Magic Bullet Outis
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- On Hit with Base Attack Skills: inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 / 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires instead of the above effect (2 times per turn)
- On Hit with Base Attack Skills: inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 / 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires instead of the above effect (2 times per turn)
Not to be confused with Lobotomy E.G.O::Magic Bullet Outis.
“ | ” | |
–Outis, Magic Bullet |
Magic Bullet Outis
Switch to Corrosion
Info | |||||
---|---|---|---|---|---|
Risk Level | Season | Walpurgisnacht - V | |||
Affinity | Release | 2025.01.09 | |||
Abnormality | Der Freischütz | Obtained | Extraction |
Cost | |||
---|---|---|---|
Sanity | 25 | ||
E.G.O Resources | x2 x2 x4 |
Resistances | ||||||
---|---|---|---|---|---|---|
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Skills
Magic Bullet Deal +3% more damage for every 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 30%) [Before Attack] At 0 Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3, gain 1 Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3. - Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 value determines the bullet to fire. · The First Magic Bullet The First Magic Bullet- Deal +20% more damage - Raise the target's Stagger Threshold by damage dealt (max 30) · The Second Magic Bullet The Second Magic Bullet- Deal +10% more damage - Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze · The Third Magic Bullet The Third Magic Bullet- Deal +20% more damage - Before Attack: gain +3 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn · The Fourth Magic Bullet The Fourth Magic Bullet- Deal +30% more damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn · The Fifth Magic Bullet The Fifth Magic Bullet- Deal +30% more damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn · The Sixth Magic Bullet The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12 · The Seventh Magic Bullet The Seventh Magic Bullet- Deal +200% more damage - Deal +2.5% more damage for every 1% missing HP on the target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0) - After Attack: kills this unit [After Attack] Gain Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 equal to the highest Reson. (min. 1, max 4) [After Attack] If the main target is defeated, inflict 4 Dark Flame Dark Flame- Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires against all enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). [On Hit] Inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 [On Hit] Inflict Dark Flame Dark Flame- Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires equal to Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 (once per turn for each unit) |
Passives
Seven Bullets
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 / 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires instead of the above effect (2 times per turn)
“ | ” | |
–Outis, Magic Bullet |
Magic Bullet Outis
Switch to Awakening
Info | |||||
---|---|---|---|---|---|
Risk Level | Season | Walpurgisnacht - V | |||
Affinity | Release | 2025.01.09 | |||
Abnormality | Der Freischütz | Obtained | Extraction |
Cost | |||
---|---|---|---|
Sanity | 30 | ||
E.G.O Resources | x2 x2 x4 | ||
Cost (Overclock) | |||
Sanity | 45 | ||
E.G.O Resources | x3 x3 x6 |
Resistances | ||||||
---|---|---|---|---|---|---|
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Skills
Magic Bullet [Indiscriminate] Targets Randomly Deal +3% more damage for every 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 30%) [Before Attack] At 0 Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3, gain Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3. - Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 value determines the bullet to fire. · The First Magic Bullet The First Magic Bullet- Deal +20% more damage - Raise the target's Stagger Threshold by damage dealt (max 30) · The Second Magic Bullet The Second Magic Bullet- Deal +10% more damage - Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze · The Third Magic Bullet The Third Magic Bullet- Deal +20% more damage - Before Attack: gain +3 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn · The Fourth Magic Bullet The Fourth Magic Bullet- Deal +30% more damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn · The Fifth Magic Bullet The Fifth Magic Bullet- Deal +30% more damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn · The Sixth Magic Bullet The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12 · The Seventh Magic Bullet The Seventh Magic Bullet- Deal +200% more damage - Deal +2.5% more damage for every 1% missing HP on the target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0) - After Attack: kills this unit [After Attack] Gain Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 equal to the highest Reson. (min. 1, max 4) [After Attack] If the main target is defeated, inflict 7 Dark Flame Dark Flame- Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires against all enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). [On Hit] Inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 [On Hit] Inflict +(Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 / 2) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (rounded down) [On Hit] Inflict Dark Flame Dark Flame- Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires equal to Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 (once per turn for each unit) |
Passives
Seven Bullets
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 / 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires instead of the above effect (2 times per turn)
Threadspin
Threadspin Info
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E.G.O Awakening Upgraded | |||
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E.G.O Corrosion Upgraded | |||
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Note: All E.G.O Passives are unlocked at Threadspin Tier 2 |
Trivia
- This E.G.O is a reference to the Magic Bullet E.G.O Page from Library of Ruina, though it mechanically resembles the Magic Bullet phase of the Realization of the Floor of Technological Sciences.
- This E.G.O has different animations and voicelines depending on the Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 Count on self (see table below).- Both the animations and effects used at each Magic Bullet Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3 Count match with the animations and effects used during the corresponding segment of the Magic Bullet fight in Library of Ruina.
- Both the animations and effects used at each Magic Bullet Magic Bullet- Max Value: 7
Magic Bullet Magic Bullet- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 Count |
Awakening Quote | Corrosion Quote |
---|---|---|
The First Magic Bullet The First Magic Bullet- Deal +20% more damage - Raise the target's Stagger Threshold by damage dealt (max 30) |
It really is as you say; this is a magic bullet that will never miss. | A bullet was fired, a magic bullet that will never miss. |
The Second Magic Bullet The Second Magic Bullet- Deal +10% more damage - Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze |
My bullet inevitably flies in the same direction, its trajectory preordained. There are no coincidences. |
Welcome this fate, for this bullet's flight will always strike true. |
The Third Magic Bullet The Third Magic Bullet- Deal +20% more damage - Before Attack: gain +3 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn |
There's no going back when I've already come this far by firing the bullet. Even if this road I walk is an inevitable path to inferno. |
As long as this bullet has been in my possession, I have been overcome with an extreme sense of omnipotence. |
The Fourth Magic Bullet The Fourth Magic Bullet- Deal +30% more damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn |
Do not seek my mercy, for only desolation awaits those who stand in my path. |
No justice, no malice. Only a finger that pulls the trigger. |
The Fifth Magic Bullet The Fifth Magic Bullet- Deal +30% more damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn |
Remain unshaken. Grant silence to all that stands before you. Follow the land horizon. |
Remain immutable. Follow the sea horizon; weave the bullet through them all. |
The Sixth Magic Bullet The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12 |
The despairing heart is burnt black, never to fade away. Only the shearing cold floods within. |
I'll be left alone in this inferno at the end of the road. |
The Seventh Magic Bullet The Seventh Magic Bullet- Deal +200% more damage - Deal +2.5% more damage for every 1% missing HP on the target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0) - After Attack: kills this unit |
Though it was despair that I sought, the bullet's trajectory… … is predetermined! |
Though I may lack the will to move forward… … the bullet's forward-momentum cannot be stopped. |
Gallery
Identities | |
E.G.O |