Sin is a concept connected to the Light, which turns one's feelings and memories into power.[1] In Limbus Company, sin is wielded in battle by the Sinners, enemies, and Abnormalities, appearing in the gameplay concepts of Sin Affinities, Resistances, Resources, and Resonance.
The different types of Sins are Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. The Sins in Limbus Company are based on the seven deadly sins in Christian thought, with Sloth and Gloom being split into separate sins and the concepts of Gluttony and Greed being merged together.
Wrath
Wrath is associated with fire, with Hohenheim describing the nature of fire as that of an indiscriminate and uncontrollable destruction, that leaves nothing in its wake.[2] This connection is further reinforced by Wrath being associated with the BurnBurnTurn End: Take X fixed damage. Lasts Y turn(s). status effect, and the Peccatulum Irae, associated with Wrath, inflicting BurnBurnTurn End: Take X fixed damage. Lasts Y turn(s). on a number of Skills.
For a list of all Identities with Wrath Skill Affinity, see Wrath Affinity.
Lust is described as a wish to spread a fragment of the self: this definition can include both a literal interpretation of carnal desire and a more metaphorical meaning, including the concept of wanting to spread part of oneself, often in the form of knowledge, a thought, or belief to others.[3] Lust is associated with the BleedBleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. status effect, which is used by the Peccatulum Luxuriae.
Bloodfiends are often associated with the sin of Lust, as this is the same sin from which stems their illness, the need to propagate their affliction onto others in order to better bear its burden, leading to the creation of Bloodfiend Families.
For a list of all Identities with Lust Skill Affinity, see Lust Affinity.
Sloth is defined as the state of being directionless, surrendering oneself to inertia and the will of others.[4] This can manifest in the form of an unwillingness or refusal to change one's ways, or in the form of one who simply follows orders or acts on behalf of another. Sloth is associated with the TremorTremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). status effect, and the stone-like Peccatulum Pigritiae.
For a list of all Identities with Sloth Skill Affinity, see Sloth Affinity.
Gluttony is described by Hohenheim as similar to a plant: searching for nutrients, never to be sated by them, as its roots will continue to grow and need a greater supply.[5] Similarly, Peccatula Gulae consume endlessly, either for consumption's sake or out of a never-ending hunger and unreachable desire to feel full. Gluttony is associated with the RuptureRuptureThe next Y time(s) the unit is hit, take X fixed damage. status effect.
For a list of all Identities with Gluttony Skill Affinity, see Gluttony Affinity.
Gloom is associated with water, with the pull of Gloom being compared to sinking in deep water: it is a sense of melancholy that is easy to sink into, yet difficult to pull yourself back out, against the water's suffocating pressure and the awareness of the futility of struggling.[6] Gloom is associated with the SinkingSinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) status effect and the Peccatulum Morositatis.
For a list of all Identities with Gloom Skill Affinity, see Gloom Affinity.
Pride is the sin of overconfidence, stemming from a strong belief in one's infallibility. The sin's associated Peccatulum—Superbiae—takes on the shape of a wheel, the symbol of development and humanity's unyielding pursuit of perfection. Because of this, particularly in the City, it is often connected to creation and technological advancement.[7] Pride is associated with the PoisePoiseBoost critical hit chance by X*5% for the next Y hit(s). status effect.
For a list of all Identities with Pride Skill Affinity, see Pride Affinity.
Envy is the sin of focusing on one's inadequacy compared to others, or a sense of resentment at another's success. The Peccatula Invidiae, beings of Envy, notably gain the ability to take the form and strength of others. The sin is compared to a stinging feeling like a static shock,[8] and is associated with the ChargeChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. status effect as a result.
For a list of all Identities with Envy Skill Affinity, see Envy Affinity.
Some information on this page was found by use of data mining, allowing access to the raw data of Limbus Company, which may include things that the player will not see in-game.
Alpha Version listing Gloom as Greed.
Gloom is the only Limbus Company Sin not to be based on a traditional deadly sin. The Alpha Version of the game, however, used Greed instead of Gloom.[9] The reason for the change is unclear, but it was likely done for narrative and theming purposes.
Gloom appears to be based on the idea of Tristitia, or sorrow. In Christian theology, this would later be combined with Acedia, representing apathy and melancholy, a willful refusal to enjoy the goodness of God and to help others in times of need. Acedia would later be absorbed into Sloth.
Avaritia—the Latin word for Greed—can be seen on the Limbus Company trailer in place of Morositia, the Latin word for Gloom.
The seven Sins' colors match the seven colors of the rainbow.
In the game files, each of the Sins are associated with a particular color:
Wrath — CRIMSON
Lust — SCARLET
Sloth — AMBER
Gluttony — SHAMROCK
Gloom — AZURE
Pride — INDIGO
Envy — VIOLET
Two additional Sin Affinities, associated with the colors BLACK and WHITE, are present in the game files. Respectively, they are referred to as "Mad." (potentially Madness) and "Angst".
The oldest version of the Sin Affinities.
Prior to the Alpha version of Limbus Company, the game's website included screenshots where the Dashboard featured vastly different icons for the Sin Affinities, along with a total of 4 color variants for each Affinity. Each color was based on one of the Four Horsemen of the Apocalypse, which were previously featured in Lobotomy Corporation as well.
References
↑Leviathan, Book 12 - Vergilius: "The only thing that moved was the mind. (...) So this is the power of the Light she mentioned… The power of sin."
↑Intervallo 7.5-6 - Hohenheim: "Red Peccatulum of Wrath. The nature of fire is to burn and burn until there is nothing left to be burned."
↑Intervallo 7.5-9 - Yi Sang: "To share one's knowledge, one's ideas, to invite others into gaining the understanding of a sliver of oneself… (...) such things are 'Lust' as well."
↑Intervallo 7.5-7 - Hohenheim, about Peccatulum Pigritiae and the sin of Sloth: "Stones are sturdy, but that's all there is to them. They are directionless and unmoving—completely surrendered to inertia. They are trapped in their current lot in existence until someone else comes along to roll them away. Truly, there is no better symbol for sloth than them."
↑Intervallo 7.5-8 - Hohenheim, on Peccatulum Gulae and the sin of Gluttony: "Roots of plants dig through the dirt in search of nutrients. What distinguishes them is, however, that they are not satisfied with satiation alone; the roots continue to grow, seeking increasingly greater supply of nutrients."
↑Intervallo 7.5-8 - Hohenheim, describing Gloom: "Have you ever immersed yourselves in deep waters? Quite easy to sink to the depths, no? However… the deeper one sinks, the harder does it become to rise again. The pressure suffocates you from all directions—no matter how much you thrash around, desperately looking for something to grab onto, all you find is futility. Such is gloom."
↑Intervallo 7.5-9 - Hohenheim, on Peccatulum Superbiae and the definition of Pride: "Wheels. Symbol of technology and the vector of humanity's ultimate pursuit. The wheel, in its boundless pride, rolls on and on in search of the perfect circle, something unconquered even by nature."