Magic Bullet Outis

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Not to be confused with Lobotomy E.G.O::Magic Bullet Outis.
It really is as you say; this is a magic bullet that will never miss.

–Outis, Magic Bullet

Magic Bullet Outis
Magic Bullet Outis.png
Switch to Corrosion
Info
Risk Level HE Label.png Season Walpurgisnacht - V
Affinity LcbSinPride.png Release 2025.01.09
Abnormality Der Freischütz Obtained Extraction
Cost
Sanity 25 Sanity.png
E.G.O Resources LcbSinWrath.png x2 LcbSinLust.png x2 LcbSinPride.png x4
Resistances
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Ineff.
[x0.5]
LcbSinEnvy.png
Fatal
[x2]
Skills
Pride3.png
Magic Bullet Outis Icon.png
Pride3BG.png
22 Pierce.png + 14
Coin.png
Magic Bullet
SkillAttack.png 53 (50+3) Atk Weight ⯀
Deal +3% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 30%)
[Before Attack] At 0 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
.
- Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
value determines the bullet to fire.
· The First Magic Bullet.pngThe First Magic BulletThe First Magic Bullet.png The First Magic Bullet- Deal +20% more damage
- Raise the target's Stagger Threshold by damage dealt (max 30)

· The Second Magic Bullet.pngThe Second Magic BulletThe Second Magic Bullet.png The Second Magic Bullet- Deal +10% more damage
- Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage
- On Hit, inflict 3 Paralyze

· The Third Magic Bullet.pngThe Third Magic BulletThe Third Magic Bullet.png The Third Magic Bullet- Deal +20% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, inflict 2 Attack Power Down and 10 Burn

· The Fourth Magic Bullet.pngThe Fourth Magic BulletThe Fourth Magic Bullet.png The Fourth Magic Bullet- Deal +30% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn

· The Fifth Magic Bullet.pngThe Fifth Magic BulletThe Fifth Magic Bullet.png The Fifth Magic Bullet- Deal +30% more damage
- Before Attack: gain +4 Atk Weight
- On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn

· The Sixth Magic Bullet.pngThe Sixth Magic BulletThe Sixth Magic Bullet.png The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 30)
- Reuse the Coin for every 7 Burn on the main target (2 times max)
- Plus Coin Skill Base Power -16
- Minus Coin Skill Base Power -22
- Plus Coin Power -8
- Minus Coin Power -12

· The Seventh Magic Bullet.pngThe Seventh Magic BulletThe Seventh Magic Bullet.png The Seventh Magic Bullet- Deal +200% more damage
- Deal +2.5% more damage for every 1% missing HP on the target (max 200%)
- Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0)
- After Attack: kills this unit

[After Attack] Gain Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 4 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect1.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

[On Hit] Inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
(once per turn for each unit)
Passives
Seven Bullets
- On Hit with Base Attack Skills: inflict (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
/ 3) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
instead of the above effect (2 times per turn)
A bullet was fired, a magic bullet that will never miss.

–Outis, Magic Bullet

Magic Bullet Outis
Corrosion Magic Bullet Outis.png
Switch to Awakening
Info
Risk Level HE Label.png Season Walpurgisnacht - V
Affinity LcbSinPride.png Release 2025.01.09
Abnormality Der Freischütz Obtained Extraction
Cost
Sanity 30 Sanity.png
E.G.O Resources LcbSinWrath.png x2 LcbSinLust.png x2 LcbSinPride.png x4
Cost (Overclock)
Sanity 45 Sanity.png
E.G.O Resources LcbSinWrath.png x3 LcbSinLust.png x3 LcbSinPride.png x6
Resistances
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Ineff.
[x0.5]
LcbSinEnvy.png
Fatal
[x2]
Skills
Pride3.png
Corrosion Magic Bullet Outis Icon.png
Pride3BG.png
40 Pierce.png - 20
Coin.png
Magic Bullet
SkillAttack.png 55 (50+5) Atk Weight ⯀
[Indiscriminate]
Targets Randomly
Deal +3% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 30%)
[Before Attack] At 0 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, gain Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
.
- Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
value determines the bullet to fire.
· The First Magic Bullet.pngThe First Magic BulletThe First Magic Bullet.png The First Magic Bullet- Deal +20% more damage
- Raise the target's Stagger Threshold by damage dealt (max 30)

· The Second Magic Bullet.pngThe Second Magic BulletThe Second Magic Bullet.png The Second Magic Bullet- Deal +10% more damage
- Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage
- On Hit, inflict 3 Paralyze

· The Third Magic Bullet.pngThe Third Magic BulletThe Third Magic Bullet.png The Third Magic Bullet- Deal +20% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, inflict 2 Attack Power Down and 10 Burn

· The Fourth Magic Bullet.pngThe Fourth Magic BulletThe Fourth Magic Bullet.png The Fourth Magic Bullet- Deal +30% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn

· The Fifth Magic Bullet.pngThe Fifth Magic BulletThe Fifth Magic Bullet.png The Fifth Magic Bullet- Deal +30% more damage
- Before Attack: gain +4 Atk Weight
- On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn

· The Sixth Magic Bullet.pngThe Sixth Magic BulletThe Sixth Magic Bullet.png The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 30)
- Reuse the Coin for every 7 Burn on the main target (2 times max)
- Plus Coin Skill Base Power -16
- Minus Coin Skill Base Power -22
- Plus Coin Power -8
- Minus Coin Power -12

· The Seventh Magic Bullet.pngThe Seventh Magic BulletThe Seventh Magic Bullet.png The Seventh Magic Bullet- Deal +200% more damage
- Deal +2.5% more damage for every 1% missing HP on the target (max 200%)
- Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0)
- After Attack: kills this unit

[After Attack] Gain Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 7 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect1.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

[On Hit] Inflict +(Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
/ 2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (rounded down)
[On Hit] Inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
(once per turn for each unit)
Passives
Seven Bullets
- On Hit with Base Attack Skills: inflict (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
/ 3) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). instead (3 times per turn)
- If the target has 30+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 1 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
instead of the above effect (2 times per turn)

Der Freischütz BG.png


Threadspin

Threadspin Info
E.G.O Awakening Upgraded
Uptie2.png

Uptie3.png
  • Skill Effects:
    Deal +1% > +2% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 10% > 20%)
    [After Attack] If the main target is defeated, inflict 2 > 3 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Uptie4.png
  • Skill Effects:
    Deal +2% > +3% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 20% > 30%)
    [After Attack] If the main target is defeated, inflict 3 > 4 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

E.G.O Corrosion Upgraded
Uptie2.png

Uptie3.png
  • Skill Effects:
    Deal +1% > +2% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 10% > 20%)
    [After Attack] If the main target is defeated, inflict 3 > 5 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +(Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    / 3) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (rounded down)

Uptie4.png
  • Skill Effects:
    Deal +2% > +3% more damage for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on the target (max 20% > 30%)
    [After Attack] If the main target is defeated, inflict 5 > 7 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    against all enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +(Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    / 3 > 2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (rounded down)

Note: All E.G.O Passives are unlocked at Threadspin Tier 2

Trivia

  • This E.G.O is a reference to the Magic Bullet E.G.O Page from Library of Ruina, though it mechanically resembles the Magic Bullet phase of the Realization of the Floor of Technological Sciences.
  • This E.G.O has different animations and voicelines depending on the Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    Count on self (see table below).
    • Both the animations and effects used at each Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
      - Value changes depending on certain Skill effects.
      - [Lobotomy E.G.O::Magic Bullet Outis Only]
       · The higher the value, the higher the Base Power and Coin Power of Skill 3
      Count match with the animations and effects used during the corresponding segment of the Magic Bullet fight in Library of Ruina.
Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
Count
Awakening Quote Corrosion Quote
The First Magic Bullet.pngThe First Magic BulletThe First Magic Bullet.png The First Magic Bullet- Deal +20% more damage
- Raise the target's Stagger Threshold by damage dealt (max 30)
It really is as you say; this is a magic bullet that will never miss. A bullet was fired, a magic bullet that will never miss.
The Second Magic Bullet.pngThe Second Magic BulletThe Second Magic Bullet.png The Second Magic Bullet- Deal +10% more damage
- Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage
- On Hit, inflict 3 Paralyze
My bullet inevitably flies in the same direction, its trajectory preordained.
There are no coincidences.
Welcome this fate, for this bullet's flight will always strike true.
The Third Magic Bullet.pngThe Third Magic BulletThe Third Magic Bullet.png The Third Magic Bullet- Deal +20% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, inflict 2 Attack Power Down and 10 Burn
There's no going back when I've already come this far by firing the bullet.
Even if this road I walk is an inevitable path to inferno.
As long as this bullet has been in my possession,
I have been overcome with an extreme sense of omnipotence.
The Fourth Magic Bullet.pngThe Fourth Magic BulletThe Fourth Magic Bullet.png The Fourth Magic Bullet- Deal +30% more damage
- Before Attack: gain +3 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
Do not seek my mercy, for only desolation awaits
those who stand in my path.
No justice, no malice. Only a finger that pulls the trigger.
The Fifth Magic Bullet.pngThe Fifth Magic BulletThe Fifth Magic Bullet.png The Fifth Magic Bullet- Deal +30% more damage
- Before Attack: gain +4 Atk Weight
- On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn
Remain unshaken. Grant silence to all that stands before you.
Follow the land horizon.
Remain immutable. Follow the sea horizon;
weave the bullet through them all.
The Sixth Magic Bullet.pngThe Sixth Magic BulletThe Sixth Magic Bullet.png The Sixth Magic Bullet- Before Attack: gain +6 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 30)
- Reuse the Coin for every 7 Burn on the main target (2 times max)
- Plus Coin Skill Base Power -16
- Minus Coin Skill Base Power -22
- Plus Coin Power -8
- Minus Coin Power -12
The despairing heart is burnt black, never to fade away.
Only the shearing cold floods within.
I'll be left alone in this inferno at the end of the road.
The Seventh Magic Bullet.pngThe Seventh Magic BulletThe Seventh Magic Bullet.png The Seventh Magic Bullet- Deal +200% more damage
- Deal +2.5% more damage for every 1% missing HP on the target (max 200%)
- Before Attack: for this attack, if the Pierce Damage Res. on the target or on self are less than 2.0, change them to Fatal(x2.0)
- After Attack: kills this unit
Though it was despair that I sought, the bullet's trajectory…
… is predetermined!
Though I may lack the will to move forward…
… the bullet's forward-momentum cannot be stopped.

Gallery

Navigation

Identities LCB Sinner Outis Profile.png Blade Lineage Salsu Outis Profile.png G Corp. Head Manager Outis Profile.png Cinq Assoc. South Section 4 Outis Profile.png The Ring Pointillist Student Outis Profile.png Seven Assoc. South Section 6 Director Outis Profile.png Molar Office Fixer Outis Profile.png Lobotomy E.G.O Magic Bullet Outis Profile.png Wuthering Heights Chief Butler Outis Profile.png W Corp. L3 Cleanup Captain Outis Profile.png The Barber of La Manchaland Outis Profile.png 
E.G.O To Páthos Máthos Outis Icon.png Ya Śūnyatā Tad Rūpam Outis Icon.png Sunshower Outis Icon.png Ebony Stem Outis Icon.png Holiday Outis Icon.png Dimension Shredder Outis Icon.png Binds Outis Icon.png