Heart...My True Heart....png My True Heart...- Hong Lu's Skills gain +1 Final Power
- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP
- When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
Uncompromising Imposition.pngUncompromising ImpositionUncompromising Imposition.png Uncompromising ImpositionMax Stack: 3
- Turn End: heal 5 SP
- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
- When healed by this effect, gain 1 Power Up next turn
Max Stack: 3
- Turn End: heal 5 SP
- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
- When healed by this effect, gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn
The Lord of Hongyuan Hong Lu Identity; replaces Dialogues.pngDialoguesDialogues.png DialoguesMax Stack: 3
- Turn End: heal 5 SP
- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)
- Activated: X time(s)
The Thumb
Propellant Ammo.pngPropellant AmmoPropellant Ammo.png Propellant Ammo- Unique Ammo
- Spent by certain Skills
- Max Stack: 4
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills
Max Stack: 4
Stern Soldato of the Thumb
Rigid Soldato of the Thumb
Lei Heng
Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- Spent by certain Skills
- Max Stack: 6
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills
- Max Stack: 6
Lei Heng
Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- Spent by certain Skills (actives the same way as Tigermark Round does)
- The Potency and the Count of this effect are "Loaded Ammo" and "Remaining Ammo", respectively
· Max Potency (Loaded Ammo): 6
- Coins that spent this Ammo deal +30% damage, and inflict double the normal amount of Burn Potency and Count
- When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills (activates the same way as Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- Spent by certain Skills
- Max Stack: 6
does)
- The Potency and Count of this are "Loaded Ammo" and "Remaining Ammo", respectively
· Max Potency (Loaded Ammo): 6
- Coins that spent this Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +30% damage, and inflict double the normal amount of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and Count
- When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- Spent by certain Skills
- Max Stack: 6
Lei Heng
Rigid Soldato of the Thumb in 8-30
Reload - Tactical.pngReload - TacticalReload - Tactical.png Reload - Tactical- Restore this unit's Ammo to its maximum capacity (does not discard any remaining Ammo) - Reload this unit's Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. to its maximum capacity (does not discard any remaining Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.) Lei Heng
Prey.pngPreyPrey.png Prey- In a Clash with an enemy, Clash Power -5
- Combat Start:
· If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills
· If this unit equipped a Defense Skill, take -75% damage from Lei Heng
- If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources
- Expires at Turn End; this unit heals 10 SP
- In a Clash with an enemy, Clash Power -5
- Combat Start:
· If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills
· If this unit equipped a Defense Skill, take -75% damage from Lei Heng
- If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources
- Expires at Turn End; this unit heals 10 SP
Lei Heng
Severing Slash 切斬.pngSevering Slash [切斬]Severing Slash 切斬.png Severing Slash [切斬]- The target's Slash Resistance counts as 'Weak'(1.5). (does not activate against targets with 1.5 or higher Slash Resistance)
- Expires at Turn End
- The target's Slash.pngSlash Resistance counts as 'Weak'(1.5). (does not activate against targets with 1.5 or higher Slash.pngSlash Resistance)
- Expires at Turn End
Lei Heng
Overheat.pngOverheatOverheat.png Overheat- Max Stack: 5
- Turn Start: gain Clash Power Down and Fragile equal to the Stack
- Expires at Turn End
- Max Stack: 5
- Turn Start: gain Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. and Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) equal to the Stack
- Expires at Turn End
Lei Heng
Inner Strength -底力-.pngInner Strength [底力]Inner Strength -底力-.png Inner Strength [底力]- Max Stack: 25
- Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn
- Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from the said Clash
- Gain 2 Stack when hitting with an Unopposed Attack (max 10 per Skill)
- Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2)
- Gains a different buff when using a specific pattern
- Max Stack: 25
- Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn
- Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from said Clash
- Gain 2 Stack when hitting with an Unopposed Attack (max 10 per skill)
- Turn End: next turn, gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2)
- Gains a different buff when using a specific pattern
Lei Heng
Extreme Strength -極力-.pngExtreme Strength [極力]Extreme Strength -極力-.png Extreme Strength [極力]- Max Stack: 50
- Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn.
- Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from the said Clash
- Gain 3 Stack when hitting with an Unopposed Attack (max 15 per Skill)
- Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack, max 5)
- Max Stack: 50
-Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn
- Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from said Clash
- Gain 3 Stack when hitting with an Unopposed Attack (max 15 per skill)
- Turn End: next turn, gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. based on the total Stack consumed this turn (1 Haste per 25 Stack; max 5)
Lei Heng
Unrelenting Spirit -剛氣-.pngTiantui Star [天退星]Unrelenting Spirit -剛氣-.png Tiantui Star [天退星]- Turn Start: gain 1 Damage Up and 1 Power Up for every 20% missing HP on self (max 3 each)
- Inflict +2 more Tremor Potency with this unit's Skills
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%)
- Convert the final Coin of 'Triple Slash - Burst' to an Unbreakable Coin
- This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern
- Turn Start: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. for every 20% missing HP on self (max 3 each)
- Inflict +2 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency with this unit's Skills
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%)
- Convert the final Coin of 'Triple Slash - Burst' to an Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

- This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern
(Affects 'Triple Slash - Blast', as the Skill name listed does not actually exist)
Lei Heng
Unrelenting Spirit - Shin -剛氣-心-.pngShin (心) - Tiantui Star [天退星]Unrelenting Spirit - Shin -剛氣-心-.png Shin (心) - Tiantui Star [天退星]- Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each)
- Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%)
- Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coins
- Turn Start: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. for every 15% missing HP on self (max 5 each)
- Inflict +3 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count with this unit's Skills
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%)
- Convert the final Coin of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

(Affects the skills 'Double Slash - Blast' and 'Triple Slash - Blast', as 'Triple Slash - Burst' does not exist)
Lei Heng
Escape Battle.pngEscape BattleEscape Battle.png Escape Battle- Turn End: recover from Stagger and escape from the Encounter (unless it's a forced Stagger; does not count as death) - Turn End: recover from Stagger and escape from the Encounter (unless it's a forced Stagger; does not count as death) Stern Soldato of the Thumb
My Heart, My Own Thoughts….pngMy Heart, My Own Thoughts…My Heart, My Own Thoughts….png My Heart, My Own Thoughts…[Hong Lu Exclusive Effect]
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
[Hong Lu Exclusive Effect]
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
Hong Lu in 8-30
No Matter How Many Must Bleed....pngNo Matter How Many Must Bleed...No Matter How Many Must Bleed....png No Matter How Many Must Bleed...[Hong Lu Exclusive Effect]
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
- When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn)
[Hong Lu Exclusive Effect]
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
- When this unit takes damage, it gains 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn (once per turn)
The Lord of Hongyuan Hong Lu Identity in 8-30; replaces My Heart, My Own Thoughts….pngMy Heart, My Own Thoughts…My Heart, My Own Thoughts….png My Heart, My Own Thoughts…[Hong Lu Exclusive Effect]
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
Mutilated Memory.pngMutilated MemoryMutilated Memory.png Mutilated Memory[Ryōshū Exclusive Effect]
- Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%)
[Ryōshū Exclusive Effect]
- Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%)
Ryōshū in 8-30
Chesed's Mercy.pngChesed's MercyChesed's Mercy.png Chesed's Mercy- Averages the Offense Level and Defense Level of all units
- After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels
- [First-time Unleashing Effect]: "Chesed's Mercy" lasts for the duration of this Encounter
- Averages the Offense Level and Defense Level of all units
- After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels
- [First-time Unleashing Effect]: "Chesed's Mercy" lasts for the duration of this Encounter
All units in 8-30 after 1 turn
N Corp.
E.G.O Corrosion - N Corp..pngE.G.O Corrosion - N Corp.E.G.O Corrosion - N Corp..png E.G.O Corrosion - N Corp.- Max Stack: 10
- The following effects activate at every Turn Start:
· Lose SP by the effect's Stack
· Gain 1 Attack Power Up for every 3 Stack
- At Max Stack, take 5% HP damage at Turn End
- Max Stack: 10
- The following effects activate at every Turn Start:
· Lose SP by the effect's Stack
· Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for every 3 Stack
- At Max Stack, take 5% HP damage at Turn End
N Corp. E.G.O::Contempt, Awe Jia Huan
N Corp. E.G.O::Fell Bullet Gubo
Nimble N Corp. E.G.O::Sticking
Swift N Corp. E.G.O::Sticking
Volatile E.G.O Attunement - Contempt.pngVolatile E.G.O Attunement - ContemptVolatile E.G.O Attunement - Contempt.png Volatile E.G.O Attunement - Contempt- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues.
- Max Stack: 5
- Offense Level, Defense Level -7
- On Clash Win, gain 1 Stack
- Lose 1 Offense Level and gain 1 Defense Level for every Stack
- At Max Stack: next turn, gain 2 Protection and reset the Stack to 0
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues.
- Max Stack: 5
- Offense Level, Defense Level -7
- On Clash Win, gain 1 Stack
- Lose 1 Offense Level and gain 1 Defense Level for every Stack
- At Max Stack: next turn, gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and reset the Stack to 0
N Corp. E.G.O::Contempt, Awe Jia Huan
Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Jia Huan
- At 7 Stack, converts to Contempt
- Max Stack: 7
- Take and deal +10% damage from and against Jia Huan
At 7 Stack, converts to Contempt of the Gaze.pngContemptContempt of the Gaze.png Contempt- Max Stack: 1
- Take and deal -50% damage from and against Jia Huan
- Targets with Contempt cannot gain Gaze
- Expires at Turn End
N Corp. E.G.O::Contempt, Awe Jia Huan
Contempt of the Gaze.pngContemptContempt of the Gaze.png Contempt- Max Stack: 1
- Take and deal -50% damage from and against Jia Huan
- Targets with Contempt cannot gain Gaze
- Expires at Turn End
- Max Stack: 1
- Take and deal -50% damage from and against Jia Huan
Targets with Contempt cannot gain Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Jia Huan
- At 7 Stack, converts to Contempt

Expires at Turn End
N Corp. E.G.O::Contempt, Awe Jia Huan
Grasp.pngGraspGrasp.png Grasp- Max Stack: 4
- Turn End: gain 10 Bind next turn
- Turn End: lose 1 Stack
- Max Stack: 4
- Turn End: gain 10 Bind next turn
- Turn End: lose 1 Stack
N Corp. E.G.O::Contempt, Awe Jia Huan
Volatile E.G.O Attunement - Fell Bullet.pngVolatile E.G.O Attunement - Fell BulletVolatile E.G.O Attunement - Fell Bullet.png Volatile E.G.O Attunement - Fell Bullet- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues.
- Max Stack: 5
- Offense Level, Defense Level -2
- On Clash Lose, gain 1 Stack
- Gain 1 Offense Level and lose 1 Defense Level for every Stack
- At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues.
- Max Stack: 5
- Offense Level, Defense Level -2
- On Clash Lose, gain 1 Stack
- Gain 1 Offense Level and lose 1 Defense Level for every Stack
- At Max Stack: next turn, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and reset the Stack to 0
N Corp. E.G.O::Fell Bullet Gubo
Torn Memory.pngTorn MemoryTorn Memory.png Torn MemoryMax Stack: 7 Max Stack: 7 N Corp. E.G.O::Fell Bullet Gubo
The Will to Confront.pngThe Will to ConfrontThe Will to Confront.png The Will to ConfrontIn Clashes against Jia Huan, Clash Power +2 In Clashes against Jia Huan, Clash Power +2 Hong Lu
You're Ridiculous, Big Brother..pngYou're Ridiculous, Big Brother.You're Ridiculous, Big Brother..png You're Ridiculous, Big Brother.In Clashes against Jia Huan, Clash Power +2 In Clashes against Jia Huan, Clash Power +2 The Lord of Hongyuan Hong Lu Identity; replaces The Will to Confront.pngThe Will to ConfrontThe Will to Confront.png The Will to ConfrontIn Clashes against Jia Huan, Clash Power +2
Responsibility -Yi Sang-.pngResponsibilityResponsibility -Yi Sang-.png ResponsibilityIn Clashes against Gubo, Clash Power +2 In Clashes against Gubo, Clash Power +2 Yi Sang
Jia Mu
Malattunement.pngMalattunementMalattunement.png Malattunement- Base Offense Level +2, Base Defense Level +2 - Base Offense Level +2, Base Defense Level +2 Jia Mu
Heaping Obedience.pngHeaping ObedienceHeaping Obedience.png Heaping Obedience- Turn End: at 3 Stack, convert this effect to Hollow Obedience next turn - Turn End: at 3 Stack, convert this effect to Hollow Obedience.pngHollow ObedienceHollow Obedience.png Hollow Obedience- Clash Power -2 in Clashes against Jia Mu
- Expires when this unit's SP reaches 45, or when the Stack drops to 0
- Turn End: lose 1 Stack
next turn
Jia Mu
Muddled Heishou of the Corpse Palanquin
Hollow Obedience.pngHollow ObedienceHollow Obedience.png Hollow Obedience- Clash Power -2 in Clashes against Jia Mu
- Expires when this unit's SP reaches 45, or when the Stack drops to 0
- Turn End: lose 1 Stack
- Clash Power -2 in Clashes against Jia Mu
- Expires when this unit's SP reaches 45, or when the Stack drops to 0
- Turn End: lose 1 Stack
Jia Mu
Muddled Heishou of the Corpse Palanquin
Supernatural, Strength, Chaos, and Spirits.pngSupernatural, Strength, Chaos, and SpiritsSupernatural, Strength, Chaos, and Spirits.png Supernatural, Strength, Chaos, and Spirits- Base Offense Level +4, Base Defense Level +4 - Base Offense Level +4, Base Defense Level +4 Muddled Heishou of the Corpse Palanquin
Precious Jade's Cradle.pngPrecious Jade's CradlePrecious Jade's Cradle.png Precious Jade's Cradle- Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit - Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit Muddled Heishou of the Corpse Palanquin
Rampage.pngRampageRampage.png Rampage- If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to Unbreakable Coins - If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
Muddled Heishou of the Corpse Palanquin
Explosive Amusement.pngExplosive AmusementExplosive Amusement.png Explosive Amusement- On Turn End:
· Base Stack: 1
· The unit connected to this unit heals 25% HP and loses 20 SP
· Gain 1 Stack
· At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience next turn
- On Turn End
· Base Stack: 1
· The unit connected to this unit heals 25% HP and loses 20 SP
· Gain 1 Stack
· At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience.pngHollow ObedienceHollow Obedience.png Hollow Obedience- Clash Power -2 in Clashes against Jia Mu
- Expires when this unit's SP reaches 45, or when the Stack drops to 0
- Turn End: lose 1 Stack
next turn
Baoyu, the Precious Jade
Sublime Immortality.pngSublime ImmortalitySublime Immortality.png Sublime Immortality- Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield - Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield Heavenly Elder
Earthly Elder
Brain Elder
Imperfect Immortality.pngImperfect ImmortalityImperfect Immortality.png Imperfect Immortality- Absorbed when struck by certain Skills of Jia Mu
- If this effect was inflicted against Jia Mu, gain 1 Fragile per Stack; at 5 Stack, become Staggered
- Absorbed when struck by certain Skills of Jia Mu
- If this effect was inflicted against Jia Mu, gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) per Stack; at 5 Stack, become Staggered
Heavenly Elder
Earthly Elder
Brain Elder
Muddled Heishou of the Corpse Palanquin
Happiness.pngHappinessHappiness.png Happiness- Hong Lu's Clash Power +1
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

Happiness (Lord).pngHappinessHappiness (Lord).png Happiness- Hong Lu's Clash Power +1
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
[1]
- Hong Lu's Clash Power +1
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Nullifies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turn this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) against Jia Mu
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Hong Lu
Happiness, Joy.pngHappiness, JoyHappiness, Joy.png Happiness, Joy- Hong Lu's Final Power +1
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

Happiness, Joy (Lord).pngHappiness, JoyHappiness, Joy (Lord).png Happiness, Joy- Hong Lu's Final Power +1
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
[1]
- Hong Lu's Final Power +1
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Hong Lu
Happiness, Joy, Sorrow.pngHappiness, Joy, SorrowHappiness, Joy, Sorrow.png Happiness, Joy, Sorrow- Hong Lu's Final Power +3
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

Happiness, Joy, Sorrow (Lord).pngHappiness, Joy, SorrowHappiness, Joy, Sorrow (Lord).png Happiness, Joy, Sorrow- Hong Lu's Final Power +3
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
[1]
- Hong Lu's Final Power +3
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Hong Lu
Happiness, Joy, Sorrow, Wrath.pngHappiness, Joy, Sorrow, WrathHappiness, Joy, Sorrow, Wrath.png Happiness, Joy, Sorrow, Wrath- Hong Lu's Final Power +5
- Allies heal 5 SP at every Turn Start (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%)
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

Happiness, Joy, Sorrow, Wrath (Lord).pngHappiness, Joy, Sorrow, WrathHappiness, Joy, Sorrow, Wrath (Lord).png Happiness, Joy, Sorrow, Wrath- Hong Lu's Final Power +5
- Allies heal 5 SP at every Turn Start (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%)
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
[1]
- Hong Lu's Final Power +5
- Allies heal 5 SP at every Turn Start (including this unit)
- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (once per turn)
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead
- Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%)
On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Hong Lu

Canto IX

Name Description Source
Rekindled Exhilaration.pngRekindled ExhilarationRekindled Exhilaration.png Rekindled Exhilaration- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power up (once per Encounter)
- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. (once per Encounter)
Ryōshū in 9-2 and 9-3
Automated Myofiber Activity.pngAutomated Myofiber ActivityAutomated Myofiber Activity.png Automated Myofiber Activity- Max Stack: 2
- Deal +15% damage per Stack
- Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins.
- After Attack: Lose this effect
- Max Stack: 2
- Deal +15% damage per Stack
- Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s.
- After Attack: Lose this effect
The Ring Corporist Automanikin - Combatant
The Ring Corporist Automanikin - Researcher
The Ring Corporist Automanikin - Roseate Desire Corrosion
Mutilated Memory.pngMutilated MemoryMutilated Memory.png Mutilated Memory- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)
- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. (once per Encounter)
Ryōshū in 9-20 through 9-29
The Thumb Apprentice - Lucio
The Thumb Nursefather's Command.pngThe Thumb Nursefather's CommandThe Thumb Nursefather's Command.png The Thumb Nursefather's Command- Lose 5 Offense Levels - Lose 5 Offense Levels -
The Duel Escalates.pngThe Duel EscalatesThe Duel Escalates.png The Duel Escalates- Max Stack: 20
- 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit
- Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn
- Max Stack: 99
- 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit
- Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn
-
Severed Tendon.pngSevered TendonSevered Tendon.png Severed Tendon- Max Stack: 3
- Base Attack Skill Base Power -1 for every Stack
- Turn End: Lose 1 Stack
- Max Stack: 3
- Base Attack Skill Base Power -1 for every Stack
- Turn End: Lose 1 Stack
-
Hostage Situation.pngHostage SituationHostage Situation.png Hostage Situation- When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1
- Deal -20% damage to 'The Thumb Apprentice - Lucio'
- When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1
- Deal -20% damage to 'The Thumb Apprentice - Lucio'
All Sinners other than Ryōshū
Faelantern
Untroubled Analysis.pngUntroubled AnalysisUntroubled Analysis.png Untroubled Analysis- Deal +25% damage to Faelantern - Deal +25% damage to Faelantern Applied to all Sinners after the Fairy regenerates for the first time
Keen Observation.pngKeen ObservationKeen Observation.png Keen Observation- Cannot be targeted for Charmed
- Deal +25% damage to Fairy
- Cannot be targeted for Charmed
- Deal +25% damage to Fairy
Applied to Sinners that land the final blow on the Fairy (only after it regenerates for the first time; applied retroactively)
Ebony Queen's Apple
The Audacity...!.pngThe Audacity...!The Audacity...!.png The Audacity...!- Max Stack: 4
- Deal +20% damage per Stack
- Consumed when using certain Skills
- Max Stack: 4
- Deal +20% damage per Stack
- Consumed when using certain Skills
-
Rapid Growth.pngRapid GrowthRapid Growth.png Rapid Growth- Max Stack: 3
- Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1
- Lose this effect when all Arms are broken
- Max Stack: 3
- Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1
- Lose this effect when all Arms are broken
-
Ring & Pinky Apprentices
Moonlit Azure Blade.pngMoonlit Azure BladeMoonlit Azure Blade.png Moonlit Azure Blade- Max Stack: 50
- Turn Start: Gain 5 Shield for every Stack
- +1% Damage on Critical Hit for every Stack
- Lose 1 Stack when hit
- Max Stack: 50
- Turn Start: Gain 5 Shield for every Stack
- +1% Damage on Critical Hit for every Stack
- Lose 1 Stack when hit
The Pinky Apprentice - Ren
Corpus Ingredient.pngCorpus IngredientCorpus Ingredient.png Corpus Ingredient- Max Stack: 2
-Unique Charge (fixed Potency)
- Max Stack: 2
-Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
The Ring Apprentice - Albina
Artwork - Fascia.pngArtwork: FasciaArtwork - Fascia.png Artwork: Fascia- Turn Start: Gain 4 Base Power Up
- When inflicting Bleed with Attack Skills, inflict 2 additional Bleed Potency
- Turn Start: Gain 4 Base Power Up
- When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with Attack Skills, inflict 2 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency
The Ring Apprentice - Albina
Impact-rattled Armor.pngImpact-rattled ArmorImpact-rattled Armor.png Impact-rattled Armor- Max Stack: 3
- When using 'Repressed Flesh', lose 10 Final Power for every Stack
- At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn
- Max Stack: 3
- When using 'Repressed Flesh', lose 10 Final Power for every Stack
- At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn
The Ring Apprentice - Albina
Stench of Times Past.pngStench of Times PastStench of Times Past.png Stench of Times Past- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)
- Cannot Retreat
- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. (once per Encounter)
- Cannot Retreat
Ryōshū
The Index Apprentice - Sora
The Prescript's Target - The Index.pngThe Prescript's Target - The IndexThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemies Skill Power -2 against and take +20% damage from The Index enemies -
Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Receive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
-
Prescript (Device).pngPrescript: [Device] IPrescript (Device).png Prescript: [Device] IAttack and hit a Prescript's Target.

- Turn Start: Gain this effect when this unit has no Unlock
- Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Attack and hit a The Prescript's Target - The Index.pngThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemiesPrescript's Target.

- Turn Start: Gain this effect when this unit has no Unlock - I.pngUnlockUnlock - I.png Unlock- Gain this effect when over certain Grace of the Prescript Stack
- Effect stage increases based on Grace of the Prescript Stack
- Max: Stage 3

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
with this Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
is limited to 3
-
Prescript (Device).pngPrescript: [Device] IIPrescript (Device).png Prescript: [Device] IIHit a Prescript's Target with the Skill equipped in the first Slot, or eliminate a random target.

- Turn Start: Gain this effect if this unit has Unlock - I
- Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Hit a The Prescript's Target - The Index.pngThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemiesPrescript's Target with the Skill equipped in the first Slot, or eliminate a random target.

- Turn Start: Gain this effect if this unit has Unlock - I.pngUnlock - IUnlock - I.png Unlock - I- Offense Level +1, Defense Level +1
- Combat End: Heal 15 SP

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
with this Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
is limited to 6
-
Prescript (Device).pngPrescript: [Device] IIIPrescript (Device).png Prescript: [Device] IIIStagger or eliminate a random target.

- Turn Start: Gain this effect if this unit has Unlock - II
- Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Stagger or eliminate a random target.

- Turn Start: Gain this effect if this unit has Unlock - II.pngUnlock - IIUnlock - II.png Unlock - II- Offense Level +2, Defense Level +2
- Combat End: Heal 30 SP

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
is limited to 9
-
Prescript (Device).pngPrescript: [Device] IVPrescript (Device).png Prescript: [Device] IVEliminate all obstacles before the next Prescript arrives.

- Turn Start: Gain this effect if this unit has Unlock - III
Eliminate all obstacles before the next Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
arrives.

- Turn Start: Gain this effect if this unit has Unlock - III.pngUnlock - IIIUnlock - III.png Unlock - III- Offense Level +3, Defense Level +3
- Combat End: Heal 45 SP
-
Unlock - I.pngUnlock - IUnlock - I.png Unlock - I- Offense Level +1, Defense Level +1
- Combat End: Heal 15 SP
- Offense Level +1, Defense Level +1
- Combat End: Heal 15 SP
-
Unlock - II.pngUnlock - IIUnlock - II.png Unlock - II- Offense Level +2, Defense Level +2
- Combat End: Heal 30 SP
- Offense Level +2, Defense Level +2
- Combat End: Heal 30 SP
-
Unlock - III.pngUnlock - IIIUnlock - III.png Unlock - III- Offense Level +3, Defense Level +3
- Combat End: Heal 45 SP
- Offense Level +3, Defense Level +3
- Combat End: Heal 45 SP
-
Karmic Consequence.pngKarmic ConsequenceKarmic Consequence.png Karmic Consequence- Turn Start:
 · Gain 1 Defense Level Down for every 10 Stacks
 · Gain 1 Fragile for every 20 Stacks
- Max Stack: 100

Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor.
- Turn Start:
 · Gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 10 Stacks
 · Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for every 20 Stacks
- Max Stack: 100

Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor.
-
Faith Beyond Question (Sora).pngFaith Beyond QuestionFaith Beyond Question (Sora).png Faith Beyond Question- Min & Max Speed +1
- Offense Level +3, Defense Level +3
- Gain +1 more Poise Potency from Skills

"Isn't… Isn't it self-evident? Each word that the beeper grants is unquestionably… b-beyond question."
- Min & Max Speed +1
- Offense Level +3, Defense Level +3
- Gain +1 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skills

"Isn't… Isn't it self-evident? Each word that the beeper grants is unquestionably… b-beyond question."
-
Shin (心).pngShin (心) - SoraShin (心).png Shin () - Sora- Min & Max Speed +1
- Offense Level +2, Defense Level +2
- Gain +1 more Poise Potency and Poise Count from Skills
- Deal +(missing HP percentage + 25)% damage (max 100%)
- Min & Max Speed +1
- Offense Level +2, Defense Level +2
- Gain +1 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count from Skills
- Deal +(missing HP percentage + 25)% damage (max 100%)
-
Onus.pngOnusOnus.png Onus- Deal +25% damage for every Stack (max 50%)
- Under Effloresced E.G.O::Procuration state:
 · At 1 Stack, Final Power +1
 · At 2 Stack, Final Power +3 instead
- Max Stack: 2

'W-what should I do? What is unquestionable must be carried out unquestionably…'
- Deal +25% damage for every Stack (max 50%)
- Under Effloresced E.G.O::Procuration state:
 · At 1 Stack, Final Power +1
 · At 2 Stack, Final Power +3 instead
- Max Stack: 2

'W-what should I do? What is unquestionable must be carried out unquestionably…'
-
Extreme Onus.pngExtreme OnusExtreme Onus.png Extreme Onus- Deal +50% damage for every Stack (max 100%)
- Under Effloresced E.G.O::Procuration state:
 · At 1 Stack, Final Power +2
 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead
- Max Stack: 2
- When using certain Skills, counts as Onus and is consumed
- Deal +50% damage for every Stack (max 100%)
- Under Effloresced E.G.O::Procuration state:
 · At 1 Stack, Final Power +2
 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead
- Max Stack: 2
- When using certain Skills, counts as Onus.pngOnusOnus.png Onus- Deal +25% damage for every Stack (max 50%)
- Under Effloresced E.G.O::Procuration state:
 · At 1 Stack, Final Power +1
 · At 2 Stack, Final Power +3 instead
- Max Stack: 2

'W-what should I do? What is unquestionable must be carried out unquestionably…'
and is consumed
-
Mutilated Memory and Recollection.pngMutilated Memory and RecollectionMutilated Memory and Recollection.png Mutilated Memory and Recollection- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn)
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat
- Skill Slot +1
- Deal +10% damage to The House of Spiders enemies
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (once per turn)
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat
Ryōshū in 9-30
Vespa
The Yellow Harpoon.pngThe Yellow HarpoonThe Yellow Harpoon.png The Yellow Harpoon- Turn Start: Gain 4 Haste and 8 Poise
- Turn End: Gain +3 Poise Count if an enemy has Nested Harpoon
- Turn Start: Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 8 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
- Turn End: Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count if an enemy has Nested Harpoon
-
Shin (心).pngShin (心) - The Yellow HarpoonShin (心).png Shin () - The Yellow Harpoon- Base Offense Level +3, Base Defense Level +3
- Heal 3 SP when attacking target that attacked this unit last turn
- At 0+ SP, gain Final Power by (SP / 10) (rounded down)
- Base Offense Level +3, Base Defense Level +3
- Heal 3 SP when attacking target that attacked this unit last turn
- At 0+ SP, gain Final Power by (SP / 10) (rounded down)
-
Nested Harpoon -Beesting-.pngNested Harpoon [Beesting]Nested Harpoon -Beesting-.png Nested Harpoon [Beesting]- Slash Resist. +0.2, Sloth Resist. +0.2
- Turn End: Gain 2 Bind next turn
- On Hit: Gain 1 Bleed Potency
- When attacked by Vespa, gain 2 Gungnir's Droning
- Activate Bleed on this unit once when this effect is removed
- Slash Resist. +0.2, Sloth Resist. +0.2
- Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- On Hit: Gain 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency
- When attacked by Vespa, gain 2 Gungnir's Droning.pngGungnir's DroningGungnir's Droning.png Gungnir's Droning- When attacked by Vespa, take fixed damage equal to this effect's Potency
- Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)

Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force.

- Activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on this unit once when this effect is removed
-
Nested Harpoon -Waspsting-.pngNested Harpoon [Waspsting]Nested Harpoon -Waspsting-.png Nested Harpoon [Waspsting]- Slash Resist. +1, Sloth Resist. +1
- Turn End: Gain 4 Bind next turn
- On Hit: Gain 3 Bleed Potency
- When attacked by Vespa, gain 3 Gungnir's Droning
- Activate Bleed on this unit 2 times when this effect is removed
- Slash Resist. +1, Sloth Resist. +1
- Turn End: Gain 4 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- On Hit: Gain 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency
- When attacked by Vespa, gain 3 Gungnir's Droning.pngGungnir's DroningGungnir's Droning.png Gungnir's Droning- When attacked by Vespa, take fixed damage equal to this effect's Potency
- Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)

Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force.

- Activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on this unit 2 times when this effect is removed
-
Gungnir's Droning.pngGungnir's DroningGungnir's Droning.png Gungnir's Droning- When attacked by Vespa, take fixed damage equal to this effect's Potency
- Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)

Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force.
- When attacked by Vespa, take fixed damage equal to this effect's Potency
- Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raise Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count)

Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force.
-
Apic Flashburst Blade Art - Hwando.pngApic Flashburst Blade Art - HwandoApic Flashburst Blade Art - Hwando.png Apic Flashburst Blade Art - HwandoDeal +10% more damage on Critical Hit for every Stack this turn

A swordfighting style originating from the East, suited to those who employ instantaneous bursts of leaping movement that verge on teleportation.

The boy braved the life-threatening augmentation with a desperate resolve, and his survival proved his worth.
Deal +10% more damage on Critical Hit for every Stack this turn

A swordfighting style originating from the East, suited to those who employ instantaneous bursts of leaping movement that verge on teleportation.

The boy braved the life-threatening augmentation with a desperate resolve, and his survival proved his worth.
-
The Pinky Nursefather - Shiomi Yoru (9-33)
Bladetrail -Afterimage-.pngBladetrail [Afterimage]Bladetrail -Afterimage-.png Bladetrail [Afterimage]- Max Stack: 99
- Turn Start: Gain 1 Fragile for every 10 Stack (max 5)
- Max Stack: 99
- Turn Start: Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for every 10 Stack (max 5)
-
Dihui Star's Blade.pngDihui Star's BladeDihui Star's Blade.png Dihui Star's Blade- Total sum of Bladetrail [Afterimage] Stack in this Encounter - Total sum of Bladetrail -Afterimage-.pngBladetrail [Afterimage]Bladetrail -Afterimage-.png Bladetrail [Afterimage]- Max Stack: 99
- Turn Start: Gain 1 Fragile for every 10 Stack (max 5)
Stack in this Encounter
-
Disjunction.pngDisjunctionDisjunction.png Disjunction- Turn Start: The Part gains Shield equal to Stack
- Reduction in the Shield reduces the Stack as well
- Turn Start: The Part gains Shield equal to Stack
- Reduction in the Shield reduces the Stack as well
-
Afterimage Entanglement.pngAfterimage EntanglementAfterimage Entanglement.png Afterimage EntanglementAfterimages are Entangled
Effect Stage changes with the progress of combat pattern
Afterimages are Entangled
Effect Stage changes with the progress of combat pattern
-
Onefold Afterimage Entanglement.pngOnefold Afterimage EntanglementOnefold Afterimage Entanglement.png Onefold Afterimage EntanglementStage 1 Afterimage Entanglement
- On Hit, activate the following effects:
 · Inflict 2 Burn
Stage 1 Afterimage Entanglement.pngAfterimage EntanglementAfterimage Entanglement.png Afterimage EntanglementAfterimages are Entangled
Effect Stage changes with the progress of combat pattern

- On Hit, activate the following effects:
 · Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
-
Twofold Afterimage Entanglement.pngTwofold Afterimage EntanglementTwofold Afterimage Entanglement.png Twofold Afterimage EntanglementStage 2 Afterimage Entanglement
- On Hit, activate the following effects:
 · Inflict 1 Bind next turn
 · Inflict 2 Burn
Stage 2 Afterimage Entanglement.pngAfterimage EntanglementAfterimage Entanglement.png Afterimage EntanglementAfterimages are Entangled
Effect Stage changes with the progress of combat pattern

- On Hit, activate the following effects:
 · Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
 · Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
-
Threefold Afterimage Entanglement.pngThreefold Afterimage EntanglementThreefold Afterimage Entanglement.png Threefold Afterimage EntanglementStage 3 Afterimage Entanglement
- On Hit, activate the following effects:
 · Inflict 2 Bleed
 · Inflict 1 Bind next turn
 · Inflict 2 Burn
Stage 3 Afterimage Entanglement.pngAfterimage EntanglementAfterimage Entanglement.png Afterimage EntanglementAfterimages are Entangled
Effect Stage changes with the progress of combat pattern

- On Hit, activate the following effects:
 · Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
 · Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
 · Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
-
Fourfold Afterimage Entanglement.pngFourfold Afterimage EntanglementFourfold Afterimage Entanglement.png Fourfold Afterimage EntanglementStage 4 Afterimage Entanglement
- Min & Max Speed -2 for this unit
- On Hit, activate the following effects:
 · Inflict 1 Poison
 · Inflict 2 Bleed
 · Inflict 1 Bind next turn
 · Inflict 2 Burn
Stage 4 Afterimage Entanglement.pngAfterimage EntanglementAfterimage Entanglement.png Afterimage EntanglementAfterimages are Entangled
Effect Stage changes with the progress of combat pattern

- Min & Max Speed -2 for this unit
- On Hit, activate the following effects:
 · Inflict 1 Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count.
 · Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
 · Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
 · Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
-
Shin (心).pngShin (心) - Dihui StarShin (心).png Shin () - Dihui Star- Max Stack: 3
- Turn Start: Apply the following effects
 · Gain 5 Poise Potency and +1 Poise Count for every Stack
 · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5)
- Max Stack: 3
- Turn Start: Apply the following effects
 · Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count for every Stack
 · Gain 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) for every 15% missing HP on self (max 5)
-
Twisted and Disjointed Memory and Recollection.pngTwisted and Disjointed Memory and RecollectionTwisted and Disjointed Memory and Recollection.png Twisted and Disjointed Memory and Recollection- Skill Slot +1
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn)
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat
- Skill Slot +1
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (once per turn)
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat
Ryōshū in 9-33
Malkuth's Reign - Imperfect Manifestation.pngMalkuth's Reign - Imperfect ManifestationMalkuth's Reign - Imperfect Manifestation.png Malkuth's Reign - Imperfect ManifestationAn imperfect glimpse of the power that shall reign over the Kingdom An imperfect glimpse of the power that shall reign over the Kingdom Sinners other than Yi Sang, Ryōshū, Meursault and Gregor in 9-33
Operation Spider Pyre Team
K Corp. Emergency Ampule.pngK Corp. Emergency AmpuleK Corp. Emergency Ampule.png K Corp. Emergency AmpuleIf at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0:
- If Staggered, recover from Stagger
- Fully heal HP
- All allies lose 1 K Corp. Emergency Ampule
If at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0:
- If Staggered, recover from Stagger
- Fully heal HP
- All allies lose 1 K Corp. Emergency Ampule.pngK Corp. Emergency AmpuleK Corp. Emergency Ampule.png K Corp. Emergency AmpuleIf at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0:
- If Staggered, recover from Stagger
- Fully heal HP
- All allies lose 1 K Corp. Emergency Ampule
All allies
LCE Researchers
E.G.O Attunement Boost (Hohenheim).pngE.G.O Attunement BoostE.G.O Attunement Boost (Hohenheim).png E.G.O Attunement Boost- Base Offense Level +15
- Base Defense Level +15
- Base Offense Level +15
- Base Defense Level +15
Lobotomy E.G.O::Lamp Hohenheim
E.G.O Attunement Boost (Hohenheim).pngE.G.O Attunement OverloadE.G.O Attunement Boost (Hohenheim).png E.G.O Attunement Overload- Base Offense Level +15
- Base Defense Level +15
- Turn End: Increase Lamp Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1)

Overdrawing the power of the Extracted E.G.O.
- Base Offense Level +15
- Base Defense Level +15
- Turn End: Increase Lamp.pngLampLamp.png Lamp- Max Stack: 20
- Gain 1 Bind for every 2 Stack next turn (max 10)
- Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn
Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1)

Overdrawing the power of the Extracted E.G.O.
Lobotomy E.G.O::Lamp Hohenheim; replaces E.G.O Attunement Boost (Hohenheim).pngE.G.O Attunement BoostE.G.O Attunement Boost (Hohenheim).png E.G.O Attunement Boost- Base Offense Level +15
- Base Defense Level +15
when The Ring Nursefather - Callisto enters the battle
E.G.O Attunement Boost (Alyssa).pngE.G.O Attunement BoostE.G.O Attunement Boost (Alyssa).png E.G.O Attunement Boost- Base Offense Level +10
- Base Defense Level +10
- Base Offense Level +10
- Base Defense Level +10
LCE E.G.O::Ardor Blossom Star Alyssa
E.G.O Attunement Boost (Alyssa).pngE.G.O Attunement OverloadE.G.O Attunement Boost (Alyssa).png E.G.O Attunement Overload- Base Offense Level +10
- Base Defense Level +10
- Turn End: Gain 4 Burn and lose 5 SP

Overdrawing the power of the Extracted E.G.O.
- Base Offense Level +10
- Base Defense Level +10
- Turn End: Gain 4 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and lose 5 SP

Overdrawing the power of the Extracted E.G.O.
LCE E.G.O::Ardor Blossom Star Alyssa; replaces E.G.O Attunement Boost (Alyssa).pngE.G.O Attunement BoostE.G.O Attunement Boost (Alyssa).png E.G.O Attunement Boost- Base Offense Level +10
- Base Defense Level +10
when The Ring Nursefather - Callisto enters the battle
Lamp.pngLampLamp.png Lamp- Max Stack: 20
- Gain 1 Bind for every 2 Stack next turn (max 10)
- Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn
- Max Stack: 20
- Gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. for every 2 Stack next turn (max 10)
- Turn End: Gain +(Stack / # of this unit's Slot) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to each of this unit's Skill Slot next turn
Lobotomy E.G.O::Lamp Hohenheim
Dazzle.pngDazzleDazzle.png Dazzle- Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected
- This effect expires at the end of the turn it is activated
- Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected
- This effect expires at the end of the turn it is activated
Lobotomy E.G.O::Lamp Hohenheim
The Ring Nursefather - Callisto
Viewing the Tableau.pngViewing the TableauViewing the Tableau.png Viewing the Tableau- Base Offense Level -20
- Base Defense Level -20
- Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter

The appreciation of artwork in a gallery calls for unhurried contemplation. Please remember - impatience dulls the appreciation of art.
- Base Offense Level -20
- Base Defense Level -20
- Turn Start: Gain 7 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) if The Ring Apprentice has not retreated from this Encounter

The appreciation of artwork in a gallery calls for unhurried contemplation. Please remember - impatience dulls the appreciation of art.
-
Corpus Ingredient (Bones).pngCorpus Ingredient (Bones)Corpus Ingredient (Bones).png Corpus Ingredient (Bones)- Max Stack: 206
- Unique Charge (fixed Potency)
- Max Stack: 206
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
-
Corpus Ingredient (Blood).pngCorpus Ingredient (Blood)Corpus Ingredient (Blood).png Corpus Ingredient (Blood)- Max Stack: 5
- Unique Charge (fixed Potency)
- Max Stack: 5
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
-
Artwork - Tibia.pngArtwork: TibiaArtwork - Tibia.png Artwork: Tibia- Turn Start: Gain 4 Power Up and 2 Slash Power Up
- When inflicting Bleed with Attack Skills, inflict 2 more Bleed Potency
- Turn Start: Gain 4 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. and 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn.
- When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with Attack Skills, inflict 2 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency
-
Ingredient-shedding Wound.pngIngredient-shedding WoundIngredient-shedding Wound.png Ingredient-shedding WoundGain 2 Offense Level Down when using a Skill (max 3 times per turn) - Gain 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. when using a Skill (max 3 times per turn) -
Corpus Theater.pngCorpus TheaterCorpus Theater.png Corpus Theater- Enter an 'immobilised' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit - Enter an 'immobilised' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit -
The Exhibition is Complete!.pngThe Exhibition is Complete!The Exhibition is Complete!.png The Exhibition is Complete!Lose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater

That precise, delicate spot where all elements of flesh and muscles are arranged to perfection.
- Lose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater

That precise, delicate spot where all elements of flesh and muscles are arranged to perfection.
Moses and Ezra
Memories of that Day.pngMemories of that DayMemories of that Day.png Memories of that Day- Base Attack Level -??
- Base Defense Level -??
- Turn Start: Gain 5 Haste
- Base Attack Level -??
- Base Defense Level -??
- Turn Start: Gain 5 Haste.pngHasteHaste.png HasteSpeed +X for this turn.
Moses
White Breath - Safeguard the Mind.pngWhite Breath - Safeguard the MindWhite Breath - Safeguard the Mind.png White Breath - Safeguard the Mind- Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5
- Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5
- Turn End: Lose 1 Stack
- Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5
- Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5
- Turn End: Lose 1 Stack
Moses
Red Breath - Strengthen the Body.pngRed Breath - Strengthen the BodyRed Breath - Strengthen the Body.png Red Breath - Strengthen the Body- Gain +(SP/10) Offense Level and Defense Level (rounded down)
- Turn End: Lose 1 Stack
- Gain +(SP/10) Offense Level and Defense Level (rounded down)
- Turn End: Lose 1 Stack
Moses
Red Breath - Protect.pngRed Breath - ProtectRed Breath - Protect.png Red Breath - Protect- Turn Start: Gain 30 Shield for this turn - Turn Start: Gain 30 Shield for this turn Moses
Red Breath - Push the Body's Limit.pngRed Breath - Push the Body's LimitRed Breath - Push the Body's Limit.png Red Breath - Push the Body's Limit- Gain 5 Offense Level
- Base Skill Clash Power +5
- Gain 5 Offense Level
- Base Skill Clash Power +5
Moses
Purple Breath - Hysteria.pngPurple Breath - HysteriaPurple Breath - Hysteria.png Purple Breath - Hysteria- Max Stack: 4
- Turn End: Lose HP and SP equal to Stack
- Turn End: Moses loses HP and SP equal to Stack
- Gain 2 Fragile, 3 Bind and 3 Plus Coin Drop next turn
- Lose 1 Stack when this effect is triggered
- Max Stack: 4
- Turn End: Lose HP and SP equal to Stack
- Turn End: Moses loses HP and SP equal to Stack
- Gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), 3 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin DropPlus Coin Power -X for this turn. next turn
- Lose 1 Stack when this effect is triggered
Moses
Deep Breath - Red.pngDeep Breath - RedDeep Breath - Red.png Deep Breath - RedMax Stack: 3
- Turn End: At Max Stack, use a powerful Skill
- Consumed when using a certain Skill
- Becomes immune to Panic under this effect
- Take +(Stack x 20)% damage and lose Defense Level equal to Stack
- Turn End: Take 10 HP damage and 20 SP damage

Sink deeper and let the crimson images surface with every breath.
Max Stack: 3
- Turn End: At Max Stack, use a powerful Skill
- Consumed when using a certain Skill
- Becomes immune to Panic under this effect
- Take +(Stack x 20)% damage and lose Defense Level equal to Stack
- Turn End: Take 10 HP damage and 20 SP damage

Sink deeper and let the crimson images surface with every breath.
Moses
Shin (心).pngShin (心) - MosesShin (心).png Shin () - Moses- Defense Level +3, Defense Power +2
- If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn
- Defense Level +3, Defense Power +2
- If this unit lost SP due to its Skill's SP loss effects, gain Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) equal to (SP lost / 5) next turn
Moses
Dimensional Bag - Allas Workshop.pngDimensional Bag - Allas WorkshopDimensional Bag - Allas Workshop.png Dimensional Bag - Allas WorkshopDraws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Allas Workshop Gloves
- Next Workshop weapon: Nester Workshop Hammer

"Everything from this Workshop kicks off the acceleration with a bang! It's super punchy and satisfying!"
Draws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Allas Workshop Gloves
- Next Workshop weapon: Nester Workshop Hammer

"Everything from this Workshop kicks off the acceleration with a bang! It's super punchy and satisfying!"
Ezra
Dimensional Bag - Nester Workshop.pngDimensional Bag - Nester WorkshopDimensional Bag - Nester Workshop.png Dimensional Bag - Nester WorkshopDraws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Nester Workshop Hammer
- Next Workshop weapon: Screw Workshop Drill Hammer

"Alright, so... Hit the button right as the strike lands, and bam! The vibration goes nuts and maximizes the area of the impact. It's a riot once you get the hang of it!"
Draws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Nester Workshop Hammer
- Next Workshop weapon: Screw Workshop Drill Hammer

"Alright, so... Hit the button right as the strike lands, and bam! The vibration goes nuts and maximizes the area of the impact. It's a riot once you get the hang of it!"
Ezra
Dimensional Bag - Screw Atelier.pngDimensional Bag - Screw AtelierDimensional Bag - Screw Atelier.png Dimensional Bag - Screw AtelierDraws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Screw Atelier Drill Hammer
- Next Workshop weapon: Namir Workshop Gauntlets

"Seriously, gotta be careful with this Workshop's babies. One bad slip and you'll end up zapping yourself instead!"
Draws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Screw Workshop Drill Hammer
- Next Workshop weapon: Namir Workshop Gauntlets

"Seriously, gotta be careful with this Workshop's babies. One bad slip and you'll end up zapping yourself instead!"
Ezra
Dimensional Bag - Namir Workshop.pngDimensional Bag - Namir WorkshopDimensional Bag - Namir Workshop.png Dimensional Bag - Namir WorkshopDraws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Namir Workshop Gauntlets
- Next Workshop weapon: Allas Workshop Gloves

"Now this one's got G Corp.'s Singularity baked in — the Sphere! Here's how it works: You float up, pop the switch midair, and crush down with the weight of the gravity. Land a solid hit, and it's gonna be... brutal."
Draws the next Workshop weapon from the Dimensional Bag
- Current Workshop weapon: Namir Workshop Gauntlets
- Next Workshop weapon: Allas Workshop Gloves

"Now this one's got G Corp.'s Singularity baked in — the Sphere! Here's how it works: You float up, pop the switch midair, and crush down with the weight of the gravity. Land a solid hit, and it's gonna be... brutal."
Ezra
Dimensional Bag - YuRia Atelier.pngDimensional Bag - YuRia AtelierDimensional Bag - YuRia Atelier.png Dimensional Bag - YuRia Atelier- Current Workshop weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe

"Oh, YuRia? yeah, she's gone full solo now, and her Workshop - man, it's totally blowin' up."

"Speaking of, I still remember her turning back from plush doll to human... Haha, that case sure was one hell of a bombshell."
- Current Workshop weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe

"Oh, YuRia? yeah, she's gone full solo now, and her Workshop - man, it's totally blowin' up."

"Speaking of, I still remember her turning back from plush doll to human... Haha, that case sure was one hell of a bombshell."
Ezra
Shin (心).pngShin (心) - EzraShin (心).png Shin () - Ezra- Base Defense Level +2
- Base Attack Power +1, Defense Power +2
- For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12)
- Base Defense Level +2
- Base Attack Power +1, Defense Power +2
- For every 'Deep Breath - Red.pngDeep Breath - RedDeep Breath - Red.png Deep Breath - RedMax Stack: 3
- Turn End: At Max Stack, use a powerful Skill
- Consumed when using a certain Skill
- Becomes immune to Panic under this effect
- Take +(Stack x 20)% damage and lose Defense Level equal to Stack
- Turn End: Take 10 HP damage and 20 SP damage

Sink deeper and let the crimson images surface with every breath.
' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12)
Ezra
The Middle Nursefather & Apprentice
Sealed Sword.pngSealed SwordSealed Sword.png Sealed SwordUnlocks access to certain Skills based on the state of the sword.

A trio of tight-knit siblings together journeyed into the depths of the Ruins.
Unlocks access to certain Skills based on the state of the sword.

A trio of tight-knit siblings together journeyed into the depths of the Ruins.
The Middle Nursefather - Matthias
First Seal Removed.pngFirst Seal RemovedFirst Seal Removed.png First Seal RemovedUnlocks access to certain Skills based on the state of the sword.

There, they came upon a sweltering cavern where a river of lava flowed, carrying buildings on its currents.
They traced the river to the source of its heat, and found a sword... that could hardly be called a sword. it was more like a hunk of white-hot metal.
Unlocks access to certain Skills based on the state of the sword.

There, they came upon a sweltering cavern where a river of lava flowed, carrying buildings on its currents.
They traced the river to the source of its heat, and found a sword... that could hardly be called a sword. it was more like a hunk of white-hot metal.
The Middle Nursefather - Matthias
Second Seal Removed.pngSecond Seal RemovedSecond Seal Removed.png Second Seal RemovedUnlocks access to certain Skills based on the state of the sword.

"As the eldest brother, I claim this sword as mine."
The eldest brother's declaration sparked the inappeasable flame of desire and envy in the youngest brother.
So, I killed my brother and sister both, and took the sword as my own. I left no evidence behind.
But the eyes still gazed upon me with doubt, and when they cast me into this hell, I fell without resistance.
Still, I did not lose my smile.
For the sword of legends was mine.
Unlocks access to certain Skills based on the state of the sword.

"As the eldest brother, I claim this sword as mine."
The eldest brother's declaration sparked the inappeasable flame of desire and envy in the youngest brother.
So, I killed my brother and sister both, and took the sword as my own. I left no evidence behind.
But the eyes still gazed upon me with doubt, and when they cast me into this hell, I fell without resistance.
Still, I did not lose my smile.
For the sword of legends was mine.
The Middle Nursefather - Matthias
Lævateinn.pngLævateinnLævateinn.png LævateinnUnlocks access to certain Skills based on the state of the sword.
Turn Start: Inflict 5 Burn and +2 Burn Count against all units

Ironically, the blade was beyond Matthias's ability to properly wield.
Of course, he would not have been able to hold this sword at all had he not the aptitude for it. It was simply that fickle of a Relic.
The truth of the matter was, nevertheless, that his aptitude was nowhere near enough to handle the weapon to its fullest potential.
But the man was unconcerned.
All that mattered was that the selfsame sword of legends he had dreamed of wielding since childhood was now in his possession, to be swung at his whim.
Unlocks access to certain Skills based on the state of the sword.
Turn Start: Inflict 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count against all units

Ironically, the blade was beyond Matthias's ability to properly wield.
Of course, he would not have been able to hold this sword at all had he not the aptitude for it. It was simply that fickle of a Relic.
The truth of the matter was, nevertheless, that his aptitude was nowhere near enough to handle the weapon to its fullest potential.
But the man was unconcerned.
All that mattered was that the selfsame sword of legends he had dreamed of wielding since childhood was now in his possession, to be swung at his whim.
The Middle Nursefather - Matthias
Ridiculous Grit.pngRidiculous GritRidiculous Grit.png Ridiculous Grit- Reduce all incoming damage to 1 (including Keyword damages)
- On Clash Win, heal (Clash count x 5) more SP (max 15)
- Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn

"I don't need some stupid crutch like that "Shin (心)" crap. I just gotta pull as much power as I can from these tattoos and grit my teeth, and I'll overpower your fancy little tricks no problem."
- Reduce all incoming damage to 1 (including Keyword damages)
- On Clash Win, heal (Clash count x 5) more SP (max 15)
- Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn

"I don't need some stupid crutch like that "Shin (心)" crap. I just gotta pull as much power as I can from these tattoos and grit my teeth, and I'll overpower your fancy little tricks no problem."
The Middle Nursefather - Matthias
Check This Out, Kiddo!.pngCheck This Out, Kiddo!Check This Out, Kiddo!.png Check This Out, Kiddo!- Max Stack: 10
- Reduced by 1 when this unit is hit by 2 Skills
- Base Power +1 for every 2 Stack
- Slash and Blunt Skills deal +5% damage for every Stack
- Max Stack: 10
- Reduced by 1 when this unit is hit by 2 Skills
- Base Power +1 for every 2 Stack
- Slash.pngSlash and Blunt.pngBlunt Skills deal +5% damage for every Stack
The Middle Nursefather - Matthias
The Middle - Grudge.pngThe Middle - GrudgeThe Middle - Grudge.png The Middle - Grudge- Max Stack: 10
- Reduced when using certain Skills
- For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage
- At max Stack, take +20% damage

The Middle never forgets.
- Max Stack: 10
- Reduced when using certain Skills
- For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage
- At max Stack, take +20% damage

The Middle never forgets.
The Middle Nursefather - Matthias
The Middle - Vengeance Tattoo -Great Brother-.pngThe Middle - Vengeance Tattoo [Great Brother]The Middle - Vengeance Tattoo -Great Brother-.png The Middle - Vengeance Tattoo [Great Brother]- Max Stack: 2
- Expires at Turn End
- Deal +10% Blunt and Envy damage

A Great Brother whose prestige was secured by his loyalty; a fool who has abandoned that very thing over a sword.
- Max Stack: 2
- Expires at Turn End
- Deal +10% Blunt.pngBlunt and LcbSinEnvy.pngEnvy damage

A Great Brother whose prestige was secured by his loyalty; a fool who has abandoned that very thing over a sword.
The Middle Nursefather - Matthias
Thermal Blades OFF.pngThermal Blades OFFThermal Blades OFF.png Thermal Blades OFFAdditional effects of Thermal Blade Skills do not activate

The sword's thermal wires are deactivated.
Additional effects of Thermal Blade Skills do not activate

The sword's thermal wires are deactivated.
The Middle Apprentice - Kira
Thermal Blades ON.pngThermal Blades ONThermal Blades ON.png Thermal Blades ONOn Hit with Thermal Blade Skill Coins: additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted

It's not as good as papa's, but I can also slice and sizzle at the same time!
But unlike papa's, I gotta let it cool from time to time...
On Hit with Thermal Blade Skill Coins: additionally inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and Count equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count inflicted

It's not as good as papa's, but I can also slice and sizzle at the same time!
But unlike papa's, I gotta let it cool from time to time...
The Middle Apprentice - Kira
I Got Praised!.pngI Got Praised!I Got Praised!.png I Got Praised!- Max Stack: 10
- Reduced by 1 when this unit is hit by 2 Skills
- Base Power +1 for every 2 Stack
- Slash and Blunt Skills deal +8% damage for every Stack
- Max Stack: 10
- Reduced by 1 when this unit is hit by 2 Skills
- Base Power +1 for every 2 Stack
- Slash.pngSlash and Blunt.pngBlunt Skills deal +8% damage for every Stack
The Middle Apprentice - Kira
The Middle - Vengeance Tattoo -Great Brother-.pngThe Middle Styled Augmentation TattoosThe Middle - Vengeance Tattoo -Great Brother-.png The Middle Styled Augmentation Tattoos- Max Stack: 3
- Expires at Turn End
- Deal +10% Blunt and Envy damage
- Max Stack: 3
- Expires at Turn End
- Deal +10% Blunt.pngBlunt and LcbSinEnvy.pngEnvy damage
The Middle Apprentice - Kira
The Middle - Grudge.pngThe Middle - GrudgeThe Middle - Grudge.png The Middle - Grudge- Max Stack: 10
- Reduced when using certain Skills
- For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage
- At max Stack, take +20% damage
- Max Stack: 10
- Reduced when using certain Skills
- For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage
- At max Stack, take +20% damage
The Middle Apprentice - Kira
The Book of Vengeance.pngThe Book of VengeanceThe Book of Vengeance.png The Book of VengeanceWhen The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill)

"Bastards... Prepare to face complete and total extermination."
When The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill)

"Bastards... Prepare to face complete and total extermination."
All Sinners and LCD members
The Pinky Nursefather - Shiomi Yoru (9-41)
Dawn's First Crow (雞鳴).pngDawn's First Crow (雞鳴)Dawn's First Crow (雞鳴).png Dawn's First Crow (雞鳴)Able to Clash with the enemy's specific Slot Able to Clash with the enemy's specific Slot -
The Sun's Descent (日入).pngThe Sun's Descent (日入)The Sun's Descent (日入).png The Sun's Descent (日入)Able to Clash with the enemy's specific Slot Able to Clash with the enemy's specific Slot -
Eventide Glow (黃昏).pngEventide Glow (黃昏)Eventide Glow (黃昏).png Eventide Glow (黃昏)Able to Clash with the enemy's specific Slot Able to Clash with the enemy's specific Slot -
Unsevered Memory.pngUnsevered MemoryUnsevered Memory.png Unsevered Memory- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn
- Cannot Retreat
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
- Cannot Retreat
Ryōshū in 9-41
Vergilius
Superthermogenesis.pngSuperthermogenesisSuperthermogenesis.png SuperthermogenesisTurn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires Turn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires -
Blinding Blood -盲血-.pngBlinding Blood [盲血]Blinding Blood -盲血-.png Blinding Blood [盲血]Gain 1 Bind next turn for every Stack
Turn End: Take (Bleed Potency x Stack) HP damage
Combat Start: Gain 3 Bleed for every Stack, then expire

"If blood can be contained within a gaze, it can also be accumulated and condensed for piercing. It can also, of course, be used to blind. Okay?"
Gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn for every Stack
Turn End: Take (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency x Stack) HP damage
Combat Start: Gain 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for every Stack, then expire

"If blood can be contained within a gaze, it can also be accumulated and condensed for piercing. It can also, of course, be used to blind. Okay?"
-
Shin (心).pngShin (心) - The Red GazeShin (心).png Shin () - The Red GazeDeal +50% Wrath damage Deal +50% Wrath damage -
The Thumb Nursefather - Valencina
Acceleration Round.pngAcceleration RoundAcceleration Round.png Acceleration Round- Max Capacity: 10
- Unique Ammo
- Spent by certain Skills
- Max Capacity: 10
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills
-
Accelerating Future.pngAccelerating FutureAccelerating Future.png Accelerating Future- Max Stack: 10
- Clash Power +1 for every Stack
- Coin Power +1 for every 5 Stack
- Expires at Skill End

The Palermitan Style is known to accelerate the longer a duel lasts.
- Max Stack: 10
- Clash Power +1 for every Stack
- Coin Power +1 for every 5 Stack
- Expires at Skill End

The Palermitan Style is known to accelerate the longer a duel lasts.
-
Eye of Precognition.pngEye of PrecognitionEye of Precognition.png Eye of Precognition- Max Stack: 30
- Clash Power +2
- Turn Start: Gain 10 Stack
- Turn Start: Heal (Stack / 4) SP

"The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant."
- Max Stack: 30
- Clash Power +2
- Turn Start: Gain 10 Stack
- Turn Start: Heal (Stack / 4) SP

"The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant."
-
Eye of Precognition - Overheat.pngEye of Precognition - OverheatEye of Precognition - Overheat.png Eye of Precognition - Overheat- Max Stack: 30
- Attack Skills deal -20% damage
- Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins
- Turn Start: Gain 10 Stack
- At 30 Stack, convert into "Eye of Precognition"
- Max Stack: 30
- Attack Skills deal -20% damage
- Convert all Coins on Skills that spend Acceleration Round.pngAcceleration RoundAcceleration Round.png Acceleration Round- Max Capacity: 10
- Unique Ammo
- Spent by certain Skills
to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
- Turn Start: Gain 10 Stack
- At 30 Stack, convert into "Eye of Precognition.pngEye of PrecognitionEye of Precognition.png Eye of Precognition- Max Stack: 30
- Clash Power +2
- Turn Start: Gain 10 Stack
- Turn Start: Heal (Stack / 4) SP

"The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant."
"
-
Game Target.pngGame TargetGame Target.png Game TargetFix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather Valencina" targets this unit

Prey marked by Famiglia Bognatelli will be hunted down without fail.
Fix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather Valencina" targets this unit

Prey marked by Famiglia Bognatelli will be hunted down without fail.
-
Shin (心).pngShin (心) - ValencinaShin (心).png Shin () - Valencina- Defense Level +3 for every instance of Clash Lose in the last turn (max 6)
- Deal +3% damage for every Poise Potency on self (max 15%)
- Defense Level +3 for every instance of Clash Lose in the last turn (max 6)
- Deal +3% damage for every Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (max 15%)
-
A Certain Sinclair
Shin (心).pngShin (心) - A Certain SinclairShin (心).png Shin () - A Certain Sinclair- Min & Max Speed +3
- Deal +20% damage with Unopposed Attack
- Gain 2 more Poise Potency and +1 more Poise Count from Skills
- At 20+ SP, +10% chance to flip Heads for Plus Coins
- Turn End: Gain 1 Haste next turn for every 10 SP (max 4)
- Turn End: Gain 1 Power Up next turn for every 20 SP (max 2)
- Min & Max Speed +3
- Deal +20% damage with Unopposed Attack
- Gain 2 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count from Skills
- At 20+ SP, +10% chance to flip Heads for Plus Coins
- Turn End: Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn for every 10 SP (max 4)
- Turn End: Gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn for every 20 SP (max 2)
-
A Sign.pngSign - Manifestation of the FutureA Sign.png Sign - Manifestation of the Future- When Clashing against higher-level targets, Clash Power +2
- Turn End: If Staggered, recover from Stagger next turn
- When Clashing against higher-level targets, Clash Power +2
- Turn End: If Staggered, recover from Stagger next turn
-
Umbra Unsealed.pngUmbra UnsealedUmbra Unsealed.png Umbra Unsealed- Deal +10% damage with Base Attack Skills
- Turn Start: Gain 1 Plus Coin Boost
- Deal +10% damage with Base Attack Skills
- Turn Start: Gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.
-
The Roach Emperor
Protecting Pest -Roaches-.pngProtecting Pests [Roaches]Protecting Pest -Roaches-.png Protecting Pests [Roaches]- Max Stack: 50
- Whenever this unit is inflicted with (Burn, Bleed, Tremor, Rupture, Sinking) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead
- Expires at Turn End

"They are baleful and stubborn, not to mention tenacious."
- Max Stack: 50
- Whenever this unit is inflicted with (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead
- Expires at Turn End

"They are baleful and stubborn, not to mention tenacious."
-
Hurting Pest -Roaches-.pngHurting Pests [Roaches]Hurting Pest -Roaches-.png Hurting Pests [Roaches]- Max Stack: 50
- Lose 1% max HP per Stack
- Combat Start: Take (Stack x 12) fixed damage
- Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15)

"This creature is unmatched among those scorned as pests."
- Max Stack: 50
- Lose 1% max HP per Stack
- Combat Start: Take (Stack x 12) fixed damage
- Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15)

"This creature is unmatched among those scorned as pests."
-
The Pinky Nursefather - ???
Tiansha Star's Bladewound -天殺星傷-.pngTiansha Star's Bladewound [天殺星傷]Tiansha Star's Bladewound -天殺星傷-.png Tiansha Star's Bladewound [天殺星傷]- Base Offense Level -15
- Base Defense Level -15

A cut from the Tiansha Star's Blade - Arayashiki leaves a blade wound that seems to burn with implacable fire.
This burning mark can never fade, for the wielder has slashed through the existence of their opponent at the cost of their own.
- Base Offense Level -15
- Base Defense Level -15

A cut from the Tiansha Star's Blade - Arayashiki leaves a blade wound that seems to burn with implacable fire.
This burning mark can never fade, for the wielder has slashed through the existence of their opponent at the cost of their own.
-
Forward Flow - Compassion.pngForward Flow - CompassionForward Flow - Compassion.png Forward Flow - Compassion- Max Stack: 20
- Deal and take -2% damage for every Stack

'Perhaps it was the passage of time and the years weighing on me that led me to believe I could finally understand and embrace you.'
- Max Stack: 20
- Deal and take -2% damage for every Stack

'Perhaps it was the passage of time and the years weighing on me that led me to believe I could finally understand and embrace you.'
-
Backward Flow - Bitterness.pngBackward Flow - BitternessBackward Flow - Bitterness.png Backward Flow - Bitterness- Max Stack: 20
- Deal and take +2% damage for every Stack

'The memory of being forgotten and abandoned by you refuses to let go... like a stubborn knot of thread that clings.'
- Max Stack: 20
- Deal and take +2% damage for every Stack

'The memory of being forgotten and abandoned by you refuses to let go... like a stubborn knot of thread that clings.'
-
Afterimage Entanglement.pngParoxysm - Afterimage EntanglementAfterimage Entanglement.png Paroxysm - Afterimage Entanglement- Max Stack: 10
- On Hit, activate the following effects based on Stack:
· Deal Slash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times)
· 2+: Inflict 1 Burn
· 3+: Inflict 1 Bleed
· 4+: Inflict 1 Bind next turn
· 5+: Inflict 1 Poison
- Max Stack: 10
- On Hit, activate the following effects based on Stack:
· Deal Slash.pngSlash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times)
· 2+: Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
· 3+: Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
· 4+: Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
· 5+: Inflict 1 Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count.
-
Stench of Times Past.pngRed StringStench of Times Past.png Red String- Converts all Skill Coins into Unbreakable Coins
- Final Power +4

'Escape as we might, this stubborn thread will force us to cross paths still. It refuses to break, no matter what I do...'
- Converts all Skill Coins into Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
- Final Power +4

'Escape as we might, this stubborn thread will force us to cross paths still. It refuses to break, no matter what I do...'
-
Unseverable Time.pngUnseverable TimeUnseverable Time.png Unseverable Time- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat (including allies)
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat (including allies)
Ryōshū in 9-48
Red String.pngRed StringRed String.png Red String- Skill Slot +3
- Deal +50% damage to The Pinky Nursefather
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat

'If this single thread is the only thing that connects you and me, I will cling to it with all my being.'
Skill Slot +3
- Deal +50% damage to The Pinky Nursefather
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat

'If this single thread is the only thing that connects you and me, I will cling to it with all my being.'
Ryōshū in 9-48; replaces Unseverable Time.pngUnseverable TimeUnseverable Time.png Unseverable Time- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn
- For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn)
- Cannot Retreat (including allies)
after entering the second phase
Muga Ryōshū
Tiansha Star's Blade - Arayashiki -天殺星刀阿賴耶識-.pngTiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識]Tiansha Star's Blade - Arayashiki -天殺星刀阿賴耶識-.png Tiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識]- Min & Max Speed +6
- Offense Level +6
- Inflict 3 more Bleed Potency with Skills
- Turn Start: Gain 3 Offense Level Up for every enemy killed in this Encounter (max 6)

'The heavens themselves are not spared—heaven, earth, man, and the self. This star rises only for the one who perceives all existence and time as a single whole to sever them all.'
- Min & Max Speed +6
- Offense Level +6
- Inflict 3 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skills
- Turn Start: Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every enemy killed in this Encounter (max 6)

'The heavens themselves are not spared—heaven, earth, man, and the self. This star rises only for the one who perceives all existence and time as a single whole to sever them all.'
-
Muga -無我-.pngMuga [無我]Muga -無我-.png Muga [無我]- Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack
- The more this effect stacks...
- Max Stack: 100

'So I must hold back on using the blade. And once I'm ready, I will return to that House.'
- Turn Start: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 10 Stack
- The more this effect stacks...
- Max Stack: 100

'So I must hold back on using the blade. And once I'm ready, I will return to that House.'
-
Sever the Thread -切絲-.pngSever the Thread [切絲]Sever the Thread -切絲-.png Sever the Thread [切絲]- Turn Start:
· Gain 3 Bleed and +3 Bleed Count
· Take Slash damage equal to (Stack / 3)
- When hit, take Slash damage equal to (Stack / 5)
- The more this effect stacks...
- Max Stack: 100

'Let everything be severed—you, me, all that has been, and all that will be.'

'Once it is done... I will take Araya back.'
- Turn Start:
· Gain 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
· Take Slash.pngSlash damage equal to (Stack / 3)
- When hit, take Slash.pngSlash damage equal to (Stack / 5)
- The more this effect stacks...
- Max Stack: 100

'Let everything be severed—you, me, all that has been, and all that will be.'

'Once it is done... I will take Araya back.'
-
Desire for Acknowledgement.pngDesire for AcknowledgementDesire for Acknowledgement.png Desire for Acknowledgement- For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%)
- Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4)
- At 10+ Stack, lose 5 SP upon Clash Lose
- Max Stack: 20

'Once I'm back home, M-Mister Rien will tell me I did good...'
- For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%)
- Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4)
- At 10+ Stack, lose 5 SP upon Clash Lose
- Max Stack: 20

'Once I'm back home, M-Mister Rien will tell me I did good...'
The Index Apprentice - Sora in 9-50
Way of the Blade.pngWay of the BladeWay of the Blade.png Way of the Blade- Turn Start:
· Gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
· Gain 1 Damage Up and 1 Fragile for every 10 Stack
- Max Stack: 50

It matters not if this dream is but a fleeting one.
Though I may fail to inherit the name of a Star in this life, walking the Way of the Blade shall sharpen and temper this sword of mine.
- Turn Start:
· Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 5 Stack
· Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for every 10 Stack
- Max Stack: 50

It matters not if this dream is but a fleeting one.
Though I may fail to inherit the name of a Star in this life, walking the Way of the Blade shall sharpen and temper this sword of mine.
The Index Apprentice - Ren in 9-50
The Index Nursefather - Rien
Prescript (Device).pngPrescript: [Device] IPrescript (Device).png Prescript: [Device] IAttack and hit a Prescript's Target before the first turn ends.

- Turn Start: Gain this effect when this unit has no Unlock
- Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Attack and hit a The Prescript's Target - The Index.pngThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemiesPrescript's Target before the first turn ends.

- Turn Start: Gain this effect when this unit has no Unlock - I.pngUnlockUnlock - I.png Unlock- Gain this effect when over certain Grace of the Prescript Stack
- Effect stage increases based on Grace of the Prescript Stack
- Max: Stage 3

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
with this Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
is limited to 3
-
Prescript (Device).pngPrescript: [Device] IIPrescript (Device).png Prescript: [Device] IIAttack and hit a Prescript's Target; or, before this turn passes, hit with 4 or more attacks. Complete before the 4th turn.

- Turn Start: Gain this effect when this unit has Unlock - 1
- Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Attack and hit a The Prescript's Target - The Index.pngThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemiesPrescript's Target; or, before this turn passes, hit with 4 or more attacks. Complete before the 4th turn.

- Turn Start: Gain this effect when this unit has Unlock - I.pngUnlock - IUnlock - I.png Unlock - I- Offense Level +1, Defense Level +1
- Combat End: Heal 10 SP

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
with this Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
is limited to 6
-
Prescript (Device).pngPrescript: [Device] IIIPrescript (Device).png Prescript: [Device] IIIUse a powerful Skill that uses 9 different weapon types.

- Turn Start: Gain this effect if this unit has Unlock - II
- Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Use a powerful Skill that uses 9 different weapon types.

- Turn Start: Gain this effect when this unit has Unlock - II.pngUnlock - IIUnlock - II.png Unlock - II- Offense Level +2, Defense Level +2
- Combat End: Heal 20 SP

- Maximum stackable Grace of the Prescript.pngGrace of the PrescriptGrace of the Prescript.png Grace of the Prescript- Offense Level +1 for every 3 Stacks
- Max Stack: 9
with this Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
is limited to 9
-
Prescript (Device).pngPrescript: [Device] IVPrescript (Device).png Prescript: [Device] IVEliminate all obstacles before the next Prescript arrives.

- Turn Start: Gain this effect if this unit has Unlock - III
Eliminate all obstacles before the next Prescript (Device).pngPrescriptPrescript (Device).png PrescriptReceive Prescript: [Device] under specific conditions

The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
arrives.

- Turn Start: Gain this effect if this unit has Unlock - III.pngUnlock - IIIUnlock - III.png Unlock - III- Offense Level +3, Defense Level +3
- Combat End: Heal 30 SP
-
Prescript -Device- - Warning.pngPrescript: [Device] - WarningPrescript -Device- - Warning.png Prescript: [Device] - WarningPrioritize eliminating The Prescript's Target.

- Gain this effect starting from the 2nd phase
Prioritize eliminating The Prescript's Target - The Index.pngThe Prescript's Target - The Index.png The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemiesThe Prescript's Target.

- Gain this effect starting from the 2nd phase
-
Unlock - I.pngUnlock - IUnlock - I.png Unlock - I- Offense Level +1, Defense Level +1
- Combat End: Heal 10 SP
- Offense Level +1, Defense Level +1
- Combat End: Heal 10 SP
-
Unlock - III.pngUnlock - IIIUnlock - III.png Unlock - III- Offense Level +3, Defense Level +3
- Combat End: Heal 30 SP
- Offense Level +2, Defense Level +2
- Combat End: Heal 20 SP
-
Unlock - III.pngUnlock - IIIUnlock - III.png Unlock - III- Offense Level +3, Defense Level +3
- Combat End: Heal 30 SP
- Offense Level +3, Defense Level +3
- Combat End: Heal 30 SP
-
Karmic Consequence.pngKarmic ConsequenceKarmic Consequence.png Karmic Consequence- Turn Start:
· Gain 1 Defense Level Down for every 10 Stack
· Gain 1 Fragile for every 20 Stack
· Gain 1 Clash Power Down for every 40 Stack
- Max Stack: 100
- Turn Start:
· Gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 10 Stack
· Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for every 20 Stack
· Gain 1 Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. for every 40 Stack
- Max Stack: 100
-
Karmic Consequence -Fortuna-.pngKarmic Consequence [Fortuna]Karmic Consequence -Fortuna-.png Karmic Consequence [Fortuna]- Turn Start:
· Gain 1 Defense Level Down for every 10 Stack
· Gain 1 Fragile for every 20 Stack
· Gain 1 Clash Power Down for every 40 Stack
- Max Stack: 200

O Fortúna velut luna statu variabilis
- Turn Start:
· Gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 10 Stack
· Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) for every 20 Stack
· Gain 1 Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. for every 40 Stack
- Max Stack: 200

O Fortúna velut luna statu variabilis
-
Rien's Mask.pngRien's MaskRien's Mask.png Rien's Mask- Offense Level -5, Defense Level -5
- For every Stack, take +5% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants)
· If the Skill inflicts both Burn and Bleed, take +7.5% damage for every Stack instead
- Max Stack: 1

"I keep it covered because it hurts to even look at."
- Offense Level -5, Defense Level -5
- For every Stack, take +5% damage from Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (includes Potency, Count, and Unique variants)
· If the Skill inflicts both Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., take +7.5% damage for every Stack instead
- Max Stack: 1

"I keep it covered because it hurts to even look at."
-
Sizzling Wound.pngSizzling WoundSizzling Wound.png Sizzling Wound- Offense Level -5, Defense Level -5
- Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack
- For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants)
· If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead
- Max Stack: 5

When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again.
- Offense Level -5, Defense Level -5
- Turn Start: Gain +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count for every Stack
- For every Stack, take +10% damage from Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (includes Potency, Count, and Unique variants)
· If the Skill inflicts both Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., take +15% damage for every Stack instead
- Max Stack: 5

When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again.
-
Shin (心).pngShin (心) - RienShin (心).png Shin () - Rien- Turn Start: Based on the missing HP on this unit...
· Gain 1 Damage Up for every 15% missing HP (max 5)
· Gain 1 Attack Power Up for every 40% missing HP (max 2)
- Gain +1 more Poise Potency and Count from this unit's Skills
- If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%)
- Turn Start: Based on the missing HP on this unit...
· Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 15% missing HP (max 5)
· Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for every 40% missing HP (max 2)
- Gain +1 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count from this unit's Skills
- If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%)
-
Procuration -Hermes-.pngProcuration [Hermes]Procuration -Hermes-.png Procuration [Hermes]- Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice)
- Turn Start: at 9 Stack, use a powerful Skill
- Consumed when using a certain Skill

"As my god commands."
- Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice)
- Turn Start: at 9 Stack, use a powerful Skill
- Consumed when using a certain Skill

"As my god commands."
-
Indulgence in Prescripts.pngIndulgence in PrescriptsIndulgence in Prescripts.png Indulgence in Prescripts- Inflict +2 more Sinking Potency and Count
- Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence

The acceptance of the Prescripts is apparent in his execution of them; yet, on the other side of the mask, one may glimpse a hint of resentment for them.
However, as he could indulge in all the suffering and pleasures of the world behind the mask of "Prescripts," his true immanent yearning is concluded by that of gratitude.
- Inflict +2 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count
- Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence.pngKarmic ConsequenceKarmic Consequence.png Karmic Consequence- Turn Start:
· Gain 1 Defense Level Down for every 10 Stacks
· Gain 1 Fragile for every 20 Stacks
- Max Stack: 100


The acceptance of the Prescripts is apparent in his execution of them; yet, on the other side of the mask, one may glimpse a hint of resentment for them.
However, as he could indulge in all the suffering and pleasures of the world behind the mask of "Prescripts," his true immanent yearning is concluded by that of gratitude.
-
When hacking through the ribs with a hatchet....pngWhen hacking through the ribs with a hatchet...When hacking through the ribs with a hatchet....png When hacking through the ribs with a hatchet...- Deals Blunt damage
- On Hit without Cracking, gain 2 Poise
- Deals Blunt.pngBlunt damage
- On Hit without Cracking, gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
-
When hacking through the ribs with a hatchet... (2).pngWhen hacking through the ribs with a hatchet...When hacking through the ribs with a hatchet... (2).png When hacking through the ribs with a hatchet...- Deals Blunt damage
- On Hit without Cracking, gain 2 Poise and +2 Poise Count

"This is barely a weapon, but it's better than a fork."
- Deals Blunt.pngBlunt damage
- On Hit without Cracking, gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

"This is barely a weapon, but it's better than a fork."
-
When penetrating the lungs with a stiletto....pngWhen penetrating the lungs with a stiletto...When penetrating the lungs with a stiletto....png When penetrating the lungs with a stiletto...- Deals Pierce damage
- On Hit Without Cracking, inflict 2 Sinking
- Deals Pierce.pngPierce damage
- On Hit Without Cracking, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
-
When penetrating the lungs with a stiletto... (2).pngWhen penetrating the lungs with a stiletto...When penetrating the lungs with a stiletto... (2).png When penetrating the lungs with a stiletto...- Deals Pierce damage
- On Hit without Cracking, inflict 2 Sinking and +2 Sinking Count

"I couldn't help but feel a dreadful chill run down my back whenever I'm given this weapon when the situation calls for a horizontal swing. I find it hard to work with this."
- Deals Pierce.pngPierce damage
- On Hit without Cracking, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

"I couldn't help but feel a dreadful chill run down my back whenever I'm given this weapon when the situation calls for a horizontal swing. I find it hard to work with this."
-
When cleaving through the shoulder and the skull with a bastard sword....pngWhen cleaving through the shoulder and the skull with a bastard sword...When cleaving through the shoulder and the skull with a bastard sword....png When cleaving through the shoulder and the skull with a bastard sword...- Deals Slash damage
- This Coin deals +5% damage
- On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)
- Deals Slash.pngSlash damage
- This Coin deals +5% damage
- On Hit without Cracking, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (2 times per turn)
-
When cleaving through the shoulder and the skull with a bastard sword... (2).pngWhen cleaving through the shoulder and the skull with a bastard sword...When cleaving through the shoulder and the skull with a bastard sword... (2).png When cleaving through the shoulder and the skull with a bastard sword...- Deals Slash damage
- This Coin deals +7.5% damage
- On Hit without Cracking, gain 1 Offense Level Up until next turn (2 times per turn)

"This sword, it's... passable, but that quality in and of itself leaves a lot to be desired. Nevertheless, it can still be a trusty weapon as long as your fundamental skills are solid."
- Deals Slash.pngSlash damage
- This Coin deals +7.5% damage
- On Hit without Cracking, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. until next turn (2 times per turn)

"This sword, it's... passable, but that quality in and of itself leaves a lot to be desired. Nevertheless, it can still be a trusty weapon as long as your fundamental skills are solid."
-
When punching 10 or more holes in the torso with a rapier....pngWhen punching 10 or more holes in the torso with a rapier...When punching 10 or more holes in the torso with a rapier....png When punching 10 or more holes in the torso with a rapier...- Deals Pierce damage
- This Coin deals +5% damage
- On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)
- Deals Pierce.pngPierce damage
- This Coin deals +5% damage
- On Hit without Cracking, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn (2 times per turn)
-
When punching 10 or more holes in the torso with a rapier... (2).pngWhen punching 10 or more holes in the torso with a rapier...When punching 10 or more holes in the torso with a rapier... (2).png When punching 10 or more holes in the torso with a rapier...- Deals Pierce damage
- This Coin deals +7.5% damage
- On Hit without Cracking, inflict 1 Defense Level Down until next turn (2 times per turn)

"A weapon longer and sharper than the stiletto. I enjoy the rapier as well, as it lends itself quite well to more dexterous techniques."
- Deals Pierce.pngPierce damage
- This Coin deals +7.5% damage
- On Hit without Cracking, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until next turn (2 times per turn)

"A weapon longer and sharper than the stiletto. I enjoy the rapier as well, as it lends itself quite well to more dexterous techniques."
-
When caving in the back of the skull with a hammer....pngWhen caving in the back of the skull with a hammer...When caving in the back of the skull with a hammer....png When caving in the back of the skull with a hammer...- Deals Blunt damage
- This Coin deals +5% damage
- On Hit without Cracking, raise target's Stagger Threshold by 3
- Deals Blunt.pngBlunt damage
- This Coin deals +5% damage
- On Hit without Cracking, raise target's Stagger Threshold by 3
-
When caving in the back of the skull with a hammer... (2).pngWhen caving in the back of the skull with a hammer...When caving in the back of the skull with a hammer... (2).png When caving in the back of the skull with a hammer...- Deals Blunt damage
- This Coin deals +7.5% damage
- On Hit without Cracking, raise target's Stagger Threshold by 5

"Simple, but final. It's not a half-measure like a hatchet—it will crush whatever it hits."
- Deals Blunt.pngBlunt damage
- This Coin deals +7.5% damage
- On Hit without Cracking, raise target's Stagger Threshold by 5

"Simple, but final. It's not a half-measure like a hatchet—it will crush whatever it hits."
-
When rending the body with a greatsword....pngWhen rending the body with a greatsword...When rending the body with a greatsword....png When rending the body with a greatsword...- Deals Slash damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Slash Fragility (2 times per turn)
- Deals Slash.pngSlash damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%) (2 times per turn)
-
When rending the body with a greatsword... (2).pngWhen rending the body with a greatsword...When rending the body with a greatsword... (2).png When rending the body with a greatsword...- Deals Slash damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)

"When it comes to wielding blades of ponderous size and weight, such as this one, it is important to find your center of gravity."
"And of course, don't forget to take advantage of its sheer mass."
"I once jumped from the rooftop of a five-story building with this weapon and dropped on top of a Grade 1 Fixer's head, killing him instantly."
- Deals Slash.pngSlash damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%) until next turn (2 times per turn)

"When it comes to wielding blades of ponderous size and weight, such as this one, it is important to find your center of gravity."
"And of course, don't forget to take advantage of its sheer mass."
"I once jumped from the rooftop of a five-story building with this weapon and dropped on top of a Grade 1 Fixer's head, killing him instantly."
-
When boring a 20-inch hole with a lance....pngWhen boring a 20-inch hole with a lance...When boring a 20-inch hole with a lance....png When boring a 20-inch hole with a lance...- Deals Pierce damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Pierce Fragility (2 times per turn)
- Deals Pierce.pngPierce damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) (2 times per turn)
-
When boring a 20-inch hole with a lance... (2).pngWhen boring a 20-inch hole with a lance...When boring a 20-inch hole with a lance... (2).png When boring a 20-inch hole with a lance...- Deals Pierce damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)

"I'd consider this weapon a jackpot. This lance has a self-propelling property as well, which is what allows it to punch through the target—and anything that stands between us as well, whether that is a wall or a person."
- Deals Pierce.pngPierce damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) until next turn (2 times per turn)

"I'd consider this weapon a jackpot. This lance has a self-propelling property as well, which is what allows it to punch through the target—and anything that stands between us as well, whether that is a wall or a person."
-
When ripping the flesh to ten thousand strips with a whip....pngWhen ripping the flesh to ten thousand strips with a whip...When ripping the flesh to ten thousand strips with a whip....png When ripping the flesh to ten thousand strips with a whip...- Deals Blunt damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Blunt Fragility (2 times per turn)
- Deals Blunt.pngBlunt damage
- This Coin deals +10% damage
- On Hit without Cracking, inflict 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) (2 times per turn)
-
When ripping the flesh to ten thousand strips with a whip... (2).pngWhen ripping the flesh to ten thousand strips with a whip...When ripping the flesh to ten thousand strips with a whip... (2).png When ripping the flesh to ten thousand strips with a whip...- Deals Blunt damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)

"While some may equate this weapon to losing a lottery... I am quite fond of it."
"When this whip cracks, it doesn't just make them bleed; it tears a strip off the target's flesh, and with it their resolve and energy."
"I appreciate that it lets me observe the full process of how someone is deconstructed as they are weakened. Oh, and it can also be used to strangle in a pinch."
- Deals Blunt.pngBlunt damage
- This Coin deals +15% damage
- On Hit without Cracking, inflict 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) until next turn (2 times per turn)

"While some may equate this weapon to losing a lottery... I am quite fond of it."
"When this whip cracks, it doesn't just make them bleed; it tears a strip off the target's flesh, and with it their resolve and energy."
"I appreciate that it lets me observe the full process of how someone is deconstructed as they are weakened. Oh, and it can also be used to strangle in a pinch."
-
When lacerating through space itself with a scythe, like a certain someone....pngWhen lacerating through space itself with a scythe, like a certain someone...When lacerating through space itself with a scythe, like a certain someone....png When lacerating through space itself with a scythe, like a certain someone...- Deals Slash damage
- This Coin deals +20% damage
- On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash Resist. is lower than 1, treat it as "Normal" (1.0)
- Deals Slash.pngSlash damage
- This Coin deals +20% damage
- On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash.pngSlash Resist. is lower than 1, treat it as "Normal" (1.0)
-
When lacerating through space itself with a scythe, like a certain someone... (2).pngWhen lacerating through space itself with a scythe, like a certain someone...When lacerating through space itself with a scythe, like a certain someone... (2).png When lacerating through space itself with a scythe, like a certain someone...- Deals Slash damage
- This Coin deals +30% damage
- On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash Resist. is lower than 1.5, treat it as "Weak" (1.5)

"The scythe... I could not for the life of me understand how to use this weapon until I saw that Blue Reverberation wield his own."
"Even after I had observed him, the Prescript continued to give me no other weapons than the scythe for a while. Eventually, it became my favorite, most familiar, and sharpest weapon."
"This weapon also cuts the best out of them all. While there are many techniques to cut through space itself— Hm. Perhaps this story is best saved for another time."
- Deals Slash.pngSlash damage
- This Coin deals +30% damage
- On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash.pngSlash Resist. is lower than 1.5, treat it as "Weak" (1.5)

"The scythe... I could not for the life of me understand how to use this weapon until I saw that Blue Reverberation wield his own."
"Even after I had observed him, the Prescript continued to give me no other weapons than the scythe for a while. Eventually, it became my favorite, most familiar, and sharpest weapon."
"This weapon also cuts the best out of them all. While there are many techniques to cut through space itself— Hm. Perhaps this story is best saved for another time."
-
Ketsuen -けつえん-.pngKetsuen [けつえん]Ketsuen -けつえん-.png Ketsuen [けつえん]Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter
- Clash Power +1; On Hit, deal +10% damage
- On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap)
- Cannot Retreat

Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame.
Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter
- Clash Power +1; On Hit, deal +10% damage
- On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (no activation cap)
- Cannot Retreat

Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame.
Ryōshū in 9-50
Renketsuen -れんけつえん-.pngRenketsuen [れんけつえん]Renketsuen -れんけつえん-.png Renketsuen [れんけつえん]Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter
- Clash Power +2; On Hit, deal +25% damage
- For every Sizzling Wound Stack on target:
· Offense Level +1, Defense Level +1
· Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%)
- On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap)
- Cannot Retreat

An E.G.O of paradoxical existence, for its ego is faint.
Do not equate what appears to be utter devotion toward someone else with absolute altruism.
One must possess absolute egoism to put the significance of another's life before one's own.

"I don't want mommy to forget about me, but... more than that, I don't wanna lose her."
"So forget me for now, and take care of yourself."
Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter
- Clash Power +2; On Hit, deal +25% damage
- For every Sizzling Wound.pngSizzling WoundSizzling Wound.png Sizzling Wound- Offense Level -5, Defense Level -5
- Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack
- For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants)
· If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead
- Max Stack: 5

When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again.
Stack on target:
· Offense Level +1, Defense Level +1
· Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%)
- On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (no activation cap)
- Cannot Retreat

An E.G.O of paradoxical existence, for its ego is faint.
Do not equate what appears to be utter devotion toward someone else with absolute altruism.
One must possess absolute egoism to put the significance of another's life before one's own.

"I don't want mommy to forget about me, but... more than that, I don't wanna lose her."
"So forget me for now, and take care of yourself."
Ryōshū in 9-50; replaces Ketsuen -けつえん-.pngKetsuen [けつえん]Ketsuen -けつえん-.png Ketsuen [けつえん]Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter
- Clash Power +1; On Hit, deal +10% damage
- On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap)
- Cannot Retreat

Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame.
after entering the second phase

Intervallos

Name Description Source
Intervallo I: Hell's Chicken
Poultry Apocalypse.pngPoultry ApocalypsePoultry Apocalypse.png Poultry ApocalypseThe reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP. The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP. Papa Bongy in 3.5-5
Unvented Anger.pngUnvented AngerUnvented Anger.png Unvented AngerGain 1 Attack Power Up every turn. Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. every turn. Spiced-up Papa Bongy
Intervallo II: S.E.A.
Molted Shell Shot.pngMolted Shell ShotMolted Shell Shot.png Molted Shell ShotResource used by certain skills for additional effects. Resource used by certain skills for additional effects. Bayonet Artillery Crab
Emergency Nutrient Supply.pngEmergency Nutrient SupplyEmergency Nutrient Supply.png Emergency Nutrient SupplyAt the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. King Trash Crab
Intervallo III: Miracle in District 20
I'll Gift-wrap You.pngI'll Gift-wrap YouI'll Gift-wrap You.png I'll Gift-wrap YouGain 3 Poise every turn.
Turn End: heal 3 SP for every Attack Skill that dealt damage
Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). every turn.
Turn End: Heal 3 SP for every Attack Skill that dealt damage
Santata in 5.5-11
HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
Turn End: Gain (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self/5) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count next turn.
Expires at 0 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn..
Santata
Intervallo III: Yield My Flesh to Claim Their Bones
Growing Resentment.pngGrowing ResentmentGrowing Resentment.png Growing ResentmentWhen this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. Bamboo-hatted Kim
Intervallo IV: Timekilling Time
T Corp. Special Investigator Badge.pngT Corp. Special Investigator BadgeT Corp. Special Investigator Badge.png T Corp. Special Investigator Badge- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)
- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.
- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)
- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start for 5 turns.
Rodion, Hong Lu, & Ryōshū,
during Intervallo IV
T Corp. Collectors
Borrowed Time.pngT Corp. Borrowed TimeBorrowed Time.png T Corp. Borrowed TimeTurn End:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn.
- At 1 Count, gain (2 x Borrowed Time Potency - 1) Bind next turn instead.
- Gain 1 Potency and lose 1 Count
- If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.
Turn End:
- Gain (Borrowed Time Count - 1) Haste.pngHasteHaste.png HasteSpeed +X for this turn., Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn., and Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn.
- At 1 Count, gain (2 x (Borrowed Time Stack) - 1) Bind.pngBindBind.png BindSpeed -X for this turn. next turn instead.
- Gain 1 Stack and lose 1 Count
- If this unit has more Bind.pngBindBind.png BindSpeed -X for this turn. than it has Haste.pngHasteHaste.png HasteSpeed +X for this turn., the Borrowed Time effect expires and this unit gets Staggered.
-
Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking TimeReduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind.pngBindBind.png BindSpeed -X for this turn. next turn. -
Time Delay.pngTime DelayTime Delay.png Time DelayAs long as this effect is active, damage dealt against this unit is stored and not taken.
Turn End: reduce value by 1
Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit
When this effect is active, its value cannot be gained or be refreshed.
As long as this effect is active, damage dealt against this unit is stored and not taken.
Turn End: reduce value by 1
Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit.
When this effect is active, its value cannot be gained or be refreshed.
-
The Time Ripper
Stolen Time.pngStolen TimeStolen Time.png Stolen Time- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. & Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. & Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn..
-
Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%); when Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more.
-
Time Relief Entitlement.pngTime Relief EntitlementTime Relief Entitlement.png Time Rescue TargetTargeted by the Time Ripper while Time Acceleration is active. Targeted by the Time Ripper while Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
is active.
-
Shared Time.pngShared TimeShared Time.png Shared Time- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. & Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. & Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn..
-
Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time ExpenditureWhen spending Shared Time, the Brains spend an equal amount of time across the board. When spending Shared Time.pngShared TimeShared Time.png Shared Time- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
, the Brains spend an equal amount of time across the board.
-
Infighting.pngInfightingInfighting.png InfightingWhen spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.
When spending Shared Time.pngShared TimeShared Time.png Shared Time- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) equal to the number of Parts with different remaining Time values.
-
Intervallo IV: Murder on the WARP Express
Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) Gain Offense Level and Defense Level equal to the value (max 5) Bloodbags
Sasha
Stored Blood.pngStored BloodStored Blood.png Stored Blood- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP
- On Hit, heal 1% of this unit's HP
Cassetti
Bloodtinged Craving.pngBloodtinged CravingBloodtinged Craving.png Bloodtinged Craving- Gain 1 Clash Power Up and 1 Damage Up
- On Hit, gain 1 Stored Blood
- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect
- Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) every turn
- On Hit, gain 1 Stored Blood.pngStored BloodStored Blood.png Stored Blood- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

- If this unit did not gain Stored Blood.pngStored BloodStored Blood.png Stored Blood- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
this turn, gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., and 4 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn instead of the above effect
Cassetti
Intervallo V: LCB Regular Check-up
Boiling Wrath.pngBoiling WrathBoiling Wrath.png Boiling WrathEvery Turn Start: gain Burn equal to Turn Count Every Turn Start: gain Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Turn Count Hong Lu and Sinclair in 7.5-6 during Intervallo V
Perpetuating Gluttony.pngPerpetuating GluttonyPerpetuating Gluttony.png Perpetuating GluttonyTurn Start: gain 1 HP heal boost every 2 turns (max 5)
Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5)

HP Healed: X
Turn Start: gain 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) every 2 turns (max 5)
Turn Start: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. for every 10 HP healed (max 5)
Shows HP healed
Peccatulum Gulae in 7.5-8
Propagating Gloom.pngPropagating GloomPropagating Gloom.png Propagating GloomTurn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die
Reduced by 1 at Turn End
Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die
Reduced by 1 at Turn End
Peccatulum Morositatis in 7.5-8
Wounded Wound.pngWounded WoundWounded Wound.png Wounded WoundOn Hit, inflict 2 additional Bleed or +1 additional Bleed Count On Hit, inflict 2 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or +1 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count Peccatulum Luxuriae in 7.5-9
Gasping Breath.pngGasping BreathGasping Breath.png Gasping BreathWhen gaining Poise, gain 3 additional Poise or +2 additional Poise Count When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., gain 3 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or +2 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Peccatulum Superbiae in 7.5-9
Sancho (7.5-11)
Yearning for Blood.pngYearning for BloodYearning for Blood.png Yearning for Blood- Lose 35 Base Offense Level
- Lose 35 Base Defense Level
- Offense Level -35
- Defense Level -35
Sancho in 7.5-11 during Intervallo V
Distorted Hohenheim
Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% more damage from enemies
- Deal +(Stack x 2)% more damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
Distorted Hohenheim
Intervallo V: Nocturnal Sweeping
Heishou Pack - Mao Branch
Repressed Bloodthirst.pngRepressed BloodthirstRepressed Bloodthirst.png Repressed BloodthirstBase Offense Level -10
Base Defense Level -10
Offense Level -10, Defense Level -10 Heishou Pack - Mao: Featherstriker
Heishou Pack - Mao: Umbrastriker
Crushed Bloodthirst.pngCrushed BloodthirstCrushed Bloodthirst.png Crushed BloodthirstBase Offense Level -25
Base Defense Level -25
Offense Level -25, Defense Level -25 Zilu
The Middle
The Middle's Vendetta Mark.pngThe Middle's Vendetta MarkThe Middle's Vendetta Mark.png The Middle's Vendetta MarkMax Stack: 10
When attacked by The Middle, take +3% damage per Stack (max 30%)
Max Stack: 10
When attacked by The Middle, take +3% more damage per Stack (max 30%)
Members of The Middle
The City's Sweepers
The First Wave.pngThe First WaveThe First Wave.png The First WaveThe first wave ends after X turn(s) Tracks the number of turns until the next Wave. Sweepers in the First Wave
The Second Wave.pngThe Second WaveThe Second Wave.png The Second WaveThe second wave ends after X turn(s) Tracks the number of turns until the next Wave. Sweepers in the Second Wave
The Third Wave.pngThe Third WaveThe Third Wave.png The Third WaveThe third wave ends after X turn(s) Tracks the number of turns until the end of the Encounter. Sweepers in the Third Wave
Persistence.pngPersistencePersistence.png PersistenceMax Stack: 4
When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect

The above effects do not activate under the following conditions:
- When the Coin damage taken exceeds this unit's max HP
- When this unit has the HP Healing Down effect
Reduced by 1 at Turn End
Max Stack: 4
When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect

The above effects do not activate under the following conditions:
- When the Coin damage taken exceeds this unit's max HP
- Whent his unit has the HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) effect
Reduced by 1 at Turn End
Sweepers
Intervallo VI: Spring Cultivation
Sinclair
Thrashing to Hatch.pngThrashing to HatchThrashing to Hatch.png Thrashing to Hatch- Enhance effects based on the sum of Zhi, Yong, and Ren gained from classes - Enhance effects based on the sum of Zhi, Yong, and Ren gained from classes -
Thrashing to Hatch.pngThrashing to Hatch ⅠThrashing to Hatch.png Thrashing to Hatch Ⅰ- Heal 3 SP every turn
- Gain 1 Min & Max Speed
- Gain 2 Offense Levels
- Gain 2 Defense Levels
- Heal 3 SP every turn
- Gain 1 Min & Max Speed
- Gain 2 Offense Levels
- Gain 2 Defense Levels
Sinclair with X+ sum of Zhi, Yong and Ren
Thrashing to Hatch.pngThrashing to Hatch ⅠⅠThrashing to Hatch.png Thrashing to Hatch ⅠⅠ- Heal 5 SP every turn
- Gain 1 Min & Max Speed
- Gain 1 Attack Power Up and 1 Protection every turn
- Gain 2 Offense Levels
- Gain 2 Defense Levels
- Heal 5 SP every turn
- Gain 1 Min & Max Speed
- Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) every turn
- Gain 2 Offense Levels
- Gain 2 Defense Levels
Sinclair with X+ sum of Zhi, Yong and Ren
Thrashing to Hatch.pngThrashing to Hatch ⅠⅠⅠThrashing to Hatch.png Thrashing to Hatch ⅠⅠⅠ- Heal 5 SP every turn
- Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn
- Base Skills gain 1 Clash Power
- Gain 3 Offense Levels
- Gain 3 Defense Levels
- Heal 5 SP every turn
- Gain 1 Min & Max Speed; gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) every turn
- Base Skills gain 1 Clash Power
- Gain 3 Offense Levels
- Gain 3 Defense Levels
Sinclair with X+ sum of Zhi, Yong and Ren
Thrashing to Hatch.pngThrashing to Hatch ⅠⅤThrashing to Hatch.png Thrashing to Hatch ⅠⅤ- Heal 10 SP every turn
- Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn
- Base Skills gain 1 Clash Power
- Gain 4 Offense Levels
- Gain 4 Defense Levels
- Heal 10 SP every turn
- Gain 1 Min & Max Speed; gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) every turn
- Base Skills gain 1 Clash Power
- Gain 4 Offense Levels
- Gain 4 Defense Levels
Sinclair with X+ sum of Zhi, Yong and Ren
Thrashing to Hatch.pngThrashing to Hatch ⅤThrashing to Hatch.png Thrashing to Hatch Ⅴ- Heal 15 SP every turn
- Gain 2 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn
- Base Skills gain 1 Clash Power
- Base Skills gain 1 Coin Power
- Gain 5 Offense Levels
- Gain 5 Defense Levels
- Heal 15 SP every turn
- Gain 2 Min & Max Speed; gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) every turn
- Base Skills gain 1 Clash Power
- Base Skills gain 1 Coin Power
- Gain 5 Offense Levels
- Gain 5 Defense Levels
Sinclair with X+ sum of Zhi, Yong and Ren
A Sign.pngA SignA Sign.png A SignOne who seeks to be born must first destroy a world.
- Heal 30 SP next turn
- Expires at Turn End
One who seeks to be born must first destroy a world.
- Heal 30 SP next turn
- Expires at Turn End
-
Wei
Strider -Wu- (Wei).pngStrider【Wu】Strider -Wu- (Wei).png Strider【Wu】- Max Stack: 3
- Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn
- On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn)
- Max Stack: 3
- Turn End: gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and (Stack x 2) Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
- On Hit with a Skill, inflict additional Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to Stack (max 6 per turn)
-
Concussion (Wei).pngConcussionConcussion (Wei).png Concussion- Max Stack: 3
- When hit, take +30% damage for every Stack (max 90%)
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down)
- At max Stack, consume all of it at Turn End and enter forced Stagger state next turn
- Max Stack: 3
- When hit, take +30% damage for every Stack (max 90%)
- Multiply the amount of Stagger Threshold raised by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage dealt against this unit by 1.5 (rounded down)
- At max Stack, consume all of it at Turn End and enter forced Stagger state next turn
-
Galestruck.pngGalestruckGalestruck.png Galestruck- Max Stack: 10
- Double the amount of Stagger Threshold raised on this unit due to Tremor Burst
- Reduced by 1 at Turn End
- Max Stack: 10
- Double the amount of Stagger Threshold raised on this unit due to Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
- Reduced by 1 at Turn End
-
Recoiling.pngRecoilingRecoiling.png Recoiling- Max Stack: 5
Triggered Tremor Burst against the wrong target. Every action has an equal and opposite reaction, after all.
- Max Stack: 5
Triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target against the wrong target. Every action has an equal and opposite reaction, after all.
-
Berserking.pngBerserkingBerserking.png Berserking- Lose 15 Offense Level
- Lose 15 Defense Level

- Turn End: does not gain Defense Level from Strider【Wu】; instead, gain Offense Level Up equal to Strider【Wu】 Stack

"I'll trample anyone who dares to hurt my lady... I'll trample them to death... "
- Lose 15 Offense Level
- Lose 15 Defense Level

- Turn End: does not gain Defense Level from Strider -Wu- (Wei).pngStrider【Wu】Strider -Wu- (Wei).png Strider【Wu】- Max Stack: 3
- Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn
- On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn)
; instead, gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to Strider -Wu- (Wei).pngStrider【Wu】Strider -Wu- (Wei).png Strider【Wu】- Max Stack: 3
- Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn
- On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn)
Stack

"I'll trample anyone who dares to hurt my lady... I'll trample them to death... "
-
Night Drifter of the Drunken Palm
Swig (眞).pngSwig (眞)Swig (眞).png Swig ()- Max Stack: 5
- Turn End: gain (Stack x 2) Poise Potency next turn
- Turn End: gain (Stack / 2) Haste next turn (rounded down)
- Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part)
- Max Stack: 5
- Turn End: gain (Stack x 2) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn
- Turn End: gain (Stack / 2) Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (rounded down)
- Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part)
-
Bloodpour (血注).pngBloodpour (血注)Bloodpour (血注).png Bloodpour (血注)- Max Stack: 5
- Unique Bleed
- When tossing an attack Coin, take fixed damage by the effect’s Stack.
- Max Stack: 5
- Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- When tossing an attack Coin, take fixed damage by the effect’s Stack.
-
Mental Awakening.pngMental AwakeningMental Awakening.png Mental Awakening- Max Stack: 1
- As long as this unit has this effect, gain 4 Final Power and take +30% damage
- On Hit with a Coin that inflicts Bleed Potency: inflict +2 more Bleed On Hit (max 10 per turn)
- If this unit has Poise, deal +50% damage
- Max Stack: 1
- As long as this unit has this effect, gain 4 Final Power and take +30% damage
- On Hit with a Coin that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency: inflict +2 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit (max 10 per turn)
- If this unit has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., deal +50% damage
-
Faint Guilt.pngFaint GuiltFaint Guilt.png Faint Guilt- Offense Level -15
- Defense Level -15
- Offense Level -15
- Defense Level -15
-
Spreading Snake Venom.pngSnake VenomSpreading Snake Venom.png Snake Venom- Offense Level -1
- Defense Level -1
- Offense Level -1
- Defense Level -1
-
Spreading Snake Venom.pngSpreading Snake VenomSpreading Snake Venom.png Spreading Snake Venom- Offense Level -7
- Defense Level -7
Take 1% HP damage with every Clash
- Offense Level -7
- Defense Level -7
Take 1% HP damage with every Clash
-

Other

Name Description Source
Mirror Dungeon
Blood Sac.pngBlood SacBlood Sac.png Blood SacUse a powerful attack at a certain Count. Use a powerful attack at a certain Count. Headless Ichthys
Fluid Sac.pngFluid SacFluid Sac.png Fluid SacHeals X * 20 HP. Heals count x 20 HP. Headless Ichthys
Lightning.pngLightningLightning.png LightningPowers up at a certain Count. Powers up at a certain Count. Alleyway Watchdog
Shock.pngShockShock.png ShockTake X more damage this turn. Take more damage by the effect's value for the turn Alleyway Watchdog
Foolhardy Duel.pngO compatriots of my dear childFoolhardy Duel.png O compatriots of my dear childClash Power +1 per Stack (max 4)
Deal +5% damage
Clash Power +1 per Stack (max 4)
Deal +5% damage
La Manchaland's Don Quixote
Foolhardy Duel.pngDream her dream together in my steadFoolhardy Duel.png Dream her dream together in my steadClash Power +2 for every value (max 8)
- Apply Shield to self and all allies at Combat Start
- On Hit, deal 1 fixed damage
Clash Power +2 for every value (max 8)
- Apply Shield to self and all allies at Combat Start
- On Hit, deal 1 fixed damage
La Manchaland's Don Quixote
Candy?.pngCandyCandy?.png CandyMax Stack: 99
- Are you hoarding candy all for yourself?
Max Stack: 99
- Are you hoarding candy all for yourself?
Kkomi and Vergilius?
Hunger-Rage.pngHunger-RageHunger-Rage.png Hunger-RageMax Stack: 3
I'm starving. I want candy now
Max Stack: 3
I'm starving. I want candy now
Kkomi and Vergilius?
Indulged.pngIndulgedIndulged.png IndulgedTurn Start: for every 2 Stack, gain 1 Clash Power Down (max 5) Turn Start: for every 2 Stack, gain 1 Clash Power Down (max 5) Kkomi and Vergilius?
Line 1: MADNESS
Captivity.pngCaptivityCaptivity.png CaptivityBecome Staggered for 3 turns; disable any Retreat-related abilities.
Remove this effect when kqe-1j-23 becomes Staggered
Become Staggered for 3 turns; disable any Retreat-related abilities
Remove this effect when kqe-1j-23 becomes Staggered
kqe-1j-23
Karma.pngKarmaKarma.png KarmaTake +X% damage. Turn End: Die at 108+ Count. Take +(Count)% damage. Turn End: Die at 108+ Count. My Form Empties
Cyclical Karma.pngCyclical KarmaCyclical Karma.png Cyclical KarmaAll units transfer their Karma to their targets after a successful attack.
Karma is not transferred to My Form Empties as long as its allies are alive.
For this turn, all units transfer their Karma.pngKarmaKarma.png KarmaTake +X% damage. Turn End: Die at 108+ Count. to their targets after a successful attack.
Karma.pngKarmaKarma.png KarmaTake +X% damage. Turn End: Die at 108+ Count. is not transferred to My Form Empties as long as its allies are alive.
(Simply a restatement of one of the Abnormality's Passives.)
My Form Empties
Line 2: Möbius
Accumulated Past.pngAccumulated PastAccumulated Past.png Accumulated PastGain 11 at the end of the turn.
Spent completely when the Body Part is broken.
This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken. Steam Transport Machine
Protection Umbrella.pngProtection UmbrellaProtection Umbrella.png Protection UmbrellaAll parts gain Protection equal to X
When using Waiting Skill, Summon X Old Umbrella
1 Spent every time an Umbrella is broken.
All parts gain Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) equal to the value
When using Waiting Skill, Summon Old Umbrella equal to the value
1 Spent every time an Umbrella is broken
Refracted Drifting Fox
Thorns.pngThornsThorns.png ThornsWhen hit, return 50% of the damage taken to the attacker When hit, return 50% of damage taken to attacker Refracted Drifting Fox
Charmed.pngCharmedCharmed.png Charmed- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
Faelantern
Regenerate.pngRegenerateRegenerate.png RegenerateNumber of Charmed Units +1 every time a part is restored Number of Charmed.pngCharmedCharmed.png Charmed- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
Units +1 every time a part is restored
(Tracks the number of times the Fairy Part is broken.)
Faelantern
Hemorrhaging Dimension.pngHemorrhaging DimensionHemorrhaging Dimension.png Hemorrhaging DimensionPass through the Dimensional Rift to deal +(X*10)% damage Pass through the Dimensional Rift to deal +(X*10)% damage Wayward Passenger
Poisonous Dimension.pngPoisonous DimensionPoisonous Dimension.png Poisonous DimensionPass through the Dimensional Rift to gain +20% max HP Pass through the Dimensional Rift to gain +20% max HP Wayward Passenger
Tremoring Dimension.pngTremoring DimensionTremoring Dimension.png Tremoring DimensionPass through the Dimensional Rift to gain X Speed Pass through the Dimensional Rift to gain X Speed Wayward Passenger
Electrifying Dimension.pngElectrifying DimensionElectrifying Dimension.png Electrifying DimensionPass through the Dimensional Rift to gain Coin Power +X Pass through the Dimensional Rift to gain Coin Power +X Wayward Passenger
Crown of Thorns.pngCrown of ThornsCrown of Thorns.png Crown of ThornsGenerates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect Sign of Roses
Blooming Sin.pngBlooming SinBlooming Sin.png Blooming SinAt the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of corresponsing E.G.O resource.
- The Sign of Roses heals 5% of Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of corresponding E.G.O resource.
At the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of E.G.O Resource corresponding to the Rose's.
- The Sign of Roses heals HP equal to 5% of its Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of E.G.O resource corresponding to the Rose's.
Sign of Roses
Drenched Sin.pngDrenched SinDrenched Sin.png Drenched SinGain Max HP by X%(E.G.O resource drained).

On Death
- Regain X of corresponding E.G.O resource.
- Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Stack at death).
Gain Max HP by (Count)%(E.G.O resource drained).

On Death
- Regain (Count) of corresponding E.G.O resource.
Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin.pngBlooming SinBlooming Sin.png Blooming SinAt the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of corresponsing E.G.O resource.
- The Sign of Roses heals 5% of Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of corresponding E.G.O resource.
Count at death).
Sin-drenched Roses
Brambles of Eternity.pngBrambles of EternityBrambles of Eternity.png Brambles of EternityAll characters deal -(X+10)% damage
All characters receive -(X*10)% damage
All characters deal -(10 x Count)% damage
All characters receive -(10 x Count)% damage
(Tracks the number of "Refuse." choices made in battle events.)
Sign of Roses
Bloomed Rose.pngBloomed RoseBloomed Rose.png Bloomed Rose+(10 x Y)% to damage dealt & taken with [Sin Affinity] +(10 x Count)% to damage dealt & taken with the corresponding Sin Affinity (Tracks the cumulative effect of checks passed in battle events.) Sign of Roses
Power-up State.pngPower-up StatePower-up State.png Power-up StatePower-up State passive activated Power-up State passive activated Sin-drenched Roses
Line 3: MirrorClock OrangeRoad
Gossypium.pngGossypiumGossypium.png GossypiumWhen the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End When the Drenched Gossypium is in a Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained GossypiumTurn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state, gain (Gossypium value/2) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count at Turn End
Drenched Gossypium
Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained GossypiumTurn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
Turn Start: Double the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count applied by Attack Skills.
If the target has Gossypium.pngGossypiumGossypium.png GossypiumWhen the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End, gain Clash Power +(Gossypium.pngGossypiumGossypium.png GossypiumWhen the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End value/2)
Drenched Gossypium
Ember.pngEmberEmber.png EmberMax 5
Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills.
When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.
Max 5
Upon gaining Ember, convert a number of non-LcbSinWrath.pngWrath Affinity Skills equal to the value of Ember into LcbSinWrath.pngWrath Affinity Skills.
When the Wings Part is broken, inflict Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering EmberMax 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
equal to the value of Ember upon the last attacker; then, all Ember on self expires.
Ardor Blossom Moth
Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering EmberMax 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
Max 5
Gain Spark.pngSparkSpark.png SparkCombat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.
Cannot gain Ember when this unit has Spark
Turn End: reduce the value by 1
when hit by a certain Skill. All Shimmering Ember expires.
Ardor Blossom Moth
Spark.pngSparkSpark.png SparkCombat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.
Cannot gain Ember when this unit has Spark
Turn End: reduce the value by 1
Combat Start: inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self against 2 adjacent(based on Speed) units.
Cannot gain Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering EmberMax 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
when this unit has Spark
Turn End: reduce the value by 1
Ardor Blossom Moth
Gaze (Spiral of Contempt).pngGazeGaze (Spiral of Contempt).png GazeDeal +10% damage for every Gaze value
Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.
Deal +10% more damage for every Gaze value
Turn End: at 7 Gaze, gain 15 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and replace this effect with Contempt.pngContemptContempt.png ContemptTurn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down next turn.
.
Spiral of Contempt
Contempt.pngContemptContempt.png ContemptTurn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down next turn.
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%) next turn.
Spiral of Contempt
Grasp.pngGraspGrasp.png GraspMax 3
Cannot act
Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.
Turn End: reduce the value by 1.
If this effect brings the target's HP down to 0, the target can no longer be healed.
Max 3
Cannot act
Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.
Turn End: reduce the value by 1.
If this effect brings the target's HP down to 0, the target can no longer be healed.
Spiral of Contempt
All-beholding Gaze.pngAll-beholding GazeAll-beholding Gaze.png All-beholding GazeGain 1 at every Turn End.
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
Gain 1 at every Turn End.
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
Spiral of Contempt
Line 4: Masquerade
Resilient Determination.pngResilient DeterminationResilient Determination.png Resilient DeterminationDoes not lose SP upon ally defeat. Does not lose SP upon ally defeat All allies in Line 4: Masquerade
Refracted Determination.pngRefracted DeterminationRefracted Determination.png Refracted DeterminationHalve the amount of SP lose when an ally is defeated as per the Identity's 'Base Factors decreasing Sanity(SP)'. (rounded down) Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down) Enemies with Sanity in Line 4: Masquerade
Peccatulum Invidiae Class 2.pngPeccatulum Invidiae Class 2Peccatulum Invidiae Class 2.png Peccatulum Invidiae Class 2- Damage Dealt +15%
- Damage Taken -15%
- Damage Dealt +15%
- Damage Taken -15%
Peccatulum Invidiae Class 2 instances in Line 4: Masquerade
Poised Showdown.pngPoised ShowdownPoised Showdown.png Poised ShowdownWave Start: Gain 4 Poise Potency and Count. Wave Start: gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count Refracted Peccatulum Invidiae Class 2 - Blade Lineage Identities in Line 4: Masquerade
Interloper.pngInterloperInterloper.png InterloperWhen an Identity with Interloper is defeated, move to a different Identity without Interloper. When an Identity with Interloper is defeated, move to a different Identity without Interloper. Portrait of a Certain Day
Gathering Lightning Cloud.pngGathering Lightning CloudGathering Lightning Cloud.png Gathering Lightning Cloud- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered
Dreaming Electric Sheep
Anti-Ovine Grounding Plug.pngAnti-Ovine Grounding PlugAnti-Ovine Grounding Plug.png Anti-Ovine Grounding Plug-Max 1
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target
- Halve the Charge Count on the target
- Expires next turn
- Max 1
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In.pngPlugged InPlugged In.png Plugged InTurn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge Count on self.
against the target
- Halve the Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on the target
- Expires next turn
Dreaming Electric Sheep; applied to allies via Generator
Plugged In.pngPlugged InPlugged In.png Plugged InTurn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge Count on self.
Turn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self.
Dreaming Electric Sheep
Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in BindsWhen defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
When defeated, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
Retainers of the King in Binds and The King in Binds
Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand WelcomeAfter Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn) After Attack: if the target is Staggered or defeated, gain +1 LcbSinPride.pngPride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn) Retainers of the King in Binds
Moment of Audience.pngMoment of AudienceMoment of Audience.png Moment of AudienceGain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2)
Clash Lose: Gain 1 Fragile next turn
Gain Atk Weight equal to the value to all of this unit's Attack Skills (max 2)
Clash Lose: Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
The King in Binds
Line 5: Merry Go Round
Stigmatized.pngStigmatizedStigmatized.png Stigmatized- Targeted by Der Fluchschütze
- Expires at Turn End
- Targeted by Der Fluchschütze
- Expires at Turn End
Der Fluchschütze
Targeting Settings.pngTargeting SettingsTargeting Settings.png Targeting Settings- Cannot be removed
- If at 0 at Turn End, become Staggered next turn
- When using 'Designated Target Fire' Skill, if the target isn't Stigmatized, lose 1 Stack
- If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack
- If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack
- Cannot be removed
- If at 0 at Turn End, become Staggered next turn
- When using 'Designated Target Fire' Skill, if the target isn't Stigmatized.pngStigmatizedStigmatized.png Stigmatized- Targeted by Der Fluchschütze
- Expires at Turn End
, lose 1 Stack
- If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack
- If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack
Der Fluchschütze
Walpurgis Night
Control Team Captain.pngControl Team CaptainControl Team Captain.png Control Team Captain- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
Applied to the first Sinner selected in Dawn of Green - Doubt battles.
Assistant Librarian of History.pngAssistant Librarian of HistoryAssistant Librarian of History.png Assistant Librarian of History- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)
- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).. (applies to 'Unique' status effects as well)
Applied to to the first Sinner selected in Into a Certain Library's Book - Easy.
Librarian of History.pngLibrarian of HistoryLibrarian of History.png Librarian of History- Skill Slot +1
- Heal 15 SP at Turn Start
Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)
- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.
- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).. (applies to 'Unique' status effects as well)
- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.
- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
Applied to the first Sinner selected in Into a Certain Library's Book - Hard.
Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared MeatIf conditions are met, Fairy Queen kills this unit at Turn End If conditions are met, Fairy Queen kills this unit at Turn End Fairy Festival
Hunger.pngHungerHunger.png HungerTurn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared MeatIf conditions are met, Fairy Queen kills this unit at Turn End.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared MeatIf conditions are met, Fairy Queen kills this unit at Turn End.
At 0 value, gain (# of allies defeated x 3) Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. and Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn..
Fairy Queen - Into a Certain Library's Book - Hard
Bottomless Hunger.pngBottomless HungerBottomless Hunger.png Bottomless HungerFairy Mass Devoured: X Fairy Mass Devoured: X Fairy Queen - Into a Certain Library's Book - Hard
Training Team Captain.pngTraining Team CaptainTraining Team Captain.png Training Team CaptainSkill Slot +1
Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
Turn Start: heal 15 SP
Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')
Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1
On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Turn Start: heal 15 SP
- Increase the amount of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). inflicted by +1 (including 'Unique Status Effects')
- Increase the amount of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (including 'Unique Charge') gained by +1
- On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
Applied to the first Sinner selected in The Noon of Violet battles.
Imminent Decay.pngImminent DecayImminent Decay.png Imminent DecayTurn End: Lose 1 Stack
Turn Start: At 1- Stack, use a special Skill
Turn End: Lose 1 Stack
Turn Start: At 1- Stack, use a special Skill
Fruit of Understanding
Understanding.pngUnderstandingUnderstanding.png Understanding- Deal +5% damage per Stack
- Take +5% damage per Stack
(max value : 5)
- Deal +5% more damage per Stack
- Take +5% more damage per Stack (max value : 5)
Fruit of Understanding
Mental Fracture.pngMental FractureMental Fracture.png Mental FractureSP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
Fruit of Understanding
Grant Us Love
Ready to Fire.pngReady to FireReady to Fire.png Ready to Fire- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Deal +10% damage for every Ammo the Base Attack Skill spends
- Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever of the two that has the highest damage gain)
- On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Deal +10% damage for every Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. the Base Attack Skill spends
- Attack Skills that gain Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +10% more damage for every Marksman's Bullet or Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
(chooses whichever of the two that has the higher damage gain)
- On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities
Applied to the first Sinner selected in Full-Stopped by a Bullet battles.
Smoke.pngSmokeSmoke.png Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% damage for every Potency
- Lose 1 Count at Turn End
- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End
The Church of Gears enemies
Central Command Team Captain.pngCentral Command Team CaptainCentral Command Team Captain.png Central Command Team Captain- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +1 (including 'Unique Status Effects')
- Increase the amount of Poise Potency or Charge Count(including 'Unique Charge') gained from Skills by +1
- Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter)
- Base Attack Skills with 2+ Atk Weight deal +30% damage
- On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Increase the amount of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency inflicted by Skills by +1 (including 'Unique Status Effects')
- Increase the amount of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (including 'Unique Charge') gained from Skills by +1
- Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter)
- Base Attack Skills with 2+ Atk Weight deal +30% damage
- On Kill, gain +2 E.G.O. resource to the Affinity of the Skill that defeated the enemy; +1 E.G.O. resource to the rest of the Affinities
Applied to the first Sinner selected in Hatred and Despair battles.
Welfare Team Model Employee.pngWelfare Team Model EmployeeWelfare Team Model Employee.png Welfare Team Model Employee- When inflicting Burn, Bleed, Rupture, Sinking, and Tremor Potency with this unit's Skills, inflict +1 more of each (including 'Unique Status Effects')
- Instead of Panicking or Corroding, reset this unit's SP to 0 next turn (once per Encounter)
- If this effect is applied to Lobotomy E.G.O::The Sword Sharpened with Tears Rodion, gain 1 Pierce DMG Up at every Turn Start
- When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency with this unit's Skills, inflict +1 more of each (including 'Unique Status Effects')
- Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter)
- If this effect is applied to Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion, gain 1 Pierce Dmg Up at every Turn Start
Applied to the second Sinner selected in Hatred and Despair battles.
Cold, Black Tears.pngCold, Black TearsCold, Black Tears.png Cold, Black Tears- Max Stack: 5
- Turn Start: gain 1 Clash Power Down
- If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin)
- If Queen of Hatred reduced this effect, heal 5 SP
- This effect cannot reduce this unit's SP below -40
- Max Stack: 5
- Turn Start: gain 1 Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn.
- If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn, does not activate when hit by a Cracked Coin)
- If Queen of Hatred reduced this effect, heal 5 SP
- This effect cannot reduce this unit's SP below -40
The Knight of Despair
Helpless Tears.pngHelpless TearsHelpless Tears.png Helpless Tears- Max Stack: 1
- Gain 3 Offense Levels
- Lose 6 Defense Levels
- All Skills gain +1 Atk Weight
- All Skills become Unbreakable Coins
- Inflict +1 more Sinking Potency and Count
- Max Stack: 1
- Gain 3 Offense Levels
- Lose 6 Defense Levels
- All skills gain +1 Atk Weight
- All Skills become Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
- Inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count
The Knight of Despair
Crumbled Pride.pngCrumbled PrideCrumbled Pride.png Crumbled PrideAll that remains is the hollow pride of a weathered knight. - All that remains is the hollow pride of a weathered knight. The Knight of Despair
Weathered Knight.pngWeathered KnightWeathered Knight.png Weathered KnightTake +100% damage for this turn

The knight who wanted to redeem herself by saving others was now dishonorably called the Knight of Despair; forgotten from the people's memory, just like the others.
- Take +100% damage for this turn

The knight who wanted to redeem herself by saving others was now dishonorably called the Knight of Despair; forgotten from the people's memory, just like the others.
The Knight of Despair
Blessing.pngBlessing of DespairBlessing.png Blessing of DespairAfter Attack: if there are targets without Cold, Black Tears, removes this effect next turn

Gain 1 Clash Power Up and 1 Damage Up
Inflict +1 more Cold, Black Tears
- After Attack: If there are targets without Cold, Black Tears.pngCold, Black TearsCold, Black Tears.png Cold, Black Tears- Max Stack: 5
- Turn Start: gain 1 Clash Power Down
- If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin)
- If Queen of Hatred reduced this effect, heal 5 SP
- This effect cannot reduce this unit's SP below -40
, removes the effect next turn
- Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
- Inflict +1 more Cold, Black Tears.pngCold, Black TearsCold, Black Tears.png Cold, Black Tears- Max Stack: 5
- Turn Start: gain 1 Clash Power Down
- If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin)
- If Queen of Hatred reduced this effect, heal 5 SP
- This effect cannot reduce this unit's SP below -40
The Knight of Despair
Love-Justice.pngLove/JusticeLove-Justice.png Love/Justice- For every Stack, inflict +1 more Rupture Potency - For every Stack, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency The Queen of Hatred
Chanting - Arcana Slave.pngChanting - Arcana SlaveChanting - Arcana Slave.png Chanting - Arcana Slave- Max Stack: 3
- Gain 1 at Turn Start
- At 3 Stack, gains 20 Speed and uses ARCANA SLAVE next turn
- Max Stack: 3
- Gain 1 at Turn Start
- At 3 Stack: next turn, gain 20 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (Easy) / Bind.pngBindBind.png BindSpeed -X for this turn. (Hard) and use ARCANA SLAVE.
The Queen of Hatred
I used too much power.pngI used too much powerI used too much power.png I used too much power- Max Stack: 1
- Turn End: escapes from the Encounter

Exhausted and unable to move.
- Max Stack: 1
- Turn End: escapes from the Encounter

Exhausted and unable to move.
The Queen of Hatred
What use... am I...?.pngWhat use... am I...?What use... am I...?.png What use... am I...?- Max Stack: 1
- Lose 3 Offense Levels
- Lose 3 Defense Levels
- Max Stack: 1
- Lose 3 Offense Levels
- Lose 3 Defence Levels
The Queen of Hatred
A Midspring Night's Dream 2
Candy?.pngCandy?Candy?.png Candy?- Max Value: 1
- Where's the candy?
- Max Value: 1
- Where's the candy?
Kkomi and Vergilius?
Tick-Tock?!.pngTick-Tock?!Tick-Tock?!.png Tick-Tock?!- Heal 10 SP at Turn End - Heal 10 SP at Turn End All Sinners, while fighting Kkomi and Vergilius?

Removed

Name Description Source
Pilgrimage of Compassion
Nervous Impairment.pngNervous ImpairmentNervous Impairment.png Nervous Impairment- Max Stack : 30
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
- Max Stack : 30
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
All Pilgrimage of Compassion enemies except The Last Knight
Nethersea Brand.pngNethersea BrandNethersea Brand.png Nethersea BrandNethersea Brand expands toward the Sinners with each passing turn.
- Stage 1 : Sea Terror territory
- Stage 2 : 2 frontmost Sinners
- Stage 3 : 5 frontmost Sinners
- Stage 4 : All Sinners
Nethersea Brand expands toward the Sinners with each passing turn.
- Stage 1 : Sea Terror territory
- Stage 2 : 2 frontmost Sinners
- Stage 3 : 5 frontmost Sinners
- Stage 4 : All Sinners
Nethersea Founder
Mayors, the Yearning Flotsam
Standby State.pngStandby StateStandby State.png Standby State- When in Standby State, this unit does not use Attack Skills until it takes damage - When in Standby State, this unit does not use Attack Skills until it takes damage Basin Sea Reaper
Combat-Ready State.pngCombat-Ready StateCombat-Ready State.png Combat-Ready State- After taking damage, this unit has begun to use its Attack Skills.
- Turn Start while in Combat-Ready State:
· Inflict 3 Nervous Impairment to all enemies
· Min & Max Speed +3
· Gain 1 Offense Level Up for every 10% missing HP (max 8)
- Turn End while in Combat-Ready State: take fixed damage equal to 10% HP
- After taking damage, this unit has begun to use its Attack Skills.
- Turn Start while in Combat-Ready State:
· Inflict 3 Nervous Impairment.pngNervous ImpairmentNervous Impairment.png Nervous Impairment- Max Stack : 30
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
to all enemies
· Min & Max Speed +3
· Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 10% missing HP (max 8)
- Turn End while in Combat-Ready State: take fixed damage equal to 10% HP
Basin Sea Reaper
Sea Terror Assimilation.pngSea Terror AssimilationSea Terror Assimilation.png Sea Terror Assimilation- Max Stack : 5
- Gain 1 Stack at Turn Start
- Gain 1 Offense Level Down and 1 Defense Level Down per Stack
- Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield.
- When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start
- Max Stack : 5
- Gain 1 Stack at Turn Start
- Gain 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. per Stack
- Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield.
- When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start
Steadfast Cultist of the Deep
Fabius
The Last Knight
Cold.pngColdCold.png Cold- Max Stack: 3
- Lose 1 Speed for every Cold Stack
- If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn.
- Cold Stack expires after all effects are activated
- Turn End: if this unit did not attack The Last Knight, expires
- Max Stack: 3
- Lose 1 Speed for every Cold Stack
- If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen.pngFrozenFrozen.png Frozen- Unique Cold
- Cannot act for this turn
- Certain Skill activations become nullified at 1 HP
this turn and next turn.
- Cold Stack expires after all effects are activated
- Turn End: if this unit did not attack The Last Knight, expires
-
Frozen.pngFrozenFrozen.png Frozen- Unique Cold
- Cannot act for this turn
- Certain Skill activations become nullified at 1 HP
- Unique Cold.pngColdCold.png Cold- Max Stack: 3
- Lose 1 Speed for every Cold Stack
- If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn.
- Cold Stack expires after all effects are activated
- Turn End: if this unit did not attack The Last Knight, expires

- Cannot act for this turn
- Certain Skill activations become nullified at 1 HP
-
The Knight's Corpus.pngThe Knight's CorpusThe Knight's Corpus.png The Knight's CorpusTake +80% damage Take +80% damage -
Misery and Calamity.pngMisery and CalamityMisery and Calamity.png Misery and Calamity- Offense Level -??
- Defense Level -??
- Offense Level -??
- Defense Level -??
-
Mayors, the Yearning Flotsam
Abyssal Vitality.pngAbyssal VitalityAbyssal Vitality.png Abyssal Vitality- Max Stack : 100
- Consumed when using certain Skills
- Every time this effect is consumed, Heal SP on self by the amount consumed
- Max Stack : 100
- Consumed when using certain Skills
- Every time this effect is consumed, Heal SP on self by the amount consumed
-
Indelible Compassion.pngIndelible CompassionIndelible Compassion.png Indelible Compassion- This unit does not lose Shield at Turn End (unless removed by damage or certain effects)
- When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn
- When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn
- Fragile gained due to this buff's effects do not stack
- Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP
- This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)
- This unit does not lose Shield at Turn End (unless removed by damage or certain effects)
- When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) until next turn
- When becoming Staggered due to raised Stagger threshold, gain 5 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) until next turn
- Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) gained due to this buff's effects do not stack
- Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP
- This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)
-
Emotional Connection.pngEmotional ConnectionEmotional Connection.png Emotional Connection- On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity
- When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources
- In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills)
· To Remain Oneself Hong Lu
· Command : Meltdown Faust
· Unbrilliant Glory Gregor
· Tidal Elegy Ishmael
- On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity
- When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources
- In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills)
· To Remain Oneself Hong Lu
· Command : Meltdown Faust
· Unbrilliant Glory Gregor
· Tidal Elegy Ishmael
All Sinners
Little Handy - Wilderness Survival Module.pngLittle Handy - Wilderness Survival ModuleLittle Handy - Wilderness Survival Module.png Little Handy - Wilderness Survival Module- Max HP +20%. Heal +40% more from Skills, Passives, and buff effects - Max HP +20%. Heal +40% more from Skills, Passives, and buff effects Applied to allies via a Choice Event
Little Handy - Housekeeping Assistant Module.pngLittle Handy - Housekeeping Assistant ModuleLittle Handy - Housekeeping Assistant Module.png Little Handy - Housekeeping Assistant Module- When activating the Hand of the Saint, it activates again once next turn
- Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each)
- When activating the Hand of the Saint, it activates again once next turn
- Turn Start: gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to the number of times Nethersea Brand.pngNethersea BrandNethersea Brand.png Nethersea BrandNethersea Brand expands toward the Sinners with each passing turn.
- Stage 1 : Sea Terror territory
- Stage 2 : 2 frontmost Sinners
- Stage 3 : 5 frontmost Sinners
- Stage 4 : All Sinners
was removed by using the Hand of the Saint during this Encounter (max 4 each)
Applied to allies via a Choice Event
Little Handy - Incremental Motion Firmware.pngLittle Handy - Incremental Motion FirmwareLittle Handy - Incremental Motion Firmware.png Little Handy - Incremental Motion Firmware- Remove 1 highest Stagger threshold from every allied unit
- When Staggered, immediately recover from Stagger at the start of the next turn (once)
- Remove 1 highest Stagger threshold from every allied unit
- When Staggered, immediately recover from Stagger at the start of the next turn (once)
Applied to allies via a Choice Event
Little Handy - Mini Decontamination Kit.pngLittle Handy - Mini Decontamination KitLittle Handy - Mini Decontamination Kit.png Little Handy - Mini Decontamination Kit- Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies - Nethersea Brand.pngNethersea BrandNethersea Brand.png Nethersea BrandNethersea Brand expands toward the Sinners with each passing turn.
- Stage 1 : Sea Terror territory
- Stage 2 : 2 frontmost Sinners
- Stage 3 : 5 frontmost Sinners
- Stage 4 : All Sinners
no longer inflicts Nervous Impairment.pngNervous ImpairmentNervous Impairment.png Nervous Impairment- Max Stack : 30
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
or deals damage to allies
Applied to allies via a Choice Event
Little Handy - External Upgrade Module.pngLittle Handy - External Upgrade ModuleLittle Handy - External Upgrade Module.png Little Handy - External Upgrade Module- For 3 turns after gaining this effect: gain 2 Power Up and 2 Damage Up at the start of each turn (Substituting units earn it in the turn they Substitute in) - For 3 turns after gaining this effect: gain 2 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the start of each turn (Substituting units earn it in the turn they Substitute in) Applied to allies via a Choice Event

Unused

The following status effects exist in the game and have data, but are not used in any combat encounters. To avoid data leaks or spoilers, please wait a month before adding unused status effects to this table.

Name Description Introduced to Game
Uneven Breathing.pngUneven BreathingUneven Breathing.png Uneven BreathingTurn End: Lose 5 Poise.
Deal +50% damage and receive +50% damage
- Turn End: Lose 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..
- Deal +50% damage and receive +50% damage.
Canto V
Meat Gear - Coercion.pngMeat Gear: CoercionMeat Gear - Coercion.png Meat Gear: Coercion- HP does not drop below 1 HP during the Combat Phase.
- This unit dies if it has 1 HP at Turn End.
- HP does not drop below 1 HP during the Combat Phase.
- This unit dies if it has 1 HP at Turn End.
Full-Stopped by a Bullet
Lazy Sloth.pngLazy SlothLazy Sloth.png Lazy SlothReduced by 1 at Turn End.
Fails Extra Condition at 0
Reduced by 1 at Turn End.
Fails Extra Condition at 0
Intervallo V: LCB Regular Check-up
Deathrite -Enfeeble-.pngDeathrite【Enfeeble】Deathrite -Enfeeble-.png Deathrite【Enfeeble】Base Stack: 5
- Deathrite
- If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture triggered, lose 1 Stack
- When losing Stacks, gain 1 Defense Level Down next turn (once per turn)
- At 0 Stack, gain 3 Defense Level Down and 1 Bind next turn, then expires
- ※ Cannot gain additional Stacks of this effect while it is already active
Base Stack: 5
- Deathrite
- If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered, lose 1 Stack
- When losing Stacks, gain 1Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn (once per turn)
- At 0 Stack, gain 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. and 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn, then expires
- ※ Cannot gain additional Stacks of this effect while it is already active
Canto VIII
Razor Thorn.pngRazor ThornRazor Thorn.png Razor Thorn No data provided. Canto VIII

Notes

  1. 1.0 1.1 1.2 1.3 This status effect has an alternate icon for The Lord of Hongyuan Hong Lu, but its name and effects remain the same.

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects