Rupture

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Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. is a status effect that deals bonus fixed damage to the afflicted unit. When hit, the unit with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. will take damage equal to the Rupture Potency, and the Rupture Count will be reduced by 1.

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. is linked to the LcbSinGluttony.pngGluttony Sin Affinity.

Strengths & Weaknesses

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. is a status effect that requires careful managing, but can deal extremely high damage. Because Rupture Potency has a maximum value of 99, a Rupture team can deal 99 fixed damage per hit per turn. For example, a team of 6 using only 2 coin skills could deal 1188 fixed damage per turn. While it is very difficult to get Rupture Potency and Count high enough to deal that much damage outside of Mirror Dungeons, smaller amounts can still deal a lot of extra damage, especially against enemies of a high level or with any form of damage reduction that causes them to take less damage from regular attacks.

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. is generally effective against all types of enemies regardless of resistances, but especially those that have only a single targetable Part. Rupture Identities almost always have at least one LcbSinGluttony.pngGluttony skill. Rupture damage, like all types of fixed damage, also ignores damage reduction from buffs (like Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)), level scaling, and enemy resistances or weaknesses.

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. is, however, least effective large groups of multiple enemies, as well as Abnormalities with multiple Parts, as it may become difficult to focus building a high Rupture stack on a single target.

Despite the large amount of Identities currently in-game that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Identities with a surplus of Rupture Count remain rare, and it is difficult to maintain Rupture Count without careful attention to skill order. Prior to Season 6: Zàng Huā Yín, dedicated Rupture Count teams also tended to have low Skill Power and low numbers of coins, which wasn't an issue for other Status Effects like Sinking.pngSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)Sinking or Bleed.pngBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.Bleed. This was at least in part influenced by the prior iteration of Lobotomy E.G.O::Red Sheet Sinclair, whose Entangled Curse Talisman.pngTalismanEntangled Curse Talisman.png TalismanMax Stack: 6
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
effect was previously capable of applying high amounts of Rupture each turn with no definite limit; this, combined with Rupture's inherently defense-ignoring properties, allowed teams to deal significantly higher single-target damage than was intended.

Several effects apply more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional RiftTurn End: Gain +X Rupture Count applies Rupture Count next turn, while Capacitor.pngSpark DischargeCapacitor.png Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 adds +1 to Rupture Count when a Gloom Affinity skill hits the target, turning all Gloom skills Rupture Count neutral or positive.

Some Identities also have special conditionals on their skills that prevents Rupture application once a certain amount is achieved on an enemy (usually 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count). Instead, these skills do not consume Rupture Count On Hit or activate highly damaging but heavily Count-negative effects.

Deathrite

The "Deathrite" group of effects are currently only applied by Heishou Pack Identities. After being inflicted on an enemy, Deathrite effects will reduce each time the target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. stack is triggered with an attack meeting a specific conditional (often corresponding to their respective Heishou Branch's mechanics); for Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, the attacker must have 10 or higher Speed, while for Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
, the attack has to be a Critical Hit. This then applies a debuff on the enemy, such as Rupture Count or Bind.pngBindBind.png BindSpeed -X for this turn.. When depleted fully, the Deathrite effect will finally expire, causing the target to suffer LcbSinGluttony.pngGluttony damage equal to their Rupture Potency.

Status Effects

Core Effects

Name Description Source (If Exclusive)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
- Maximum value of 99 potency & Count.

Related Effects

Name Description Source (If Exclusive)
Effects that Interact with Rupture
Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional RiftTurn End: Gain +X Rupture Count At the end of the turn, gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by this effect's amount. Then, remove this effect. Dimension Shredder E.G.Os
W Corp. L3 Cleanup Agent Yi Sang
Entangled Curse Talisman.pngTalismanEntangled Curse Talisman.png TalismanMax Stack: 6
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Max Stack: 6
On Hit, consume 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target to inflict (Stack / 2) Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. (inflicts at least 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. if Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Lobotomy E.G.O::Red Sheet Sinclair
Concussion.pngConcussionConcussion.png Concussion- Max Stack: 2
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn End
- Max Stack: 2
- Multiply the amount of Stagger Threshold raised and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn End
Heishou Pack - Wu Branch Adept Yi Sang
Capacitor.pngSpark DischargeCapacitor.png Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 When hit, the attacker gains +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, then reduce Count by 1 AEDD Gregor E.G.O
Lasso.pngLassoLasso.png Lasso- Max Value: 3
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn
- Turn End: reduced by 1
- Max Value: 3
- Turn End: gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency by equal to this unit's current Speed value (max 5), and gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- Turn End: reduced by 1
Lasso E.G.Os
Flower-burying Pin -埋花針-.pngFlower-burying Pin [埋花針]Flower-burying Pin -埋花針-.png Flower-burying Pin [埋花針]Max Stack: 20
- Gain 1 Stack at Turn End or when hit
- Gain 1 Offense Level per 5 Stack
- If the unit with this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture
- Expires upon death or Retreat
Max Stack: 20
- Gain 1 Stack at Turn End or when hit
- Gain 1 Offense Level per 5 Stack
- If the unit with this effect dies, inflict LcbSinGluttony.pngGluttony damage equal to Stack and inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Expires upon death or Retreat
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O
Identity Buffs and Passives
Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Take +50% more damage
- When hit, inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. against the attacker (3 times per target's Skill)
 · At less than 50% HP, inflict 1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
 · If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., this effect does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Reduced by 1 at Turn End
LCE E.G.O::Lantern Yi Sang
Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack)
- At Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack), and additionally inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit with Base Skills
The Priest of La Manchaland Gregor
Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
· At max Stack, convert to the next Stage of this effect.
 · (10+ Stack: Bloodwoven Thorn.pngBlooming Thorn IIBloodwoven Thorn.png Blooming Thorn II- Max Value: 20
- Stage 2 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
 · (20+ Stack: Bloodmolded Thorn.pngBlooming Thorn IIIBloodmolded Thorn.png Blooming Thorn III- Max Value: 30
- Stage 3 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
· Inflict +(Stage - 1) more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with this unit's Base Attack Skill Coin effects.
· Reverts to previous Stage when the Stack drops below the requirements.
The Princess of La Manchaland Rodion
Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
- Max Stack: 3
- Turn End: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). count next turn
- On Base Attack Skill use, if target has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
- Turn End: lose 1 Stack
Heishou Pack - Si Branch Identities
Bloodflame -血炎-.pngBloodflame [血炎]Bloodflame -血炎-.png Bloodflame [血炎]- Max Stack: 3
- This unit inflicts +1 more Burn and Rupture potency with its Base Skills
- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)
· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn
- Lose 1 Stack at Turn End
- Max Stack: 3
- This unit inflicts +1 more Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. potency with its Base Skills
- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)
· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
- Lose 1 Stack at Turn End
Heishou Pack - You Branch Identities
Burgeoning of Horns -發角-.pngBurgeoning of Horns [發角]Burgeoning of Horns -發角-.png Burgeoning of Horns [發角]- Max value: 3
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency
- Turn End: Lose 1 Stack
- Max Value: 3
- This unit's Base Skills inflict +1 more of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency
- Turn End: Lose 1 Stack
Heishou Pack - Wei Branch Identities

Deathrite Effects

Deathrite -Haste-.png Deathrites & Related Effects
Name Description Source
Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
- Base Stack: 3
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- At 0 Stack, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
Heishou Pack - Mao Branch Identities
Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
- Base Stack: 5
- Deathrite
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already active
Heishou Pack - Si Branch Identities
Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
- Base Stack: 3
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
 · When this effect activates, if this unit is to gain 3 or more Bind.pngBindBind.png BindSpeed -X for this turn. next turn, lose 2 Stacks instead of gaining Bind.pngBindBind.png BindSpeed -X for this turn.
- At 0 Stack, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
Heishou Pack - Mao Branch Adept Faust
Mark of Decay.pngMark of DecayMark of Decay.png Mark of Decay- Max Stack: 1
- Take +10% damage from Gluttony Affinity Skills
- Take +10% damage from Deathrite
- Removed at Turn End
- Max Stack: 1
- Take +10% damage from LcbSinGluttony.pngGluttony Affinity Skills
- Take +10% damage from Deathrite
- Removed at Turn End
Heishou Pack - Mao Branch Adept Faust

Identities & E.G.O

Rupture.png Rupture
Identities Seven Assoc. South Section 6 Yi Sang Profile.png LCE E.G.O Lantern Yi Sang Profile.png W Corp. L3 Cleanup Agent Yi Sang Profile.png The Ring Pointillist Student Yi Sang Profile.png Heishou Pack - Wu Branch Adept Yi Sang Profile.png Lobotomy Corp. Remnant Faust Profile.png Seven Assoc. South Section 4 Faust Profile.png Heishou Pack - Mao Branch Adept Faust Profile.png Lobotomy E.G.O Lantern Don Quixote Profile.png W Corp. L3 Cleanup Agent Don Quixote Profile.png Lobotomy E.G.O In the Name of Love and Hate Don Quixote Profile.png Heishou Pack - Wei Branch Don Quixote Profile.png Seven Assoc. South Section 6 Ryōshū Profile.png LCCB Assistant Manager Ryōshū Profile.png Heishou Pack - Mao Branch Ryōshū Profile.png Drifting Blade of Hongyuan Ryōshū Profile.png Dead Rabbits Boss Meursault Profile.png W Corp. L2 Cleanup Agent Meursault Profile.png Cinq Assoc. West Section 3 Meursault Profile.png The Prince of La Manchaland Meursault Profile.png LCB Sinner Hong Lu Profile.png W Corp. L2 Cleanup Agent Hong Lu Profile.png Fanghunt Office Fixer Hong Lu Profile.png K Corp. Class 3 Excision Staff Hong Lu Profile.png The Lord of Hongyuan Hong Lu Profile.png Seven Assoc. South Section 4 Heathcliff Profile.png R Corp. 4th Pack Rabbit Heathcliff Profile.png Lobotomy E.G.O Sunshower Heathcliff Profile.png W Corp. L4 Cleanup Agent - CCA Heathcliff Profile.png Heishou Pack - You Branch Adept Heathcliff Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Family Hierarch Candidate Ishmael Profile.png Devyat' Assoc. North Section 3 Rodion Profile.png The Princess of La Manchaland Rodion Profile.png Heishou Pack - Si Branch Rodion Profile.png LCB Sinner Sinclair Profile.png Lobotomy E.G.O Red Sheet Sinclair Profile.png Devyat' Assoc. North Section 3 Sinclair Profile.png Heishou Pack - You Branch Sinclair Profile.png LCB Sinner Outis Profile.png The Ring Pointillist Student Outis Profile.png Seven Assoc. South Section 6 Director Outis Profile.png W Corp. L3 Cleanup Captain Outis Profile.png Heishou Pack - Mao Branch Outis Profile.png LCB Sinner Gregor Profile.png Rosespanner Workshop Fixer Gregor Profile.png G Corp. Manager Corporal Gregor Profile.png The Priest of La Manchaland Gregor Profile.png Heishou Pack - Si Branch Gregor Profile.png 
E.G.O Dimension Shredder Yi Sang Icon.png Lasso Faust Icon.png Command - Meltdown Faust Icon.png Telepole Don Quixote Icon.png Red Sheet Don Quixote Icon.png In the Name of Love and Hate Don Quixote Icon.png Electric Screaming Meursault Icon.png Lasso Hong Lu Icon.png Effervescent Corrosion Hong Lu Icon.png Tears of the Tarnished Blood 汚血泣淚 Hong Lu Icon.png Holiday Heathcliff Icon.png Hundred-Footed Death Maggot 蝍蛆殺 Ishmael Icon.png Branch of Knowledge Sinclair Icon.png Lantern Sinclair Icon.png Tears of the Tarnished Blood 汚血泣淚 Sinclair Icon.png To Páthos Máthos Outis Icon.png Ebony Stem Outis Icon.png Holiday Outis Icon.png Suddenly, One Day Gregor Icon.png Lantern Gregor Icon.png Garden of Thorns Gregor Icon.png 
Dimensional Rift.png Dimensional Rift
Identities W Corp. L3 Cleanup Agent Yi Sang Profile.png 
E.G.O Dimension Shredder Yi Sang Icon.png Dimension Shredder Hong Lu Icon.png Dimension Shredder Outis Icon.png 
Deathrite.png Deathrite
Identities Heishou Pack - Mao Branch Adept Faust Profile.png Heishou Pack - Mao Branch Ryōshū Profile.png The Lord of Hongyuan Hong Lu Profile.png Heishou Pack - Si Branch Rodion Profile.png Heishou Pack - Mao Branch Outis Profile.png Heishou Pack - Si Branch Gregor Profile.png 
Deathrite -Haste-.png Deathrite 【Haste】
Identities Heishou Pack - Mao Branch Adept Faust Profile.png Heishou Pack - Mao Branch Ryōshū Profile.png Heishou Pack - Mao Branch Outis Profile.png 
Deathrite -Venom-.png Deathrite 【Venom】
Identities Heishou Pack - Si Branch Rodion Profile.png Heishou Pack - Si Branch Gregor Profile.png 

E.G.O Gifts

Fusion E.G.O Gifts

Bone Stake Gift.pngBone Stake
Bone Stake Gift.png

Tier: I
Cost: MD Cost.png 152
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Bone Stake
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
+ Shard of Apocalypse Gift.pngShard of Apocalypse
Shard of Apocalypse Gift.png

Tier: II
Cost: MD Cost.png 200
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Shard of Apocalypse
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency
Eerie Effigy Gift.png

Tier: III
Cost: MD Cost.png 249
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead


Broken Revolver Gift.pngBroken Revolver
Broken Revolver Gift.png

Tier: I
Cost: MD Cost.png 158
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.
+ Thunderbranch Gift.pngThunderbranch
Thunderbranch Gift.png

Tier: III
Cost: MD Cost.png 252
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Thunderbranch
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target.
+ Eerie Effigy Gift.pngEerie Effigy
Eerie Effigy Gift.png

Tier: III
Cost: MD Cost.png 249
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead
Ruin Gift.png

Tier: IV
Cost: MD Cost.png 406
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Ruin
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% damage against enemy Shield

Turn Start: enemies or Parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6)

When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count with Skill effects, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

Coin Power +1 for Plus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'


Talisman Bundle Gift.pngTalisman Bundle
Talisman Bundle Gift.png

Tier: I
Cost: MD Cost.png 143
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
+ Thorny Rope Cuffs Gift.pngThorny Rope Cuffs
Thorny Rope Cuffs Gift.png

Tier: II
Cost: MD Cost.png 212
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Thorny Rope Cuffs
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When an enemy's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)

On Hit, when the target has 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
+ Standard-duty Battery Gift.pngStandard-duty Battery
Standard-duty Battery Gift.png

Tier: III
Cost: MD Cost.png 269
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
Enrapturing Trance Gift.png

Tier: IV
Cost: MD Cost.png 416
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Enrapturing Trance
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When hitting an enemy with a Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10)

If the target has less than 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter)


Ragged Umbrella Gift.pngRagged Umbrella
Ragged Umbrella Gift.png

Tier: II
Cost: MD Cost.png 211
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
+ Broken Glasses Gift.pngBroken Glasses
Broken Glasses Gift.png

Tier: II
Cost: MD Cost.png 218

Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 4.)
('The Unchanging' Theme Pack Exclusive)
Unmailed Letter Gift.png

Tier: IV
Cost: MD Cost.png 399
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9)


Strange Glyph Talisman Gift.pngStrange Glyph Talisman
Strange Glyph Talisman Gift.png

Tier: II
Cost: MD Cost.png 212
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Strange Glyph Talisman
When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
+ Strange Glyph Inscriptions Gift.pngStrange Glyph Inscriptions
Strange Glyph Inscriptions Gift.png

Tier: III
Cost: MD Cost.png 245
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Strange Glyph Inscriptions
When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 15) Clash Power instead (max 3)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 3)
('Nocturnal Sweeping' Theme Pack Exclusive)
Glyph of Glass Shards Gift.png

Tier: IV
Cost: MD Cost.png 407
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Glyph of Glass Shards
Turn Start: This Gift activates for the whole Encounter when there are 5 or more Identities that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (except E.G.O Skills; except Backup Units)

When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy)

When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 10) Coin Power instead (max 2)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 2)
Virtue - Zhi (智) Gift.pngVirtue - Zhi ()
Virtue - Zhi (智) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Zhi ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
+ Virtue - Yong (勇) Gift.pngVirtue - Yong ()
Virtue - Yong (勇) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Yong ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
+ Virtue - Ren (仁) Gift.pngVirtue - Ren ()
Virtue - Ren (仁) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Ren ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 15 HP (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
('Spring Cultivation' Theme Pack Exclusive)
Cultivation Cut, File, Carve, Polish Gift.png

Tier: IV
Cost: MD Cost.png 399
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Cultivation: Cut, File, Carve, Polish
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 20 HP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all allies, including this unit

Regular E.G.O Gifts

Gift Tier Base Effect + ++
Bone Stake Gift.png
Bone Stake
I Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields    
Broken Revolver Gift.png
Broken Revolver
I Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.    
Crown of Roses Gift.png
Crown of Roses
I Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start.
Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on 2 random enemies(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start.
Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on 3 random enemies(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start.
Talisman Bundle Gift.png
Talisman Bundle
I Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
Smoking Gunpowder Gift.png
Smoking Gunpowder
II [Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% damage.
[Effects apply only to #1, #2 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 5+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +15% damage.
[Effects apply only to #1, #2 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1~2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 4+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +20% damage.
Fluorescent Lamp Gift.png
Fluorescent Lamp
II Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times. Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 3) times. Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 3) times.
Shard of Apocalypse Gift.png
Shard of Apocalypse
II If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency    
Ragged Umbrella Gift.png
Ragged Umbrella
II [Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
[Effects apply only to #1, #2, and #3 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
[Effects apply only to #1, #2, and #3 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
Barbed Lasso Gift.png
Barbed Lasso
II Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to (their current Speed values + 1).

When activating Lust Absolute Resonance, apply 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to (their current Speed values + 2).

When activating Lust Absolute Resonance, apply 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
Thorny Rope Cuffs Gift.png
Thorny Rope Cuffs
II Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When an enemy's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)

On Hit, when the target has 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
   
Deathseeker Gift.png
Deathseeker
III [Effects apply only to #1, #2 Deployed Identities]

Attack Skills(except E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.
   
Standard-duty Battery Gift.png
Standard-duty Battery
III When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
   
Thunderbranch Gift.png
Thunderbranch
III When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target. When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target. When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target.

If the Skill's Affinity was Gloom, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
Thrill Gift.png
Thrill
IV Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies. (for Abnormalitites, all Parts) (counts up to 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count)
Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies. (for Abnormalitites, all Parts) (counts up to 7 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count)
Turn Start: inflict 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies. (for Abnormalitites, all Parts) (counts up to 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count)
Fragment of Desire Gift.png
Fragment of Desire
IV Activates when using E.G.O Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count.

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Gluttony E.G.O Skills: Inflict additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage
   
Ebony Brooch Gift.png
Ebony Brooch
II First Turn Start of an Encounter: Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies.

Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns.
   
La Manchaland All-day Pass Gift.png
La Manchaland All-day Pass
III On Hit against targets with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill)    
Token of Victory Gift.png
Token of Victory
III On Kill, 1 ally with the least SP heals 3 SP.

After Attack: if an enemy with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy)
   
Dry-to-the-Bone Breast Gift.png
Dry-to-the-Bone Breast
III When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with Skills against enemies, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per turn)    
Trash Crab Brain Wine Gift.png
Trash Crab Brain Wine
III When an ally attacks an enemy that has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% damage. (max 50%)

When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
   
Spiked Combat Boots Gift.png
Spiked Combat Boots
III On Clash Win with a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count against an enemy, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per turn per enemy)

On Hit: if the enemy does not have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin effects that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part)

Base Attack Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3).
- If a Skill has 3+ copies, gain 2 additional Offense Level.
   
Enhancer Mk.4 Gift.png
Enhancer Mk.4
III On Hit with the final Coin against enemies with 15- Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency when using a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count: inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (once per turn per Identity)

Base Attack Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: Clash Power +1, deal +20% damage
   
Twigs Gift.png
Twigs
III Every time Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. activates 3 times on enemies with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part)

On Kill with a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: inflict the remaining Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the defeated enemy on a random enemy next turn (2 times per turn)
   
Harestride Gift.png
Harestride
II If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count when inflicting them with Skills (max 3)    
Strange Glyph Talisman Gift.png
Strange Glyph Talisman
II When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
   
Strange Glyph Inscriptions Gift.png
Strange Glyph Inscriptions
III When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 15) Clash Power instead (max 3)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 3)
   
Lightning Axe Gift.png
Lightning Axe
II On Hit with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. (3 times per Skill; including 'Unique Charge')

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.. (except E.G.O Skills; counts all units in the Team)

- At 6+...
When dealing Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage to enemies, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (3 times per Skill)

- At 8+...
On Hit with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per Skill; including 'Unique Charge')
   
Flower in the Mirror Gift.png
Flower in the Mirror
III Every Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against all enemies (for Focused Encounters, all Parts)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

- At 6+…
When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage occurs On Hit with a Skill, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

- At 10+…
On Crit with a Skill, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per Skill)
   
Moon in the Water Gift.png
Moon in the Water
III On Hit against enemies with 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

On Hit with a Skill: if target has 20+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition)

- At 12+...
On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity)
   
Virtue - Zhi (智) Gift.png
Virtue - Zhi ()
II [Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
   
Virtue - Yong (勇) Gift.png
Virtue - Yong ()
II [Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
   
Virtue - Ren (仁) Gift.png
Virtue - Ren ()
II [Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 15 HP (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
   

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects