Mirror of Names and Spiders

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The Mirror of Names and Spiders is the Mirror Dungeon of Season 7. The Normal difficulty of this Dungeon is unlocked by clearing Canto II, and the Hard difficulty is unlocked by clearing Canto VIII. Achievements, Parallel Superposition mode, and Extreme mode, along with many other features, have been announced to be planned for the future.[1]

Difficulties

Individual Floors may be cleared in Hard difficulty for increased rewards. A button at the top right of the Theme Pack choice screen can be used to toggle future Floors to generate using Hard Mode.

In addition to increased rewards from consuming Weekly Bonus charges proportional to the number of Floors cleared in Hard, Mirror of Names and Spiders [HARD] also had the following changes compared to [NORMAL]:

  • Identities' Levels are capped at 60, otherwise reflecting their current Levels.
  • Each Theme Pack comes with a selection of 4 E.G.O Gifts to be gained after the Boss Battle.
    • Managers will be able to choose two of the E.G.O Gifts, along with associated Mounting Trials.
  • An increased number of MD Cost.pngCost is gained upon clearing Encounters.
  • Only 2 more nodes can be seen from the Manager's current position.
  • Certain Theme Packs and E.G.O Gifts are exclusive to Hard Mode.
  • 'Super Shops' may spawn instead of Regular Shops, with a chance proportional to the amount of MD Cost.pngCost spent at the last Floor's Shop.
    Super Shop has these additional functions compared to Regular Shops:
    • E.G.O Gift Selection +3
    • Can Replace Skills for 2 Sinners instead of 1 (these can be viewed and bought; changed from Mirror of Immortality)
    • 1 ID Skill Search - Replace a Skill for a Sinner of your choice at a doubled cost (90, 150 and 240 Cost).
    • Can Fuse up to 5 E.G.O Gifts in Fusion, including a certain number of unique Recipes.
    • A Fusion Point Modifier, increasing chance of higher-Tier E.G.O Gifts to appear from Fusion.

Rewards

Normal

Rewards for Normal Mode of this Mirror Dungeon are identical to previous Mirror Dungeons, where the first three reward claims after dungeon runs in a week will reward the player with the following extra resources:

Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.

Hard

Weekly Bonus
Charges Used
Rewards (all floors hard mode) Total
3
2+1
1+2
1+1+1
0

(Identical to Normal difficulty completions without Bonus)

When quitting the dungeon early without fully clearing it, rewards can be earned based on the number of [HARD] Mode Floors cleared, as follows:

Floor Cleared Rewards (Percentage) Rewards (using 3 weekly bonuses)
1
2
3
4
5

Starter Buffs

For more information on Starlight, see Starlight.

The Starter Buff system (the "Grace of the Star of Names and Spiders") for the Mirror of Names and Spiders is a selection of 12 Starter Buffs (identical to those available in the Mirror of Immortality, except for changes to 'Interstellar Travel' and 'Perfected Possibility') which can be purchased with Starlight.pngStarlight that the Manager owns, with the Starlight Bonus (from Loadout Rest Bonuses + a fixed 60 Starlight.pngStarlight gained at the beginning of each run) being spent first. Any Starlight.pngStarlight Bonus remaining after purchasing Starter Buffs can be converted to MD Cost.pngCost, or left as Starlight.pngStarlight to claim at the end of the run.

The Starlight.pngStarlight Bonus granted by recently released Identities will be fixed to full for the two weeks immediately following their release.

Each Starter Buff can be enhanced up to 2 times at the cost of additional Starlight.pngStarlight, with each Enhancement level having an identical cost to the base buff. Purchasing all buffs at max Enhancement level costs 930 Starlight.pngStarlight.

Mirror of Names and Spiders - Grace of the Star of Names and Spiders
Name Icon Starlight.png Cost Effects
Base + ++
Star of the Beginning Star of the Beginning MD5 Buff.png Starlight.png 10
  • Starting Cost +150
  • Theme Pack Selection +1
  • Shop E.G.O Gift Selection +1
  • One Free Normal Refresh for Shops
  • Starting Cost +250
  • Theme Pack Selection +1
  • Shop E.G.O Gift Selection +1
  • One Free Normal Refresh for Shops
  • Starting Cost +250
  • Theme Pack Selection +1
  • Shop E.G.O Gift Selection +1
  • Two Free Normal Refresh for Shops
Cumulating Starcloud Cumulating Starcloud MD5 Buff.png Starlight.png 10
  • When moving to the next Floor, increase current Cost balance by 10% (max 100)
  • Increase E.G.O Gift sale price by 50% (once per Shop)
  • When moving to the next Floor, increase current Cost balance by 20% (max 125)
  • Increase E.G.O Gift sale price by 75% (once per Shop)
  • When moving to the next Floor, increase current Cost balance by 30% (max 150)
  • Increase E.G.O Gift sale price by 100% (once per Shop)
Interstellar Travel Interstellar Travel MD5 Buff.png Starlight.png 20
  • Theme Pack Selection +1
  • Theme Pack Refresh Chance +2
  • When choosing a new Theme Pack for the first time, all Identities gain +3 Level(s) (max 9)
  • Theme Pack Selection +1
  • Theme Pack Refresh Chance +3
  • When choosing a new Theme Pack for the first time, all Identities gain +3 Level(s) (max 9)
  • If 45+ Theme Packs are unlocked in the Theme Pack Compendium, gain 1 Clash Power
  • Theme Pack Selection +1
  • Theme Pack Refresh Chance +4
  • When choosing a new Theme Pack for the first time, all Identities gain +3 Level(s) (max 9)
  • If 45+ Theme Packs are unlocked in the Theme Pack Compendium, gain 2 Clash Power
Star-shower Star-shower MD5 Buff.png Starlight.png 20
  • Starting Cost +400
  • Starting E.G.O Gift Choice +1
  • Starting Cost +500
  • Starting E.G.O Gift Choice +1
  • When Choosing Starlight from Encounter Reward Cards, Cost +75
  • Starting Cost +700
  • Starting E.G.O Gift Choice +1
  • When Choosing Starlight from Encounter Reward Cards, Cost +150
Binary Star-shop Binary Star-shop MD5 Buff.png Starlight.png 30
  • Shop E.G.O Gift Selection +1
  • Encounter Reward Cost +20%
  • Greater chance for high Tier E.G.O Gifts to appear in Shops
  • Shop E.G.O Gift Selection +1
  • Encounter Reward Cost +30%
  • Greater chance for high Tier E.G.O Gifts to appear in Shops
  • Upon entering a Shop, add up all the Tier numbers of currently owned E.G.O Gifts and gain it as Cost (max 75)
  • Shop E.G.O Gift Selection +1
  • Encounter Reward Cost +40%
  • Greater chance for high Tier E.G.O Gifts to appear in Shops
  • Upon entering a Shop, add up all the Tier numbers of currently owned E.G.O Gifts and gain it as Cost (max 150)
Moon Star-shop Moon Star-shop MD5 Buff.png Starlight.png 30
  • One Free Keyword Refresh for Shops
  • Upon entering Floor 1, gain 1 random Tier 1 E.G.O Gift(s)
  • One Free Keyword Refresh for Shops
  • Upon entering Floor 1, gain 2 random Tier 1 E.G.O Gift(s)
  • +10% chance for super Shop to appear
  • Two Free Keyword Refresh for Shops
  • Upon entering Floor 1, gain 3 random Tier 1 E.G.O Gift(s)
  • +25% chance for super Shop to appear
Favor of the Nebulae Favor of the Nebulae MD5 Buff.png Starlight.png 40
  • Upon entry, all Identities gain 3 Level(s)
  • Upon Floor clear, all Identities gain 1 Level(s) (max 5)
  • Upon entry, all Identities gain 3 Level(s)
  • Upon Floor clear, all Identities gain 1 Level(s) (max 9)
  • Upon entry, all Identities gain 3 Level(s)
  • Upon entering Floor 6, all Identities gain 3 Level(s)
  • Upon Floor clear, all Identities gain 1 Level(s) (max 9)
Starlight Guidance Starlight Guidance MD5 Buff.png Starlight.png 40
  • Max Speed +2
  • Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.
  • Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
  • Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
  • Max Speed +3
  • Gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.
  • Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
  • Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
  • Max Speed +3
  • Gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.
  • Gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
  • Gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
Chance Comet Chance Comet MD5 Buff.png Starlight.png 50
  • Upon entering a Shop, gain 1 random Tier 3 or less For Fuse or Sale only E.G.O Gift(s)
  • Upon entering Floor 3, gain 1 random Tier 3 E.G.O Gift(s)
  • When fusing, gain a random additional E.G.O Gift 2 Tiers below the Fusion result(must be Tier 3 or higher) (once per Shop)
  • Upon entering a Shop, gain 1 'For Fuse or Sale only E.G.O Gift'
    • Floor 5 or lower: Tier 1~3
    • Floor 6 or higher: Tier 2~3
  • Upon entering Floor 3/Floor 5, gain 1 Tier 3 E.G.O Gift from the selected Keyword category
  • When fusing, gain a random additional E.G.O Gift 2 Tiers below the Fusion result(must be Tier 3 or higher) (once per Shop)
  • Upon entering a Shop, gain 1 'For Fuse or Sale only E.G.O Gift'
    • Floor 5 or lower: Tier 2~3
    • Floor 6 or higher: Tier 3~4
  • Upon entering Floor 3/Floor 5/Floor 7, gain 1 random Tier 4 E.G.O Gift from the selected Keyword category
  • When fusing, gain a random additional E.G.O Gift 1 Tier below the Fusion result(must be Tier 3 or higher) (once per Shop)
Perfected Possibility Perfected Possibility MD5 Buff.png Starlight.png 60
  • Theme Pack Selection +1
  • Starting E.G.O Gift Choice +1
  • Upon entry, gain 1 Tier 3 E.G.O Gift(s) of your choice for the selected Keyword (if no remaining Gifts meet the conditions, a lower Tier one will appear instead)
  • Upon entry, gain 1 Dark Vestige Gift.pngDark Vestige
    Dark Vestige Gift.png

    Tier: I
    Cost: MD Cost.png 100

    Dark Vestige
    Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.
  • Theme Pack Selection +1
  • Starting E.G.O Gift Choice +1
  • Upon entry, gain 2 Tier 3 E.G.O Gift(s) of your choice for the selected Keyword (if no remaining Gifts meet the conditions, a lower Tier one will appear instead)
  • Upon entry, gain 1 Dark Vestige Gift.pngDark Vestige
    Dark Vestige Gift.png

    Tier: I
    Cost: MD Cost.png 100

    Dark Vestige
    Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.
    and 1 Faint Vestige Gift.pngFaint Vestige
    Faint Vestige Gift.png

    Tier: II
    Cost: MD Cost.png 200

    Faint Vestige
    Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
    each
  • Theme Pack Selection +1
  • Starting E.G.O Gift Choice +1
  • Upon entry, gain 3 Tier 3 E.G.O Gift(s) of your choice for the selected Keyword (if no remaining Gifts meet the conditions, a lower Tier one will appear instead)
  • Upon entry, gain 1 Dark Vestige Gift.pngDark Vestige
    Dark Vestige Gift.png

    Tier: I
    Cost: MD Cost.png 100

    Dark Vestige
    Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.
    , 1 Faint Vestige Gift.pngFaint Vestige
    Faint Vestige Gift.png

    Tier: II
    Cost: MD Cost.png 200

    Faint Vestige
    Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
    , and 1 Twinkling Vestige Gift.pngTwinkling Vestige
    Twinkling Vestige Gift.png

    Tier: III
    Cost: MD Cost.png 300

    Twinkling Vestige
    Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.
    each


Floor Theme Packs

For information about each Floor Theme Pack, see List of Floor Themes.

Most non Story-related Floor Theme Packs in the Mirror of Names and Spiders have the same layouts and bosses as the Mirror of Immortality. Theme Pack mechanics have not changed.

3 (up to 5 with Starter Buffs) Theme Packs are presented to the Manager at the start of each Floor, along with one chance to Refresh the Theme Packs. (Refresh Chances can be increased to 5 with 'Interstellar Travel' Starter Buff). The E.G.O Gifts selection that will be presented after clearing the Boss Node of said Theme Pack is displayed under the Theme Pack.

Each Theme Pack generates a Floor with a set length and pool of Enemies, Abnormality Random Encounters, and E.G.O Gifts. Theme Packs are divided into multiple categories: Canto Themed, Intervallo/Event Themed, Damage Type/Sin Affinity Themed, and Status Keyword Themed. Most Canto & Intervallo Themed Packs unlock with the Manager's progress in the story, while Damage Type, Sin Affinity, and Status Keyword Themed Packs (Hard mode only) are always available.

Specific Theme Packs can be "searched" and brought into the current selection at a cost of 20 Starlight.pngStarlight initially, with each subsequent usage of this feature costing 10 more Starlight.pngStarlight each run. Previously unentered Theme Packs cost +50% more Starlight.pngStarlight to search.

Mounting Trials

Similar to previous Mirror Dungeons, a buff to future enemies may be chosen after each Floor Boss fight along with the E.G.O Gifts. Refusing the Gift will prompt the game to choose randomly from the offered Mounting Trials instead.

The Normal and Hard difficulties of the Mirror Dungeon share the pool of Mounting Trials, though Hard difficulty requires the Manager to select two Mounting Trials for each Floor. A Level Boost to future enemies (ranging from +1 to +2 Levels) is listed alongside each Mounting Trials.

The Mounting Trials pool for the Mirror of Names and Spiders is identical to that for the Mirror of Imortality.

MD5 Mounting Trials Base.png Mounting Trials - Mirror of Names and Spiders
Name Icon Effect
Floor 1
Offense Level Up I Offense Level Up MD4.png Offense Level +1
Defense Level Up Defense Level Up MD5.png Defense Level +2
Resilient I Resilient I MD5.png Defense Level +1, Max HP +2.5%
Growth I Max HP Up.png Max HP +5%
Defense Skill Up Defense Skill Up MD5.png Defense Skill Final Power +1
Take Less Damage Take Less Damage MD5.png Damage Taken -5%
Floor 2
Offense Level Up II Offense Level Up II MD5.png Offense Level +2
Body Up I Body Up I MD5.png Offense Level +1, Defense Level +1, Max HP +2.5%
Keen I Keen I MD5.png Offense Level +1, Max HP +5%
Resilient II Resilient II MD5.png Defense Level +1, Max HP +7.5%
Resilient III Resilient III MD5.png Defense Level +2, Max HP +5%
Growth II Growth II MD5.png Max HP +10%
Headstrong I Headstrong MD4H.png Damage Taken -7.5%, Damage Dealt +7.5%
Floor 3
Keen II Keen II MD5.png Offense Level +2, Max HP +7.5%
Keen III Keen III MD5.png Offense Level +3, Max HP +5%
Resilient IV Resilient IV MD5.png Defense Level +3, Max HP +7.5%
Resilient V Resilient V MD5.png Defense Level +4, Max HP +5%
Growth III Growth III MD5.png Max HP +15%
Clash Power Boost Clash Power Boost MD5.png Clash Power +1, Max HP +7.5%
Final Power Boost Final Power Boost MD5.png Final Power +1, Max HP +5%
Base Power Boost Base Power Boost MD5.png Base Power +1, Max HP +2.5%
Floor 4
Keen IV Keen IV MD5.png Offense Level +3, Max HP +15%
Body Up II Body Up II MD5.png Offense Level +2, Defense Level +3, Max HP +10%
Body Up III Body Up III MD5.png Offense Level +3, Defense Level +2, Max HP +10%
Growth IV Growth IV MD5.png Max HP +30%
Clash Power Spurt Clash Power Spurt MD5.png Clash Power +1, Max HP +15%
Final Power Spurt Final Power Spurt MD5.png Final Power +1, Max HP +12.5%
Base Power Spurt Base Power Spurt MD5.png Base Power +1, Max HP +10%
Brutality Coin Power Up I MTH3.png Plus Coin Power +1, Minus Coin Power -1
Headstrong II Eyes and Teeth for an Eye MD4.png Damage Taken -25%, Damage Dealt +25%


List of E.G.O Gifts

All E.G.O Gifts from previous Mirror Dungeons can also be found in the Mirror of Names and Spiders. Additionally, this Mirror Dungeon introduces a number of new E.G.O Gifts.

Changed/Added Fusion Recipes

Fused Gifts Result
Burn Polarization Gift.png
Polarization Gift.png

Tier: I
Cost: MD Cost.png 158
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Polarization
If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0)
Polarization
Lowest Star Gift.png
Lowest Star Gift.png

Tier: II
Cost: MD Cost.png 185
Blunt.png Blunt

Lowest Star
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal +10% damage.
Lowest Star
Red Necktie Gift.png
Red Necktie Gift.png

Tier: III
Cost: MD Cost.png 250
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Red Necktie
Skill 3 that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Clash Power +2 and deal +30% damage
Red Necktie
Uniform - Liu Assoc. Gift.png
Uniform - Liu Assoc. Gift.png

Tier: IV
Cost: MD Cost.png 398
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Uniform - Liu Assoc.
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Liu Association Identities: Base Attack Skills gain Plus Coin Power +2 (Minus Coin Skills gain Base Power +(8 / # of Coins) (min 1; rounded down))

Non-Skill 3 Skills (including E.G.O Skills) that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count or 'Unique Burn' deal +20% damage

Skill 3 that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Plus Coin Power +1 (Minus Coin Skills gain Base Power +(4 / # of Coins) (min 1; rounded down)) and deal +30% damage
- Identities in a faction deal +5% damage for every same-faction Identity in the Team (max 20%; including Backup Units)

Turn End: 2 allies with the least SP heal 8 SP
- If affected allies are at 0 SP or lower, heal 5 additional SP
Uniform - Liu Assoc.
Bleed Layered Bandages Gift.png
Layered Bandages Gift.png

Tier: I
Cost: MD Cost.png 150
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Layered Bandages
Turn End: among allies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the Identity with the least HP heals 5% of their max HP.
Layered Bandages
WB Flask Gift.png
WB Flask Gift.png

Tier: II
Cost: MD Cost.png 200
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

WB Flask
On enemy kill, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by the killed enemy's (max HP / 10) (max 50)
Turn End: If an ally has been defeated this turn, all allies gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
WB Flask
Mask of the Parade Gift.png
Mask of the Parade Gift.png

Tier: IV
Cost: MD Cost.png 394
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Mask of the Parade
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them.

If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1
Mask of the Parade
Miniature Ferris Wheel Gift.png
Miniature Ferris Wheel Gift.png

Tier: IV
Cost: MD Cost.png 402
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Miniature Ferris Wheel
All Bloodfiend allies: Base Skill Coin Power +1, deal +(Total Bloodfeast Consumed.pngBloodfeast ConsumedTotal Bloodfeast Consumed.png Bloodfeast Consumed- Max Value: 999
- Displays the total amount of Bloodfeast consumed in this Encounter
/ 10)% Skill damage

Turn End: Among allies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 2 allies with the least HP heal 5% HP and gain 10 Presence of a Second Kindred.pngShimmering【Bloodfiend】Presence of a Second Kindred.png Shimmering【Bloodfiend】- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
at next Turn Start

On enemy Kill, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (enemy Core max HP / 10) (max 50)

Turn End: If an ally died this turn, all allies gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn

In Encounters where backup enemies appear: When new enemies appear, inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them at Combat Start.
If there is a <Bloodfiend> among allies: When new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies twice and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 2
Miniature Ferris Wheel
Headless Portrait Gift.png
Headless Portrait Gift.png

Tier: I
Cost: MD Cost.png 151
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part)
Headless Portrait
Homeward Gift.png
Homeward Gift.png

Tier: II
Cost: MD Cost.png 193

Homeward
Encounter Start: all participating allies heal 12% of their Max HP.
Homeward
Average Artwork Gift.png
Average Artwork Gift.png

Tier: II
Cost: MD Cost.png 200
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Average Artwork
The Ring-faction Identities gain Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium hits an enemy with Lust or Slash Skills, inflict Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' on said enemy next turn
- If the enemy already has Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium', replace Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' with Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium kills an enemy that has Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills, said Identity gains 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn (once per turn)
Average Artwork
Exquisite Artwork Gift.png
Exquisite Artwork Gift.png

Tier: IV
Cost: MD Cost.png 404
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Exquisite Artwork
The Ring-faction Identities gain Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium hits an enemy, inflict Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' on said enemy
- If the enemy already has Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium', replace Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' with Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium kills an enemy that has Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills, said Identity loses Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium and gains Exquisite Aesthetics.pngExquisite AestheticsExquisite Aesthetics.png Exquisite Aesthetics- Plus Coin Skills gain Coin Power +1
- Minus Coin Skills gain Base Power +(4 / # of Coins)
- Deal +30% damage with Skills
Exquisite Artwork
Poise Town-protecting Harpoon Gift.png
Town-protecting Harpoon Gift.png

Tier: II
Cost: MD Cost.png 202

Town-protecting Harpoon
[Effects apply only to #6 Deployed Identity]

Turn End: At less than 30% HP, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
Town-protecting Harpoon
Imposed Weight Gift.png
Imposed Weight Gift.png

Tier: III
Cost: MD Cost.png 242

Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. instead.
Imposed Weight
Cetacean Heart Gift.png
Cetacean Heart Gift.png

Tier: IV
Cost: MD Cost.png 389
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Cetacean Heart
On Hit against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character)
On Crit, 50% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including Counter Skills and excluding E.G.O Skills)
Cetacean Heart
The End of all Evil Gift.png
The End of all Evil Gift.png

Tier: IV
Cost: MD Cost.png 399
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

The End of all Evil
Activates when there are 3 or more The Pequod-faction Identities (counting Backup units)

On Hit with an Attack Skill against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: 50% chance to gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per turn for each character)

On Crit: 80% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn for each character; including Counter Skills and excluding E.G.O Skills)

If #1 Deployed Identity kills an enemy, The Pequod-faction Identities gain 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn., 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), and 1 Crit DMG Up.pngCrit DMG UpCrit DMG Up.png Crit DMG UpFor this turn: Deal +10% damage on Critical Hit for every Stack each turn for the rest of this Encounter (max 3 times per Encounter)

If one of The Pequod-faction Identities attacks and hits an enemy, heal 7 SP for The Pequod-faction Identity with the earliest Deployment order (once per Skill)
When an ally kills an enemy, heal 15 SP for The Pequod-faction Identity with the earliest Deployment order if said Identity lost SP
The End of all Evil

Fusion E.G.O. Gift Effects

Gift Description Tier Cost Keyword
Uniform - Liu Assoc. Gift.png
Uniform - Liu Assoc.
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Liu Association Identities: Base Attack Skills gain Plus Coin Power +2 (Minus Coin Skills gain Base Power +(8 / # of Coins) (min 1; rounded down))

Non-Skill 3 Skills (including E.G.O Skills) that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count or 'Unique Burn' deal +20% damage

Skill 3 that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Plus Coin Power +1 (Minus Coin Skills gain Base Power +(4 / # of Coins) (min 1; rounded down)) and deal +30% damage
- Identities in a faction deal +5% damage for every same-faction Identity in the Team (max 20%; including Backup Units)

Turn End: 2 allies with the least SP heal 8 SP
- If affected allies are at 0 SP or lower, heal 5 additional SP
IV MD Cost.png398 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Miniature Ferris Wheel Gift.png
Miniature Ferris Wheel
All Bloodfiend allies: Base Skill Coin Power +1, deal +(Total Bloodfeast Consumed.pngBloodfeast ConsumedTotal Bloodfeast Consumed.png Bloodfeast Consumed- Max Value: 999
- Displays the total amount of Bloodfeast consumed in this Encounter
/ 10)% Skill damage

Turn End: Among allies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 2 allies with the least HP heal 5% HP and gain 10 Presence of a Second Kindred.pngShimmering【Bloodfiend】Presence of a Second Kindred.png Shimmering【Bloodfiend】- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
at next Turn Start

On enemy Kill, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (enemy Core max HP / 10) (max 50)

Turn End: If an ally died this turn, all allies gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn

In Encounters where backup enemies appear: When new enemies appear, inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them at Combat Start.
If there is a <Bloodfiend> among allies: When new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies twice and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 2
IV MD Cost.png402 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Exquisite Artwork Gift.png
Exquisite Artwork
The Ring-faction Identities gain Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium hits an enemy, inflict Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' on said enemy
- If the enemy already has Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium', replace Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' with Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium kills an enemy that has Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills, said Identity loses Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium and gains Exquisite Aesthetics.pngExquisite AestheticsExquisite Aesthetics.png Exquisite Aesthetics- Plus Coin Skills gain Coin Power +1
- Minus Coin Skills gain Base Power +(4 / # of Coins)
- Deal +30% damage with Skills
IV MD Cost.png404 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
The End of all Evil Gift.png
The End of all Evil
Activates when there are 3 or more The Pequod-faction Identities (counting Backup units)

On Hit with an Attack Skill against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: 50% chance to gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per turn for each character)

On Crit: 80% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn for each character; including Counter Skills and excluding E.G.O Skills)

If #1 Deployed Identity kills an enemy, The Pequod-faction Identities gain 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn., 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), and 1 Crit DMG Up.pngCrit DMG UpCrit DMG Up.png Crit DMG UpFor this turn: Deal +10% damage on Critical Hit for every Stack each turn for the rest of this Encounter (max 3 times per Encounter)

If one of The Pequod-faction Identities attacks and hits an enemy, heal 7 SP for The Pequod-faction Identity with the earliest Deployment order (once per Skill)
When an ally kills an enemy, heal 15 SP for The Pequod-faction Identity with the earliest Deployment order if said Identity lost SP
IV MD Cost.png399 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Revamped E.G.O Gifts

Below is a list of E.G.O Gifts that received changes with the release of the Mirror of Names and Spiders.

Gift Description Tier Cost Keyword
Pinpoint Logic Circuit Gift.png
Pinpoint Logic Circuit
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency by half the Skill's total Coins. (rounded up)
- [Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate

On Hit, if the target has 99 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, inflict 1 Resident Reg. Microchip.pngResident Reg. MicrochipResident Reg. Microchip.png Resident Reg. Microchip- Max Stack: 2
- Take +10% damage from Wrath and Envy Skills
- On Clash Lose, gain 1 Burn (3 times per turn)
- Turn End: Lose 1 Stack
(once per enemy, 3 times per turn)
II MD Cost.png204 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Count, or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (once per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn)
II MD Cost.png199 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Ardent Flower Gift.png
Ardent Flower
At 3+ Wrath Reson., Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or Unique 'Burn' gain Clash Power +1
- At 3+ Wrath A-Reson., or at 6+ Wrath Reson., gain +2 Clash Power instead

[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.
III MD Cost.png246 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
WB Flask Gift.png
WB Flask
On enemy kill, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by the killed enemy's (max HP / 10) (max 50)
Turn End: If an ally has been defeated this turn, all allies gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
II MD Cost.png200 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Respite Gift.png
Respite
Activates upon Clash Win using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost.png255 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Contained Maggots Gift.png
Contained Maggots
On Hit with a Lust or Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target.

If the said Skill applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead.
III MD Cost.png246 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Bloody Mist Gift.png
Bloody Mist
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)

Allies inflict double the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects against enemies.

The ally highest in the Deployment order: Plus Coin Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2 and deal +100% damage.
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)
If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)

Plus Coin Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, deal +30% damage
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
IV MD Cost.png418 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Wholeness Gift.png
Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

'N Corp. Fanatic' Identities deal +25% damage against enemies and gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
If the said ally's SP is maxed, or if a 3+ Lust Reson. was formed last turn, the said ally additionally gains 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

'N Corp. Fanatic' Identities gain Final Power +2, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

'N Corp. Fanatic' Identities deal +50% damage against <Mechanical Amalgam> enemies with Base Skills
IV MD Cost.png404 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Coveting Thorn Gift.png
Coveting Thorn
Encounter Start: Increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by 100
Turn Start: Inflict 2 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
against enemies(or Parts) with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
If all enemies(or all Parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 4 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
.
IV MD Cost.png397 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Artistic Sense Gift.png
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

If the Skill inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count(including Unique 'Sinking'), deal +10% damage in addition to the above.

When Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost.png373 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Refraction Glass Pod Gift.png
Refraction Glass Pod
Regular Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
if the target is at -45 SP, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 2) Gloom damage (once per Skill)

Focused Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 2) Gloom damage (once per Skill)

If the Skill that hit an enemy inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(including Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Unique Sinking), instead of dealing (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target / 2) Gloom damage, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) Gloom damage
(Each turn, this applies only to the first Sinking-inflicting Skill that hits)
IV MD Cost.png392 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Old Dopo Robe Gift.png
Old Dopo Robe
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -24; 'To Claim Their Bones' Skill deals +50% damage.
IV MD Cost.png432 Slash.png Slash
Shatterbound Cannon Gift.png
Shatterbound Cannon
Combat Start: gain 2 Firepower.pngFirepowerFirepower.png Firepower- Max Stack: 10
- Deal +10% damage for every Stack
and 2 Delicateness.pngDelicatenessDelicateness.png Delicateness- Max Stack: 10
- Take +10% damage for every Stack

Starting from the 2nd turn, Stacks of Firepower.pngFirepowerFirepower.png Firepower- Max Stack: 10
- Deal +10% damage for every Stack
and Delicateness.pngDelicatenessDelicateness.png Delicateness- Max Stack: 10
- Take +10% damage for every Stack
gained due to the above effect increases by 1 (up to 8 times)
IV MD Cost.png398 -
Imitative Generator Gift.png
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start.

Plus Coin Power +1 to Skill 3 that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Plus Coin Power +1.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Soothe the Dead Gift.png
Soothe the Dead
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies and randomly inflict a total of 15 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts; once per wave)

Plus Coin Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
IV MD Cost.png421 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Devotion Gift.png
Devotion
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.(except E.G.O Skills; except Backup Units)

1 ally with the fastest Speed) Plus Coin Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Final Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
III MD Cost.png259 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Eerie Effigy Gift.png
Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Plus Coin Power +1 instead
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
III MD Cost.png249 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Reminiscence Gift.png
Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Plus Coin Power +1
- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
III MD Cost.png261 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Automated Joints Gift.png
Automated Joints
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Plus Coin Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Turn End: allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Overcharged Battery Gift.png
Overcharged Battery
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Plus Coin Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose.

When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Perpetual Generator Servos Gift.png
Perpetual Generator Servos
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Plus Coin Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with Base Attack Skills: Clash Power +1; gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)

In this Encounter, when an ally takes damage that would kill them, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) until the ally is defeated.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Hearts-powered Jewel Gift.png
Hearts-powered Jewel
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Plus Coin Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

When allies have 15+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' at Attack End, consume all remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)

Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (once per turn)

Turn Start: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)

Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% damage. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. respectively.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Lucky Pouch Gift.png
Lucky Pouch
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Plus Coin Power +(12 / # of Coins), damage dealt +(50 / # of Coins)%.
- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Final Power +(12 / # of Coins) (min 1; rounded down)

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
IV MD Cost.png410 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

New E.G.O Gifts

Gift Description Tier Cost Keyword Event
Meat Tenderizer Gift.png
Meat Tenderizer
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Blunt Attack Skills, gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. at Turn Start
I MD Cost.png155 Blunt.png Blunt None
Chance & Choice Gift.png
Chance & Choice
Random chance for the leftmost Slot's E.G.O Skill to deal -50% damage or +150% damage (once per turn) IV MD Cost.png396 - Recurring Faith and Promise

Themed Gifts

Gift Description Tier Cost Keyword Theme Pack(s)
For You Who Love the City Gift.png
For You Who Love the City
If an ally is at less than 30% HP when hit, said ally heals 80% HP and other allies heal 40% HP next turn (once per Encounter)
- Excess healing beyond max HP is applied as Shield
- If an ally healed 50+ HP due to the above effect, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
IV MD Cost.png400 - Vain Pride
Raincloud Gift.png
Raincloud
Turn Start: At 30+ total sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on all enemies, apply the following effects:

- Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count: Final Power +1 (including 'Unique Sinking'; excluding E.G.O Skills)

- When 6 or more Identities have Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count also deal +20% damage (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills)
· If the target is at -45 SP, deal additional +10% damage

- When 10 or more Identities have Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', Plus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count also gain Coin Power +1 (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills)
· Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)
IV MD Cost.png404 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Sunk Gloom
Sinking Deluge
Entangled Fate Gift.png
Entangled Fate
Combat Start: At 7+ A-Reson., all allies gain Final Power +5 for this turn (once per Encounter) IV MD Cost.png396 - Unbound Wrath
Tangling Lust
Inert Sloth
Excessive Gluttony
Sunk Gloom
Tyrannical Pride
Pitiful Envy
Stolen Fixer Magazine Gift.png
Stolen Fixer Magazine
Turn Start: Gain 1 Blunt Power Up.pngBlunt Power UpBlunt Power Up.png Blunt Power UpBlunt Skill Final Power +X for this turn.

Combat Start: Gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) if Envy A-Reson. is activated

Encounter Start: If there are 4 or more The Middle-faction Identities on the battlefield, apply Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1) to a random enemy
III MD Cost.png241 Blunt.png Blunt Charm, Wander, Doubt
Thermal Weapon Gift.png
Thermal Weapon
On Hit with Envy Skill or Counter Skill, inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count or +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (3 times per turn)

When Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on an enemy drops below 1 during combat, reduce Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count instead if said enemy has 2+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (3 times per turn)
III MD Cost.png249 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Charm, Wander, Doubt
Searing Hammer Gift.png
Searing Hammer
If the enemy has Tremor - Scorch.pngTremor - ScorchTremor - Scorch.png Tremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
, apply the following effects:
- On Base Skill Hit, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per Skill)
- On Base Skill Hit, if the enemy has 15+ Tremor - Scorch.pngTremor - ScorchTremor - Scorch.png Tremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
, inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (2 times per Skill)
- For every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., +1% to Stagger Threshold raised by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target (max 15%)
III MD Cost.png248 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Textbook
Red Necktie Gift.png
Red Necktie
Skill 3 that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Clash Power +2 and deal +30% damage III MD Cost.png250 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Textbook
The Spider's Thread Gift.png
The Spider's Thread
Allies who use Defense Skill deal +10% damage with Skill 3 next turn (once per turn) I MD Cost.png151 - Blades and Artwork
Someone's Azure Blade Gift.png
Someone's Azure Blade
Combat Start: Allies with Shield gain 1 Crit DMG Up.pngCrit DMG UpCrit DMG Up.png Crit DMG UpFor this turn: Deal +10% damage on Critical Hit for every Stack
On Crit with ally Skill, said ally gains Shield equal to (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). / 5) for the next turn (max 15)
II MD Cost.png199 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Blades and Artwork
Pure-white Canvas Gift.png
Pure-white Canvas
On Hit with Plus Coin Attack Skills against an enemy with 15+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 3 SP (once per turn for each Identity)
- If said Identity or target has 3+ types of negative effects, heal 6 SP instead
II MD Cost.png200 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Blades and Artwork
Average Artwork Gift.png
Average Artwork
The Ring-faction Identities gain Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium hits an enemy with Lust or Slash Skills, inflict Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' on said enemy next turn
- If the enemy already has Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium', replace Curio.pngCurioCurio.png CurioWhen certain conditions are fulfilled, replace this effect with 'Art Medium' with Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills

If The Ring-faction Identity with Spark of Inspiration.pngSpark of InspirationSpark of Inspiration.png Spark of InspirationDeal +10% damage against targets with Art Medium kills an enemy that has Art Medium.pngArt MediumArt Medium.png Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills, said Identity gains 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn (once per turn)
II MD Cost.png200 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Blades and Artwork
Someone's Device Gift.png
Someone's Device
Attack End: If The Prescript's Target.pngThe Prescript's TargetThe Prescript's Target.png The Prescript's Target- Take +10% damage from The Index units
- This effect is applied to a single target every turn regardless of the number of The Index units deployed
is killed, the Identity who attacked and killed The Prescript's Target.pngThe Prescript's TargetThe Prescript's Target.png The Prescript's Target- Take +10% damage from The Index units
- This effect is applied to a single target every turn regardless of the number of The Index units deployed
gains 1 Gloom Power Up.pngGloom Power UpGloom Power Up.png Gloom Power UpGloom Skill Final Power +X for this turn next turn; inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to 1 random surviving enemy (once per turn)
- If the unit that killed The Prescript's Target.pngThe Prescript's TargetThe Prescript's Target.png The Prescript's Target- Take +10% damage from The Index units
- This effect is applied to a single target every turn regardless of the number of The Index units deployed
is in The Index faction, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. instead of Gloom Power Up.pngGloom Power UpGloom Power Up.png Gloom Power UpGloom Skill Final Power +X for this turn next turn (once per turn)

Turn End: The Index faction units take (Karmic Consequence.pngKarmic ConsequenceKarmic Consequence.png Karmic Consequence- Turn Start:
· Gain 1 Defense Level Down for every 10 Stacks
· Gain 1 Fragile for every 20 Stacks
- Max Stack: 100

Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor.
Stack on self)% HP damage.
(Does not get Staggered due to this effect; this damage does not reduce the allies' HP below 20% HP)
Then, Identities who took damage due to the above effect gain (Karmic Consequence.pngKarmic ConsequenceKarmic Consequence.png Karmic Consequence- Turn Start:
· Gain 1 Defense Level Down for every 10 Stacks
· Gain 1 Fragile for every 20 Stacks
- Max Stack: 100

Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor.
Stack on self / 5) Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn (max 2)
III MD Cost.png252 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Unsevering
Providence of the Prescript Gift.png
Providence of the Prescript
Identities that inflicted Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Turn Start (once per turn per Identity)

During the Encounter, if an Identity has gained Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). 3 times due to the above effect, starting from the next turn, the said Sinner deals +30% damage on Critical Hit
III MD Cost.png250 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). The Unsevering
Omni-tool Gift.png
Omni-tool
When Skills of the same Attack Type hit an enemy 12 times, the enemy gains +0.1 Resistance against that Attack Type (3 times per Encounter per enemy/Abnormality Parts; this effect cannot raise Resistance value over 2.0) III MD Cost.png248 - The Unsevering

Cursed & Blessed E.G.O Gifts

Cursed & Blessed E.G.O Gifts are a unique type of Gift first introduced in the Mirror of Names and Spiders Hard Difficulty update Upon first obtaining one of these gifts, it will be in its "Cursed" state, but after meeting certain criteria, it will become its "Blessed" counterpart. These cannot be upgraded, sold nor used as Fusion ingredients.

Cursed Gift Blessed Gift Blessing Condition Event Theme Pack
Record Logs of That Day Gift.png
Record Logs of That Day Gift.png

Tier: I
Cost: MD Cost.png 149

Record Logs of That Day
This E.G.O Gift changes after 6 Encounter wins

Turn Start: A random ally who is not Staggered enters a forced Stagger state

Record Logs of That Day
Potentialities Gift.png
Potentialities Gift.png

Tier: III
Cost: MD Cost.png 250

Potentialities
When Staggered due to damage, recover from Stagger; then gain Shield equal to 50% of Max HP and remove 1 random removable negative effect on self (excluding forced Staggers, 2 times per Encounter)

Gain 20 Poise at the start of the next turn after activating the above effect (once per turn)

Potentialities
Winning 6 Encounters Audio Logs of That Day ?
Baleful Hwando Gift.png
Baleful Hwando Gift.png

Tier: I
Cost: MD Cost.png 149

Baleful Hwando
This E.G.O Gift changes after 6 Encounter wins

For all allies: Take +20% damage, Clash Power -1

Baleful Hwando
One with the Blade Gift.png
One with the Blade Gift.png

Tier: III
Cost: MD Cost.png 250

One with the Blade
All allies deal +25% damage

One with the Blade
Winning 6 Encounters Yield My Flesh ?
Tarnished Gauntlet Gift.png
Tarnished Gauntlet Gift.png

Tier: I
Cost: MD Cost.png 149

Tarnished Gauntlet
This E.G.O Gift changes after 6 Encounter wins

Min & Max Speed -5 for all allies (this effect cannot reduce Speed below 1)

Tarnished Gauntlet
Golden Hour Gift.png
Golden Hour Gift.png

Tier: III
Cost: MD Cost.png 250

Golden Hour
Min & Max Speed +3 for all allies
Final Power +2 when using Skills against slower targets with 4+ Speed difference
On Hit against an enemy, inflict 1 Bind next turn (4 times per turn)

Golden Hour
Winning 6 Encounters T Corp. Time Prepayment Apparatus ?

Encounter Details

Combat Encounters

The enemies that can be encountered in this Dungeon depends on the Floor Theme Pack chosen for the Floor the player is currently on. The Floor Theme Packs available in turn is determined by the player's progress in the Main Story.

There are 5 Floors in each Dungeon run. However, the number of nodes each Floor has may fluctuate depending on the Floor Theme Packs one has chosen.

Choice Events

The Mirror of Names and Spiders added four new Choice Events. Other than Recurring Faith and Promise, these all relate to the newly-added Cursed E.G.O Gifts.

Yield My Flesh

Yield My Flesh
Yield My Flesh Event.png

Long eaves of the tile-roofing cast an impenetrable umbra. Beneath it stands a figure, submerged in the shadow, leaning against the wall.

They regard us in momentary silence before muttering in a low voice a question.

"Are you... prepared to yield your flesh, if it meant cleaving into your enemy's bones?"
"Take this blade, if you carry such determination."

Even at a glance, there's something about the sword in the figure's outstretched hand that gives off a disturbing air.

Take the sword.
Select to gain a Cursed E.G.O Gift
"Yield the flesh to claim their bones. Be ready to sacrifice the plum tree to save the peach tree." (肉斬骨斷, 李代桃僵)
"The resolve to be hewn permits one to cleave an even deeper wound."

The weight of "resolve to be hewn" pressed upon us the moment we took the sword.

E.G.O Gift Baleful Hwando obtained!
Don't take the sword.
"Those who refuse to cut have no use for blades and resolve alike."

With that, the figure returned the blade to his waist and left without a word.

Nothing happened.

T Corp. Time Prepayment Apparatus

T Corp. Time Prepayment Apparatus
T Corp. Time Prepayment Apparatus Event.png

Behind an old billboard that's seen better days stands a vending machine emblazoned with a half-faded T Corp. logo.

The machine is tall, with dozens of thin clock hands ticking and turning down its cylindrical body; there's a promotional tagline written beneath it.

"Stop borrowing time!"
"Pre-pay with your disposable time, and buy time without delay when in a pinch!"

There's a small slot next to the machine for users to insert their hands.
Wait, underneath the slot—there are warnings written in nigh-illegibly small font.

<Just what the heck does it say?>
"Upon use of this device, with the proviso that the user makes a payment of a sum of temporal resource, the user will be imposed a temporary time shortage open parenthesis for the purposes of this agreement, the "temporary time shortage" mentioned will be predicated on the T Corp. Variable Time Scale; however, any sum of a day or greater will be measured based on the A Corp. Standard Time Scale close parenthesis; received time prepayment will automatically be deposited and amassed within the ancillary accumulation device within the machine and will be prepared for provision to the user upon circumstances in which they make a withdrawal request via undertaking a series of procedures or the fulfillment of refund conditions stipulated in the manual thereof, by summation of the user's total per-day hours and the extrapolated acceleration rate subsidies calculated by a distinct formula; the precise period, order, and limitations in reflecting these changes to the user's account balance is determined by the device's terms of service as described—"

"V-very well. The full extent of this multiloquous writing needn't be recited in full."

"Hang on, ain't this one of them things the Collectors wear on their arms?"

Use the device.
Select to gain a Cursed E.G.O Gift
Well, might as well make a deposit while we've got time to burn.

"It appears that this device functions on a mechanism not dissimilar from those installed in T Corp. Collection Staff's gauntlets, Executive Manager."

"Are you sure the payment went through? I don't feel any different."

<…….>

With the Sinners' slowed speech trailing behind, I hurried onward.

E.G.O Gift Tarnished Gauntlet obtained!
Don't use the device.
We're not exactly flush with time right now.

We decided to leave the device without using it.

Nothing happened.

Audio Logs of That Day

Audio Logs of That Day
Audio Logs of That Day Event.png

We see an old voice recorder with a faded label.

<Lobotomy Corporation ■■ Branch Survivor Interview Logs>

The "Play" button is smooth and worn from use—as though someone pressed it hundreds of times.

Play the recording.
Select to gain a Cursed E.G.O Gift
"Researcher ■■■■■■■■■. Are we ready to begin the interview?"

"A thoroughly pointless query to set forth when we both know that you are given every authority to choose when to start."

"Haha... Right then. Let's dive straight in."

"Regarding the ■■■■■ ■■■■■■, ■■■■ ■■■■ incident at ■■■... what was the situation like when it happened?"

"The entire facility began to quake and buckle. Then came the broadcast: Initiating site burial in 100 seconds."

"100 seconds... yes, that does sound rather brief, but given the technology implemented at ■ Corp. and the availability of transport units, that should've been enough time to evacuate."

"As you may know, the ■■■ Branch was one of the larger facilities, housing numerous Abnormalities of higher Risk Levels. Take ■■■ ■■■ or ■■, for instance."

"And naturally, some of those entities had the ability to seize control of the facility."

"Most exits were dead, including the elevators. We only had a single escape pod arriving."

"I was deemed the individual of the highest human resource value among those present—the only personnel for whom any available means of escape should be reserved."

"The others agreed, quite rationally, that I should be the one to evacuate."

"That is all."

"... You sound remarkably calm. As if you're relating an event that didn't even happen to you."

"Unnecessary addenda won't change the core issue of the subject under discussion, wouldn't you agree?"

"Nothing could be more inefficient than adding pointless sentiment to words."

"Don't you feel sorry for them? Not even a trace of remorse?"

"None."

"The prerequisite of apologetic sentiment is the existence of those who should receive it."

"That condition does not apply to me. Ergo, I have no need to indulge in such sentimentalities."

In the audio log, the researcher continued to answer the questions with a flat detachment.

The recording cut out into harsh, jarring static, leaving a hollow silence in its wake.

E.G.O Gift Record Logs of That Day obtained!
Leave.
Sometimes, the best option is to back off.

We decided to move on without playing the recording.

Nothing happened.

Team Rental System

For a list of past Rental Teams, see List of Rental Teams.

The Team Rental System allows players to utilize a preset team of fixed Identities and E.G.O in Mirror Dungeons.

Each Rental Team has a period of two weeks to be used. Usually, a new Rental Team is available when the previous one ends, although occasionally there are times where two Rental Teams are available at the same time, or when no Rental Teams are available.

Rental Teams follow a set of Keywords (e.g. Pierce.pngPierce or Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).), and have the maximum level, Uptie Tier and Threadspin Tier. Their Starlight.pngStarlight Bonuses are also fixed at the maximum value; thus, a Rental Team will always start with 120 additional Starlight.pngStarlight.

When entering the Mirror Dungeon with a Rental Team, the function for swapping Identities and E.G.O and the Parallel Superposition Mode will be inaccessible. And although the regular Mirror Dungeon rewards and event currencies can still be obtained with a Rental Team, no more than 1 Weekly Bonus can be used.

Each Rental Team comes with one Rental Chance. When claiming rewards with a Rental Team, the Rental Chance will be spent, and that team will no longer be available. Thus, no more than one Mirror Dungeon run can be completed using a specific Rental Team.

Item Description

Used in Mirror Dungeons.

Starlight that can be collected only within a fleeting span of time. The gaze is raised to the stars above. The stars beheld then fall, awaiting their gleaning. Harvested and tethered against their will, they are compelled to twinkle and shine, giving rise to new stories.