Status Effects/Enemy-Exclusive Effects
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Some Status Effects are never used by ally Identities or E.G.O, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.
Prologue
| Name | Description | Source |
|---|---|---|
| 0-2: Introductions | ||
| Does not act. When hit, this unit is defeated after the skill ends. | Enemy Hooligans in this stage | |
Canto I
| Name | Description | Source |
|---|---|---|
| Golden Apple | ||
| At the start of the turn, heal 10 HP per Count. | - | |
Canto II
| Name | Description | Source |
|---|---|---|
| Pink Shoes | ||
| Turn End: At 5+ Count, take 30 SP damage, gain 2 |
All Pink Shoes subordinates | |
| Gain 2 |
All Pink Shoes subordinates | |
| Baba Yaga | ||
| Baba Yaga is closing in. Clear the way or face certain death. | All enemies during the Baba Yaga chase Encounter | |
Canto III
| Name | Description | Source |
|---|---|---|
| N Corp. Inquisitors | ||
Turn End: Reduce this effect by 1. |
Turn Start: Apply 1 |
Enemy N Corp. Inquisitors |
| We shall fear not, for the One Who Grips is with us. (Gives |
Enemy N Corp Inquisitors | |
| Corroded N Corp. Inquisitors | ||
| At the end of the turn, if the Count is at 4+, change to an "aggressive" state. | All Corroded Inquisitors except Wriggling Beast | |
| Gain 3 |
Crawling Inquisitor Four-Legged Beast | |
| When attacked, inflict 3 |
Wriggling Beast Slithering Inquisitor | |
| Kromer | ||
| Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn… (Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02. If at 2 or less Count, gain |
Sinclair during the Kromer fight in Branch K-02. | |
| Turn Start: Gain 1 |
Sinclair during the Kromer fight in Branch K-02 | |
| Turn Start: Gain 1 |
Sinclair during the Kromer fight in Branch K-02 | |
| Staggered for this turn. Take +100% damage from Kromer. | Kromer | |
Defense Skill Final Power -5. |
Deal and take 100% more damage. Defense Skill Final Power -5. |
Kromer |
| All the Maw's physical resistances change to 'Fatal'. | Kromer the Dreamer of Human Wholeness | |
| All parts gain 3 |
Kromer the Dreamer of Human Wholeness | |
Canto IV
| Name | Description | Source |
|---|---|---|
| Brazen Bull | ||
| Core and body lose 50% Max HP | Brazen Bull - Tearful in Battle 4-3 | |
Turn End: At 3+ Count, changes to Expanding Sorrow. |
At the start of the turn, gain At the end of the turn, if this effect is at 3+ Count, changes to |
Brazen Bull - Tearful |
| Changes behavior. (Has no actual effect.) |
Brazen Bull - Tearful | |
| Turn Start: Randomly gain |
Brazen Bull - Tearful | |
| Technology Liberation Alliance Bots | ||
| When taking damage from |
- | |
| Gain 2 |
- | |
| Gain 3 |
- | |
| Simultaneously attacks one unit | - | |
| Rosespanner Workshop | ||
| In a clash, the opponent has -1 Clash Power for every 5 |
Rosespanner Workshop Fixers | |
| When bursting |
Rosespanner Workshop Rep Niko | |
| Hacked K Corp. Checkpoint Security | ||
| Take damage by Count * 2% of Max HP. | Hacked K Corp. Regen Drone | |
| Turn End: At -20 SP or lower, gain 1 |
- | |
| Turn End: At -25 SP or lower, gain 1 |
- | |
| Turn End: At -15 SP or lower, gain 5 |
- | |
| Lobotomy E.G.O::Sunshower - Dongbaek | ||
| Turn Start: Gain 2 |
- | |
| Turn Start: Gain 2 |
- | |
| Dongbaek E.G.O::Spicebush | ||
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 |
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 |
- |
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. |
Cannot act At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain ' When staggered, remove this effect next turn If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. |
- |
| Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) | - | |
When staggered, remove this effect next turn If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn |
Targets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn. |
- |
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up |
Turn Start: Unit without this status go into a ' At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.' status If Yi Sang has this effect, Dongbaek gains 1 |
- |
| Turn End: At 6+ Count, become staggered | - | |
| Reawakened Enemies | ||
Tails Coins inflict 2 Sinking |
Turn End: Lose 5 SP Tails Coins inflict 5 |
Revived K Corp. Staff Reawakened Lobotomy E.G.O Enemies |
| Fairy Gentleman / Lobotomy E.G.O::Sloshing | ||
Cannot gain the status while Tipsy |
Gain Cannot gain the status while |
Fairy Gentleman Lobotomy E.G.O::Sloshing |
| Lose Clash Power by the effect's Count (Max 5) | Fairy Gentleman Lobotomy E.G.O::Sloshing | |
| It seems to be preparing a powerful move. (Does not have any actual effect.) |
Fairy Gentleman | |
| So That No One Will Cry / Lobotomy E.G.O::Red Sheet | ||
At 9+ Count, gain 2 Attack Power Down at turn start |
Deal +1% damage per Count At 9+ Count, gain 2 |
So That No One Will Cry Lobotomy E.G.O::Red Sheet Lobotomy E.G.O::Red Sheet - Marile |
At 12+, gain 5 Attack Power Down at the start of the turn. |
At 9+, gain 5 At 12+, gain 5 |
So That No One Will Cry Lobotomy E.G.O::Red Sheet - Marile |
| Drifting Fox | ||
| Gain 5 |
- | |
| Shock Centipede | ||
After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) |
Electric currents seem to flow around its body. After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) |
- |
| It seems to be storing electricity in its body. | - | |
| Imagined T Corp. Collectors | ||
| At the end of the turn, gain 3 |
- | |
| Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 |
- | |
| Dongrang, Who Denies All | ||
| Targeted by Dongrang. Gain 2 |
Dongrang, Who Denies All | |
| Turn Start: Dongrang gains 1 |
Tree of Vanity | |
| If this unit is defeated or its HP is brought to 1, the attacker gains buffs | Tree of Vanity | |
| If Dongrang defeats this unit, he loses HP, gains 1 |
Tree of Vanity | |
| At 4+ Count, Dongrang becomes staggered. | Tree of Vanity | |
| The unit that defeated this unit heals HP, and gains 1 |
Resentful Tree | |
| Effloresced E.G.O::Farmwatch | ||
| Turn End: At 5+ Count, gain |
Effloresced E.G.O::Farmwatch Tree of Desires | |
| Turn End: Dongrang heals 10 HP. | Effloresced E.G.O::Farmwatch | |
| Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take |
Effloresced E.G.O::Farmwatch | |
| Turn Start: Dongrang gains 1 |
Tree of Desires Absorbing Tree | |
Canto V
| Name | Description | Source |
|---|---|---|
| Ishmael | ||
| Starts encounter with -25 SP. At less than 0 SP at turn start, gain 3 |
Ishmael, throughout Canto V | |
| Heal 15 SP every Turn Start. Overrides |
The Pequod Captain Ishmael Identity, applied during the Effloresced E.G.O::GasHarpoon fight. | |
| Porous Hand Soldier Mermaids | ||
| Take +1 Damage per Count from |
- | |
| Pallid Mermaids / Pallidified Things | ||
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 |
If at less than or equal to -45 SP and inflicted with this buff, gain Expires next turn next turn. Turn End: Reduce this effect by 1 |
Pallid Mermaids Pallidified Things |
Expires next turn |
Every Coin this unit flips lands on tails. Expires next turn |
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 |
| Ricardo | ||
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst. This effect expires when this unit is Staggered. If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn |
Turn End: Reduce value by 1 While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from This effect expires when this unit is Staggered. If this unit isn't Staggered when this effect expires, gain 5 |
- |
| Ambling Pearl | ||
| Generates Green Slime next turn every time this value shrinks | - | |
Turn Start: Lose SP equal to the value of Larva on self. |
Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. |
- |
| Skin Prophet | ||
When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained. |
Will be primarily targeted. When hit, gain additional |
- |
| Dream-Devouring Siltcurrent | ||
| At 3+ value, this unit becomes Staggered. | - | |
| Turn Start: Gain 3 |
- | |
| Pequod Town | ||
Take +50% damage from Pequod crew |
All Pequod crew targets this unit Take +50% more damage from Pequod crew |
- |
| If inflicted against targets with |
- | |
| If inflicted against targets with |
- | |
| Ahab | ||
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill. |
After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill. |
Starbuck, applied by Ahab |
The unit with this effect has unlimited Slot Weight. |
Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight. |
Queequeg, applied by Ahab |
Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn. |
Reduce value by the amount of damage taken. Does not expire at the end of the turn. Turn End: If this value is at 0, get Staggered next turn. |
Queequeg |
On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab |
Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 |
Ahab |
| Effloresced E.G.O::GasHarpoon | ||
Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. |
Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. |
- |
Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. |
Turn Start: Gain 1 Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. |
- |
Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. |
Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. |
- |
Canto VI
| Name | Description | Source |
|---|---|---|
| Heathcliff | ||
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. |
At -15 SP or Higher, lose 10 SP at the end of turn. When Hit, lose 2 SP and gain 1 At less than 0 SP at turn start, gain 3 |
Heathcliff, between 6-14 and 6-34 during Canto VI |
Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. |
When hit, gain 1 Turn Start: at less than 0 SP, gain 3 |
Heathcliff, after 6-37 during Canto VI |
When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up |
Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Turn Start: at less than 0 SP, gain 3 |
Wild Hunt Heathcliff Identity between 6-14 and 6-33; replaces When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. |
When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down |
Turn End: heal 10 SP When hit, gain 1 Turn Start: at less than 0 SP, gain 3 Turn Start: if this unit has - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 1 |
Wild Hunt Heathcliff Identity between 6-37 and 6-42; replaces Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. |
| The Reaved Lamenter | ||
- Max Stack: 1 |
- If this unit does not take damage during this turn, inflict 1 - Max Value: 5 after attack then expires - Max Stack: 1 |
- |
- Max Value: 5 |
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 |
- |
| Heathcliff?/Erlking Heathcliff (6-44) | ||
- Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn) |
- - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 |
- |
- Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn) |
- - Other Affinity Resistance -0.5 - When hit: apply 1 |
- |
- Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn) |
- - Other Affinity Resistance -0.5 - When hit: Gain 1 |
- |
| Turn Start: Lose 5 Speed and gain 5 |
- | |
| If the attacker has - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn), take +100% more damage |
Dead Rabbits Henchmen, in final Phase of 6-44 | |
When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up (6-34) |
Every Turn Start: heal 10 SP When hit, gain 2 Turn Start: at less than 0 SP, gain 3 |
Wild Hunt Heathcliff Identity; replaces When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. on 6-34 |
When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down (6-44) |
Turn End: heal 10 SP When hit, gain 1 Turn Start: at less than 10 SP, gain 3 Turn Start: if this unit has - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 |
Wild Hunt Heathcliff Identity; replaces Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. on 6-44 |
| The Heartbroken | ||
| Inflict 5 SP damage After Attack | - | |
Expires after applying 3 Fragile to the Chain Part |
Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn. Expires after applying 3 |
- |
When this unit is killed, this effect moves to a different Identity. |
Becomes a priority attack target for Heathcliff The Heartbroken. When this unit is killed, this effect moves to a different Identity. |
- |
| Peccatulum Irae Class 3 | ||
| Turn End: gain X |
Peccatulum Irae Class 3, in Wave 4+ of 6-41 | |
| Nelly | ||
| Used to raise Atk Weight of certain Attack Skills | - | |
- Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
- Max 3 - Turn End: increases by 1 Turn End: gain Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
- |
On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up |
Turn End: heal 15 SP On Hit, gain 1 Turn Start: at less than 10 SP, gain 3 Turn Start: if this unit has - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 |
Wild Hunt Heathcliff Identity; replaces Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. on 6-45 |
| 6-48: Every World | ||
| Remaining Shield Value: X (Value tracks remaining Shield HP) |
Every Catherine | |
- At 3 Value, become Staggered. |
- Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. |
Various sources in the Encounter |
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End |
- Clash Win: Inflict - At 3 Value, become Staggered. and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain - At 3 Value, become Staggered. and take 7 HP damage. - Reduced by 1 at Skill End |
Allies, after Phase 3 of 6-48 |
| Clash Power -6 in a Clash against targets with - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End |
Erlking Heathcliff, in Phase 3 of 6-48 | |
Gain 3 Damage Up and 3 Fragile every turn If the main target is Heathcliff, the Attack Skill gains Final Power +2 Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn |
- Max Speed +2 Gain 3 If the main target is Heathcliff, the Attack Skill gains Final Power +2 Clash Lose against Heathcliff: gain 3 |
Erlking Heathcliff, in Final Phase of 6-48 |
- Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. |
- Turn End: Heal 10 SP - Gain 3 - When attacked, heal 5 SP. Gain 1 - Turn Start: If at less than 0 SP, gain 3 - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. |
Heathcliff, in Final Phase of 6-48 |
On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Turn End: heal 15 SP On Hit, gain 1 Turn Start: at less than 20 SP, gain 3 Turn Start: if this unit has - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Wild Hunt Heathcliff Identity; replaces Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter. on 6-48 |
On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Turn End: heal 15 SP On Hit, gain 1 Turn Start: at less than 20 SP, gain 3 Turn Start: if this unit has - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Wild Hunt Heathcliff Identity; replaces - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. in the Final Phase of 6-48 |
Canto VII
| Name | Description | Source |
|---|---|---|
| Don Quixote | ||
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
- At every Turn End: gain 1 - Gain 2 additional - On Clash Win, heal 3 SP - On Kill, gain 1 |
Don Quixote, between 7-9 and 7-34 during Canto VII, excluding the 'DON QUIXOTE'S ADVENTURE' Stages |
- At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
- Gain 1 additional - Stage 1 Hardblood - Used for special Skills. (5 times per turn) - At every Turn End: gain 2 - Gain 2 additional - On Clash Win, heal 3 SP - On Kill, gain 1 |
The Manager of La Manchaland Don Quixote Identity, between 7-9 and 7-34 during Canto VII, excluding the 'DON QUIXOTE'S ADVENTURE' Stages; replaces - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
| Camille | ||
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
- |
Turn End: gain 1 Bind next turn for every 10% of the missing HP. (max 5) |
Turn End: gain 1 Turn End: gain 1 |
Don Quixote |
| La Manchaland Bloodbags and Bloodfiends | ||
| Gain Offense Level and Defense Level equal to the value (max 5) | - | |
| Area 1 Bloodbags and Bloodfiends | ||
- Stage 1 Blood-tinged Scissorblades - Used for special skills |
- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - Used for special skills |
- |
- Lose 15 Base Offense Level - Lose 15 Base Defense Level |
- Starved for blood for a long, long time. - Lose 15 Offense Level - Lose 15 Defense Level |
Fashionista Bloodfiends |
- Bloodfeast +30 - gain 2 E.G.O resource for the least-owned E.G.O resource - Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5) |
On Death: - - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. +30 - gain 2 E.G.O resource for the least-owned E.G.O resource - Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5) |
All Bloodbags and Bloodfiends within Fantasy Blood-shooting |
| The Barber | ||
- Expires at Turn End |
- Prioritized by The Barber. - Expires at Turn End |
- |
- Expires at Turn End |
- Gain +3 - Expires at Turn End |
- |
- Lose 25 Base Offense Level - Lose 25 Base Defense Level |
- Starved for blood for a long, long time. - Lose 25 Offense Level - Lose 25 Defense Level |
- |
- Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills |
- Max Value: 20 - Stage 2 - Stage 1 Blood-tinged Scissorblades - Used for special skills - Turn Start: gain 1 - Used for certain Skills |
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- Stage 3 Blood-tinged Scissorblades - Turn Start: gain 2 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills |
- Max Value: 30 - Stage 3 - Stage 1 Blood-tinged Scissorblades - Used for special skills - Turn Start: gain 2 - Used for certain Skills |
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| Area 2 Bloodbags and Bloodfiends | ||
- Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill |
- Max Value: 10 - Base Value: 0 - At 10 Stack: Inflict +1 additional |
- |
- Lose 15 Base Offense Level - Lose 15 Base Defense Level |
- Starved for blood for a long, long time. - Lose 15 Offense Level - Lose 15 Defense Level |
"Ghost" Bloodfiends |
| Area 3 Bloodbags and Bloodfiends | ||
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills |
- Max Value: 10 - Turn Start: gain 1 - Used for special skills |
Bloodbags and Bloodfiends of the Parade Dulcinea |
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) |
- Max Value: 10 - When taking damage from Skills, inflict |
Bloodbags and Bloodfiends of the Parade Dulcinea |
- Lose 15 Base Offense Level - Lose 15 Base Defense Level |
- Starved for blood for a long, long time. - Lose 15 Offense Level - Lose 15 Defense Level |
Bloodfiends of the Parade |
| Dulcinea | ||
- Gain 1 E.G.O resource for 3 least-owned E.G.O resources - Inflict +3 Bleed Count against an enemy (prioritizes the unit that killed this unit) - All allies at 5+ Festive Fever gain 1 Haste next turn - All allies without Festive Fever gain 1 Clash Power Up |
On Death: - Gain 1 E.G.O resource for 3 least-owned E.G.O resources - Inflict +3 - All allies at 5+ - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills gain 1 - All allies without - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills gain 1 |
All Bloodbags and Bloodfiends in 7-34 |
- Gain 2 when a Bloodbag dies - Gain 3 when a Bloodfiend dies - Turn Start: gain 1 Fragile every time this unit consumes 5 cumulative Stack |
- Max Value: 50 - Gain 2 when a Bloodbag dies - Gain 3 when a Bloodfiend dies - Turn Start: gain 1 |
Dulcinea |
- Lose 35 Base Offense Level - Lose 35 Base Defense Level |
- Starved for blood for a long, long time. - Lose 35 Offense Level - Lose 35 Defense Level |
Dulcinea |
- Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to an other ally with Skill Coin effects, apply 1 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1 |
- Any effects that gain - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) gain this effect instead - Max Value: 10 - Turn Start: gain 1 - When taking damage from Skills, inflict - On Hit, inflict +1 more - When applying - All Skills that consume - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. gain Coin Power +1 |
- |
- Max Value: 10 - Turn Start: gain 1 Offense Level Up per 2 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to an other ally with Skill Coin effects, apply 2 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1 - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP |
- Any effects that gain - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) gain this effect instead - Max Value: 10 - Turn Start: gain 1 - When taking damage from Skills, inflict - On Hit, inflict +2 more - When applying - All Skills that consume - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. gain Coin Power +1 - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP |
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| DON QUIXOTE'S ADVENTURE | ||
- Turn End: Reduce Value by 1 |
- Damage Dealt -10% | No-good Bandit |
| - It eats people. How fearsome! | Big, Scary Bear | |
Become immensely powerful |
A Reminisced Tale of Adventures Become immensely powerful |
Don Quixote |
| Reminisced Tales of Adventure | The Knight of the White Moon | |
Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
The Knight of the White Moon |
| Hurting Teddy Bear | ||
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1 |
- Max Value: 9 - When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1 |
- |
- Turn Start: gain Defense Level Up equal to the Stack - Clash Lose: reduce by 1 |
- Base Value: 10 - Turn Start: gain - Clash Lose: reduce by 1 |
- |
- Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1 |
- Max Value: 1 - Turn End: gain 1 |
- |
| Rose Hunter | ||
- Turn End: gain 2 Rupture and +2 Rupture Count - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 Gluttony damage. - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start |
- Max Stack: 3 - Turn End: gain 2 - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start |
- |
| Four-hundred Roses Corrosions | ||
- Gain 2 Bleed every time this unit gains Little Carmilla - Turn End: gain +2 Bleed Count - Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires |
- Max Stack: 3 - Gain 2 - Turn End: gain +2 - Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires |
- |
- Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks - Shows the % of HP healed |
- Max Stack: 10 - Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks - Shows the % of HP healed |
- |
| Overseer Bloodfiends | ||
- Lose 25 Base Offense Level - Lose 25 Base Defense Level |
- Starved for blood for a long, long time. - Lose 25 Offense Level - Lose 25 Defense Level |
The Priest |
- Max Value: 20 - Base Value: 10 - Gain 1 Offense Level for every 6 stack |
- Any effects that gain - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill gain this effect instead - Max Value: 20 - Base Value: 10 - Gain 1 Offense Level for every 6 Stack |
The Priest |
- Max Value: 30 - Base Value: 20 - Gain 1 Attack Power - At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count - At 30 stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target |
- Any effects that gain - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill gain this effect instead - Max Value: 30 - Base Value: 20 - Gain 1 - At 30 Stack: On Hit with this unit's Skill, inflict additional 2 - At 30 Stack: On Hit with this unit's Skill, inflict 3 |
The Priest |
- Enters Encounter with 3 Stack - Turn Start: gain 1 Defense Level Down for every Stack - Turn Start: gain 1 Offense Level Up for every 2 Stack - Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP - At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand |
- Max Stack: 10 - Enters Encounter with 3 Stack - Turn Start: gain 1 - Turn Start: gain 1 - Turn Start: at 10 Stack, gain 3 - At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill |
The Priest |
| The Priest | ||
- Massively reduce max HP - Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15) |
- Yet to recover from the wounds gained in the previous battle. - Massively reduce max HP - Turn Start: gain 1 |
The Barber Dulcinea |
| Sancho | ||
- Lose 35 Base Defense Level |
- Offense Level -35 - Defense Level -35 |
- |
- Stage 1 Hardblood - Used for special Skills |
- Max Value: 10 - Stage 1 Hardblood - Used for special Skills |
- |
- Stage 2 Hardblood - Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 1 - Used for special Skills |
- Max Value: 20 - Stage 2 - Stage 1 Hardblood - Used for special Skills - Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 1 - Used for special Skills |
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- Stage 3 Hardblood - Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 2 - Used for special Skills |
- Max Value: 30 - Stage 3 - Stage 1 Hardblood - Used for special Skills - Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 2 - Used for special Skills |
- |
- While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern |
- While this effect is active: when this unit takes damage, the Attacker gains 5 - While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 |
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| La Manchaland's Don Quixote | ||
- Lose 10 Base Defense Level |
- Offense Level -10 - Defense Level -10 |
- |
- Lose 30 Base Defense Level |
- Offense Level -30 - Defense Level -30 |
- |
If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase. |
Reduced by 1 every time a Gondola is defeated. If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase. |
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- Stage 1 Returning Bloodlust |
- Max Value: 10 - Stage 1 Returning Bloodlust |
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- Stage 2 Returning Bloodlust - Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value - Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill |
- Max Value: 20 - Stage 2 - Stage 1 Returning Bloodlust - Turn Start: gain 1 - Clash Power +1 to Skills that consume - Stage 1 Returning Bloodlust; inflict +1 more of Potency and Count for |
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- Stage 3 Returning Bloodlust - Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value - Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill |
- Max Value: 30 - Stage 3 - Stage 1 Returning Bloodlust - Turn Start: gain 2 - Coin Power +1 to Skills that consume - Stage 1 Returning Bloodlust; inflict +1 more of Potency and Count for |
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| Cannot act for 2 turns; spawns an Impaling Spear unit over the ally. | - | |
| Killed when hit by Don Quixote. | Coagulated Dream | |
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
- At every Turn End: gain 1 - Gain 2 additional - On Clash Win, heal 3 SP - On Kill, gain 1 |
Don Quixote (Sinner) |
| Gain Clash Power equal to the value | Don Quixote (Sinner) | |
Apply Shield to self and all allies at Combat Start |
Clash Power +4 for every value Apply Shield to self and all allies at Combat Start |
Don Quixote (Sinner) |
- At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 2 Clash Power Up next turn (once per turn) |
- Gain 2 additional - Stage 1 Hardblood - Used for special Skills. (5 times per turn) - At every Turn End: gain 2 - Gain 2 additional - On Clash Win, heal 3 SP - On Kill, gain 1 |
The Manager of La Manchaland Don Quixote Identity; replaces - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn) |
Deal +10% damage |
Gain Deal +10% more damage |
The Manager of La Manchaland Don Quixote Identity; replaces |
- Apply Shield to self and all allies at Combat Start - Deal +20% damage - On Hit, deal 1 fixed damage as well |
- Clash Power +4 for every value - Apply Shield to self and all allies at Combat Start - Deal +20% more damage - On Hit, deal 1 fixed damage as well |
The Manager of La Manchaland Don Quixote Identity; replaces Apply Shield to self and all allies at Combat Start |
Canto VIII
| Name | Description | Source |
|---|---|---|
| Night Drifter of the Drunken Palm | ||
- Turn End: at 3 Stack, heal 3% HP (Core, Part) - Turn End: at 5 Stack, gain 3 Attack Power Up and 2 Fragile next turn |
- Max Stack: 5 - Turn End: At 3 Stack, heal 3% HP (Core, Part) - Turn End: At 5 Stack, gain 3 |
- |
| Lin Daiyu | ||
This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 Protection - Gain 5 Aggro to each of this unit's Slots |
Max Stack: 2 This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 - Gain 5 |
- |
| Wang Family and Shi Family | ||
- When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active |
- Max Stack: 10 - When dropping to 0 Stack: take - When losing Omen Talismans, gain ※ Cannot gain additional Stacks of this effect while it is already active |
Wang Qingshan Evil-possessed Deathrite Monk Wicked Deathrite Monk Shi Sijing |
| Shi Yihua | ||
- Turn End: gain (Stack / 2) Rupture Count and Bleed Count (rounded down) - Turn End: lose 1 Stack |
- Max Stack: 10 - Turn End: gain (Stack / 2) - Turn End: lose 1 Stack |
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| Heishou Pack - Mao Branch | ||
Lose 5 Base Defense Level |
Lose 5 Base Offense Level Lose 5 Base Defense Level |
Heishou Pack - Mao: Umbrastriker Heishou Pack - Mao: Featherstriker |
| - Lose 20 Base Offense Level, Lose 20 Base Defense Level | Zilu | |
| Jia Qiu | ||
- Lose 35 Base Offense Level, Lose 35 Base Defense Level - Deal +30% damage with Unopposed Attacks |
He's not giving it his all. - Lose 35 Base Offense Level, Lose 35 Base Defense Level - Deal +30% damage with Unopposed Attacks |
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- Deathrite - When getting Rupture triggered while this unit has 3+ Bind, lose 1 Stack - When losing Stacks, raise this unit's Stagger Threshold by 10 - At 0 Stack, raise this unit's Stagger Threshold by Rupture Potency on self, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
Base Stack: 4 - Deathrite - When getting - When losing Stacks, raise this unit's Stagger Threshold by 10 - At 0 Stack, raise this unit's Stagger Threshold by - * Cannot gain additional Stacks of this effect while it is already active |
- |
- Deathrite - When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn) - At 0 Stack, gain 6 Offense Level Down for the next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
Base Stack: 10 - Deathrite - When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn) - At 0 Stack, gain 6 - ※ Cannot gain additional Stacks of this effect while it is already active |
- |
- Deathrite When the unit that inflicted this effect triggers Rupture, lose 1 Stack - Also lose 1 Stack of a random Deathrite on self, except for this Deathrite - At 0 Stack, expires - ※ Cannot gain additional Stacks of this effect while it is already active |
Base Stack: 10 - Deathrite - When the unit that inflicted this effect triggers - Also lose 1 Stack of a random Deathrite on self, except for this Deathrite - At 0 Stack, expires - ※ Cannot gain additional Stacks of this effect while it is already active |
- |
- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) |
- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally (including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 |
Hong Lu |
- Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - Activated: X time(s) |
Max Stack: 3 - Turn End: Heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - Activated: X time(s) |
Hong Lu |
- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn) |
- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally (including this unit) with the least SP heals 5 SP - When an ally dies, this unit gains 2 |
The Lord of Hongyuan Hong Lu Identity; replaces - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) |
- Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 Power Up next turn |
Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 |
The Lord of Hongyuan Hong Lu Identity; replaces - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - Activated: X time(s) |
| The Thumb | ||
- Spent by certain Skills - Max Stack: 4 |
- Unique - Spent by certain Skills Max Stack: 4 |
Stern Soldato of the Thumb Rigid Soldato of the Thumb |
| Lei Heng | ||
- Spent by certain Skills - Max Stack: 6 |
- Unique - Spent by certain Skills - Max Stack: 6 |
Lei Heng |
- Spent by certain Skills (actives the same way as Tigermark Round does) - The Potency and the Count of this effect are "Loaded Ammo" and "Remaining Ammo", respectively · Max Potency (Loaded Ammo): 6 - Coins that spent this Ammo deal +30% damage, and inflict double the normal amount of Burn Potency and Count - When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round |
- Unique - Spent by certain Skills (activates the same way as - Spent by certain Skills - Max Stack: 6 does) - The Potency and Count of this are "Loaded Ammo" and "Remaining Ammo", respectively · Max Potency (Loaded Ammo): 6 - Coins that spent this - When all Loaded Ammo and Remaining Ammo are spent, converts back to - Spent by certain Skills - Max Stack: 6 |
Lei Heng Rigid Soldato of the Thumb in 8-30 |
| - Reload this unit's |
Lei Heng | |
- Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP |
- In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng with Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP |
Lei Heng |
- Expires at Turn End |
- The target's - Expires at Turn End |
Lei Heng |
- Turn Start: gain Clash Power Down and Fragile equal to the Stack - Expires at Turn End |
- Max Stack: 5 - Turn Start: gain - Expires at Turn End |
Lei Heng |
- Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 2 Stack when hitting with an Unopposed Attack (max 10 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2) - Gains a different buff when using a specific pattern |
- Max Stack: 25 - Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from said Clash - Gain 2 Stack when hitting with an Unopposed Attack (max 10 per skill) - Turn End: next turn, gain - Gains a different buff when using a specific pattern |
Lei Heng |
- Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn. - Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 3 Stack when hitting with an Unopposed Attack (max 15 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack, max 5) |
- Max Stack: 50 -Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from said Clash - Gain 3 Stack when hitting with an Unopposed Attack (max 15 per skill) - Turn End: next turn, gain |
Lei Heng |
- Inflict +2 more Tremor Potency with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Triple Slash - Burst' to an Unbreakable Coin - This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern |
- Turn Start: gain 1 - Inflict +2 more - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Triple Slash - Burst' to an - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 - This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern (Affects 'Triple Slash - Blast', as the Skill name listed does not actually exist) |
Lei Heng |
- Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coins |
- Turn Start: gain 1 - Inflict +3 more - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Double Slash - Blast' and 'Triple Slash - Burst' to - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 (Affects the skills 'Double Slash - Blast' and 'Triple Slash - Blast', as 'Triple Slash - Burst' does not exist) |
Lei Heng |
| - Turn End: recover from Stagger and escape from the Encounter (unless it's a forced Stagger; does not count as death) | Stern Soldato of the Thumb | |
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) |
[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) |
Hong Lu in 8-30 |
- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn) |
[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 |
The Lord of Hongyuan Hong Lu Identity in 8-30; replaces - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) |
- Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%) |
[Ryōshū Exclusive Effect] - Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%) |
Ryōshū in 8-30 |
- After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels - [First-time Unleashing Effect]: "Chesed's Mercy" lasts for the duration of this Encounter |
- Averages the Offense Level and Defense Level of all units - After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels - [First-time Unleashing Effect]: "Chesed's Mercy" lasts for the duration of this Encounter |
All units in 8-30 after 1 turn |
| N Corp. | ||
- The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 Attack Power Up for every 3 Stack - At Max Stack, take 5% HP damage at Turn End |
- Max Stack: 10 - The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 - At Max Stack, take 5% HP damage at Turn End |
N Corp. E.G.O::Contempt, Awe Jia Huan N Corp. E.G.O::Fell Bullet Gubo Nimble N Corp. E.G.O::Sticking Swift N Corp. E.G.O::Sticking |
- Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Protection and reset the Stack to 0 |
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 |
N Corp. E.G.O::Contempt, Awe Jia Huan |
- Take and deal +10% damage from and against Jia Huan - At 7 Stack, converts to Contempt |
- Max Stack: 7 - Take and deal +10% damage from and against Jia Huan At 7 Stack, converts to - Take and deal -50% damage from and against Jia Huan - Targets with Contempt cannot gain Gaze - Expires at Turn End |
N Corp. E.G.O::Contempt, Awe Jia Huan |
- Take and deal -50% damage from and against Jia Huan - Targets with Contempt cannot gain Gaze - Expires at Turn End |
- Max Stack: 1 - Take and deal -50% damage from and against Jia Huan Targets with Contempt cannot gain - Take and deal +10% damage from and against Jia Huan - At 7 Stack, converts to Contempt Expires at Turn End |
N Corp. E.G.O::Contempt, Awe Jia Huan |
- Turn End: gain 10 Bind next turn - Turn End: lose 1 Stack |
- Max Stack: 4 - Turn End: gain 10 Bind next turn - Turn End: lose 1 Stack |
N Corp. E.G.O::Contempt, Awe Jia Huan |
- Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0 |
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 |
N Corp. E.G.O::Fell Bullet Gubo |
| Max Stack: 7 | N Corp. E.G.O::Fell Bullet Gubo | |
| In Clashes against Jia Huan, Clash Power +2 | Hong Lu | |
| In Clashes against Jia Huan, Clash Power +2 | The Lord of Hongyuan Hong Lu Identity; replaces | |
| In Clashes against Gubo, Clash Power +2 | Yi Sang | |
| Jia Mu | ||
| - Base Offense Level +2, Base Defense Level +2 | Jia Mu | |
| - Turn End: at 3 Stack, convert this effect to - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack next turn |
Jia Mu Muddled Heishou of the Corpse Palanquin | |
- Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack |
- Clash Power -2 in Clashes against Jia Mu - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack |
Jia Mu Muddled Heishou of the Corpse Palanquin |
| - Base Offense Level +4, Base Defense Level +4 | Muddled Heishou of the Corpse Palanquin | |
| - Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit | Muddled Heishou of the Corpse Palanquin | |
| - If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s |
Muddled Heishou of the Corpse Palanquin | |
· Base Stack: 1 · The unit connected to this unit heals 25% HP and loses 20 SP · Gain 1 Stack · At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience next turn |
- On Turn End · Base Stack: 1 · The unit connected to this unit heals 25% HP and loses 20 SP · Gain 1 Stack · At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack next turn |
Baoyu, the Precious Jade |
| - Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield | Heavenly Elder Earthly Elder Brain Elder | |
- If this effect was inflicted against Jia Mu, gain 1 Fragile per Stack; at 5 Stack, become Staggered |
- Absorbed when struck by certain Skills of Jia Mu - If this effect was inflicted against Jia Mu, gain 1 |
Heavenly Elder Earthly Elder Brain Elder Muddled Heishou of the Corpse Palanquin |
- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources[1] |
- Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullifies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turn this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflict 2 On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
Hong Lu |
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources[1] |
- Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
Hong Lu |
- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources[1] |
- Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
Hong Lu |
- Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources[1] |
- Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources |
Hong Lu |
Canto IX
| Name | Description | Source |
|---|---|---|
- When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power up (once per Encounter) |
- Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 |
Ryōshū in 9-2 and 9-3 |
- Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - After Attack: Lose this effect |
- Max Stack: 2 - Deal +15% damage per Stack - Combat Start: At 2 Stack, convert all Coins of this unit's Attack Skills into - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s. - After Attack: Lose this effect |
The Ring Corporist Automanikin - Combatant The Ring Corporist Automanikin - Researcher The Ring Corporist Automanikin - Roseate Desire Corrosion |
- Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) |
- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 |
Ryōshū in 9-20 through 9-29 |
| The Thumb Apprentice - Lucio | ||
| - Lose 5 Offense Levels | - | |
- 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn |
- Max Stack: 99 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn |
- |
- Base Attack Skill Base Power -1 for every Stack - Turn End: Lose 1 Stack |
- Max Stack: 3 - Base Attack Skill Base Power -1 for every Stack - Turn End: Lose 1 Stack |
- |
- Deal -20% damage to 'The Thumb Apprentice - Lucio' |
- When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1 - Deal -20% damage to 'The Thumb Apprentice - Lucio' |
All Sinners other than Ryōshū |
| Faelantern | ||
| - Deal +25% damage to Faelantern | Applied to all Sinners after the Fairy regenerates for the first time | |
- Deal +25% damage to Fairy |
- Cannot be targeted for Charmed - Deal +25% damage to Fairy |
Applied to Sinners that land the final blow on the Fairy (only after it regenerates for the first time; applied retroactively) |
| Ebony Queen's Apple | ||
- Deal +20% damage per Stack - Consumed when using certain Skills |
- Max Stack: 4 - Deal +20% damage per Stack - Consumed when using certain Skills |
- |
- Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1 - Lose this effect when all Arms are broken |
- Max Stack: 3 - Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1 - Lose this effect when all Arms are broken |
- |
| Ring & Pinky Apprentices | ||
- Turn Start: Gain 5 Shield for every Stack - +1% Damage on Critical Hit for every Stack - Lose 1 Stack when hit |
- Max Stack: 50 - Turn Start: Gain 5 Shield for every Stack - +1% Damage on Critical Hit for every Stack - Lose 1 Stack when hit |
The Pinky Apprentice - Ren |
-Unique Charge (fixed Potency) |
- Max Stack: 2 -Unique |
The Ring Apprentice - Albina |
- When inflicting Bleed with Attack Skills, inflict 2 additional Bleed Potency |
- Turn Start: Gain 4 Base Power Up - When inflicting |
The Ring Apprentice - Albina |
- When using 'Repressed Flesh', lose 10 Final Power for every Stack - At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn |
- Max Stack: 3 - When using 'Repressed Flesh', lose 10 Final Power for every Stack - At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn |
The Ring Apprentice - Albina |
- Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) - Cannot Retreat |
- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 - Cannot Retreat |
Ryōshū |
| The Index Apprentice - Sora | ||
| Skill Power -2 against and take +20% damage from The Index enemies | - | |
The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. |
Receive Prescript: [Device] under specific conditions The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. |
- |
- Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
Attack and hit a - Turn Start: Gain this effect when this unit has no - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3 - Maximum stackable - Max Stack: 9 with this The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. is limited to 3 |
- |
- Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
Hit a - Turn Start: Gain this effect if this unit has - Combat End: Heal 15 SP - Maximum stackable - Max Stack: 9 with this The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. is limited to 6 |
- |
- Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
Stagger or eliminate a random target. - Turn Start: Gain this effect if this unit has - Combat End: Heal 30 SP - Maximum stackable - Max Stack: 9 is limited to 9 |
- |
- Turn Start: Gain this effect if this unit has Unlock - III |
Eliminate all obstacles before the next The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. arrives. - Turn Start: Gain this effect if this unit has - Combat End: Heal 45 SP |
- |
- Combat End: Heal 15 SP |
- Offense Level +1, Defense Level +1 - Combat End: Heal 15 SP |
- |
- Combat End: Heal 30 SP |
- Offense Level +2, Defense Level +2 - Combat End: Heal 30 SP |
- |
- Combat End: Heal 45 SP |
- Offense Level +3, Defense Level +3 - Combat End: Heal 45 SP |
- |
· Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100 Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor. |
- Turn Start: · Gain 1 · Gain 1 - Max Stack: 100 Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor. |
- |
- Offense Level +3, Defense Level +3 - Gain +1 more Poise Potency from Skills "Isn't… Isn't it self-evident? Each word that the beeper grants is unquestionably… b-beyond question." |
- Min & Max Speed +1 - Offense Level +3, Defense Level +3 - Gain +1 more "Isn't… Isn't it self-evident? Each word that the beeper grants is unquestionably… b-beyond question." |
- |
- Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%) |
- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more - Deal +(missing HP percentage + 25)% damage (max 100%) |
- |
- Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2 'W-what should I do? What is unquestionable must be carried out unquestionably…' |
- Deal +25% damage for every Stack (max 50%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2 'W-what should I do? What is unquestionable must be carried out unquestionably…' |
- |
- Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as Onus and is consumed |
- Deal +50% damage for every Stack (max 100%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2 'W-what should I do? What is unquestionable must be carried out unquestionably…' and is consumed |
- |
- Deal +10% damage to The House of Spiders enemies - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
- Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
Ryōshū in 9-30 |
| Vespa | ||
- Turn End: Gain +3 Poise Count if an enemy has Nested Harpoon |
- Turn Start: Gain 2 - Turn End: Gain +3 |
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- Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down) |
- Base Offense Level +3, Base Defense Level +3 - Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down) |
- |
- Turn End: Gain 2 Bind next turn - On Hit: Gain 1 Bleed Potency - When attacked by Vespa, gain 2 Gungnir's Droning - Activate Bleed on this unit once when this effect is removed |
- Slash Resist. +0.2, Sloth Resist. +0.2 - Turn End: Gain 2 - On Hit: Gain 1 - When attacked by Vespa, gain 2 - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count) Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force. - Activate |
- |
- Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed |
- Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 - On Hit: Gain 3 - When attacked by Vespa, gain 3 - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count) Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force. - Activate |
- |
- Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count) Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force. |
- When attacked by Vespa, take fixed damage equal to this effect's Potency - Reduce Count by 1 after Turn End (Interacts the same way as normal Those impaled by the harpoon are pulverized as successive strikes amplify its vibrating force. |
- |
A swordfighting style originating from the East, suited to those who employ instantaneous bursts of leaping movement that verge on teleportation. The boy braved the life-threatening augmentation with a desperate resolve, and his survival proved his worth. |
Deal +10% more damage on Critical Hit for every Stack this turn A swordfighting style originating from the East, suited to those who employ instantaneous bursts of leaping movement that verge on teleportation. The boy braved the life-threatening augmentation with a desperate resolve, and his survival proved his worth. |
- |
| The Pinky Nursefather - Shiomi Yoru (9-33) | ||
- Turn Start: Gain 1 Fragile for every 10 Stack (max 5) |
- Max Stack: 99 - Turn Start: Gain 1 |
- |
| - Total sum of - Turn Start: Gain 1 Fragile for every 10 Stack (max 5) Stack in this Encounter |
- | |
- Reduction in the Shield reduces the Stack as well |
- Turn Start: The Part gains Shield equal to Stack - Reduction in the Shield reduces the Stack as well |
- |
Effect Stage changes with the progress of combat pattern |
Afterimages are Entangled Effect Stage changes with the progress of combat pattern |
- |
- On Hit, activate the following effects: · Inflict 2 Burn |
Stage 1 Effect Stage changes with the progress of combat pattern - On Hit, activate the following effects: · Inflict 2 |
- |
- On Hit, activate the following effects: · Inflict 1 Bind next turn · Inflict 2 Burn |
Stage 2 Effect Stage changes with the progress of combat pattern - On Hit, activate the following effects: · Inflict 1 · Inflict 2 |
- |
- On Hit, activate the following effects: · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn |
Stage 3 Effect Stage changes with the progress of combat pattern - On Hit, activate the following effects: · Inflict 2 · Inflict 1 · Inflict 2 |
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- Min & Max Speed -2 for this unit - On Hit, activate the following effects: · Inflict 1 Poison · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn |
Stage 4 Effect Stage changes with the progress of combat pattern - Min & Max Speed -2 for this unit - On Hit, activate the following effects: · Inflict 1 · Inflict 2 · Inflict 1 · Inflict 2 |
- |
- Turn Start: Apply the following effects · Gain 5 Poise Potency and +1 Poise Count for every Stack · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5) |
- Max Stack: 3 - Turn Start: Apply the following effects · Gain 5 · Gain 1 |
- |
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
- Skill Slot +1 - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat |
Ryōshū in 9-33 |
| An imperfect glimpse of the power that shall reign over the Kingdom | Sinners other than Yi Sang, Ryōshū, Meursault and Gregor in 9-33 | |
| Operation Spider Pyre Team | ||
- If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 K Corp. Emergency Ampule |
If at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 - If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 K Corp. Emergency Ampule |
All allies |
| LCE Researchers | ||
- Base Defense Level +15 |
- Base Offense Level +15 - Base Defense Level +15 |
Lobotomy E.G.O::Lamp Hohenheim |
- Base Defense Level +15 - Turn End: Increase Lamp Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1) Overdrawing the power of the Extracted E.G.O. |
- Base Offense Level +15 - Base Defense Level +15 - Turn End: Increase - Gain 1 Bind for every 2 Stack next turn (max 10) - Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1) Overdrawing the power of the Extracted E.G.O. |
Lobotomy E.G.O::Lamp Hohenheim; replaces - Base Defense Level +15 when The Ring Nursefather - Callisto enters the battle |
- Base Defense Level +10 |
- Base Offense Level +10 - Base Defense Level +10 |
LCE E.G.O::Ardor Blossom Star Alyssa |
- Base Defense Level +10 - Turn End: Gain 4 Burn and lose 5 SP Overdrawing the power of the Extracted E.G.O. |
- Base Offense Level +10 - Base Defense Level +10 - Turn End: Gain 4 Overdrawing the power of the Extracted E.G.O. |
LCE E.G.O::Ardor Blossom Star Alyssa; replaces - Base Defense Level +10 when The Ring Nursefather - Callisto enters the battle |
- Gain 1 Bind for every 2 Stack next turn (max 10) - Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn |
- Max Stack: 20 - Gain 1 - Turn End: Gain +(Stack / # of this unit's Slot) |
Lobotomy E.G.O::Lamp Hohenheim |
- This effect expires at the end of the turn it is activated |
- Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected - This effect expires at the end of the turn it is activated |
Lobotomy E.G.O::Lamp Hohenheim |
| The Ring Nursefather - Callisto | ||
- Base Defense Level -20 - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter The appreciation of artwork in a gallery calls for unhurried contemplation. Please remember - impatience dulls the appreciation of art. |
- Base Offense Level -20 - Base Defense Level -20 - Turn Start: Gain 7 The appreciation of artwork in a gallery calls for unhurried contemplation. Please remember - impatience dulls the appreciation of art. |
- |
- Unique Charge (fixed Potency) |
- Max Stack: 206 - Unique |
- |
- Unique Charge (fixed Potency) |
- Max Stack: 5 - Unique |
- |
- When inflicting Bleed with Attack Skills, inflict 2 more Bleed Potency |
- Turn Start: Gain 4 - When inflicting |
- |
| - Gain 2 |
- | |
| - Enter an 'immobilised' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit | - | |
That precise, delicate spot where all elements of flesh and muscles are arranged to perfection. |
- Lose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater That precise, delicate spot where all elements of flesh and muscles are arranged to perfection. | |
| Moses and Ezra | ||
- Base Defense Level -?? - Turn Start: Gain 5 Haste |
- Base Attack Level -?? - Base Defense Level -?? - Turn Start: Gain 5 |
Moses |
- Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5 - Turn End: Lose 1 Stack |
- Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5 - Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5 - Turn End: Lose 1 Stack |
Moses |
- Turn End: Lose 1 Stack |
- Gain +(SP/10) Offense Level and Defense Level (rounded down) - Turn End: Lose 1 Stack |
Moses |
| - Turn Start: Gain 30 Shield for this turn | Moses | |
- Base Skill Clash Power +5 |
- Gain 5 Offense Level - Base Skill Clash Power +5 |
Moses |
- Turn End: Lose HP and SP equal to Stack - Turn End: Moses loses HP and SP equal to Stack - Gain 2 Fragile, 3 Bind and 3 Plus Coin Drop next turn - Lose 1 Stack when this effect is triggered |
- Max Stack: 4 - Turn End: Lose HP and SP equal to Stack - Turn End: Moses loses HP and SP equal to Stack - Gain 2 - Lose 1 Stack when this effect is triggered |
Moses |
- Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage Sink deeper and let the crimson images surface with every breath. |
Max Stack: 3 - Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage Sink deeper and let the crimson images surface with every breath. |
Moses |
- If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn |
- Defense Level +3, Defense Power +2 - If this unit lost SP due to its Skill's SP loss effects, gain |
Moses |
- Current Workshop weapon: Allas Workshop Gloves - Next Workshop weapon: Nester Workshop Hammer "Everything from this Workshop kicks off the acceleration with a bang! It's super punchy and satisfying!" |
Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Allas Workshop Gloves - Next Workshop weapon: Nester Workshop Hammer "Everything from this Workshop kicks off the acceleration with a bang! It's super punchy and satisfying!" |
Ezra |
- Current Workshop weapon: Nester Workshop Hammer - Next Workshop weapon: Screw Workshop Drill Hammer "Alright, so... Hit the button right as the strike lands, and bam! The vibration goes nuts and maximizes the area of the impact. It's a riot once you get the hang of it!" |
Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Nester Workshop Hammer - Next Workshop weapon: Screw Workshop Drill Hammer "Alright, so... Hit the button right as the strike lands, and bam! The vibration goes nuts and maximizes the area of the impact. It's a riot once you get the hang of it!" |
Ezra |
- Current Workshop weapon: Screw Atelier Drill Hammer - Next Workshop weapon: Namir Workshop Gauntlets "Seriously, gotta be careful with this Workshop's babies. One bad slip and you'll end up zapping yourself instead!" |
Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Screw Workshop Drill Hammer - Next Workshop weapon: Namir Workshop Gauntlets "Seriously, gotta be careful with this Workshop's babies. One bad slip and you'll end up zapping yourself instead!" |
Ezra |
- Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: Allas Workshop Gloves "Now this one's got G Corp.'s Singularity baked in — the Sphere! Here's how it works: You float up, pop the switch midair, and crush down with the weight of the gravity. Land a solid hit, and it's gonna be... brutal." |
Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: Allas Workshop Gloves "Now this one's got G Corp.'s Singularity baked in — the Sphere! Here's how it works: You float up, pop the switch midair, and crush down with the weight of the gravity. Land a solid hit, and it's gonna be... brutal." |
Ezra |
"Oh, YuRia? yeah, she's gone full solo now, and her Workshop - man, it's totally blowin' up." "Speaking of, I still remember her turning back from plush doll to human... Haha, that case sure was one hell of a bombshell." |
- Current Workshop weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe "Oh, YuRia? yeah, she's gone full solo now, and her Workshop - man, it's totally blowin' up." "Speaking of, I still remember her turning back from plush doll to human... Haha, that case sure was one hell of a bombshell." |
Ezra |
- Base Attack Power +1, Defense Power +2 - For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12) |
- Base Defense Level +2 - Base Attack Power +1, Defense Power +2 - For every ' - Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage Sink deeper and let the crimson images surface with every breath.' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12) |
Ezra |
| The Middle Nursefather & Apprentice | ||
A trio of tight-knit siblings together journeyed into the depths of the Ruins. |
Unlocks access to certain Skills based on the state of the sword. A trio of tight-knit siblings together journeyed into the depths of the Ruins. |
The Middle Nursefather - Matthias |
There, they came upon a sweltering cavern where a river of lava flowed, carrying buildings on its currents. They traced the river to the source of its heat, and found a sword... that could hardly be called a sword. it was more like a hunk of white-hot metal. |
Unlocks access to certain Skills based on the state of the sword. There, they came upon a sweltering cavern where a river of lava flowed, carrying buildings on its currents. They traced the river to the source of its heat, and found a sword... that could hardly be called a sword. it was more like a hunk of white-hot metal. |
The Middle Nursefather - Matthias |
"As the eldest brother, I claim this sword as mine." The eldest brother's declaration sparked the inappeasable flame of desire and envy in the youngest brother. So, I killed my brother and sister both, and took the sword as my own. I left no evidence behind. But the eyes still gazed upon me with doubt, and when they cast me into this hell, I fell without resistance. Still, I did not lose my smile. For the sword of legends was mine. |
Unlocks access to certain Skills based on the state of the sword. "As the eldest brother, I claim this sword as mine." The eldest brother's declaration sparked the inappeasable flame of desire and envy in the youngest brother. So, I killed my brother and sister both, and took the sword as my own. I left no evidence behind. But the eyes still gazed upon me with doubt, and when they cast me into this hell, I fell without resistance. Still, I did not lose my smile. For the sword of legends was mine. |
The Middle Nursefather - Matthias |
Turn Start: Inflict 5 Burn and +2 Burn Count against all units Ironically, the blade was beyond Matthias's ability to properly wield. Of course, he would not have been able to hold this sword at all had he not the aptitude for it. It was simply that fickle of a Relic. The truth of the matter was, nevertheless, that his aptitude was nowhere near enough to handle the weapon to its fullest potential. But the man was unconcerned. All that mattered was that the selfsame sword of legends he had dreamed of wielding since childhood was now in his possession, to be swung at his whim. |
Unlocks access to certain Skills based on the state of the sword. Turn Start: Inflict 5 Ironically, the blade was beyond Matthias's ability to properly wield. Of course, he would not have been able to hold this sword at all had he not the aptitude for it. It was simply that fickle of a Relic. The truth of the matter was, nevertheless, that his aptitude was nowhere near enough to handle the weapon to its fullest potential. But the man was unconcerned. All that mattered was that the selfsame sword of legends he had dreamed of wielding since childhood was now in his possession, to be swung at his whim. |
The Middle Nursefather - Matthias |
- On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn "I don't need some stupid crutch like that "Shin (心)" crap. I just gotta pull as much power as I can from these tattoos and grit my teeth, and I'll overpower your fancy little tricks no problem." |
- Reduce all incoming damage to 1 (including Keyword damages) - On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 "I don't need some stupid crutch like that "Shin (心)" crap. I just gotta pull as much power as I can from these tattoos and grit my teeth, and I'll overpower your fancy little tricks no problem." |
The Middle Nursefather - Matthias |
- Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +5% damage for every Stack |
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - |
The Middle Nursefather - Matthias |
- Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage The Middle never forgets. |
- Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage The Middle never forgets. |
The Middle Nursefather - Matthias |
- Expires at Turn End - Deal +10% Blunt and Envy damage A Great Brother whose prestige was secured by his loyalty; a fool who has abandoned that very thing over a sword. |
- Max Stack: 2 - Expires at Turn End - Deal +10% A Great Brother whose prestige was secured by his loyalty; a fool who has abandoned that very thing over a sword. |
The Middle Nursefather - Matthias |
The sword's thermal wires are deactivated. |
Additional effects of Thermal Blade Skills do not activate The sword's thermal wires are deactivated. |
The Middle Apprentice - Kira |
It's not as good as papa's, but I can also slice and sizzle at the same time! But unlike papa's, I gotta let it cool from time to time... |
On Hit with Thermal Blade Skill Coins: additionally inflict It's not as good as papa's, but I can also slice and sizzle at the same time! But unlike papa's, I gotta let it cool from time to time... |
The Middle Apprentice - Kira |
- Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +8% damage for every Stack |
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - |
The Middle Apprentice - Kira |
- Expires at Turn End - Deal +10% Blunt and Envy damage |
- Max Stack: 3 - Expires at Turn End - Deal +10% |
The Middle Apprentice - Kira |
- Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage |
- Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage |
The Middle Apprentice - Kira |
"Bastards... Prepare to face complete and total extermination." |
When The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill) "Bastards... Prepare to face complete and total extermination." |
All Sinners and LCD members |
| The Pinky Nursefather - Shiomi Yoru (9-41) | ||
| Able to Clash with the enemy's specific Slot | - | |
| Able to Clash with the enemy's specific Slot | - | |
| Able to Clash with the enemy's specific Slot | - | |
- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - Cannot Retreat |
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 - Cannot Retreat |
Ryōshū in 9-41 |
| Vergilius | ||
| Turn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires | - | |
Turn End: Take (Bleed Potency x Stack) HP damage Combat Start: Gain 3 Bleed for every Stack, then expire "If blood can be contained within a gaze, it can also be accumulated and condensed for piercing. It can also, of course, be used to blind. Okay?" |
Gain 1 Turn End: Take ( Combat Start: Gain 3 "If blood can be contained within a gaze, it can also be accumulated and condensed for piercing. It can also, of course, be used to blind. Okay?" |
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| Deal +50% Wrath damage | - | |
| The Thumb Nursefather - Valencina | ||
- Unique Ammo - Spent by certain Skills |
- Max Capacity: 10 - Unique - Spent by certain Skills |
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- Clash Power +1 for every Stack - Coin Power +1 for every 5 Stack - Expires at Skill End The Palermitan Style is known to accelerate the longer a duel lasts. |
- Max Stack: 10 - Clash Power +1 for every Stack - Coin Power +1 for every 5 Stack - Expires at Skill End The Palermitan Style is known to accelerate the longer a duel lasts. |
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- Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP "The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant." |
- Max Stack: 30 - Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP "The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant." |
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- Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition" |
- Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend - Unique Ammo - Spent by certain Skills to - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s - Turn Start: Gain 10 Stack - At 30 Stack, convert into " - Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP "The eye does not possess some supernatural power that shows its user the destined future. It is more akin to a computing device that analyzes everything it sees and provides the most likely scenario in the upcoming instant."" |
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Prey marked by Famiglia Bognatelli will be hunted down without fail. |
Fix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather Valencina" targets this unit Prey marked by Famiglia Bognatelli will be hunted down without fail. |
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- Deal +3% damage for every Poise Potency on self (max 15%) |
- Defense Level +3 for every instance of Clash Lose in the last turn (max 6) - Deal +3% damage for every |
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| A Certain Sinclair | ||
- Deal +20% damage with Unopposed Attack - Gain 2 more Poise Potency and +1 more Poise Count from Skills - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 Haste next turn for every 10 SP (max 4) - Turn End: Gain 1 Power Up next turn for every 20 SP (max 2) |
- Min & Max Speed +3 - Deal +20% damage with Unopposed Attack - Gain 2 more - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 - Turn End: Gain 1 |
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- Turn End: If Staggered, recover from Stagger next turn |
- When Clashing against higher-level targets, Clash Power +2 - Turn End: If Staggered, recover from Stagger next turn |
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- Turn Start: Gain 1 Plus Coin Boost |
- Deal +10% damage with Base Attack Skills - Turn Start: Gain 1 |
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| The Roach Emperor | ||
- Whenever this unit is inflicted with (Burn, Bleed, Tremor, Rupture, Sinking) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead - Expires at Turn End "They are baleful and stubborn, not to mention tenacious." |
- Max Stack: 50 - Whenever this unit is inflicted with ( - Expires at Turn End "They are baleful and stubborn, not to mention tenacious." |
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- Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15) "This creature is unmatched among those scorned as pests." |
- Max Stack: 50 - Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15) "This creature is unmatched among those scorned as pests." |
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| The Pinky Nursefather - ??? | ||
- Base Defense Level -15 A cut from the Tiansha Star's Blade - Arayashiki leaves a blade wound that seems to burn with implacable fire. This burning mark can never fade, for the wielder has slashed through the existence of their opponent at the cost of their own. |
- Base Offense Level -15 - Base Defense Level -15 A cut from the Tiansha Star's Blade - Arayashiki leaves a blade wound that seems to burn with implacable fire. This burning mark can never fade, for the wielder has slashed through the existence of their opponent at the cost of their own. |
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- Deal and take -2% damage for every Stack 'Perhaps it was the passage of time and the years weighing on me that led me to believe I could finally understand and embrace you.' |
- Max Stack: 20 - Deal and take -2% damage for every Stack 'Perhaps it was the passage of time and the years weighing on me that led me to believe I could finally understand and embrace you.' |
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- Deal and take +2% damage for every Stack 'The memory of being forgotten and abandoned by you refuses to let go... like a stubborn knot of thread that clings.' |
- Max Stack: 20 - Deal and take +2% damage for every Stack 'The memory of being forgotten and abandoned by you refuses to let go... like a stubborn knot of thread that clings.' |
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- On Hit, activate the following effects based on Stack: · Deal Slash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times) · 2+: Inflict 1 Burn · 3+: Inflict 1 Bleed · 4+: Inflict 1 Bind next turn · 5+: Inflict 1 Poison |
- Max Stack: 10 - On Hit, activate the following effects based on Stack: · Deal · 2+: Inflict 1 · 3+: Inflict 1 · 4+: Inflict 1 · 5+: Inflict 1 |
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- Final Power +4 'Escape as we might, this stubborn thread will force us to cross paths still. It refuses to break, no matter what I do...' |
- Converts all Skill Coins into - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s - Final Power +4 'Escape as we might, this stubborn thread will force us to cross paths still. It refuses to break, no matter what I do...' |
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- When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies) |
- Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies) |
Ryōshū in 9-48 |
- Deal +50% damage to The Pinky Nursefather - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat 'If this single thread is the only thing that connects you and me, I will cling to it with all my being.' |
Skill Slot +3 - Deal +50% damage to The Pinky Nursefather - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat 'If this single thread is the only thing that connects you and me, I will cling to it with all my being.' |
Ryōshū in 9-48; replaces - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies) after entering the second phase |
| Muga Ryōshū | ||
- Offense Level +6 - Inflict 3 more Bleed Potency with Skills - Turn Start: Gain 3 Offense Level Up for every enemy killed in this Encounter (max 6) 'The heavens themselves are not spared—heaven, earth, man, and the self. This star rises only for the one who perceives all existence and time as a single whole to sever them all.' |
- Min & Max Speed +6 - Offense Level +6 - Inflict 3 more - Turn Start: Gain 3 'The heavens themselves are not spared—heaven, earth, man, and the self. This star rises only for the one who perceives all existence and time as a single whole to sever them all.' |
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- The more this effect stacks... - Max Stack: 100 'So I must hold back on using the blade. And once I'm ready, I will return to that House.' |
- Turn Start: Gain 1 - The more this effect stacks... - Max Stack: 100 'So I must hold back on using the blade. And once I'm ready, I will return to that House.' |
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· Gain 3 Bleed and +3 Bleed Count · Take Slash damage equal to (Stack / 3) - When hit, take Slash damage equal to (Stack / 5) - The more this effect stacks... - Max Stack: 100 'Let everything be severed—you, me, all that has been, and all that will be.' 'Once it is done... I will take Araya back.' |
- Turn Start: · Gain 3 · Take - When hit, take - The more this effect stacks... - Max Stack: 100 'Let everything be severed—you, me, all that has been, and all that will be.' 'Once it is done... I will take Araya back.' |
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- Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4) - At 10+ Stack, lose 5 SP upon Clash Lose - Max Stack: 20 'Once I'm back home, M-Mister Rien will tell me I did good...' |
- For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%) - Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4) - At 10+ Stack, lose 5 SP upon Clash Lose - Max Stack: 20 'Once I'm back home, M-Mister Rien will tell me I did good...' |
The Index Apprentice - Sora in 9-50 |
· Gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack · Gain 1 Damage Up and 1 Fragile for every 10 Stack - Max Stack: 50 It matters not if this dream is but a fleeting one. Though I may fail to inherit the name of a Star in this life, walking the Way of the Blade shall sharpen and temper this sword of mine. |
- Turn Start: · Gain 1 · Gain 1 - Max Stack: 50 It matters not if this dream is but a fleeting one. Though I may fail to inherit the name of a Star in this life, walking the Way of the Blade shall sharpen and temper this sword of mine. |
The Index Apprentice - Ren in 9-50 |
| The Index Nursefather - Rien | ||
- Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 |
Attack and hit a - Turn Start: Gain this effect when this unit has no - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3 - Maximum stackable - Max Stack: 9 with this The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. is limited to 3 |
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- Turn Start: Gain this effect when this unit has Unlock - 1 - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 |
Attack and hit a - Turn Start: Gain this effect when this unit has - Combat End: Heal 10 SP - Maximum stackable - Max Stack: 9 with this The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. is limited to 6 |
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- Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 |
Use a powerful Skill that uses 9 different weapon types. - Turn Start: Gain this effect when this unit has - Combat End: Heal 20 SP - Maximum stackable - Max Stack: 9 with this The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. is limited to 9 |
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- Turn Start: Gain this effect if this unit has Unlock - III |
Eliminate all obstacles before the next The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive. arrives. - Turn Start: Gain this effect if this unit has - Combat End: Heal 30 SP |
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- Gain this effect starting from the 2nd phase |
Prioritize eliminating - Gain this effect starting from the 2nd phase |
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- Combat End: Heal 10 SP |
- Offense Level +1, Defense Level +1 - Combat End: Heal 10 SP |
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- Combat End: Heal 30 SP |
- Offense Level +2, Defense Level +2 - Combat End: Heal 20 SP |
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- Combat End: Heal 30 SP |
- Offense Level +3, Defense Level +3 - Combat End: Heal 30 SP |
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· Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 100 |
- Turn Start: · Gain 1 · Gain 1 · Gain 1 - Max Stack: 100 |
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· Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 200 O Fortúna velut luna statu variabilis |
- Turn Start: · Gain 1 · Gain 1 · Gain 1 - Max Stack: 200 O Fortúna velut luna statu variabilis |
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- For every Stack, take +5% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +7.5% damage for every Stack instead - Max Stack: 1 "I keep it covered because it hurts to even look at." |
- Offense Level -5, Defense Level -5 - For every Stack, take +5% damage from Skills that inflict · If the Skill inflicts both - Max Stack: 1 "I keep it covered because it hurts to even look at." |
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- Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack - For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead - Max Stack: 5 When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again. |
- Offense Level -5, Defense Level -5 - Turn Start: Gain +1 - For every Stack, take +10% damage from Skills that inflict · If the Skill inflicts both - Max Stack: 5 When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again. |
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· Gain 1 Damage Up for every 15% missing HP (max 5) · Gain 1 Attack Power Up for every 40% missing HP (max 2) - Gain +1 more Poise Potency and Count from this unit's Skills - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%) |
- Turn Start: Based on the missing HP on this unit... · Gain 1 · Gain 1 - Gain +1 more - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%) |
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- Turn Start: at 9 Stack, use a powerful Skill - Consumed when using a certain Skill "As my god commands." |
- Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice) - Turn Start: at 9 Stack, use a powerful Skill - Consumed when using a certain Skill "As my god commands." |
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- Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence The acceptance of the Prescripts is apparent in his execution of them; yet, on the other side of the mask, one may glimpse a hint of resentment for them. However, as he could indulge in all the suffering and pleasures of the world behind the mask of "Prescripts," his true immanent yearning is concluded by that of gratitude. |
- Inflict +2 more - Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100 The acceptance of the Prescripts is apparent in his execution of them; yet, on the other side of the mask, one may glimpse a hint of resentment for them. However, as he could indulge in all the suffering and pleasures of the world behind the mask of "Prescripts," his true immanent yearning is concluded by that of gratitude. |
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- On Hit without Cracking, gain 2 Poise |
- Deals - On Hit without Cracking, gain 2 |
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- On Hit without Cracking, gain 2 Poise and +2 Poise Count "This is barely a weapon, but it's better than a fork." |
- Deals - On Hit without Cracking, gain 2 "This is barely a weapon, but it's better than a fork." |
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- On Hit Without Cracking, inflict 2 Sinking |
- Deals - On Hit Without Cracking, inflict 2 |
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- On Hit without Cracking, inflict 2 Sinking and +2 Sinking Count "I couldn't help but feel a dreadful chill run down my back whenever I'm given this weapon when the situation calls for a horizontal swing. I find it hard to work with this." |
- Deals - On Hit without Cracking, inflict 2 "I couldn't help but feel a dreadful chill run down my back whenever I'm given this weapon when the situation calls for a horizontal swing. I find it hard to work with this." |
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- This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn) |
- Deals - This Coin deals +5% damage - On Hit without Cracking, gain 1 |
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- This Coin deals +7.5% damage - On Hit without Cracking, gain 1 Offense Level Up until next turn (2 times per turn) "This sword, it's... passable, but that quality in and of itself leaves a lot to be desired. Nevertheless, it can still be a trusty weapon as long as your fundamental skills are solid." |
- Deals - This Coin deals +7.5% damage - On Hit without Cracking, gain 1 "This sword, it's... passable, but that quality in and of itself leaves a lot to be desired. Nevertheless, it can still be a trusty weapon as long as your fundamental skills are solid." |
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- This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn) |
- Deals - This Coin deals +5% damage - On Hit without Cracking, inflict 1 |
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- This Coin deals +7.5% damage - On Hit without Cracking, inflict 1 Defense Level Down until next turn (2 times per turn) "A weapon longer and sharper than the stiletto. I enjoy the rapier as well, as it lends itself quite well to more dexterous techniques." |
- Deals - This Coin deals +7.5% damage - On Hit without Cracking, inflict 1 "A weapon longer and sharper than the stiletto. I enjoy the rapier as well, as it lends itself quite well to more dexterous techniques." |
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- This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3 |
- Deals - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3 |
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- This Coin deals +7.5% damage - On Hit without Cracking, raise target's Stagger Threshold by 5 "Simple, but final. It's not a half-measure like a hatchet—it will crush whatever it hits." |
- Deals - This Coin deals +7.5% damage - On Hit without Cracking, raise target's Stagger Threshold by 5 "Simple, but final. It's not a half-measure like a hatchet—it will crush whatever it hits." |
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- This Coin deals +10% damage - On Hit without Cracking, inflict 1 Slash Fragility (2 times per turn) |
- Deals - This Coin deals +10% damage - On Hit without Cracking, inflict 1 |
- |
- This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn) "When it comes to wielding blades of ponderous size and weight, such as this one, it is important to find your center of gravity." "And of course, don't forget to take advantage of its sheer mass." "I once jumped from the rooftop of a five-story building with this weapon and dropped on top of a Grade 1 Fixer's head, killing him instantly." |
- Deals - This Coin deals +15% damage - On Hit without Cracking, inflict 1 "When it comes to wielding blades of ponderous size and weight, such as this one, it is important to find your center of gravity." "And of course, don't forget to take advantage of its sheer mass." "I once jumped from the rooftop of a five-story building with this weapon and dropped on top of a Grade 1 Fixer's head, killing him instantly." |
- |
- This Coin deals +10% damage - On Hit without Cracking, inflict 1 Pierce Fragility (2 times per turn) |
- Deals - This Coin deals +10% damage - On Hit without Cracking, inflict 1 |
- |
- This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn) "I'd consider this weapon a jackpot. This lance has a self-propelling property as well, which is what allows it to punch through the target—and anything that stands between us as well, whether that is a wall or a person." |
- Deals - This Coin deals +15% damage - On Hit without Cracking, inflict 1 "I'd consider this weapon a jackpot. This lance has a self-propelling property as well, which is what allows it to punch through the target—and anything that stands between us as well, whether that is a wall or a person." |
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- This Coin deals +10% damage - On Hit without Cracking, inflict 1 Blunt Fragility (2 times per turn) |
- Deals - This Coin deals +10% damage - On Hit without Cracking, inflict 1 |
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- This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn) "While some may equate this weapon to losing a lottery... I am quite fond of it." "When this whip cracks, it doesn't just make them bleed; it tears a strip off the target's flesh, and with it their resolve and energy." "I appreciate that it lets me observe the full process of how someone is deconstructed as they are weakened. Oh, and it can also be used to strangle in a pinch." |
- Deals - This Coin deals +15% damage - On Hit without Cracking, inflict 1 "While some may equate this weapon to losing a lottery... I am quite fond of it." "When this whip cracks, it doesn't just make them bleed; it tears a strip off the target's flesh, and with it their resolve and energy." "I appreciate that it lets me observe the full process of how someone is deconstructed as they are weakened. Oh, and it can also be used to strangle in a pinch." |
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- This Coin deals +20% damage - On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash Resist. is lower than 1, treat it as "Normal" (1.0) |
- Deals - This Coin deals +20% damage - On Hit without Cracking, it hits a guaranteed Crit; if target's base |
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- This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit; if target's base Slash Resist. is lower than 1.5, treat it as "Weak" (1.5) "The scythe... I could not for the life of me understand how to use this weapon until I saw that Blue Reverberation wield his own." "Even after I had observed him, the Prescript continued to give me no other weapons than the scythe for a while. Eventually, it became my favorite, most familiar, and sharpest weapon." "This weapon also cuts the best out of them all. While there are many techniques to cut through space itself— Hm. Perhaps this story is best saved for another time." |
- Deals - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit; if target's base "The scythe... I could not for the life of me understand how to use this weapon until I saw that Blue Reverberation wield his own." "Even after I had observed him, the Prescript continued to give me no other weapons than the scythe for a while. Eventually, it became my favorite, most familiar, and sharpest weapon." "This weapon also cuts the best out of them all. While there are many techniques to cut through space itself— Hm. Perhaps this story is best saved for another time." |
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- Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame. |
Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 - Cannot Retreat Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame. |
Ryōshū in 9-50 |
- Clash Power +2; On Hit, deal +25% damage - For every Sizzling Wound Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat An E.G.O of paradoxical existence, for its ego is faint. Do not equate what appears to be utter devotion toward someone else with absolute altruism. One must possess absolute egoism to put the significance of another's life before one's own. "I don't want mommy to forget about me, but... more than that, I don't wanna lose her." "So forget me for now, and take care of yourself." |
Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +2; On Hit, deal +25% damage - For every - Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack - For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead - Max Stack: 5 When in proximity of the sword, the wound unheals and the flesh that once cooled burns once again. Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 - Cannot Retreat An E.G.O of paradoxical existence, for its ego is faint. Do not equate what appears to be utter devotion toward someone else with absolute altruism. One must possess absolute egoism to put the significance of another's life before one's own. "I don't want mommy to forget about me, but... more than that, I don't wanna lose her." "So forget me for now, and take care of yourself." |
Ryōshū in 9-50; replaces - Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat Ryōshū's one and only scabbard, created to control the Tiansha Star's Blade - Arayashiki. This is Araya's E.G.O, forged in the eternal flame. after entering the second phase |
Intervallos
| Name | Description | Source |
|---|---|---|
| Intervallo I: Hell's Chicken | ||
| The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP. | Papa Bongy in 3.5-5 | |
| Gain 1 |
Spiced-up Papa Bongy | |
| Intervallo II: S.E.A. | ||
| Resource used by certain skills for additional effects. | Bayonet Artillery Crab | |
| At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. | King Trash Crab | |
| Intervallo III: Miracle in District 20 | ||
Turn End: heal 3 SP for every Attack Skill that dealt damage |
Gain 3 Turn End: Heal 3 SP for every Attack Skill that dealt damage |
Santata in 5.5-11 |
Expires at 0 Charge Count. |
Turn End: Gain ( Expires at 0 |
Santata |
| Intervallo III: Yield My Flesh to Claim Their Bones | ||
| When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. | Bamboo-hatted Kim | |
| Intervallo IV: Timekilling Time | ||
- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns. |
- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 |
Rodion, Hong Lu, & Ryōshū, during Intervallo IV |
| T Corp. Collectors | ||
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn. - At 1 Count, gain (2 x Borrowed Time Potency - 1) Bind next turn instead. - Gain 1 Potency and lose 1 Count - If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered. |
Turn End: - Gain (Borrowed Time Count - 1) - At 1 Count, gain (2 x (Borrowed Time Stack) - 1) - Gain 1 Stack and lose 1 Count - If this unit has more |
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| Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 |
- | |
Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit When this effect is active, its value cannot be gained or be refreshed. |
As long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit. When this effect is active, its value cannot be gained or be refreshed. |
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| The Time Ripper | ||
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. |
- Turn Start: At 200+ value, gain (value - 200)/50 - Turn Start: At less than 200 value, gain (200 - value)/50 |
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- Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. |
- Gain 5 Speed - Enhances this unit's Skills - Gain 1 |
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| Targeted by the Time Ripper while - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. is active. |
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- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. |
- Turn Start: At 40+ value, gain (value - 40)/10 - Turn Start: At less than 40 value, gain (40 - value)/10 |
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| When spending - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down., the Brains spend an equal amount of time across the board. |
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Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values. |
When spending - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down., the Brains no longer spend an equal amount of time across the board. Turn Start: all Parts lose |
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| Intervallo IV: Murder on the WARP Express | ||
| Gain Offense Level and Defense Level equal to the value (max 5) | Bloodbags Sasha | |
- Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP |
- Max Value: 10 - Lose 1 value every time this unit loses 5% HP - On Hit, heal 1% of this unit's HP |
Cassetti |
- On Hit, gain 1 Stored Blood - If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect |
- Gain 1 - On Hit, gain 1 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP - If this unit did not gain - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP this turn, gain 2 |
Cassetti |
| Intervallo V: LCB Regular Check-up | ||
| Every Turn Start: gain |
Hong Lu and Sinclair in 7.5-6 during Intervallo V | |
Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5) HP Healed: X |
Turn Start: gain 1 Turn Start: gain 1 Shows HP healed |
Peccatulum Gulae in 7.5-8 |
Reduced by 1 at Turn End |
Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die Reduced by 1 at Turn End |
Peccatulum Morositatis in 7.5-8 |
| On Hit, inflict 2 additional |
Peccatulum Luxuriae in 7.5-9 | |
| When gaining |
Peccatulum Superbiae in 7.5-9 | |
| Sancho (7.5-11) | ||
- Lose 35 Base Defense Level |
- Offense Level -35 - Defense Level -35 |
Sancho in 7.5-11 during Intervallo V |
| Distorted Hohenheim | ||
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect) - Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim - Take +(Stack x 4)% damage from enemies - Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect) |
- Max Stack: 30 - Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect) - Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim - Take +(Stack x 4)% more damage from enemies - Deal +(Stack x 2)% more damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect) |
Distorted Hohenheim |
| Intervallo V: Nocturnal Sweeping | ||
| Heishou Pack - Mao Branch | ||
Base Defense Level -10 |
Offense Level -10, Defense Level -10 | Heishou Pack - Mao: Featherstriker Heishou Pack - Mao: Umbrastriker |
Base Defense Level -25 |
Offense Level -25, Defense Level -25 | Zilu |
| The Middle | ||
When attacked by The Middle, take +3% damage per Stack (max 30%) |
Max Stack: 10 When attacked by The Middle, take +3% more damage per Stack (max 30%) |
Members of The Middle |
| The City's Sweepers | ||
| Tracks the number of turns until the next Wave. | Sweepers in the First Wave | |
| Tracks the number of turns until the next Wave. | Sweepers in the Second Wave | |
| Tracks the number of turns until the end of the Encounter. | Sweepers in the Third Wave | |
When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect The above effects do not activate under the following conditions: - When the Coin damage taken exceeds this unit's max HP - When this unit has the HP Healing Down effect Reduced by 1 at Turn End |
Max Stack: 4 When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect The above effects do not activate under the following conditions: - When the Coin damage taken exceeds this unit's max HP - Whent his unit has the Reduced by 1 at Turn End |
Sweepers |
| Intervallo VI: Spring Cultivation | ||
| Sinclair | ||
| - Enhance effects based on the sum of Zhi, Yong, and Ren gained from classes | - | |
- Gain 1 Min & Max Speed - Gain 2 Offense Levels - Gain 2 Defense Levels |
- Heal 3 SP every turn - Gain 1 Min & Max Speed - Gain 2 Offense Levels - Gain 2 Defense Levels |
Sinclair with X+ sum of Zhi, Yong and Ren |
- Gain 1 Min & Max Speed - Gain 1 Attack Power Up and 1 Protection every turn - Gain 2 Offense Levels - Gain 2 Defense Levels |
- Heal 5 SP every turn - Gain 1 Min & Max Speed - Gain 1 - Gain 2 Offense Levels - Gain 2 Defense Levels |
Sinclair with X+ sum of Zhi, Yong and Ren |
- Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 3 Offense Levels - Gain 3 Defense Levels |
- Heal 5 SP every turn - Gain 1 Min & Max Speed; gain 1 - Base Skills gain 1 Clash Power - Gain 3 Offense Levels - Gain 3 Defense Levels |
Sinclair with X+ sum of Zhi, Yong and Ren |
- Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 4 Offense Levels - Gain 4 Defense Levels |
- Heal 10 SP every turn - Gain 1 Min & Max Speed; gain 1 - Base Skills gain 1 Clash Power - Gain 4 Offense Levels - Gain 4 Defense Levels |
Sinclair with X+ sum of Zhi, Yong and Ren |
- Gain 2 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Base Skills gain 1 Coin Power - Gain 5 Offense Levels - Gain 5 Defense Levels |
- Heal 15 SP every turn - Gain 2 Min & Max Speed; gain 1 - Base Skills gain 1 Clash Power - Base Skills gain 1 Coin Power - Gain 5 Offense Levels - Gain 5 Defense Levels |
Sinclair with X+ sum of Zhi, Yong and Ren |
- Heal 30 SP next turn - Expires at Turn End |
One who seeks to be born must first destroy a world. - Heal 30 SP next turn - Expires at Turn End |
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| Wei | ||
- Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn) |
- Max Stack: 3 - Turn End: gain 2 - On Hit with a Skill, inflict additional |
- |
- When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down) - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn |
- Max Stack: 3 - When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn |
- |
- Double the amount of Stagger Threshold raised on this unit due to Tremor Burst - Reduced by 1 at Turn End |
- Max Stack: 10 - Double the amount of Stagger Threshold raised on this unit due to - Reduced by 1 at Turn End |
- |
Triggered Tremor Burst against the wrong target. Every action has an equal and opposite reaction, after all. |
- Max Stack: 5 Triggered |
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- Lose 15 Defense Level - Turn End: does not gain Defense Level from Strider【Wu】; instead, gain Offense Level Up equal to Strider【Wu】 Stack "I'll trample anyone who dares to hurt my lady... I'll trample them to death... " |
- Lose 15 Offense Level - Lose 15 Defense Level - Turn End: does not gain Defense Level from - Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn); instead, gain - Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn) Stack "I'll trample anyone who dares to hurt my lady... I'll trample them to death... " |
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| Night Drifter of the Drunken Palm | ||
- Turn End: gain (Stack x 2) Poise Potency next turn - Turn End: gain (Stack / 2) Haste next turn (rounded down) - Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part) |
- Max Stack: 5 - Turn End: gain (Stack x 2) - Turn End: gain (Stack / 2) - Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part) |
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- Unique Bleed - When tossing an attack Coin, take fixed damage by the effect’s Stack. |
- Max Stack: 5 - Unique - When tossing an attack Coin, take fixed damage by the effect’s Stack. |
- |
- As long as this unit has this effect, gain 4 Final Power and take +30% damage - On Hit with a Coin that inflicts Bleed Potency: inflict +2 more Bleed On Hit (max 10 per turn) - If this unit has Poise, deal +50% damage |
- Max Stack: 1 - As long as this unit has this effect, gain 4 Final Power and take +30% damage - On Hit with a Coin that inflicts - If this unit has |
- |
- Defense Level -15 |
- Offense Level -15 - Defense Level -15 |
- |
- Defense Level -1 |
- Offense Level -1 - Defense Level -1 |
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- Defense Level -7 Take 1% HP damage with every Clash |
- Offense Level -7 - Defense Level -7 Take 1% HP damage with every Clash |
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Other
| Name | Description | Source |
|---|---|---|
| Mirror Dungeon | ||
| Use a powerful attack at a certain Count. | Headless Ichthys | |
| Heals count x 20 HP. | Headless Ichthys | |
| Powers up at a certain Count. | Alleyway Watchdog | |
| Take more damage by the effect's value for the turn | Alleyway Watchdog | |
Deal +5% damage |
Clash Power +1 per Stack (max 4) Deal +5% damage |
La Manchaland's Don Quixote |
- Apply Shield to self and all allies at Combat Start - On Hit, deal 1 fixed damage |
Clash Power +2 for every value (max 8) - Apply Shield to self and all allies at Combat Start - On Hit, deal 1 fixed damage |
La Manchaland's Don Quixote |
- Are you hoarding candy all for yourself? |
Max Stack: 99 - Are you hoarding candy all for yourself? |
Kkomi and Vergilius? |
I'm starving. I want candy now |
Max Stack: 3 I'm starving. I want candy now |
Kkomi and Vergilius? |
| Turn Start: for every 2 Stack, gain 1 Clash Power Down (max 5) | Kkomi and Vergilius? | |
| Line 1: MADNESS | ||
Remove this effect when kqe-1j-23 becomes Staggered |
Become Staggered for 3 turns; disable any Retreat-related abilities Remove this effect when kqe-1j-23 becomes Staggered |
kqe-1j-23 |
| Take +(Count)% damage. Turn End: Die at 108+ Count. | My Form Empties | |
Karma is not transferred to My Form Empties as long as its allies are alive. |
For this turn, all units transfer their (Simply a restatement of one of the Abnormality's Passives.) |
My Form Empties |
| Line 2: Möbius | ||
Spent completely when the Body Part is broken. |
This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken. | Steam Transport Machine |
When using Waiting Skill, Summon X Old Umbrella 1 Spent every time an Umbrella is broken. |
All parts gain When using Waiting Skill, Summon Old Umbrella equal to the value 1 Spent every time an Umbrella is broken |
Refracted Drifting Fox |
| When hit, return 50% of damage taken to attacker | Refracted Drifting Fox | |
- Expires when Fairy dies. |
- All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. |
Faelantern |
| Number of - Expires when Fairy dies. Units +1 every time a part is restored (Tracks the number of times the Fairy Part is broken.) |
Faelantern | |
| Pass through the Dimensional Rift to deal +(X*10)% damage | Wayward Passenger | |
| Pass through the Dimensional Rift to gain +20% max HP | Wayward Passenger | |
| Pass through the Dimensional Rift to gain X Speed | Wayward Passenger | |
| Pass through the Dimensional Rift to gain Coin Power +X | Wayward Passenger | |
| Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect | Sign of Roses | |
- Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of corresponsing E.G.O resource. - The Sign of Roses heals 5% of Max HP. At 4 Count, - Bound Identity dies. - Lose all of corresponding E.G.O resource. |
At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of E.G.O Resource corresponding to the Rose's. - The Sign of Roses heals HP equal to 5% of its Max HP. At 4 Count, - Bound Identity dies. - Lose all of E.G.O resource corresponding to the Rose's. |
Sign of Roses |
On Death - Regain X of corresponding E.G.O resource. - Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Stack at death). |
Gain Max HP by (Count)%(E.G.O resource drained). On Death - Regain (Count) of corresponding E.G.O resource. Bound Identity heals HP by (25% of Identity's Max HP x - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of corresponsing E.G.O resource. - The Sign of Roses heals 5% of Max HP. At 4 Count, - Bound Identity dies. - Lose all of corresponding E.G.O resource. Count at death). |
Sin-drenched Roses |
All characters receive -(X*10)% damage |
All characters deal -(10 x Count)% damage All characters receive -(10 x Count)% damage (Tracks the number of "Refuse." choices made in battle events.) |
Sign of Roses |
| +(10 x Count)% to damage dealt & taken with the corresponding Sin Affinity (Tracks the cumulative effect of checks passed in battle events.) | Sign of Roses | |
| Power-up State passive activated | Sin-drenched Roses | |
| Line 3: MirrorClock OrangeRoad | ||
| When the Drenched Gossypium is in a If the target has Gossypium, gain Clash Power +(Gossypium value/2) state, gain (Gossypium value/2) |
Drenched Gossypium | |
If the target has Gossypium, gain Clash Power +(Gossypium value/2) |
Turn Start: Double the If the target has |
Drenched Gossypium |
Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires. |
Max 5 Upon gaining Ember, convert a number of non- When the Wings Part is broken, inflict Gain Spark when hit by a certain Skill. All Shimmering Ember expires. equal to the value of Ember upon the last attacker; then, all Ember on self expires. |
Ardor Blossom Moth |
Gain Spark when hit by a certain Skill. All Shimmering Ember expires. |
Max 5 Gain Cannot gain Ember when this unit has Spark Turn End: reduce the value by 1 when hit by a certain Skill. All Shimmering Ember expires. |
Ardor Blossom Moth |
Cannot gain Ember when this unit has Spark Turn End: reduce the value by 1 |
Combat Start: inflict Cannot gain Gain Spark when hit by a certain Skill. All Shimmering Ember expires. when this unit has Spark Turn End: reduce the value by 1 |
Ardor Blossom Moth |
Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt. |
Deal +10% more damage for every Gaze value Turn End: at 7 Gaze, gain 15 Turn End: Gain 3 Damage Down next turn.. |
Spiral of Contempt |
Turn End: Gain 3 Damage Down next turn. |
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 |
Spiral of Contempt |
Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. |
Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. |
Spiral of Contempt |
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. |
Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. |
Spiral of Contempt |
| Line 4: Masquerade | ||
| Does not lose SP upon ally defeat | All allies in Line 4: Masquerade | |
| Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down) | Enemies with Sanity in Line 4: Masquerade | |
- Damage Taken -15% |
- Damage Dealt +15% - Damage Taken -15% |
Peccatulum Invidiae Class 2 instances in Line 4: Masquerade |
| Wave Start: gain 4 |
Refracted Peccatulum Invidiae Class 2 - Blade Lineage Identities in Line 4: Masquerade | |
| When an Identity with Interloper is defeated, move to a different Identity without Interloper. | Portrait of a Certain Day | |
- At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered |
- Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered |
Dreaming Electric Sheep |
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn |
- Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. against the target - Halve the - Expires next turn |
Dreaming Electric Sheep; applied to allies via Generator |
- Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. |
Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all |
Dreaming Electric Sheep |
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect |
When defeated, inflict 2 Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect |
Retainers of the King in Binds and The King in Binds |
| After Attack: if the target is Staggered or defeated, gain +1 |
Retainers of the King in Binds | |
Clash Lose: Gain 1 Fragile next turn |
Gain Atk Weight equal to the value to all of this unit's Attack Skills (max 2) Clash Lose: Gain 1 |
The King in Binds |
| Line 5: Merry Go Round | ||
- Expires at Turn End |
- Targeted by Der Fluchschütze - Expires at Turn End |
Der Fluchschütze |
- If at 0 at Turn End, become Staggered next turn - When using 'Designated Target Fire' Skill, if the target isn't Stigmatized, lose 1 Stack - If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack - If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack |
- Cannot be removed - If at 0 at Turn End, become Staggered next turn - When using 'Designated Target Fire' Skill, if the target isn't - Expires at Turn End, lose 1 Stack - If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack - If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack |
Der Fluchschütze |
| Walpurgis Night | ||
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
Applied to the first Sinner selected in Dawn of Green - Doubt battles. |
- Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well) |
- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for |
Applied to to the first Sinner selected in Into a Certain Library's Book - Easy. |
- Heal 15 SP at Turn Start Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources |
- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources |
Applied to the first Sinner selected in Into a Certain Library's Book - Hard. |
| If conditions are met, Fairy Queen kills this unit at Turn End | Fairy Festival | |
At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down. |
Turn End: gain 1 if this unit failed to defeat an ally with At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with At 0 value, gain (# of allies defeated x 3) |
Fairy Queen - Into a Certain Library's Book - Hard |
| Fairy Mass Devoured: X | Fairy Queen - Into a Certain Library's Book - Hard | |
Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 Turn Start: heal 15 SP Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Turn Start: heal 15 SP - Increase the amount of - Increase the amount of - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
Applied to the first Sinner selected in The Noon of Violet battles. |
Turn Start: At 1- Stack, use a special Skill |
Turn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill |
Fruit of Understanding |
- Take +5% damage per Stack (max value : 5) |
- Deal +5% more damage per Stack - Take +5% more damage per Stack (max value : 5) |
Fruit of Understanding |
Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
Fruit of Understanding Grant Us Love |
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every Ammo the Base Attack Skill spends - Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever of the two that has the highest damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every - Attack Skills that gain - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 (chooses whichever of the two that has the higher damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities |
Applied to the first Sinner selected in Full-Stopped by a Bullet battles. |
- Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End |
- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% more damage for every Potency - Lose 1 Count at Turn End |
The Church of Gears enemies |
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +1 (including 'Unique Status Effects') - Increase the amount of Poise Potency or Charge Count(including 'Unique Charge') gained from Skills by +1 - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - Base Attack Skills with 2+ Atk Weight deal +30% damage - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Increase the amount of - Increase the amount of - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - Base Attack Skills with 2+ Atk Weight deal +30% damage - On Kill, gain +2 E.G.O. resource to the Affinity of the Skill that defeated the enemy; +1 E.G.O. resource to the rest of the Affinities |
Applied to the first Sinner selected in Hatred and Despair battles. |
- Instead of Panicking or Corroding, reset this unit's SP to 0 next turn (once per Encounter) - If this effect is applied to Lobotomy E.G.O::The Sword Sharpened with Tears Rodion, gain 1 Pierce DMG Up at every Turn Start |
- When inflicting - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - If this effect is applied to Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion, gain 1 Pierce Dmg Up at every Turn Start |
Applied to the second Sinner selected in Hatred and Despair battles. |
- Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40 |
- Max Stack: 5 - Turn Start: gain 1 - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn, does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40 |
The Knight of Despair |
- Gain 3 Offense Levels - Lose 6 Defense Levels - All Skills gain +1 Atk Weight - All Skills become Unbreakable Coins - Inflict +1 more Sinking Potency and Count |
- Max Stack: 1 - Gain 3 Offense Levels - Lose 6 Defense Levels - All skills gain +1 Atk Weight - All Skills become - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s - Inflict +1 more |
The Knight of Despair |
| - All that remains is the hollow pride of a weathered knight. | The Knight of Despair | |
The knight who wanted to redeem herself by saving others was now dishonorably called the Knight of Despair; forgotten from the people's memory, just like the others. |
- Take +100% damage for this turn The knight who wanted to redeem herself by saving others was now dishonorably called the Knight of Despair; forgotten from the people's memory, just like the others. |
The Knight of Despair |
Gain 1 Clash Power Up and 1 Damage Up Inflict +1 more Cold, Black Tears |
- After Attack: If there are targets without - Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40, removes the effect next turn - Gain 1 - Inflict +1 more - Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40 |
The Knight of Despair |
| - For every Stack, inflict +1 more |
The Queen of Hatred | |
- Gain 1 at Turn Start - At 3 Stack, gains 20 Speed and uses ARCANA SLAVE next turn |
- Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack: next turn, gain 20 |
The Queen of Hatred |
- Turn End: escapes from the Encounter Exhausted and unable to move. |
- Max Stack: 1 - Turn End: escapes from the Encounter Exhausted and unable to move. |
The Queen of Hatred |
- Lose 3 Offense Levels - Lose 3 Defense Levels |
- Max Stack: 1 - Lose 3 Offense Levels - Lose 3 Defence Levels |
The Queen of Hatred |
| A Midspring Night's Dream 2 | ||
- Where's the candy? |
- Max Value: 1 - Where's the candy? |
Kkomi and Vergilius? |
| - Heal 10 SP at Turn End | All Sinners, while fighting Kkomi and Vergilius? | |
Removed
| Name | Description | Source |
|---|---|---|
| Pilgrimage of Compassion | ||
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect |
- Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect |
All Pilgrimage of Compassion enemies except The Last Knight |
- Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners |
Nethersea Brand expands toward the Sinners with each passing turn. - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners |
Nethersea Founder Mayors, the Yearning Flotsam |
| - When in Standby State, this unit does not use Attack Skills until it takes damage | Basin Sea Reaper | |
- Turn Start while in Combat-Ready State: · Inflict 3 Nervous Impairment to all enemies · Min & Max Speed +3 · Gain 1 Offense Level Up for every 10% missing HP (max 8) - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP |
- After taking damage, this unit has begun to use its Attack Skills. - Turn Start while in Combat-Ready State: · Inflict 3 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect to all enemies · Min & Max Speed +3 · Gain 1 - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP |
Basin Sea Reaper |
- Gain 1 Stack at Turn Start - Gain 1 Offense Level Down and 1 Defense Level Down per Stack - Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield. - When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start |
- Max Stack : 5 - Gain 1 Stack at Turn Start - Gain 1 - Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield. - When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start |
Steadfast Cultist of the Deep Fabius |
| The Last Knight | ||
- Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires |
- Max Stack: 3 - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 - Cannot act for this turn - Certain Skill activations become nullified at 1 HP this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires |
- |
- Cannot act for this turn - Certain Skill activations become nullified at 1 HP |
- Unique - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires - Cannot act for this turn - Certain Skill activations become nullified at 1 HP |
- |
| Take +80% damage | - | |
- Defense Level -?? |
- Offense Level -?? - Defense Level -?? |
- |
| Mayors, the Yearning Flotsam | ||
- Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed |
- Max Stack : 100 - Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed |
- |
- When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn - When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn - Fragile gained due to this buff's effects do not stack - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect) |
- This unit does not lose Shield at Turn End (unless removed by damage or certain effects) - When the Shield breaks due to getting hit, become Staggered and gain 5 - When becoming Staggered due to raised Stagger threshold, gain 5 - - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect) |
- |
- When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources - In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills) · To Remain Oneself Hong Lu · Command : Meltdown Faust · Unbrilliant Glory Gregor · Tidal Elegy Ishmael |
- On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity - When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources - In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills) · To Remain Oneself Hong Lu · Command : Meltdown Faust · Unbrilliant Glory Gregor · Tidal Elegy Ishmael |
All Sinners |
| - Max HP +20%. Heal +40% more from Skills, Passives, and buff effects | Applied to allies via a Choice Event | |
- Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each) |
- When activating the Hand of the Saint, it activates again once next turn - Turn Start: gain - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners was removed by using the Hand of the Saint during this Encounter (max 4 each) |
Applied to allies via a Choice Event |
- When Staggered, immediately recover from Stagger at the start of the next turn (once) |
- Remove 1 highest Stagger threshold from every allied unit - When Staggered, immediately recover from Stagger at the start of the next turn (once) |
Applied to allies via a Choice Event |
| - - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners no longer inflicts - At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect or deals damage to allies |
Applied to allies via a Choice Event | |
| - For 3 turns after gaining this effect: gain 2 |
Applied to allies via a Choice Event | |
Unused
The following status effects exist in the game and have data, but are not used in any combat encounters. To avoid data leaks or spoilers, please wait a month before adding unused status effects to this table.
| Name | Description | Introduced to Game |
|---|---|---|
Deal +50% damage and receive +50% damage |
- Turn End: Lose 5 - Deal +50% damage and receive +50% damage. |
Canto V |
- This unit dies if it has 1 HP at Turn End. |
- HP does not drop below 1 HP during the Combat Phase. - This unit dies if it has 1 HP at Turn End. |
Full-Stopped by a Bullet |
Fails Extra Condition at 0 |
Reduced by 1 at Turn End. Fails Extra Condition at 0 |
Intervallo V: LCB Regular Check-up |
- Deathrite - If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture triggered, lose 1 Stack - When losing Stacks, gain 1 Defense Level Down next turn (once per turn) - At 0 Stack, gain 3 Defense Level Down and 1 Bind next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active |
Base Stack: 5 - Deathrite - If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting - When losing Stacks, gain 1 - At 0 Stack, gain 3 - ※ Cannot gain additional Stacks of this effect while it is already active |
Canto VIII |
| No data provided. | Canto VIII |
Notes
- ↑ 1.0 1.1 1.2 1.3 This status effect has an alternate icon for The Lord of Hongyuan Hong Lu, but its name and effects remain the same.
Status Effect Pages
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|---|
| List of Status Effects - Enemy Exclusive Effects |