Poise

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Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). is a Status Effect that is gained through Skills and gives attacks a chance to deal a Critical Hit, increasing damage dealt by 20%. The chance for a Critical Hit is dependent on Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (Crit chance = (Potency * 5)%), while Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count decreases by 1 on a Critical Hit (identical timing as On Hit) and by 1 at Turn End.

Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). is linked to the LcbSinPride.pngPride Sin Affinity.

Strengths & Weaknesses

Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). is a finicky buff effect. Increasing Potency effectively increases the rate at which Poise is spent, meaning that it is very difficult to have both high Poise Potency and high Poise Count without E.G.O Gifts. While some Identities only gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count and convert it into Potency with their third Skill, most Identities gain more Potency than Count. This can result in Poise expiring before an attack can Crit. Because Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Identities are generally unable to share Poise among teammates, they can be placed on any team. There are several Identities and E.G.O that share Poise between teammates, and these are typically the core of a Poise team.

If an Identity gains 20 or more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, their critical hit chance is fixed at 100%. This means additional Poise potency becomes essentially useless unless it is consumed by certain passives or E.G.O. Gifts.

Due to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). being consumed per coin if the hit was successful, a lack of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count makes it hard to build up Potency and land constant Critical Hits with skills that have many coins. This can result in an Identity's Poise stack resetting, preventing high values of Poise potency from being gained. To avoid this, certain Identities gain a set amount of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). when using certain skills, allowing at least that skill to have critical hits.

Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). is particularly strong in Mirror Dungeons or Encounters where Identities can get multiple Skill Slots, and generally suffers in Refraction Railway or in boss fights due to the inability to build Poise quickly and deal high damage in these game modes compared to other Status Effects. This is largely due to the crit multiplier being low (+20%) and team Poise generation dependent on a few key Identities and E.G.O. Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). is the most effective when capitalizing against damage type weaknesses due to Poise damage being multiplicative rather than fixed. A Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). team is also often a LcbSinPride.pngPride Resonance Team due to LcbSinPride.pngPride skills being very common among Poise Identities. LcbSinLust.pngLust is also common, but most Sin Affinities are tied to the Mirror Worlds or Trait Keywords involved rather than Poise as a Status Effect.

Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Identities often need Uptie IV to increase their Poise Count generation. Without it, some Identities are barely able to benefit from their Poise outside of Mirror Dungeons.

Status Effects

Core Effects

Name Description Source (If Exclusive)
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage.
- Maximum value of 99 Potency and Count.

Related Effects

Name Description Source
Effects that Interact with Poise
Deep Inhale.pngDeep InhaleDeep Inhale.png Deep Inhale- Max Stack: 20
- On Crit: at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack
- Max Stack: 20
- On Crit: at 20+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, consume (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self / 5) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to deal +(Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency consumed x 4)% more Damage on Critical Hit and lose 1 Stack
Thoracalgia Ryōshū E.G.O
Shallow Exhale.pngShallow ExhaleShallow Exhale.png Shallow Exhale- Max Value: 1
- At 20+ Poise Potency, gain +1 Poise Count as well whenever this unit gains Poise Potency with Skill and Coin effects
- Expires at Turn End
- Max Value: 1
- At 20+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count as well whenever this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with Skill and Coin effects
- Expires at Turn End
Thoracalgia Faust E.G.O
Nebulizer α.pngNebulizer αNebulizer α.png Nebulizer α- Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count
- Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Thoracalgia Faust E.G.O
Nebulizer β.pngNebulizer βNebulizer β.png Nebulizer β- Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)
- Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count on self and (Stack) allies (prioritizes allies that gain or use Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count; among them, prioritize allies with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency)
Thoracalgia Ryōshū E.G.O
Identity Buffs and Passives
Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Remembrance.pngRemembranceRemembrance.png Remembrance- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
- Max Stack: 3
- Turn End: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). count next turn
- On Base Attack Skill use, if target has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
- Turn End: lose 1 Stack
Heishou Pack - Si Branch Identities
Fell Bullet.pngFell BulletFell Bullet.png Fell BulletMax Stack: 1
+3% damage on Critical Hit for every Torn Memory (max 18%)
On Hit, inflict 1 Bleed (3 per turn)
On Kill, gain 3 Poise and +2 Poise Count (2 times per turn)
Expires at Turn End
Max Stack: 1
+3% damage on Critical Hit for every Torn Memory.pngTorn MemoryTorn Memory.png Torn Memory- Max Value: 7
- Used for certain Skills
(max 18%)
On Hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (3 per turn)
On Kill, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (2 times per turn)
Expires at Turn End
N Corp. E.G.O::Fell Bullet Yi Sang

Critical Hit Effects

The following effects interact with Critical Hits, but do not directly interact with Poise.

Name Description Source
Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
- Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
Blade Lineage Salsu Faust
Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
- Base Stack: 5
- Deathrite
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already active
Heishou Pack - Si Branch Identities

Identities & E.G.O

Poise.png Poise
Identities The Pequod First Mate Yi Sang Profile.png Blade Lineage Salsu Yi Sang Profile.png N Corp. E.G.O Fell Bullet Yi Sang Profile.png Lobotomy Corp. Remnant Faust Profile.png Seven Assoc. South Section 4 Faust Profile.png Blade Lineage Salsu Faust Profile.png Heishou Pack - Mao Branch Adept Faust Profile.png Shi Assoc. East Section 3 Faust Profile.png The Index Proselyte Paper Slip Faust Profile.png Shi Assoc. South Section 5 Director Don Quixote Profile.png Blade Lineage Salsu Don Quixote Profile.png Cinq Assoc. East Section 3 Don Quixote Profile.png The Index Proxy - Effloresced E.G.O Procuration Don Quixote Profile.png LCB Sinner Ryōshū Profile.png LCCB Assistant Manager Ryōshū Profile.png Edgar Family Chief Butler Ryōshū Profile.png Drifting Blade of Hongyuan Ryōshū Profile.png Blade Lineage Mentor Meursault Profile.png Cinq Assoc. West Section 3 Meursault Profile.png Full-Stop Office Rep Hong Lu Profile.png The Lord of Hongyuan Hong Lu Profile.png Shi Assoc. South Section 5 Heathcliff Profile.png The Pequod Harpooneer Heathcliff Profile.png Full-Stop Office Fixer Heathcliff Profile.png Shi Assoc. South Section 5 Ishmael Profile.png Edgar Family Butler Ishmael Profile.png The Pequod Captain Ishmael Profile.png Family Hierarch Candidate Ishmael Profile.png Zwei Assoc. South Section 5 Rodion Profile.png Kurokumo Clan Wakashu Rodion Profile.png Heishou Pack - Si Branch Rodion Profile.png Los Mariachis Jefe Sinclair Profile.png Blade Lineage Salsu Sinclair Profile.png Cinq Assoc. South Section 4 Director Sinclair Profile.png Blade Lineage Salsu Outis Profile.png Cinq Assoc. South Section 4 Outis Profile.png Lobotomy E.G.O Magic Bullet Outis Profile.png Twinhook Pirates First Mate Gregor Profile.png Heishou Pack - Si Branch Gregor Profile.png 
E.G.O Fell Bullet Yi Sang Icon.png Great Trichiliocosm 三千大世界 Yi Sang Icon.png Thoracalgia Faust Icon.png Wishing Cairn Don Quixote Icon.png Blind Obsession Ryōshū Icon.png Thoracalgia Ryōshū Icon.png Great Trichiliocosm 三千大世界 Ryōshū Icon.png To Remain Oneself 宁作吾 Hong Lu Icon.png Holiday Heathcliff Icon.png Fell Bullet Heathcliff Icon.png Blind Obsession Ishmael Icon.png Sunshower Outis Icon.png 

E.G.O Gifts

Fusion E.G.O Gifts

Pendant of Nostalgia Gift.pngPendant of Nostalgia
Pendant of Nostalgia Gift.png

Tier: I
Cost: MD Cost.png 145
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
+ Recollection of a Certain Day Gift.pngRecollection of a Certain Day
Recollection of a Certain Day Gift.png

Tier: II
Cost: MD Cost.png 213
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Recollection of a Certain Day
Skill 3 for Identities that can gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2
Reminiscence Gift.png

Tier: III
Cost: MD Cost.png 261
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.


Ornamental Horseshoe Gift.pngOrnamental Horseshoe
Ornamental Horseshoe Gift.png

Tier: I
Cost: MD Cost.png 154
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Ornamental Horseshoe
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
+ Four-leaf Clover Gift.pngFour-leaf Clover
Four-leaf Clover Gift.png

Tier: III
Cost: MD Cost.png 260
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Four-leaf Clover
When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
+ Reminiscence Gift.pngReminiscence
Reminiscence Gift.png

Tier: III
Cost: MD Cost.png 261
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Lucky Pouch Gift.png

Tier: IV
Cost: MD Cost.png 410
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Lucky Pouch
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.


Devil's Share Gift.pngDevil's Share
Devil's Share Gift.png

Tier: I
Cost: MD Cost.png 144
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
+ Angel's Cut Gift.pngAngel's Cut
Angel's Cut Gift.png

Tier: II
Cost: MD Cost.png 211
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Angel's Cut
Turn End: when an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
+ Endorphin Kit Gift.pngEndorphin Kit
Endorphin Kit Gift.png

Tier: III
Cost: MD Cost.png 251
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Endorphin Kit
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Cask Spirits Gift.png

Tier: IV
Cost: MD Cost.png 402
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Cask Spirits
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Turn End: If an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Turn End: 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (can activate on the same Identity)

When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.

Combat End: at more than 40 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)


Nebulizer Gift.pngNebulizer
Nebulizer Gift.png

Tier: II
Cost: MD Cost.png 218
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
+ Harpoon Prosthetic Leg Gift.pngHarpoon Prosthetic Leg
Harpoon Prosthetic Leg Gift.png

Tier: II
Cost: MD Cost.png 219
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
('The Evil Defining' Theme Pack Exclusive)
Guiding Gas Lamp Gift.png

Tier: IV
Cost: MD Cost.png 411
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.


Yield My Flesh to Claim Their Bones/Yield My Flesh to Claim Their Bones BokGak Theme Pack Exclusive

Rusted Hilt Gift.pngRusted Hilt
Rusted Hilt Gift.png

Tier: III
Cost: MD Cost.png 205
Slash.png Slash

Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
+ Broken Blade Gift.pngBroken Blade
Broken Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
Unbending Gift.png

Tier: IV
Cost: MD Cost.png 400
Slash.png Slash

Unbending
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.


Worn Hilt Gift.pngWorn Hilt
Worn Hilt Gift.png

Tier: III
Cost: MD Cost.png 248
Slash.png Slash

Worn Hilt
Turn Start: all allies gain 1 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn.

Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
+ Broken Blade Gift.pngBroken Blade
Broken Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
Cultivation Gift.png

Tier: IV
Cost: MD Cost.png 387
Slash.png Slash

Cultivation
Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identites on the field)

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency / 2) on self.

If a Blade Lineage Identity has 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency at Turn End, consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn


Miracle in District 20/Miracle in District 20 BokGak Theme Pack Exclusive

Pom-pom Hat Gift.pngPom-pom Hat
Pom-pom Hat Gift.png

Tier: I
Cost: MD Cost.png 150
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
+ Huge Gift Sack Gift.pngHuge Gift Sack
Huge Gift Sack Gift.png

Tier: II
Cost: MD Cost.png 198
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP.
+ Sad Plushie Gift.pngSad Plushie
Sad Plushie Gift.png

Tier: III
Cost: MD Cost.png 250

Sad Plushie
Deal +(absolute value of SP/1.5)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
Jolly Plushie Gift.png

Tier: IV
Cost: MD Cost.png 399
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Jolly Plushie
Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End
- In Focused Encounters, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency instead.

Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on the ally with the least HP.

Deal +(absolute value of SP)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.

Regular E.G.O Gifts

Gift Tier Base Effect + ++
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
I Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Combat Start: a random ally gains 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Combat Start: two random allies gains 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
I Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
Turn Start: apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to a random ally without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency.

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
Turn Start: apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency.

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
Devil's Share Gift.png
Devil's Share
I Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (except E.G.O Skills)
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. (except E.G.O Skills)
Emerald Elytra Gift.png
Emerald Elytra
I First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
First Turn Start of a Wave: 1 fastest ally gains 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Turn Start: 1 fastest ally gains 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Old Wooden Doll Gift.png
Old Wooden Doll
II [Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity)
[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
[Effects apply only to #1, #2, and #3 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (4 times per turn per Identity)
[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
[Effects apply only to #1, #2, and #3 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (6 times per turn per Identity)
[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
Recollection of a Certain Day Gift.png
Recollection of a Certain Day
II Skill 3 for Identities that can gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2    
Cigarette Holder Gift.png
Cigarette Holder
II Turn Start: allies with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..

Allies with 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. instead.
   
Angel's Cut Gift.png
Angel's Cut
II Turn End: when an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count    
Stone Tomb Gift.png
Stone Tomb
II Allies gain 1.5x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
Allies gain 1.5x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy, they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
Allies gain 2x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy, they gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
Nebulizer Gift.png
Nebulizer
II First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
First Turn Start of a wave: All allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
First Turn Start of a wave: All allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Resonance, all allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
Four-leaf Clover Gift.png
Four-leaf Clover
III When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
   
Endorphin Kit Gift.png
Endorphin Kit
III When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Finifugality Gift.png
Finifugality
III [Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

At 20+ sum, gain Clash Power +1 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.

At 40+ sum, gain Clash Power +2 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
   
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
IV Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
Increase the allies' Critical Hit damage multiplier from x1.2 to x2.

If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 12 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
Increase the allies' Critical Hit damage multiplier from x1.2 to x2.5.

If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 15 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
Fragment of Conceit Gift.png
Fragment of Conceit
IV Activates when using E.G.O Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count.

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Pride E.G.O Skills: gain additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.
   
Cetacean Heart Gift.png
Cetacean Heart
IV On Hit against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character)
On Crit, 50% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills)
   
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
II Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
   
La Manchaland All-day Pass Gift.png
La Manchaland All-day Pass
III On Hit against targets with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill)    
Pom-pom Hat Gift.png
Pom-pom Hat
I Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
   
Huge Gift Sack Gift.png
Huge Gift Sack
II Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP.    
Broken Blade Gift.png
Broken Blade
III When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
   
Rusted Hilt Gift.png
Rusted Hilt
III Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
   
Ragged Bamboo Hat Gift.png
Ragged Bamboo Hat
IV Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

All allies deal +50% more Slash damage.

Blade Lineage Identities: if the ally has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100%.

Blade Lineage Identities: inflict x1.5 more damage on Crit
   
Old Dopo Robe Gift.png
Old Dopo Robe
IV Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage.
   
Darkflame Smoking Pipe Gift.png
Darkflame Smoking Pipe
III [Effect applies only to #1 Deployed Identity]

Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every turn

If the main target currently has a reduced Defense Level, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). before attack

Pride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O)
   
Gear Shrapnel Gift.png
Gear Shrapnel
II Turn Start: if this unit has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. and 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn.

If this unit has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., the first Coin to hit deals +10% damage

If the said Coin hits critically, +20% Damage on Critical Hit
   
Sorrowful Exhale Gift.png
Sorrowful Exhale
IV If the #5 Deployed ally has 50+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills)

If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units)
   
Flower in the Mirror Gift.png
Flower in the Mirror
III Every Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against all enemies (for Focused Encounters, all Parts)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

- At 6+…
When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage occurs On Hit with a Skill, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

- At 10+…
On Crit with a Skill, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per Skill)
   
Moon in the Water Gift.png
Moon in the Water
III On Hit against enemies with 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

On Hit with a Skill: if target has 20+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition)

- At 12+...
On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity)
   

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects