Peccatulum Morositatis Class 3

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For story-related information about this enemy, see Peccatulum.


Prior to the completion of Intervallo V: LCB Regular Check-up, this enemy is known as Peccatulum Morositatis??.

Peccatulum Morositatis Class 3

LcbSinGloom.pngPeccatulum Morositatis Class 3
Peccatulum Morositatis Class 3 Idle Sprite.png
Info
Core HP.png 604
Parts

Abno Part Body.png Status
HP.png 604 SPEED.png 2~5 Defense.png 55
Stagger Thresholds
20% (121HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Ineff.
[x0.5]
Ineff.
[x0.5]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Endure
[x0.8]
LcbSinSloth.png
Endure
[x0.8]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x1.75]

Skills
Abno Part Body.png Body
Gloom1.png
Decay Collission Peccatulum Morositatis Class 3.png
Gloom1BG.png
5 Pierce.png + 6
Coin - Unbreakable.png
Decay Collission
SkillAttack.png 55 (55+0) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Abno Part Body.png Body
Gloom1.png
Torrent Peccatulum Morositatis Class 3.png
Gloom1BG.png
4 Pierce.png + 8
Coin.png
Torrent
SkillAttack.png 55 (55+0) Atk Weight ⯀
[On Use] If target has Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Base Power +2
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflcit 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against 2 random targets
Abno Part Body.png Body
Gloom1.png
Cascading Gloom Peccatulum Morositatis Class 3.png
Gloom1BG.png
6 Pierce.png + 6
Coin.pngCoin - Unbreakable.png
Cascading Gloom
SkillAttack.png 55 (55+0) Atk Weight ⯀
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (max 3)
[Clash Win] This Skill gains Atk Weight +1 for every 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the target (max 2)
CoinEffect1.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Next Coin Power +1 for every 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the target (3 times max)
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Cause Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Body.png Body
Gloom1.png
Evade Peccatulum Morositatis Class 3.png
Gloom1BG.png
3 Evade.png + 12
Coin.png
Evade
SkillDefense.png 55 (55+0) Atk Weight ⯀
[On Evade] Target loses 5 SP
Passives
Sin Resistance
Unless this unit is Staggered or Part Broken, take 80% less Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) damage
Infectious Gloom
Turn Start: Inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against all enemies except for the one with the most SP
After Attack: if the enemy is defeated, all enemies lose 10 SP; then, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against all enemies


Refracted Peccatulum Morositatis Class 3

LcbSinGloom.pngRefracted Peccatulum Morositatis Class 3
Peccatulum Morositatis Class 3 Idle Sprite.png
Info
Core HP.png 416
Parts

Abno Part Body.png Status
HP.png 416 SPEED.png 2~5 Defense.png 45
Stagger Thresholds
20% (83HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Ineff.
[x0.5]
Ineff.
[x0.5]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Endure
[x0.8]
LcbSinSloth.png
Endure
[x0.8]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x1.75]

Skills
Abno Part Body.png Body
Gloom1.png
Decay Collission Peccatulum Morositatis Class 3.png
Gloom1BG.png
5 Pierce.png + 6
Coin - Unbreakable.png
Decay Collission
SkillAttack.png 45 (45+0) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Abno Part Body.png Body
Gloom1.png
Torrent Peccatulum Morositatis Class 3.png
Gloom1BG.png
4 Pierce.png + 8
Coin.png
Torrent
SkillAttack.png 45 (45+0) Atk Weight ⯀
[On Use] If target has Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Base Power +2
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflcit 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against 2 random targets
Abno Part Body.png Body
Gloom1.png
Cascading Gloom Peccatulum Morositatis Class 3.png
Gloom1BG.png
6 Pierce.png + 6
Coin.pngCoin - Unbreakable.png
Cascading Gloom
SkillAttack.png 45 (45+0) Atk Weight ⯀
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (max 3)
[Clash Win] This Skill gains Atk Weight +1 for every 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the target (max 2)
CoinEffect1.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Next Coin Power +1 for every 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the target (3 times max)
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Cause Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Body.png Body
Gloom1.png
Evade Peccatulum Morositatis Class 3.png
Gloom1BG.png
3 Evade.png + 12
Coin.png
Evade
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Evade] Target loses 5 SP
Passives
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Sin Resistance
Unless this unit is Staggered or Part Broken, take 80% less Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) damage
Infectious Gloom
Turn Start: Inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against all enemies except for the one with the most SP
After Attack: if the enemy is defeated, all enemies lose 10 SP; then, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against all enemies


Peccatulum
Class 1
Class 2
Class 3