Sinking
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is a status effect that deals bonus Sanity (SP) damage to the afflicted unit. When hit, the unit with Sinking will take SP damage equal to the Sinking Potency, and Sinking Count will be reduced by 1. Units with no SP (such as Abnormalities) will take fixed
Gloom damage equal to the Sinking Potency instead.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is linked to the
Gloom Sin Affinity.
Strengths & Weaknesses
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is a Status Effect that has two independent use conditions. Against enemies with Sanity, Sinking is a very effective method of making the fight easier, as lowering enemy SP tanks their ability to roll well (with the exception of enemies that use negative Coins). A Sinking team also quickly triggers "Low Morale" and "Panic" effects, which often cause debuffs such as
Fragile
FragileTake +(X*10)% damage this turn. (Max 100%). Against enemies without Sanity,
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) behaves very similar to ![]()
RuptureThe next Y time(s) the unit is hit, take X fixed damage.Rupture, having an extremely high damage cap. Because Sinking Potency has a maximum value of 99, a Sinking team can deal 99 fixed
Gloom damage per hit per turn. For example, a team of 6 using only 2-Coin Skills could deal 1188
Gloom damage per turn. While it is very difficult to get Sinking Potency and Count high enough to deal that much damage outside of Mirror Dungeons, smaller amounts can still deal a lot of extra damage, especially against enemies with high level or other forms of damage reduction that take less damage from regular attacks. It is worth noting that damage caused by
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) will ignore Damage Type resistances, but not Sin resistances. The damage will be higher against enemies weak to
Gloom and lower against enemies that are resistant.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is generally effective against all groups of enemies, but is especially effective against enemies without SP, Abnormalities with only one Part, and positive-Coin Bosses with SP. Sinking Identities almost always have a
Gloom skill. Sinking damage ignores damage reduction from buffs (like
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)) and level scaling, but does not ignore enemy resistances / weaknesses to
Gloom.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) will deal double damage to Abnormalities that are Fatal to
Gloom.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is least effective against Abnormalities with multiple Parts, as it becomes difficult to build a high Sinking stack on a single Part. Using a Sinking team against enemies with SP that primarily use negative Coins is also not recommended, as the SP reduction effect simply makes their Skills more stable.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) will deal less damage to Abnormalities that are Resistant to
Gloom.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) teams tend to be slow in fights against large numbers of enemies with SP. This is because Sinking does not deal direct damage against enemies with SP. Despite this downside, the low SP of enemies will make winning clashes very easy, so it is up to the player to decide if they would prefer a faster team that can deal more damage or not. Both
Butterfly
Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0. and
Sinking Deluge
Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage) are effects that deal
Gloom damage to enemies based on Sinking values, and they can be used to gradually pick off enemies, though this requires more management of Sinking stacks.
There are two main strategies for
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) teams. Against groups of enemies or enemies with low HP, a combination of
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.),
Butterfly
Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0., and Panic Type-changing Status Effects deal bonus HP and SP damage and allow attackers to gain SP on hit. Effects that change Panic Type, such as
Echoes of the Manor
Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types., also helps with Sinking infliction.
Against single enemies with high HP (over 1,000 or so),
Sinking Deluge
Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage) is more powerful. Because Sinking deluge deals damage equal to Sinking Potency * Sinking Count, it has the current highest damage potential in the game, totaling in at 99*99 = 9801 damage (before accounting for
Gloom resistance or weakness). This requires carefully building a high
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) stack, which nearly always require Molar Boatworks Fixer Ishmael and Rime Shank Rodion. Currently, Spicebush Yi Sang is the only Identity with
Sinking Deluge
Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage). It needs also to be noted that
Sinking Deluge
Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage) is considered as direct hit damage for all purpose, in opposite to most damage related to Status effect. Thus, it can raise Observation Level, trigger [On Kill] effects and is taken into account for Damage from a single skill use achievement.
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. differ slightly. Sinking Identities generally inflict more Sinking Count and less Potency when compared to Rupture Identities. This makes Sinking stacks easier to maintain, but the effects may take longer to build up than Rupture teams.
Self-Sinking
Although very uncommon, some Identities gain
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) when using their skills, and use Sinking Potency or Count as if it was ![]()
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.Charge to improve the effectiveness of their skills. Sinking used in this way still functions as a debuff, meaning that fighting enemies that inflict
Sinking
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) can either be dangerous or a convenient way to easily allow a self-Sinking Identity to function at maximum capacity quickly.
Status Effects
Core Effects
| Name | Description | Source (If Exclusive) |
|---|---|---|
| When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as - Maximum value of 99 Potency and Count. | ||
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as |
Effloresced E.G.O::Spicebush Yi Sang Various Enemies |
- Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0. |
- Unique - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect is called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take ( - Turn End: Reset The Departed of this effect to 0; then, gain - No external effects can raise the amount of Butterfly inflicted. "Inflict additional - This effect expires when both The Living and The Departed reach 0. |
Solemn Lament Gregor E.G.O Lobotomy E.G.O::Solemn Lament Yi Sang |
- Unique Sinking - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires |
- Max Stack: 10 - Unique - For every X Stack, take +1% damage from - At max Stack, gain 1 - If the unit with this effect dies, transfer half of its Stack to its ally(or allies) with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires |
LCA Udjat Vanguard Team 3 Leader Outis |
Related Effects
| Name | Description | Source (If Exclusive) | ||
|---|---|---|---|---|
| Effects that Interact with Sinking | ||||
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1 |
- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% more damage for every - Turn End: reduced by 1 |
Bygone Days Ishmael E.G.O | ||
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. |
50% chance to gain 1 Units with SP: Change Panic Type to Units without SP: -10% chance to flip Heads. Reduced at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead. |
Wuthering Heights Chief Butler Outis Wuthering Heights Butler Faust Bygone Days Ishmael E.G.O Josephine Enemy | ||
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. |
- Units with SP: change their Panic Type to "" ( - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. |
Wild Hunt Heathcliff | ||
- Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. |
- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 - This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP. |
Cavernous Wailing Sinclair E.G.O | ||
- Units with SP: change their Panic Type to "Shattermark" - Units without SP: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self |
- Take +10% damage from - Units with SP: change their Panic Type to " - Units without SP: Clash Power -1 - Tum End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self |
Heishou Pack - Wei Branch Identities | ||
- Units with SP: Change their Panic Type to "Blue Sand" - Units without SP: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1 |
- On Clash Lose, gain +1 - Units with SP: Change their Panic Type to " - Units without SP: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the \"Units without SP\" conditional to certain enemies that have SP but can't change their Panic Types ※ - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1 |
LCA Udjat Vanguard Team 3 Leader Outis | ||
| Identity Buffs and Passives | ||||
- On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in |
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End. - If this unit is killed by an attack, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 - Dies at the end of the same turn this unit was revived in |
Wild Hunt Heathcliff | ||
- When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills |
- Turn Start: gain 1 - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End for every 8 SP (max 5) - When Clash ends, inflict 2 - When hit, inflict 2 - For every 20 SP, inflict +1 more - Replace this unit's Base Skills with Plus Coin Skills |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||
- When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills |
- Turn Start: gain 1 - Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End for every -8 SP (max 5) - When Clash ends, inflict +1 - On Hit with the first Coin of a Base Attack Skill, inflict +1 - For every -20 SP, inflict +1 more - Replace this unit's Base Skills with Minus Coin Skills |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack |
- Max Value: 3 - This unit's Base Skills inflict +1 more of - Turn End: Lose 1 Stack |
Heishou Pack - Wei Branch Identities | ||
| Mirror Dungeon-exclusive Effects | ||||
When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack |
- Max Stack: 3 When hit, gain Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ - Take ( - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal ( If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack |
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Identities & E.G.O
| Identities | |
| E.G.O | |
| Identities | |
| E.G.O | |
| Identities | |
| E.G.O | |
E.G.O Gifts
Fusion E.G.O Gifts
Tier: I |
Cantabile |
Tier: II |
Faded Overcoat |
Tier: III |
Surging Globe When using a base Attack Skill, if the enemy has 5+ Turn End: next turn, all allies gain |
Tier: I |
Headless Portrait For each Envy Affinity Skill used, randomly inflict 1 |
Tier: II |
Tangled Bones Turn Start: enemies with If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict ( |
Tier: III |
Midwinter Nightmare If the Skill's Affinity was Gluttony, inflict 5 |
Tier: IV |
Black Sheet Music On Hit against an enemy with a Skill: inflict 5 Turn Start: enemies or Parts with On Hit with a Base Attack Skill: deal ( On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP) - If target is Panicked, deal +50% damage instead - If the target does not have SP, deal +1% damage for every 2 |
Tier: I |
Thorny Path When activating Gloom or Lust Absolute Resonance, inflict 2 |
Tier: III |
Distant Star If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the |
Tier: III |
Surging Globe When using a base Attack Skill, if the enemy has 5+ Turn End: next turn, all allies gain |
Tier: IV |
Impending Wave Turn Start: inflict 1 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack against a random enemy When an enemy with When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack is killed, at the next Turn Start, transfer the When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Stack from the said enemy to an enemy with the highest, but not maxed, When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Stack When hitting and dealing HP damage to an enemy with a Skill that inflicts Combat Start: when activating Gloom or Lust A-Reson., inflict 3 After using a base Attack Skill, if the target has 10+ Turn End: all allies gain Coin Power +1 for Plus Coin Skills that inflict Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict When activating the If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the |
Tier: II |
Haunted Shoes Encounter Start: gain +3 Turn Start: gain 1 |
Tier: II |
Frozen Cries If the said ally wins a Clash or is hit by an enemy, inflict 3 |
Tier: IV |
Hoarfrost Footprint Enemies with |
Regular E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Cantabile |
I | When using base Attack Skills, if the target has 5+ |
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Eldtree Snare |
I | Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead. |
Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +12.5% damage instead. |
Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +15% damage instead. |
Rags |
I | Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage. |
Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% damage; if already at less than -15 SP, deal +20% damage. |
Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 10)% damage; if already at less than -15 SP, deal +25% damage. |
Thorny Path |
I | When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Absolute Resonance, inflict 2 |
When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Resonance, inflict 2 |
When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Resonance, inflict 3 |
Headless Portrait |
I | Combat Start: Inflict 2 For each Envy Affinity Skill used, randomly inflict 1 |
Combat Start: Inflict 3 For each Envy Affinity Skill used, randomly inflict 2 |
Combat Start: Inflict 4 For each Envy Affinity Skill used, randomly inflict 3 |
Faded Overcoat |
II | Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 |
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Lowest Star |
II | When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal +10% damage. |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 3 fixed SP damage on target. Allies with less than 0 SP deal +15% damage. |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 5 fixed SP damage on target. Allies with less than 0 SP deal +25% damage. |
Melted Spring |
II | Turn Start: enemies with |
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Red Order |
II | Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Skeletal Crumbs |
II | Deal +12.5% damage and take -12.5% damage against enemies that had Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
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Tangled Bones |
II | Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Turn Start: enemies with If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict ( |
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Grandeur |
II | [Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 4 |
[Effects apply only to #1, #2, and #3 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 5 |
[Effects apply only to #1, #2, and #3 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 5 |
Distant Star |
III | When activating the If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the |
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Broken Compass |
III | First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) (For Abnormalities, only the Core counts as an enemy) |
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 3)) (For Abnormalities, only the Core counts as an enemy) |
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 4)) (For Abnormalities, only the Core counts as an enemy) |
Midwinter Nightmare |
III | When hitting and dealing HP damage to an enemy with a Skill, inflict 3 If the Skill's Affinity was Gluttony, inflict 5 |
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Blue Starshard |
III | Enemies in Low Morale or Panic states lose 1 Final Power (against targets without SP, when they have 25+ - When dealing damage against the affected enemies with Skills that apply |
Enemies in Low Morale or Panic states lose 2 Final Power (against targets without SP, when they have 15+ - When dealing damage against the affected enemies with Skills that apply |
Enemies in Low Morale or Panic states lose 3 Final Power (against targets without SP, when they have 10+ - When dealing damage against the affected enemies with Skills that apply |
Artistic Sense |
IV | Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When |
Deal +40% damage against enemies with 0 or less SP. When |
Deal +50% damage against enemies without Sanity or ones with 0 or less SP. When |
Fragment of Decay |
IV | Activates when using E.G.O Skills that inflict Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gloom E.G.O Skills: Inflict additional |
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Frozen Cries |
II | Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 |
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Haunted Shoes |
II | [Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Turn Start: gain 1 |
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Manor-shaped Music Box |
III | [Effects apply only to the #1 Deployed Identity] Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 When defeating an enemy with |
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Refraction Glass Pod |
IV | Regular Encounters) On Hit against enemies with 10+ (sum of if the target is at -45 SP, deal ( Focused Encounters) On Hit against enemies with 10+ (sum of deal ( |
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Mental Corruption Boosting Gas |
II | When engaging in a Clash using an Attack Skill that inflicts |
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Leaked Enkephalin |
II | When the enemy is about to lose or consume - Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more |
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Rest |
III | Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect If the target has |
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The Unchosen |
II | Whenever an ally takes a hit, inflict 3 When an ally is killed, all allies gain 2 |
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Sword Sharpened with Tears |
III | When an ally hits with a Skill, if target has -20 or less SP, deal Gloom damage equal to - If it was a Pierce Skill, deal ( |
Status Effect Pages
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| List of Status Effects - Enemy Exclusive Effects |