Mirror of the Dreaming
The Mirror of the Dreaming is the Mirror Dungeon of Season 5. The Normal difficulty of this Dungeon is unlocked by clearing Main Story Canto II.
All Combat Encounters have been changed into Chain Battles with Deployment Sinners being available, and many enemies also has Backups available as well. The Starlight buff system has been retired, being replaced with the "Grace of Stars" starter buff system based on Rest Bonus charges. Finally, Abnormality battle nodes have been added, where Abnormalities may be battled to gain their related E.G.O Gifts.
Additionally, all Sinners (both dead and alive) would be revived and healed to full HP upon moving to a new Floor of the Mirror Dungeon, with dead Sinners having their SP reset to 0. Duplicate E.G.O Gifts would also appear as rewards for various Encounters, though they will never appear in Shops or as Fusion results. Receiving a second instance of an E.G.O Gift would result in it turning into a Sale & Fusion-only E.G.O Gift of the same Tier. Ingredient E.G.O Gifts obtained when owning the result of a set-recipe Fusion involving said ingredient Gift would also result in it turning into a Sale & Fusion-only E.G.O Gift.
Difficulties
Unlike previous Mirror Dungeons, Mirror of the Dreaming did not have a separate Dungeon for the Hard Difficulty. Instead, individual Floors may be cleared in Hard difficulty for a variety of rewards. A button at the top right of the Theme Pack choice screen can be used to toggle a Floor to generate using Hard Mode.
In addition to increased rewards from consuming Weekly Bonus charges proportional to the number of Floors cleared in Hard, Mirror of the Dreaming [HARD] also have the following changes compared to [NORMAL]:
- Identities' Levels are capped at 50, otherwise reflecting their current Levels.
- Each Theme Pack comes with a selection of 4 E.G.O Gifts to be gained after the Boss Battle.
- Managers will be able to choose two of the E.G.O Gifts, along with associated Mounting Trials.
- An increased number of Cost is gained upon clearing Encounters.
- Only 2 more nodes can be seen from the Manager's current position.
- Certain Theme Packs and E.G.O Gifts are exclusive to Hard Mode.
- 'Super Shops' may spawn instead of Regular Shops, with a chance proportional to the amount of Cost spent at the last Floor's Shop.
Super Shop has these additional functions compared to Regular Shops:- E.G.O Gift Selection +3
- Can Replace Skills for 2 Sinners instead of 1 (second replacement available after first is purchased)
- Can Fuse up to 5 E.G.O Gifts in Fusion, including a certain number of unique Recipes.
- A Fusion Point Modifier, increasing chance of higher-Tier E.G.O Gifts to appear from Fusion.
Rewards
Normal
Rewards for Normal Mode of this Mirror Dungeon are identical to previous Mirror Dungeons, where the first three reward claims after dungeon runs in a week will reward the player with the following extra resources:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Hard
The rewards given for the Hard difficulty of MD5H depends on the number of Weekly Bonus charges consumed upon claiming the reward, with the amount of Limbus Pass XP increasing for players who do multiple runs to consume each charge separately. The number of Weekly Bonus charges the player consumes from a Hard mode clear can be freely adjusted by the player.
The data in the following tables assumes that all Floors are cleared in the [HARD] Difficulty.
Weekly Bonus Charges Used |
Rewards (all floors hard mode) | Total | ||||
---|---|---|---|---|---|---|
3 |
|
| ||||
2+1 |
|
|
| |||
1+2 |
|
|
| |||
1+1+1 |
|
|
|
| ||
0 |
(Identical to Normal difficulty completions without Bonus) |
When quitting the dungeon early without fully clearing it, rewards can be earned based on the number of [HARD] Mode Floors cleared, as follows:
Floor Cleared | Rewards (Percentage) | Rewards (using 3 weekly bonuses) |
---|---|---|
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
Starter Buffs
The Starter Buff system (the "Grace of the Dreaming Star") for the Mirror of the Dreaming consists of the "Grace of the Dreaming Star", which consists of a selection of 12 Starter Buffs which can be purchased with Rest Bonus charges from the Manager's current team loadout. Any Rest Bonus charges remaining after purchasing Starter Buffs is converted to Cost at a ratio of 1 Rest Bonus charge = 5 Cost.
In addition to their current team loadout's Rest Bonus charges, Managers are also gifted with an additional 60 Rest Bonus charges.
Grace of the Dreaming Star
Mirror of the Dreaming - Grace of the Dreaming Star | |||
---|---|---|---|
Name | Icon | Cost | Effects |
Star of the Beginning | 10 |
| |
Cumulating Starcloud | 10 |
| |
Interstellar Travel | 20 |
| |
Star-shower | 20 |
| |
Binary Star-shop | 30 |
| |
Moon Star-shop | 30 |
| |
Favor of the Nebulae | 40 |
| |
Starlight Guidance | 40 |
| |
Chance Comet | 50 |
| |
Perfected Possibility | 60 |
|
Floor Theme Packs
For information about each Floor Theme Pack, see List of Floor Themes.
Most non Story-related Floor Theme Packs in Mirror of the Dreaming received drastically different Bosses compared to the ones in Mirror of the Wuthering. However, the overall mechanic of these Packs stayed the same.
3 (up to 5 with Starter Buffs) Theme Packs are presented to the Manager at the start of each Floor, along with one chance to Refresh the Theme Packs. (Refresh Chances are increased to 3 with 'Interstellar Travel' Starter Buff). The E.G.O Gifts selection that will be presented after clearing the Boss Node of said Theme Pack is displayed under the Theme Pack.
Each Theme Pack generates a Floor with a set length and pool of Enemies, Abnormality Random Encounters, and E.G.O Gifts. Theme Packs are divided into multiple categories: Canto Themed, Intervallo/Event Themed, Damage Type/Sin Affinity Themed, and Status Keyword Themed. Most Canto & Intervallo Themed Packs unlock with the Manager's progress in the story, while Damage Type, Sin Affinity, and Status Keyword Themed Packs are always available. In Mirror of the Dreaming, all Status Keyword Themed Packs are only available in Hard Mode.
Mounting Trials
Similar to previous Mirror Dungeons, a Buff to future enemies may be chosen after each Floor Boss fight along with the E.G.O Gifts. Refusing the Gift will prompt the game to choose randomly from the offered Mounting Trials instead.
The Normal and Hard difficulties of the Mirror Dungeon shares the pool of Mounting Trials, though Hard difficulty requires the Manager to select two Mounting Trials for each Floor. A Level Boost to future enemies (ranging from +1 to +2 Levels) is listed alongside each Mounting Trials.
Mounting Trials - Mirror of the Dreaming | ||
---|---|---|
Name | Icon | Effect |
Floor 1 | ||
Offense Level Up I | Offense Level +1 | |
Defense Level Up | Defense Level +2 | |
Resilient I | Defense Level +1, Max HP +2.5% | |
Growth I | Max HP +5% | |
Defense Skill Up | Defense Skill Final Power +1 | |
Take Less Damage | Damage Taken -5% | |
Floor 2 | ||
Offense Level Up II | Offense Level +2 | |
Body Up I | Offense Level +1, Defense Level +1, Max HP +2.5% | |
Keen I | Offense Level +1, Max HP +5% | |
Resilient II | Defense Level +1, Max HP +7.5% | |
Resilient III | Defense Level +2, Max HP +5% | |
Growth II | Max HP +10% | |
Headstrong I | Damage Taken -7.5%, Damage Dealt +7.5% | |
Floor 3 | ||
Keen II | Offense Level +2, Max HP +7.5% | |
Keen III | Offense Level +3, Max HP +5% | |
Resilient IV | Defense Level +3, Max HP +7.5% | |
Resilient V | Defense Level +4, Max HP +5% | |
Growth III | Max HP +15% | |
Clash Power Boost | Clash Power +1, Max HP +7.5% | |
Final Power Boost | Final Power +1, Max HP +5% | |
Base Power Boost | Base Power +1, Max HP +2.5% | |
Floor 4 | ||
Keen IV | Offense Level +3, Max HP +15% | |
Body Up II | Offense Level +2, Defense Level +3, Max HP +10% | |
Body Up III | Offense Level +3, Defense Level +2, Max HP +10% | |
Growth IV | Max HP +30% | |
Clash Power Spurt | Clash Power +1, Max HP +15% | |
Final Power Spurt | Final Power +1, Max HP +12.5% | |
Base Power Spurt | Base Power +1, Max HP +10% | |
Brutality | Plus Coin Power +1, Minus Coin Power -1 | |
Headstrong II | Damage Taken -25%, Damage Dealt +25% |
List of E.G.O Gifts
All E.G.O Gifts from Mirror of the Wuthering can also be found in Mirror of the Dreaming. Additionally, MD5 introduces a number of new E.G.O Gifts (including one new Fusion E.G.O Gift for each Keyword), and changed the Fusion Recipes of all previous non-Themed Fusion Tier IV Gifts to include one or more of these new E.G.O Gifts.
Changed/Added Fusion Recipes
Fused Gifts | Result | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Burn |
Melted Paraffin |
Decamillennial Stewpot |
Secret Cookbook | ||||||||
Ashes to Ashes |
Dust to Dust |
Secret Cookbook |
Soothe the Dead | ||||||||
Burning Intellect |
Decamillennial Hearthflame |
Charred Disk |
Purloined Flame | ||||||||
Bleed |
Arrested Hymn |
Millarca |
Devotion | ||||||||
Rusted Muzzle |
Smokes and Wires |
Devotion |
Bloody Mist | ||||||||
Grimy Iron Stake |
Rusted Cutting Knife |
Ruptured Blood Sac |
Hemorrhagic Shock | ||||||||
Tremor |
Gemstone Oscillator |
Wobbling Keg |
Epicenter | ||||||||
Nixie Divergence |
Interlocked Cogs |
Bell of Truth |
Coupled Oscillation | ||||||||
Venomous Skin |
Clockwork Spring |
Epicenter |
Omnivibro-octovecti-bell | ||||||||
Rupture |
Bone Stake |
Shard of Apocalypse |
Eerie Effigy | ||||||||
Talisman Bundle |
Thorny Rope Cuffs |
Standard-duty Battery |
Enrapturing Trance | ||||||||
Broken Revolver |
Thunderbranch |
Eerie Effigy |
Ruin | ||||||||
Sinking |
Cantabile |
Faded Overcoat |
Surging Globe | ||||||||
Headless Portrait |
Tangled Bones |
Midwinter Nightmare |
Black Sheet Music | ||||||||
Thorny Path |
Distant Star |
Surging Globe |
Impending Wave | ||||||||
Poise |
Pendant of Nostalgia |
Recollection of a Certain Day |
Reminiscence | ||||||||
Ornamental Horseshoe |
Four-leaf Clover |
Reminiscence |
Lucky Pouch | ||||||||
Devil's Share |
Angel's Cut |
Endorphin Kit |
Cask Spirits | ||||||||
Charge |
UPS System |
Miniature Telepole |
Insulator | ||||||||
Wrist Guards |
T-1B Octagonal Bolt |
Material Interference Force Field |
T-1 Perpetual Motion Machine | ||||||||
Curriculum Vitae |
Lightning Rod |
Insulator |
T-5 Perpetual Motion Machine |
New Gifts
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Decamillennial Stewpot |
Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Clash Power +1. | II | 208 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Basilisoup |
Decamillennial Hearthflame |
Turn End: enemies with 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (reduce Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1) | II | 201 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Basilisoup |
Secret Cookbook |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1 On Clash Win with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target |
III | 260 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse E.G.O Gifts: Melted Paraffin, and Decamillennial Stewpot |
Purloined Flame |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, activate Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). once on the target. (target loses 1 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count; activates once per Skill) Turn End: targets with 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (target loses 1 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) If a target with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to one of the enemies with the least Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start. Turn Start: for this turn, inflict 4 Offense Level Down Offense Level DownOffense Level -X for this turn. to enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). If a target with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated, at the next Turn Start, (defeated enemy's Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 15) allies with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (once per turn) |
IV | 404 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse E.G.O Gifts: Burning Intellect, Decamillennial Hearthflame, and Charred Disk |
Millarca |
Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' gain Clash Power +1. | II | 204 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Four-hundred Roses |
Ruptured Blood Sac |
On ally Clash Win: activate the enemy's Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once (3 times per turn) | III | 259 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Headless Ichthys |
Devotion |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) 1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50% Final Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. |
III | 259 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse E.G.O Gifts: Arrested Hymn, and Millarca |
Hemorrhagic Shock |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On ally Clash Win: activate the enemy's Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once. (once per turn for each ally) Enemies become Staggerable by Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if the an enemy gets Staggered due to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times If all enemies have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down Defense Level DownDefense Level -X for this turn. (max 20) When inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target |
IV | 405 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse E.G.O Gifts: Grimy Iron Stake, Ruptured Blood Sac, and Rusted Cutting Knife |
Gemstone Oscillator |
When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count At 3+ Sloth Reson. including this Skill, inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead |
I | 153 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Wobbling Keg |
Turn Start: at 8+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +1 When defeating or Staggering an enemy with a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 4) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) |
II | 211 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Drunkard |
Interlocked Cogs |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter) Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) when triggering Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. or Amplitude Entanglement Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. (once per turn) |
II | 207 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Epicenter |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Turn Start: gain Clash Power +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3) When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) |
III | 248 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Gemstone Oscillator, and Wobbling Keg |
Omnivibro-octovecti-bell |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target; if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Turn Start: gain (1 + (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up Clash Power UpClash Power +X for this turn.. (max 3) When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) Skills that consume Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% more damage (except E.G.O Skills; max 50%) |
IV | 405 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Venomous Skin, Clockwork Spring, and Epicenter |
Shard of Apocalypse |
If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency | II | 200 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Doomsday Calendar |
Thorny Rope Cuffs |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When an enemy's Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends) On Hit, when the target has 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter) |
II | 212 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Rose Hunter |
Eerie Effigy |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% more damage against enemy Shields If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency If Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead |
III | 249 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Bone Stake, and Shard of Apocalypse |
Ruin |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% more damage against enemy Shield Turn Start: enemies or Parts with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6) When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency. If Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +(4 / # of Coins) instead |
IV | 406 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Broken Revolver, Thunderbranch, and Eerie Effigy |
Cantabile |
When using base Attack Skills, if the target has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 3) | I | 156 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Funeral of a Dying Butterfly |
Faded Overcoat |
Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn | II | 209 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Tangled Bones |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect) |
II | 207 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Tomb of Bone |
Surging Globe |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When using a base Attack Skill, if the enemy has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5) Turn End: next turn, all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3) |
III | 251 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Cantabile, and Faded Overcoat |
Impending Wave |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy) When using a base Attack Skill, if the target has 10+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self and inflict the same amount as Defense Level Down Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy) Turn End: all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 6) For this Encounter, allies who used Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times inflict 2 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency when inflicting Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency (takes effect starting from the 3rd Skill that fits the above conditions) |
IV | 401 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Thorny Path, Distant Star, and Surging Globe |
Recollection of a Certain Day |
Skill 3 for Identities that can gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2 | II | 213 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Portrait of a Certain Day |
Angel's Cut |
Turn End: when an ally has more than 20 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count | II | 211 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Drunkard |
Reminiscence |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1 Combat Start: a random ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. |
III | 261 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Pendant of Nostalgia, and Recollection of a Certain Day |
Cask Spirits |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn End: If an ally has more than 20 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Turn End: 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste HasteSpeed +X for this turn. and 1 Offense Level Up Offense Level UpOffense Level +X for this turn. (can activate on the same Identity) When gaining Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. Turn End: at more than 40 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character) |
IV | 402 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Devil's Share, Angel's Cut, and Endorphin Kit |
Miniature Telepole |
After Attack with a Skill Attack that consumed 7+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 4) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count | II | 205 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Alleyway Watchdog |
T-1B Octagonal Bolt |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: all allies gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') / 10) Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 2, rounded up) Turn End: allies without Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn gain 1 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Each Identity gains 1 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency every time they consume 20 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) |
II | 198 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Have You Become Strong |
Insulator |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) After Attack With a Skill Attack that consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Turn Start: at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Turn Start: at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) |
III | 254 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: UPS System, and Miniature Telepole |
T-5 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. Turn Start: at 5+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). After Attack with a Skill that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain +(Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; next turn, gain 1 Plus Coin Boost Plus Coin BoostPlus Coin Power +X for this turn. After Attack with a Skill 3 that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; 'Unique Charge' does not interact with this effect) |
IV | 410 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Curriculum Vitae, Lightning Rod, and Insulator |
Rebate Token |
20% chance to get the Cost refunded when Enhancing in a Shop. | II | 200 | - | None |
New Release Pamphlet |
20% chance to get the Cost refunded when Refreshing in a Shop. | II | 200 | - | None |
Special Catalogue |
Number of Encounter Reward Card Choices +1 | II | 200 | - | None |
Pre-order Discount |
Shop Regular Refresh Cost -30% | III | 250 | - | None |
Renewed Merch |
Shop E.G.O Gift Enhance Cost -30% | III | 250 | - | None |
Trial Plan Guide |
Shop Skill Replacement Cost -30% | III | 250 | - | None |
Prestige Card |
Shop E.G.O Gift Purchase Cost -30% | III | 250 | - | None |
Layered Bandages |
Turn End: among allies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the Identity with the least HP heals 5% of their max HP. | I | 150 | - | Hurting Teddy Bear |
Overused Whetstone |
[Effects apply only to the #3 Deployed Identity] Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% more damage. (max 25%) |
I | 148 | Slash | None |
Short Cane Sword |
When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy) - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) |
II | 207 | Slash | None |
Cloudpattern Gourd Bottle |
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up Power UpSkill Final Power +X for this turn.; when inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Count On Hit with a Base Attack Skill, gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (4 times per turn for each Identity) |
III | 264 | Slash | None |
Broken Greatsword |
When dealing damage to an enemy with a Slash Attack Type Skill 1 or 2: deal +(10 + (Defense Level Up Defense Level UpDefense Level +X for this turn. on self x 4))% more damage (max 50%) - For Zwei Association Identities: the above effect applies to all Attack Type Base Attack Skills Turn Start: Zwei Association Identities gain (# of other Zwei Association Identities) Defense Level Up Defense Level UpDefense Level +X for this turn. (max 4) Turn End: if a Zwei Association Identity was hit by an enemy or used a Defensive Skill at the start of the Combat Phase, the unit gains 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. next turn. |
IV | 420 | Slash | None |
High-tensility Shoes |
[Effects apply only to the #3 Deployed Identity] Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) At 3+ Haste HasteSpeed +X for this turn.: when attacking an enemy, deal +(10 + (Haste HasteSpeed +X for this turn. on self x 3))% more Pierce damage (max 25%). |
I | 148 | Pierce | None |
Plume of Proof |
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind BindSpeed -X for this turn. against the target next turn. (once per turn for each Identity; does not stack against the same enemy) - For Cinq Association Identities: gain 1 Haste HasteSpeed +X for this turn. next turn as well. When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.' or 'Focused Attack Focused AttackUsed on certain Slots', gain 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency On Hit (once per turn for each Identity) |
II | 203 | Pierce | None |
Torn Hems |
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up Offense Level UpOffense Level +X for this turn.. (max 3) |
III | 251 | Pierce | None |
Dueling Manual Book 3 |
[Effects apply only to #1 Deployed Identity] Evade Skill Power +1~3; after every 3 successful Evade, gain 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) this turn and next turn (5 per turn) If the unit dealt damage with a Pierce Skill, reset the Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) Stack gained from this E.G.O Gift effect at the next Turn Start. |
IV | 407 | Pierce | None |
Dimensional Recycle Bin |
[Effects apply only to the #3 Deployed Identity] Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When using a Skill to attack an enemy, if a different Skill was Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%) |
I | 148 | Blunt | None |
Pocket Flashcards |
When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy) - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down Defense Level DownDefense Level -X for this turn. If a Dieci Association Identity Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up Offense Level UpOffense Level +X for this turn. at the next Turn Start. (if multiple are discarded, take the highest value; max 3) |
II | 201 | Blunt | None |
Dimensional Perception Modifier |
Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2) - Skills with Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. effects gain Offense Level +(# of Coins) instead (max 4) If a unit used a Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. Skill to discard their Skill, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and (rank of the Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed Skill) Offense Level Up Offense Level UpOffense Level +X for this turn.. (once per turn for each Identity; if multiple were discarded, take the highest value; max 3) - If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) as well |
III | 250 | Blunt | None |
The Book of Vengeance |
When counterattacking after using a Counter Skill(except Power Counters) and taking damage, the counterattack deals +(12.5 x highest Reson.)% more damage. (once per turn; max 75%; effect applies to other Counter Skills in the same Reson. When using a Blunt Counter Skill(except Power Counters), gain (2.5 x highest Reson.)% of max HP as Shield before using the Counter Skill. (the sum of Shield on self and the Shield from this effect cannot exceed 25% of max HP) Cannot be Staggered by getting hit when using a Counter Skill. (except Power Counters; once per Encounter) |
IV | 416 | Blunt | None |
Sale & Fuse Only E.G.O Gifts | |||||
Dark Vestige |
Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion. | I | 100 | - | Duplicate Tier I E.G.O Gift |
Faint Vestige |
Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | II | 200 | - | Duplicate Tier II E.G.O Gift |
Twinkling Vestige |
Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | III | 300 | - | Duplicate Tier III E.G.O Gift |
Brilliant Vestige |
Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | IV | 400 | - | Duplicate Tier IV E.G.O Gift |
Lunar Vestige |
Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | V | 500 | - | Duplicate Tier V E.G.O Gift |
Themed Gifts
Gift | Description | Tier | Cost | Keyword | Theme Pack(s) |
---|---|---|---|---|---|
Town-protecting Harpoon |
[Effects apply only to #6 Deployed Identity] Turn End: At less than 30% HP, gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. next turn |
II | 202 | - | Crawling Abyss |
Cetacean Heart |
On Hit against enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character) On Crit, 50% chance to not consume Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills) On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills) |
IV | 389 | - | Crawling Abyss |
Broken Violin |
[Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win (2 times per turn for each character) At 20%- HP, gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Skill Use instead (2 times per turn for each character) |
III | 243 | - | Dregs of the Manor |
Manor-shaped Music Box |
[Effects apply only to the #1 Deployed Identity] Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies (once per Encounter; in Focused Encounters, on all Parts) When defeating an enemy with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), 1 enemy with the least Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count gains +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (in Focused Encounters, the Part) |
III | 249 | - | Dregs of the Manor |
Butler Style Binding Arts |
Turn Start: inflict 1 Bind BindSpeed -X for this turn. against the enemy who recovered from Stagger last turn On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% more damage for every Stagger Level. |
II | 148 | - | The Heartbreaking |
Refraction Glass Pod |
Regular Encounters) On Hit against enemies with 10+ (sum of Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency): if the target is at -45 SP, deal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 5) Gloom damage (3 times per Skill) Focused Encounters) On Hit against enemies with 10+ (sum of Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency): deal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 10) Gloom damage (2 times per Skill) |
IV | 392 | - | The Heartbreaking |
La Manchaland All-day Pass |
On Hit against targets with 10+ (sum of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill) | III | 239 | - | La Manchaland Re-opening |
Token of Victory |
On Kill, 1 ally with the least SP heals 3 SP. After Attack: if an enemy with 10+ (sum of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy) |
III | 248 | - | La Manchaland Re-opening |
Devouring Cube |
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2. After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) |
II | 195 | - | The Infinite Procession |
Mask of the Parade |
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them. If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 |
IV | 394 | - | The Infinite Procession |
Snake Slough |
Turn Start: all allies gain 2 Defense Level Up Defense Level UpDefense Level +X for this turn.. Each ally gains (Defense Level Up Defense Level UpDefense Level +X for this turn. on self / 4) Offense Level. (max 10) |
II | 188 | - | Line 1 |
False Halo |
On Hit, gain 1 Dhyāna Dhyāna- Max Stack: 108 - Deal +1% more damage for every Stack. (2 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna Dhyāna- Max Stack: 108 - Deal +1% more damage for every Stack each time. |
IV | 391 | - | Line 1 |
Metronome |
In odd-numbered turns, all allies gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). In even-numbered turns, all allies gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%). | II | 207 | - | Line 2 |
Bridle |
Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%) | IV | 396 | - | Line 2 |
Contempt of the Gaze of Contempt |
[Effects apply only to #6 Deployed Identity] Combat Start: deal +10% more damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies) |
II | 208 | - | Line 3 |
Unhatched Embers |
When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) | IV | 393 | - | Line 3 |
Anti-Ovine Grounding Plug |
When hit during the combat phase, inflict 1 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. against the attacker next turn. (Once per turn for each character) | II | 203 | - | Line 4 - Station #3 Line 4 - Station #4 |
Vestiges of the King |
Chain Battles) Starting from #7 Deployed Sinner, at the start of the same turn it Substitutes in, heal 10 SP, gain 2 Clash Power Up Clash Power UpClash Power +X for this turn., and gain 1 E.G.O resource for each one of their Skills 1, 2, and 3 | IV | 397 | - | Line 4 - Station #3 Line 4 - Station #4 |
Encounter Details
Combat Encounters
The enemies that can be encountered in this Dungeon depends on the Floor Theme Pack chosen for the floor the player is currently on. The Floor Theme Packs available in turn is determined by the player's progress in the Main Story.
There are 5 Floors in both Normal and Hard difficulty. However, the number of nodes each floor has may fluctuate depending on the Floor Theme Packs one has chosen.
Abnormality Encounters
The Mirror of the Dreaming added a total of 5 new Abnormality events encounterable on event nodes.
New Events | |||||||||
---|---|---|---|---|---|---|---|---|---|
Doomsday Calendar |
Alleyway Watchdog |
Have You Become Strong |
Basilisoup |
Headless Ichthys |
Additionally, multiple existing Abnormality Encounters are modified to include additional Choices leading to new E.G.O Gifts.
Updated Events | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hurting Teddy Bear |
Drunkard |
Four-hundred Roses |
Rose Hunter |
Tomb of Bone |
Funeral of a Dying Butterfly |
Portrait of a Certain Day |