R Corp. 4th Pack Reindeer Hong Lu

From Limbus Company Wiki
Jump to navigation Jump to search
Haah… They're sending in the Reindeer team first? Hello, please tell Rabbits and Rhinos to hurry up, or there won't be any grass left to graze on.

–Hong Lu, R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer Hong Lu Full.png
R Corp. 4th Pack Reindeer Hong Lu Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of R Corp. Icon.png
Season Standard Fare Release 2025.04.30
Traits R Corp.
Status
HP.png 196 SPEED.png 3~6 Defense.png 54
Stagger Thresholds
70% (138HP.png) - 40% (79HP.png) - 20% (39HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Gluttony1.png
Energy Strike Hong Lu Icon.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Energy Strike
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x3
Deal +3% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 15%)
At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1
At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
[On Use] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. + 1) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 4)
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Envy2.png
Mind Whip Hong Lu Icon.png
Envy2BG.png
2 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Mind Whip
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
Deal +4% damage with every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 20%)
[On Use] At 5~9 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count:
- Gain 10 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and raise this unit's Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to 10
- This Skill gains the following attributes: [Indiscriminate], Unfocused Volley.pngUnfocused VolleyUnfocused Volley.png Unfocused Volley- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
, and Atk Weight +1
- [Before Use] At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., this Skill does not gain the [Indiscriminate] effect
[On Use] Consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +2
[Before Attack] At 8+ remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +40% damage
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 5% of damage dealt
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 5% of damage dealt
CoinEffect3.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 5% of damage dealt
CoinEffect4.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Raise Stagger Threshold by 10% of damage dealt
Wrath3.png
Concentration Hong Lu Icon.png
Wrath3BG.png
8 Blunt.png + 10
Coin.png
Concentration
SkillAttack.png 59 (55+4) Atk Weight ⯀
Amt. x1
Base Power +1 and Coin Power +1 for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 5 each)
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Final Power +4
[On Use] Gain +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
Deal +(this Skill's Power x 5)% damage (max 150%)
At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., deal +20% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 100%)
[On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. + 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 8)
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Envy1.png
Energy Condensation Hong Lu Icon.png
Envy1BG.png
10 Guard.png + 6
Coin.png
Energy Condensation
SkillDefense.png 57 (55+2) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +4
[On Use] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (2 times per turn)
Combat Passive
Brainwave Charge-focusing Antlers
LcbSinEnvy.png × 3 Owned
Gain 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count in this Encounter

At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.:
- Inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) with Base Attack Skills for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 2, does not activate when inflicting only Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count or when inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on self)
- Deal +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. x 5)% damage with Base Attack Skills (max 25%)
Support Passive
Charged Pulverization Support
LcbSinEnvy.png × 3 Owned
1 ally with the most Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.: when using a Base Attack Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, deal +15% damage with the final Coin


Uptie

Uptie Info
Energy Strike
Tier2.png
  • Skill Effects:
    Deal +2% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 10%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. + 1) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 3)

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    Deal +2% > +3% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 10% > 15%)
    At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. + 1) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 3 > 4)

Mind Whip
Tier2.png
  • Skill Effects:
    Deal +2% more damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 10%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Raise Stagger Threshold by 5% of damage dealt
    CoinEffect2.png
    [On Hit] Raise Stagger Threshold by 5% of damage dealt
    CoinEffect3.png
    [On Hit] Raise Stagger Threshold by 5% of damage dealt
    CoinEffect4.png
    [On Hit] Raise Stagger Threshold by 10% of damage dealt

Tier3.png
  • Coin Power: +2 > +3

Tier4.png
  • Skill Effects:
    Deal +2% > +4% more damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 10% > 20%)
    [On Use] At 5~9 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count:
    - Gain 15 > 10 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and raise this unit's Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to 10
    - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley.pngUnfocused VolleyUnfocused Volley.png Unfocused Volley- When this Skill flips Coins, each Coin flips against a random enemy among its targets
    · The first Coin always targets the main target
    · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
    , and Atk Weight +1
    - [Before Use] At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., this Skill does not gain the [Indiscriminate] effect
    [On Use] Consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 > +2
    [Before Attack] At 8+ remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +40% damage

Concentration
Tier4.png
  • Coin Power: +8 > +10
  • Skill Effects:
    Base Power +1 and Coin Power +1 for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 5 each)
    At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Final Power +2 > +4
    [On Use] Gain +5 > +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effects:
    CoinEffect1.png
    Deal +(this Skill's Power x 5)% damage (max 100% > 150%)
    At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., deal +20% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 100%)
    [On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. +
    1 > 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 6 > 8)
    [On Hit] Inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and
    +2 > +4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

Energy Condensation
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinEnvy.png
  • Base Power: 8 > 10
  • Coin Power: +4 > +6
  • Skill Effects:
    [On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +2 > +4
    [On Use] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (once > 2 times per turn)

Passives
Tier2.png
  • Speed: 2~5 > 2~6

Tier3.png
  • Speed: 2~6 > 3~6

Tier4.png
  • Brainwave Charge-focusing Antlers:
    At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.:
    - Inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) with Base Attack Skills for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 2, does not activate when inflicting only Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count or when inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on self)
    - Deal +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. x 3 > 5)% damage with Base Attack Skills (max 15% > 25%)

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Gallery

Navigation

Identities LCB Sinner Hong Lu Profile.png Kurokumo Clan Wakashu Hong Lu Profile.png Liu Assoc. South Section 5 Hong Lu Profile.png W Corp. L2 Cleanup Agent Hong Lu Profile.png Hook Office Fixer Hong Lu Profile.png Fanghunt Office Fixer Hong Lu Profile.png Tingtang Gang Gangleader Hong Lu Profile.png K Corp. Class 3 Excision Staff Hong Lu Profile.png Dieci Assoc. South Section 4 Hong Lu Profile.png District 20 Yurodivy Hong Lu Profile.png Full-Stop Office Rep Hong Lu Profile.png 
E.G.O Land of Illusion Hong Lu Icon.png Roseate Desire Hong Lu Icon.png Soda Hong Lu Icon.png Cavernous Wailing Hong Lu Icon.png Lasso Hong Lu Icon.png Dimension Shredder Hong Lu Icon.png Effervescent Corrosion Hong Lu Icon.png