Paralyze

From Limbus Company Wiki
Jump to navigation Jump to search

Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. is a debuff that fixes the value of Coins to 0 (effectively fixing Tails chance to 100%), regardless of Sanity. One Stack of Paralyze is spent for each Coin, and Paralyze can be spent in Clashes and Coin tosses. Paralyze expires at the end of the Turn.

Strengths & Weaknesses

Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. is a debuff effect that varies in usefulness depending on the circumstances. While the effect of fixing a Coin to 0 is strong, high quantities of Paralyze are needed for multi-Coin skills. For example, assuming all Clashes are lost, a three Coin Skill burns through 6 Paralyze during Clashing, and 5 Coin Skill would need 15 Paralyze to have all Coins toss Tails while Clashing. Clash Count is also dependent on enemy Coin number and ties, so it is possible for the quantity of Paralyze needed to be even higher.

The minimum amount of Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. Stacks required to fully nullify the Coin Power of a Skill for the entire Clash follows the triangular number sequence, and can be written according to the following formula:
P=N2+N2
Where P is the amount of Paralyze required, and N is the amount of Coins.

Currently, the highest amount of Coins in a single Skill is 6, which requires 21 Paralyze.


Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. is particularly strong against high Power single Coin Skills, such as E.G.O or certain boss Skills.

Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. is not as effective against 3+ Coin Skills, Skills with high Base Power and low Coin Power, and enemies with many Parts, as higher number of coins burn through Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. quicker and skills with low Coin and high Base Power are overall less affected by it.

Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. can also become actively detrimental to the player if inflicted against enemies with Minus Coin Skills due to Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. also setting the Coin Power of Minus Coin Skills to 0, essentially buffing them and making them more difficult to clash against. Though, this does also mean that Sinner Identities with Minus Coin Skills and Minus Coin E.G.O. Skills actively benefit from having Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. being inflicted on them, improving their clashing and damage output.

Notably, as all Coin Power modifiers of Cracked Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s are applied after fixing the Coin Power to 1, Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. can significantly lower the damage of such Coins.


Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. is an effect that must be carefully managed to gain high payoff. There are a few strategies to utilizing Paralyze. Using a faster Identity to get an unopposed attack and apply Paralyze prior to a Clash to make the Clash easier is useful, but is dependent on the Speed values of Identities and enemies that Turn. Some Identities apply Paralyze next turn to circumvent the issue of Paralyze expiring at the end of the turn, but this means the first Clash of the turn will use paralyze and creates restrictions on a player's Clash order. Paralyze can also be used to guarantee high rolls on Minus Coin E.G.O Skills. Note that 1 Paralyze will only cause the first Clash to roll Tails, so 2 or more Paralyze is needed if the E.G.O Skill is Clashing rather than attacking unopposed.

Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. creates errors in Clash predictions. If an enemy has Paralyze, it is assumed that all Coins will toss Tails that turn rather than just the first few Coins. This causes all Clashes to appear as "Dominating" and may change the behavior of "Win Rate" and "Damage" auto buttons. Checking the Base Power, Coin amounts, and Coin Power of Skills is recommended.

Related Effects

Name Description
Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. Fix the Power of X Coin(s) to 0 for one turn. Expires at the end of the turn.

Identities & E.G.O

Paralyze.png Paralyze
Identities Seven Assoc. South Section 6 Yi Sang Profile.png LCB Sinner Faust Profile.png W Corp. L2 Cleanup Agent Faust Profile.png The One Who Grips Faust Profile.png N Corp. Mittelhammer Don Quixote Profile.png Kurokumo Clan Wakashu Ryōshū Profile.png Blade Lineage Mentor Meursault Profile.png Kurokumo Clan Wakashu Hong Lu Profile.png Lobotomy E.G.O Sunshower Heathcliff Profile.png LCCB Assistant Manager Ishmael Profile.png Placeholder Icon.png LCCB Assistant Manager Rodion Profile.png N Corp. Mittelhammer Rodion Profile.png Blade Lineage Salsu Sinclair Profile.png Seven Assoc. South Section 6 Director Outis Profile.png R.B. Sous-chef Gregor Profile.png 
E.G.O Wishing Cairn Yi Sang Icon.png Telepole Faust Icon.png Wishing Cairn Don Quixote Icon.png Screwloose Wallop Meursault Icon.png Electric Screaming Meursault Icon.png AEDD Heathcliff Icon.png Roseate Desire Ishmael Icon.png Legerdemain Gregor Icon.png 

E.G.O Gifts

Gift Tier Base Effect + ++
Reverberation Gift.png
Reverberation
II Turn End: Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 20+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead.
Turn End: Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. to enemies (for Abnormalities, their Parts) with 8+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 15+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. instead.
Turn End: Inflict 3 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. to enemies (for Abnormalities, their Parts) with 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 10+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 4 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. instead.
Anti-Ovine Grounding Plug Gift.png
Anti-Ovine Grounding Plug
II When hit during the combat phase, inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. against the attacker next turn. (Once per turn for each character) When hit during the combat phase, inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. against the attacker next turn. (Once per turn for each character)

At 5+ Envy A-Reson., at Combat Start: inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. against all enemies.
 
Sad Plushie Gift.png
Sad Plushie
III Deal +(absolute value of SP/1.5)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
   
Jolly Plushie Gift.png
Jolly Plushie
IV Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End
- In Focused Encounters, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency instead.

Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on the ally with the least HP.

Deal +(absolute value of SP)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
   

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects