Peccatulum Morositatis Class 2

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For story-related information about this enemy, see Peccatulum.


Prior to the completion of Intervallo V: LCB Regular Check-up, this enemy is known as Peccatulum Morositatis?.

Peccatulum Morositatis Class 2

LcbSinGloom.pngPeccatulum Morositatis Class 2
Peccatulum Morositatis Class 2 Idle Sprite.png
Info
Core HP.png 199
Parts

Abno Part Body.png Status
HP.png 199 SPEED.png 2-4 Defense.png 52
Stagger Thresholds
50% (100HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Destroy.png Destructible (Permanent)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x1.75]
Normal
[x1]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x1.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x1.75]

Skills
Abno Part Body.png Body
Gloom1.png
Leap In Peccatulum Morositatis?.png
Gloom1BG.png
4 Blunt.png + 2
Coin.pngCoin.png
Leap In
SkillAttack.png 49 (55-6) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Abno Part Body.png Body
Gloom2.png
Snap At Peccatulum Morositatis?.png
Gloom2BG.png
4 Slash.png + 8
Coin.png
Snap At
SkillAttack.png 49 (55-6) Atk Weight ⯀
Amt. x1
[Clash Win] If target has Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Base Power +2
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Abno Part Body.png Body
Gloom3.png
Water Bomb Peccatulum Morositatis?.png
Gloom3BG.png
6 Blunt.png + 10
Coin.png
Water Bomb
SkillAttack.png 49 (55-6) Atk Weight ⯀
Amt. x1
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[Heads Hit] Inflict 2 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) next turn
Abno Part Body.png Body
Gloom1.png
Evade Peccatulum Morositatis?.png
Gloom1BG.png
4 Evade.png + 8
Coin.png
Evade
SkillDefense.png 54 (55-1) Atk Weight ⯀
Amt. x1
[On Evade] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Sin Resistance
Unless this unit is Staggered or Part Broken, take 50% less Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) damage.


Peccatulum
Class 1
Class 2
Class 3