Pilgrimage of Compassion (Dungeon)

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Pilgrimage of Compassion was the Story Dungeon of Episode Arknights - EX: Pilgrimage of Compassion, and the fifth Dungeon to be tied to an event.

As part of the limited time Arknights collaboration, it was only available to play between September 25th and October 23rd, 2025.

Overview

Pilgrimage of Compassion (titled Mayors's Fathoms inside the Dungeon) works like a one-Floor Mirror Dungeon, with five (5) nodes that alternate between Combat Encounters and Dungeon Events, a fixed sixth event node, and a final Boss node against Mayors, the Yearning Flotsam. Notably, there is no Shop node.

The Dungeon Events have a fixed position:

  • "Iberians and the Ægirian" on the left above position;
  • "The Glorious Past of Iberia" on the left bottom position;
  • "A Story of Lighthouse Keepers and The Profound Silence" on the right above position;
  • "Here, the Church of the Deep is giving out food made of Sea Terrors under the guise of relief to turn Iberians into Sea Terrors" in right middle position;
  • "An Inquisitor Locked in a Fight Against Sea Terrors" in the right bottom position.


Enemies

Encounters in Pilgrimage of Compassion comprise of enemies encountered throughout the rest of the Episode. Specifically:

The final Node always consists of a battle with Mayors, the Yearning Flotsam.

E.G.O Gifts

Six Dungeon Events exclusive to Pilgrimage of Compassion are available at event nodes, with five obtainable unique E.G.O Gifts.

Gift Description Event
Sea Terror Notes Gift.png
Sea Terror Notes
Deal +10% damage against enemies
Deal +1% additional damage for every enemy defeated or every Part broken during this Encounter (max +20% additional damage)
Can activate the above effect by breaking the same Part repeatedly.
If there are Sea Terrors among enemies, the above effect activates at maximum potential regardless of the conditions.
Iberians and the Ægirian
Goldforged Compass Gift.png
Goldforged Compass
When using a Plus Coin Skill, heal 5 SP; when using a Minus Coin Skill, lose 5 SP (Each unit's SP cannot drop below -40 from this effect; once per turn per Identity)

Turn Start: at max SP, or at -30 or less SP, gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%).
The Glorious Past of Iberia
Silver Key Bundle Gift.png
Silver Key Bundle
In boss fights, gain 1 E.G.O resource for the 3 least-owned Affinities at the start of the turn.

Turn End: if E.G.O Skill was used this turn, gain 3 E.G.O resource for the least-owned Affinity. (once per turn)
A Story of Lighthouse Keepers and The Profound Silence
Sea Terror Jerky Gift.png
Sea Terror Jerky
Turn Start: inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. to all enemies (in Focused Encounters, all Parts)
- If Sea Terrors are featured among enemies, inflict 7 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. instead.
Here, the Church of the Deep is giving out food made of Sea Terrors under the guise of relief to turn Iberians into Sea Terrors
Brilliant Lamplight Gift.png
Brilliant Lamplight
[Effects apply only to the Identity with the earliest Deployment order]

Every turn, the first Attack Skill to be used gains Final Power +3
If the Attack Skill was an E.G.O Skill, it gains Final Power +4 and deals +25% damage instead.

Combat Start: if this unit has Nervous Impairment.pngNervous ImpairmentNervous Impairment.png Nervous Impairment- Max Stack : 30
- At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
Stacks, consume up to 4 Stacks of it but gain (Stacks consumed x 2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)..
An Inquisitor Locked in a Fight Against Sea Terrors

Dungeon Events

The Dungeon's unique E.G.O Gifts can be obtained from six new Dungeon Events exclusive to Pilgrimage of Compassion.

Iberians and the Ægirian

Iberians and the Ægirian
Iberians and the Ægirian Event.png

There seems to be a commotion at the village square.

Villagers are surrounding someone with a clear intent to threaten.

"The evil sorcerer's gone, so why won't this calamity end? Explain!"

"Be honest! You just couldn't stand to watch Iberia thrive, could you?! If it weren't for that calamity, we would've…"

"L-look, please. I'm just here to… I'm just here to share some research notes—"

"What, how to fight those sea monsters? Oh, now you're looking to help us? Newsflash, it's too damn late! These scraps of paper won't do anything to help us."

The locals firmly believe that the calamity was brought here by Ægirs.

Turn away from the scene.
No particular effect
It has become a crime to exist as an Ægir.

We're outsiders—it's not our place to step in when we don't know enough about what happened.

But our hesitation was an answer in and of itself; the one-sided violence struck the Ægir.

We ran in to help, but the Ægir's heart was already trampled and discarded. It's not something that can be picked back up like the scattered research notes on the ground.

The lone Ægir's eyes gazed despondently at nothing until we eventually left.

Nothing happened.
We have to put a stop to this.
Gain a Keywordless E.G.O Gift depending on the result of the following choice
I can feel the mob turning toward us.

"An evil sorcerer started the Profound Silence."
"He pretended to work for us, but it turned out that he was driven by envy for Iberia's prosperity."
"Don't try to stop us, outsiders."
"They came from the sea, just like the sorcerer himself."

As they were protesting, the hungry, harrowed look of villagers came into the Sinners' eyes.

A villager, cradling an empty bundle of cloth.
A child, holding a staff and a hat that was far too large for him.

"… They've all lost a lot."

"And that void in your heart blinds you."

"It makes it unbearable to keep your emotions in check."

This is how they deal with sorrow.

There were no emotions or intent to be found in the great calamity that devoured Iberia whole.

So they sharpen their sorrows into wayward wraths against those who came from the sea, just like the calamity itself.

"Which means… someone needs to direct their anger against the rightful foes."

<Irene?>

"Step back, citizen."

"Even if we were to determine that the Ægir has committed crimes, it falls under the Inquisition's jurisdiction to carry out the consequences."

"If the Ægir is innocent… do understand that your actions cannot be permitted."

It seemed that Irene managed to provoke some thought in the mob as they slowly walked away from the Ægir…

Until they eventually scattered away.

"Thank you."

"… As you can see, I hail from Ægir."

"Ever since the Profound Silence, I devoted myself to studying Seaborns and nethersea brand to help the land-dwellers."

"I don't know where my colleagues have all gone, but…"

"What's the point of this anymore?"

"They don't want my help, so why should I give it to them?

He seems crestfallen by his experience at Iberia.

They might not, but there has to be someone who needs your help.
Gloom & Envy Advantage check. Pass to gain a Keywordless E.G.O Gift.
They might not, but there has to be someone who needs your help.

Who will speak?

LcbSinGloom.png Gloom / LcbSinEnvy.png Envy Advantage: CoinIconGlow.png ≥ 10
No Advantage: CoinIconGlow.png ≥ 20

CoinIconGlow.png Check Passed

"… Maybe so. Maybe it was just a matter of what they actually want."

"I should approach this more carefully, and… possibly find a different research angle."

"Maybe it should be about trying to find a way to restore the soil from all the salt that destroyed it."

"Oh, if you're headed out to sea, would you take this with you?"

"These are years' worth of Sea Terror research notes. Take them, maybe you'll find more use for them than I or the land-dwellers did."

After handing over his research notes, the Ægir walks away with an unburdened expression.


E.G.O Gift Sea Terror Notes obtained!
CoinIcon.png Check Failed

"Maybe so."

"But… the threat of the sea won't disappear just because you looked away from it."

"You shouldn't ignore it, even when it's not here right now."

The Ægir tightly clutches the research notes and walk away, determined.


All Allies healed for 30 SP!

You should probably return to Ægir.
No particular effect
"The situation back home—I mean, Ægir's not great, either."

"We've been able to hold them back for now, but… We're almost at our limit."

"If we and the land-dwellers can help each other, maybe… Well, that doesn't seem much like a possibility anymore."

He looks down at his research notes with a look of despair.

"Guess I'll try to find my way back to Ægir."

"It's precarious, but… that place is still my home."

The Ægir slowly stumbles away after picking up the research notes.

Nothing happened.

The Glorious Past of Iberia

The Glorious Past of Iberia
The Glorious Past of Iberia Event.png

We come across a cavern, full of sunken ship remnants and golden treasures that have washed up inside.

There are all kinds of unfamiliar sculptures and twinkling golden coins…

There's a whole pile of treasures here.

"Hey, the records here say that this used to be a ship that sailed all across Terra."

"It must be a ship built for conquest, built during the golden age of Iberia."

"Look, it says here that this is a golden chalice made in Sargon."

"Combine an armada of tall, proud sails, unparalleled technological innovation, and… a certain king's greed, and you get this."

"It's… the kind of glory we can barely hope to retrieve, now."

These items would be extremely valuable outside, but none of them seem very helpful for the situation at hand.

Should we continue to look, just in case?

That's enough looking around. Let's move on.
No particular effect
We've looked enough.

Nothing happened.
Keep looking.
Gluttony & Gloom Advantage check. Pass to gain a Keywordless E.G.O Gift.
Who will step forth?

LcbSinGluttony.png Gluttony / LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 10
No Advantage: CoinIconGlow.png ≥ 20

CoinIconGlow.png Check Passed

Sinner [Sinner] picked out a golden compass from inside a weathered bag.

The inscription on the compass indicates that it is an artifact created during the era of grand expeditions.

"How is this artifact still so intact…?"

"This place is only a bridge, made of items pulled from the group unconscious that are most appropriate for the fathoms."

"It may truly exist, but it may not be reality."

Irene stares at the compass for a moment, tempted…

… before turning around, having accepted the fact that it probably isn't a real artifact.


E.G.O Gift Goldforged Compass obtained!
CoinIcon.png Check Failed

[Sinner] looked around for a while, but it was to no avail.

"Huh… I don't think we'll find anything else in here."

"We best depart anon, then."

So, we decided to move on.


Nothing happened.

A Story of Lighthouse Keepers and The Profound Silence

A Story of Lighthouse Keepers and The Profound Silence
A Story of Lighthouse Keepers and The Profound Silence Event.png

Atop a steep, coastal cliff…

An old man is staring out to the far ocean, peering through the gale.

Approach.
Gain a Keywordless E.G.O Gift depending on the result of the following choice
We ask the old man what he's doing here, and he turns around with a good-natured laugh.

"I was once a lighthouse keeper. I used to bring the Eye of Iberia's light to the dark sea."

"So I'm looking out to the sea, watching the lighthouse beyond the cresting waves."

I look to where the old man points, but I don't see any lighthouses there.

Just tall, cresting waves mercilessly pummeling the cliffs.

"I miss those days dearly. Days of brilliance, when I would illuminate the vast ocean."

"Once the Profound Silence came and went, Iberia became too… quiet, too dark."

The old man's fingers gently caress the keys in his hand, eyes full of longing.

Tell the old man to step away from the cliff; it's too dangerous.
No particular effect
"Ha ha ha…"

"Don't you worry. The lighthouse was taller than even this very cliffside we're on."

"This height is nothing to a keeper, friends."

"Still… the day is getting late. I should be heading back soon."

"I bid you safe journeys."

As we were descending the cliffs after bidding the old man farewell in return, I heard the splash of waves coming from behind us.

The old man was nowhere to be seen on the cliff.

Nothing happened.
Ask if the key belonged to the lighthouse.
Sloth & Gloom Advantage check. Pass to gain a Keywordless E.G.O Gift.
 

LcbSinSloth.png Sloth / LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 10
No Advantage: CoinIconGlow.png ≥ 20

CoinIconGlow.png Check Passed

"This is the last evidence in this world that light ever existed out there, at sea."

"A lighthouse keeper always had to carry three keys on them—one to open doors, one to send messages, and one to light the sea."

"I don't suppose they'll do any of that now."

"… Take it."

"I don't know where you're going, but one of these keys may come in handy."

We tried to refuse, but the old man was insistent as he placed the key in my hand.

"Remember."

"Remember that there once was a lighthouse here. That the sea wasn't always dark."

As we were descending the cliffs after bidding the old man farewell, I heard the splash of waves coming from behind us.

The old man was nowhere to be seen on the cliff.


E.G.O Gift Silver Key Bundle obtained!
CoinIcon.png Check Failed

"This is the last evidence in this world that the light ever existed out there, at sea."

"Ha ha… but don't force yourselves to listen to this old man's ramblings."

"I can tell from your looks that none of you are very interested anyhow."

"It's getting late. Hurry you home, or to wherever you were going."

As we were descending the cliffs after bidding the old man farewell, I heard the splash of waves coming from behind us.

The old man was nowhere to be seen on the cliff.


Nothing happened.


Leave.
No particular effect
We walked away, leaving the old man there.

When I turned around, the old man was nowhere to be seen on the cliff.

Nothing happened.

Here, the Church of the Deep is giving out food made of Sea Terrors under the guise of relief to turn Iberians into Sea Terrors

Here, the Church of the Deep is giving out food made of Sea Terrors under the guise of relief to turn Iberians into Sea Terrors
Here, the Church of the Deep is giving out food made of Sea Terrors under the guise of relief to turn Iberians into Sea Terrors Event.png

There is a long line of people waiting outside a run-down building.

Inside, people in hoods are distributing something to the visitors.

"I thank the ocean's blessings."

"No, no. We only wish to help you sate your hunger, even a little. … Hm?"

"We haven't seen you around here. Clearly, you've traveled far to get here—welcome, welcome."

"Sorry, everyone—please understand, they're new here."

People in hoods dragged us inside.

"It's not much, but… this should hopefully be able to sate your hunger."

Dried fish, huh… Amiya and Irene called them "finbeasts".

Let the other people have it first.
No particular effect
There were people staring hungrily at our food, so we quietly handed it over.

They began to shovel in the food, as though they've missed more than a few meals.

Unless they slow down, they're going to make themselves sick…

Without any reason to stay, we left the building.

I felt a little prick on the back of my head, as though the hooded people were staring at us as we walked away, but…

we managed to quicken our pace and disappear.

Nothing happened.
Slip them into our bags and pretend we ate them.
Run a Gloom & Pride Advantage check to gain a Keywordless E.G.O Gift.
Who will step forth?

LcbSinGloom.png Gloom / LcbSinPride.png Pride Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24

CoinIconGlow.png Check Passed

"We're so glad you enjoyed the food."

"But… did you actually eat it, or…?"

[Sinner] replies calmly: while the flavor was certainly unique, we did like it.

At that, they seemed to withdraw their suspicion and turned away.

"Glad to hear it."

"Please, come back any time, and we'll share some more."

Without any reason to stay, we left the building.

I felt a little prick on the back of my head, as though the hooded people were staring at us as we walked away, but…

… we managed to quicken our pace and disappear.


E.G.O Gift Sea Terror Jerky obtained!
CoinIcon.png Check Failed

"We're so glad you enjoyed the food."

"But… did you actually eat it, or…?"

[Sinner] replies almost instantly: while the flavor was certainly unique, we did like it.

At that, they seemed to withdraw their suspicion and turned away…

"You didn't quite enjoy the food, did you?"

"Hiding it away instead of eating…"

Everyone turns around and looks at us, the hubbub instantly coming to a stop.

We momentarily froze up, but…

… the moment the hooded people began to run after us, we quickly got up and got away.


E.G.O Gift Sea Terror Jerky obtained!
All Allies took 10 SP damage!

An Inquisitor Locked in a Fight Against Sea Terrors

An Inquisitor Locked in a Fight Against Sea Terrors
An Inquisitor Locked in a Fight Against Sea Terrors Event.png

Through the ocean wind blowing between white buildings,

someone stands with a lamplight and looks around, the bloom illuminating the piles of sea monster corpses.

Given the clear similarities between his and Irene's outfit… he must be an Inquisitor, too.

"What are the civilians doing out here, on the front lines?"

An Inquisitor is leading our evacuation.
Wrath & Gloom Advantage check. Pass to gain a Keywordless E.G.O Gift.
Who will step forth?

LcbSinWrath.png Wrath / LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24

CoinIconGlow.png Check Passed

"Aha… the Inquisitor must've been leading you out of here."

"You seem quite new, Inquisitor. Do keep up the good work."

"… Ah, but before you go…"

"Would you please take this lamp to the Inquisition?"

"Please tell them that there was an Inquisitor who walked through the mists, its trials, and… eventually, made his country his fate."

The lamp is bright and warm.

This must be what the Inquisitors of Iberia are fighting the ocean to keep lit.

We take the small but weighty lamp and continue.


E.G.O Gift Brilliant Lamplight obtained!
CoinIcon.png Check Failed

"I haven't seen her before."

"No idea where you found yourself an Inquisitor's garb, but… do evacuate quickly from here."

"But the role of a civilian is to survive and contribute to Iberia's revival."

"You needn't sacrifice yourselves on the front lines to hold the line against the very sea… for that is the Inquisitors' role.

With that, the Inquisitor quickly saw us away from here.


Nothing happened.

We're here to help the Inquisitors.
No particular effect
"I appreciate the sentiment."

"But the role of a civilian is to survive and contribute to Iberia's revival."

"You needn't sacrifice yourselves on the front lines to hold the line against the very sea… for that is the Inquisitors' role.

With that, the Inquisitor quickly saw us away from here.

Nothing happened.

The sixth node of the Dungeon is guaranteed to be the following event:

The last node before the boss battle against Distorted Mayors. Heals and revives allies.

The last node before the boss battle against Distorted Mayors. Heals and revives allies.
The last node before the boss battle against Distorted Mayors. Heals and revives allies. Event.png

At the center of what appears to be an ark symbolizing the City,

at the center of that brilliant, golden light… must be Mayors.

"Let's take a quick break here."

"Are you alright, Doctor?"

"I just need to take a… quick breather…"

"Fuhu… You should probably work on your cardio, or Miss Amiya might have to piggyback you around."

"Yeah, well… once we get back, I'll start working out like Kal'tsit suggested."

"Hmph. Executive Manager, if it ever comes to it, you may trust me with the piggybacking."

<I'm good.>

Perhaps being in close proximity to Mayors's vision of utopia and the center of the light did something…

Seaborns near us only gave us a passing glance without attacking us.

Something about the way they looked at us felt like… they were concerned about us—the Sinners couldn't help but look away with a funny feeling.

"I feel… sorrow, regret… Maybe these feelings are denials for all those times she spent agonizing over this."

"Can we really bring back Miss Mayors?"

<We'll help her return. That's what we're here to do, after all.>

<Alright, let's rest up for a bit before moving on.>

Take a moment to collect ourselves, then move on.
After taking enough rest, we continue on toward the refracted light.

Revive all dead Sinners and heal any surviving Sinners to max HP HP

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