Rupture
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. is a status effect that deals bonus fixed damage to the afflicted unit. When hit, the unit with
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. will take damage equal to the Rupture Potency, and the Rupture Count will be reduced by 1.
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. is linked to the
Gluttony Sin Affinity.
Strengths & Weaknesses
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. is a status effect that requires careful managing, but can deal extremely high damage. Because Rupture Potency has a maximum value of 99, a Rupture team can deal 99 fixed damage per hit per turn. For example, a team of 6 using only 2 coin skills could deal 1188 fixed damage per turn. While it is very difficult to get Rupture Potency and Count high enough to deal that much damage outside of Mirror Dungeons, smaller amounts can still deal a lot of extra damage, especially against enemies of a high level or with any form of damage reduction that causes them to take less damage from regular attacks.
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. is generally effective against all types of enemies regardless of resistances, but especially those that have only a single targetable Part. Rupture Identities almost always have at least one
Gluttony skill. Rupture damage, like all types of fixed damage, also ignores damage reduction from buffs (like
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)), level scaling, and enemy resistances or weaknesses.
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. is, however, least effective large groups of multiple enemies, as well as Abnormalities with multiple Parts, as it may become difficult to focus building a high Rupture stack on a single target.
Despite the large amount of Identities currently in-game that apply
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Identities with a surplus of Rupture Count remain rare, and it is difficult to maintain Rupture Count without careful attention to skill order. Prior to Season 6: Zàng Huā Yín, dedicated Rupture Count teams also tended to have low Skill Power and low numbers of coins, which wasn't an issue for other Status Effects like ![]()
SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)Sinking or ![]()
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.Bleed. This was at least in part influenced by the prior iteration of Lobotomy E.G.O::Red Sheet Sinclair, whose
Talisman
TalismanMax Stack: 6
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack effect was previously capable of applying high amounts of Rupture each turn with no definite limit; this, combined with Rupture's inherently defense-ignoring properties, allowed teams to deal significantly higher single-target damage than was intended.
Several effects apply more
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count.
Dimensional Rift
Dimensional RiftTurn End: Gain +X Rupture Count applies Rupture Count next turn, while
Spark Discharge
Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 adds +1 to Rupture Count when a Gloom Affinity skill hits the target, turning all Gloom skills Rupture Count neutral or positive.
Some Identities also have special conditionals on their skills that prevents Rupture application once a certain amount is achieved on an enemy (usually 15
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and 3
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count). Instead, these skills do not consume Rupture Count On Hit or activate highly damaging but heavily Count-negative effects.
Deathrite
The "Deathrite" group of effects are currently only applied by Heishou Pack Identities. After being inflicted on an enemy, Deathrite effects will reduce each time the target's
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. stack is triggered with an attack meeting a specific conditional (often corresponding to their respective Heishou Branch's mechanics); for
Deathrite【Haste】
Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active, the attacker must have 10 or higher Speed, while for
Deathrite【Venom】
Deathrite【Venom】Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active, the attack has to be a Critical Hit. This then applies a debuff on the enemy, such as Rupture Count or
Bind
BindSpeed -X for this turn.. When depleted fully, the Deathrite effect will finally expire, causing the target to suffer
Gluttony damage equal to their Rupture Potency.
Status Effects
Core Effects
| Name | Description | Source (If Exclusive) |
|---|---|---|
| When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. - Maximum value of 99 potency & Count. |
Related Effects
| Name | Description | Source (If Exclusive) |
|---|---|---|
| Effects that Interact with Rupture | ||
| At the end of the turn, gain |
Dimension Shredder E.G.Os W Corp. L3 Cleanup Agent Yi Sang | |
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack |
Max Stack: 6 On Hit, consume 1 When hit, gain (Stack / 2) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack |
Lobotomy E.G.O::Red Sheet Sinclair |
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End |
- Max Stack: 2 - Multiply the amount of Stagger Threshold raised and - Lose 1 Stack at Turn End |
Heishou Pack - Wu Branch Adept Yi Sang |
| When hit, the attacker gains +1 |
AEDD Gregor E.G.O | |
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1 |
- Max Value: 3 - Turn End: gain - Turn End: reduced by 1 |
Lasso E.G.Os |
- Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit with this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat |
Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit with this effect dies, inflict - Expires upon death or Retreat |
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O |
| Identity Buffs and Passives | ||
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End |
- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 - Take +50% more damage - When hit, inflict 1 · At less than 50% HP, inflict 1 additional · If the target has 15+ - Reduced by 1 at Turn End |
LCE E.G.O::Lantern Yi Sang |
- Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills |
- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills. - At 20+ Bloodied Hand, converts to - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills. - Reverts to previous Stage when the Stack drops below the requirements. - At - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills, gain 1 - At - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills, gain 1 |
The Priest of La Manchaland Gregor |
- Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. |
- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · (10+ Stack: - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.) · (20+ Stack: - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.) · Inflict +(Stage - 1) more · Reverts to previous Stage when the Stack drops below the requirements. |
The Princess of La Manchaland Rodion |
Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack |
- Max Stack: 3 - Turn End: gain 3 - On Base Attack Skill use, if target has - Turn End: lose 1 Stack |
Heishou Pack - Si Branch Identities |
- This unit inflicts +1 more Burn and Rupture potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End |
- Max Stack: 3 - This unit inflicts +1 more - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 - Lose 1 Stack at Turn End |
Heishou Pack - You Branch Identities |
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack |
- Max Value: 3 - This unit's Base Skills inflict +1 more of - Turn End: Lose 1 Stack |
Heishou Pack - Wei Branch Identities |
Deathrite Effects
| Name | Description | Source |
|---|---|---|
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active |
- Base Stack: 3 - When getting - At 0 Stack, take ※ Cannot gain additional Stacks of this effect while it is already active |
Heishou Pack - Mao Branch Identities |
- Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active |
- Base Stack: 5 - Deathrite - When getting - When losing Stacks due to this effect, gain 1 - When losing Stacks due to this effect, if the Stack drops to 0, take - ※ Cannot gain additional Stacks of this effect while it is already active |
Heishou Pack - Si Branch Identities |
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active. |
- Base Stack: 3 - When getting · When this effect activates, if this unit is to gain 3 or more - At 0 Stack, take -※ Cannot gain additional Stacks of this effect while it is already active. |
Heishou Pack - Mao Branch Adept Faust |
- Take +10% damage from Gluttony Affinity Skills - Take +10% damage from Deathrite - Removed at Turn End |
- Max Stack: 1 - Take +10% damage from - Take +10% damage from Deathrite - Removed at Turn End |
Heishou Pack - Mao Branch Adept Faust |
Identities & E.G.O
| Identities | |
| E.G.O | |
| Identities | |
| E.G.O | |
| Identities | |
| Identities | |
| Identities | |
E.G.O Gifts
Fusion E.G.O Gifts
Tier: I |
Bone Stake |
Tier: II |
Shard of Apocalypse |
Tier: III |
Eerie Effigy If the target has less than 15 If |
Tier: I |
Broken Revolver |
Tier: III |
Thunderbranch |
Tier: III |
Eerie Effigy If the target has less than 15 If |
Tier: IV |
Ruin Turn Start: enemies or Parts with When inflicting Coin Power +1 for Plus Coin Skills that inflict Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict |
Tier: I |
Talisman Bundle When using a Slash Skill, inflict 4 |
Tier: II |
Thorny Rope Cuffs When an enemy's On Hit, when the target has 1 |
Tier: III |
Standard-duty Battery If the Skill's Affinity was Envy, inflict 5 |
Tier: IV |
Enrapturing Trance When hitting an enemy with a Skill, inflict 5 When If the target has less than 3 |
Tier: II |
Ragged Umbrella When winning a Clash using a Skill that inflicts If the target doesn't have |
Tier: II |
Broken Glasses When an ally wins a Clash against an enemy with a faster Speed, gain 2 |
Tier: IV |
Unmailed Letter When winning a Clash with an Attack Skill that inflicts When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage. When winning a Clash against an enemy with |
Tier: II |
Strange Glyph Talisman When defeating a target with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active(for Focused Encounters, a Part) with an Attack Skill, inflict the |
Tier: III |
Strange Glyph Inscriptions - When clashing against targets with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active, gain ( When dealing damage with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active effect, deal fixed damage by ( - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active damage / 3) |
Tier: IV |
Glyph of Glass Shards When defeating a target with When defeating a target with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active(for Focused Encounters, a Part) with an Attack Skill, inflict the When clashing against targets with - When clashing against targets with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active, gain ( When dealing damage with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active effect, deal fixed damage by ( - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active damage / 2) |
Tier: II |
Virtue - Zhi (智) When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 1 |
Tier: II |
Virtue - Yong (勇) When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 3 |
Tier: II |
Virtue - Ren (仁) When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 1 |
Tier: IV |
Cultivation: Cut, File, Carve, Polish When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: apply 1 |
Regular E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Bone Stake |
I | |||
Broken Revolver |
I | Turn Start: enemies(or Abnormality parts) with |
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Crown of Roses |
I | Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 2 |
Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 3 |
Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 4 |
Talisman Bundle |
I | Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 When using a Slash Skill, inflict 4 |
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Smoking Gunpowder |
II | [Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 6+, Attack Skills inflicting |
[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 5+, Attack Skills inflicting |
[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 4+, Attack Skills inflicting |
Fluorescent Lamp |
II | Turn End: If there are enemies or Abnormality parts with |
Turn End: If there are enemies or Abnormality parts with |
Turn End: If there are enemies or Abnormality parts with |
Shard of Apocalypse |
II | If the target has less than 15 |
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Ragged Umbrella |
II | [Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
Barbed Lasso |
II | Turn End: Inflict When activating Lust Absolute Resonance, apply 3 |
Turn End: Inflict When activating Lust Absolute Resonance, apply 4 |
Turn End: Inflict When activating Lust Absolute Resonance, apply 5 |
Thorny Rope Cuffs |
II | Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply When an enemy's On Hit, when the target has 1 |
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Deathseeker |
III | [Effects apply only to #1, #2 Deployed Identities] Attack Skills(except E.G.O Skills) that inflict Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead. |
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Standard-duty Battery |
III | When hitting an enemy with a Skill, inflict 3 If the Skill's Affinity was Envy, inflict 5 |
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Thunderbranch |
III | When inflicting |
When inflicting |
When inflicting If the Skill's Affinity was Gloom, inflict 3 |
Thrill |
IV | Turn Start: inflict 3 Turn End: Inflict ( |
Turn Start: inflict 4 Turn End: Inflict ( |
Turn Start: inflict 6 Turn End: Inflict ( |
Fragment of Desire |
IV | Activates when using E.G.O Skills that inflict Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gluttony E.G.O Skills: Inflict additional |
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Ebony Brooch |
II | First Turn Start of an Encounter: Inflict 2 Inflict 2 |
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La Manchaland All-day Pass |
III | On Hit against targets with 10+ (sum of |
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Token of Victory |
III | On Kill, 1 ally with the least SP heals 3 SP. After Attack: if an enemy with 10+ (sum of |
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Dry-to-the-Bone Breast |
III | When inflicting |
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Trash Crab Brain Wine |
III | When an ally attacks an enemy that has When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) |
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Spiked Combat Boots |
III | On Clash Win with a Base Attack Skill that inflicts On Hit: if the enemy does not have Base Attack Skills that inflict - If a Skill has 3+ copies, gain 2 additional Offense Level. |
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Enhancer Mk.4 |
III | On Hit with the final Coin against enemies with 15- Base Attack Skills that inflict |
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Twigs |
III | Every time On Kill with a Base Attack Skill that inflicts |
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Harestride |
II | If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional |
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Strange Glyph Talisman |
II | When defeating a target with When defeating a target with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active(for Focused Encounters, a Part) with an Attack Skill, inflict the |
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Strange Glyph Inscriptions |
III | When clashing against targets with - When clashing against targets with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active, gain ( When dealing damage with - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active effect, deal fixed damage by ( - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active damage / 3) |
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Lightning Axe |
II | On Hit with Skills that consume This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply - At 6+... When dealing - At 8+... On Hit with Skills that consume |
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Flower in the Mirror |
III | Every Turn Start: inflict 3 This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply - At 6+… When - At 10+… On Crit with a Skill, inflict +1 |
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Moon in the Water |
III | On Hit against enemies with 5+ This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply On Hit with a Skill: if target has 20+ - At 12+... On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity) |
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Virtue - Zhi (智) |
II | [Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 1 |
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Virtue - Yong (勇) |
II | [Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 3 |
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Virtue - Ren (仁) |
II | [Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts - If this unit is a Family Hierarch Candidate: also gain 1 |
Status Effect Pages
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|---|
| List of Status Effects - Enemy Exclusive Effects |