R Corp. 4th Pack Reindeer Rodion

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Uh… Hang on a sec. I just have to top the tree, and… whew, it's done! Isn't it pretty? … Huh?! We're setting off now?

–Rodion, R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer Rodion Full.png
R Corp. 4th Pack Reindeer Rodion Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of R Corp. Icon.png
World of R Corp.

This Mirror World's name and icon are official
but no longer accessible in-game.
Season Standard Fare Release 2025.12.18
Traits R Corp.
Status
HP.png 230 SPEED.png 3~7 Defense.png 61
Stagger Thresholds
70% (161HP.png) - 35% (80HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gloom1.png
Energy Strike - 'That's What You Get For Giving Us Holiday Shifts!' Rodion Icon.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x3
Deal +12.5% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Max 50%)
At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
[Clash Lose] Gain 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Gain 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Gain +2Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Envy2.png
Concentration - 'Burst and Pop with Christmas Colors!' Rodion Icon.png
Envy2BG.png
4 Blunt.png + 6
Coin.pngCoin.png
Concentration - 'Burst and Pop with Christmas Colors!'
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x2
Deal +15% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 60%)
Coin Power +1 for every 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 2)
[Clash Lose] Gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Gain +6Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] At less than 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
[On Hit] At 8+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and inflict 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) next turn (once per turn)
Wrath3.png
Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!' Rodion Icon.png
Wrath3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Mind Whip - 'Ahaha… Look, Everyone! We're the Fireworks this Christmas!'
SkillAttack.png 63 (60+3) Atk Weight ⯀
Amt. x1
Deal +10% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 40%)
[On Use] At 5~9 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count,
- Gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and gain 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
- This Skill gains the following attributes: [Indiscriminate], Unfocused Volley.pngUnfocused VolleyUnfocused Volley.png Unfocused Volley- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
and Atk Weight +1
- [Before Use] At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., this Skill does not gain the [Indiscriminate] effect
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain the following:
- Coin Power +2
- Deal +12% damage for every 1 excess Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed past 10 (max 60%)
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Raise Stagger Threshold by 10% of damage dealt
- At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., raise Stagger Threshold by 20% of damage dealt instead
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 10% of damage dealt
CoinEffect3.png
[On Hit] Inflict 1Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 10% of damage dealt
CoinEffect4.png
[On Hit] Inflict 1Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 5% of damage dealt
Envy1.png
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!' Rodion Icon.png
Envy1BG.png
10 Guard.png + 5
Coin.png
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'
SkillDefense.png 62 (60+2) Atk Weight ⯀
[On Use] At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Base Power +2
[On Use] Gain 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (2 times per turn)
Combat Passive
Jolly Antlers
LcbSinGloom.png × 2 LcbSinEnvy.png × 2 Owned
Gain 1Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count this encounter

When using a Base Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, if the main target does not have Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), this unit gains 5Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and doubles the amount of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency the Skill applies(once per turn; in Focused Encounters, the part)

At less than 35% HP, Base Attack Skills gain Final Power +1
Support Passive
Carol of Dying Comrades
LcbSinGloom.png × 4 Owned
1 ally with the lowest SP: Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. or Unique Charge and have effects that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against enemies deal +10% damage (except E.G.O skills)

Uptie

Uptie Info
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'
Tier2.png
  • Skill Effects:
    At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
    [Clash Lose] Gain 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png
    [On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    Deal +12.5% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self (max 50%)
    At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
    [Clash Lose] Gain 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 > +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +2 > +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Concentration - 'Burst and Pop with Christmas Colors!'
Tier2.png
  • Skill Effects:
    Coin Power +1 for every 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 2)
    [Clash Lose] Gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 1 > 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +1 > +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    [On Hit] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png
    [On Hit] At less than 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (once per turn)

Tier3.png
  • Coin Power: +4 > +6

Tier4.png
  • Skill Effects:
    Deal +15% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self (max 60%)
    [Clash Lose] Gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 > +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +3 > +6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png
    [On Hit] At 8+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and inflict 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) next turn (once per turn)

Mind Whip - 'Ahaha… Look, Everyone! We're the Fireworks this Christmas!'
Tier4.png
  • Base Power: 3 > 4
  • Coin Power: +2 > +3
  • Skill Effects:
    Deal +5% > +10% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 20% > 40%)
    [On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain the following effects:
    - Coin Power +1 > +2
    - Deal +6% > +12% damage for every 1 excess Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed past 10 (max 30% > 60%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Raise Stagger Threshold by 10% of damage dealt
    - At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., raise Stagger Threshold by 20% of damage dealt instead


Energy Condensation - 'Haha! Everybody’s Sparkling and Glittering!'
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinEnvy.png
  • Base Power: 8 > 10
  • Skill Effects:
    [On Use] At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Base Power +2

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 3~7

Tier4.png
  • Jolly Antlers:
    Gain 1Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count this encounter
    When using a Base Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, if the main target does not have Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), this unit gains 5Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and doubles the amount of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency the Skill applies(once per turn; in Focused Encounters, the part)
    At less than 35% HP, Base Attack Skills gain Final Power +1

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Rodion is a Reindeer of R Corp.'s 4th Pack adorned with Christmas lights.
    • The helmet she wears resembles the 'Endangered Rangifer' helmet, one of the helmets worn by Reindeers in Library of Ruina. In-game, the helmet's visor swaps between the color red and green, much like the lights adorning it.
  • This Identity's Uptie voiceline previously read ”...Yeah, Merry Christmas, you filthy animals”, as seen in the Identity trailer. This was a reference to a line from the 1992 movie Home Alone 2: Lost in New York, where it is quoted by a gangster on TV. However, this reference was removed at the time of the Identity’s in-game release.
    • This reference would have been exclusive to the English translation of Limbus Company, as Rodion stops speaking after "Merry Christmas" in the actual dialogue.

Gallery

Navigation

Identities LCB Sinner Rodion Profile.png LCCB Assistant Manager Rodion Profile.png N Corp. Mittelhammer Rodion Profile.png Zwei Assoc. South Section 5 Rodion Profile.png T Corp. Class 2 Collection Staff Rodion Profile.png Kurokumo Clan Wakashu Rodion Profile.png Rosespanner Workshop Rep Rodion Profile.png Dieci Assoc. South Section 4 Rodion Profile.png Liu Assoc. South Section 4 Director Rodion Profile.png Devyat' Assoc. North Section 3 Rodion Profile.png The Princess of La Manchaland Rodion Profile.png Heishou Pack - Si Branch Rodion Profile.png Lobotomy E.G.O The Sword Sharpened with Tears Rodion Profile.png 
E.G.O What is Cast Rodion Icon.png Rime Shank Rodion Icon.png Effervescent Corrosion Rodion Icon.png 4th Match Flame Rodion Icon.png Pursuance Rodion Icon.png Hex Nail Rodion Icon.png Sanguine Desire Rodion Icon.png Indicant's Trial Rodion Icon.png