Lobotomy E.G.O::Lamp Gregor

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Despite the popular sentiment, "next time, some other time" rarely do come around.
So this time, I'm going to do something about it. Overdue regrets leave behind only that… hideous emotion, after all.

–Gregor, Lobotomy E.G.O::Lamp

Lobotomy E.G.O Lamp Gregor Full.png
Lobotomy E.G.O Lamp Gregor Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of Raided Limbus Company Icon.png
World of Raided Limbus Company

This Mirror World's name and icon are unofficial
and based on the in-game world groupings.
Season Season 7 -
Kumo no ito • oti on akA
Release 2026.02.05
Traits E.G.O Gear Limbus Company LCE
Status
HP.png 274 SPEED.png 1~4 Defense.png 65
Stagger Thresholds
40% (109HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
Intense Stare Zero Range Gregor Icon.png
Wrath1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Intense Stare: Zero Range
SkillAttack.png 61 (60+1) Atk Weight ⯀
Amt. x3
If any of the following conditions are met, Coin Power +1
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

[On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
[On Use] Gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect1.png
[On Hit] Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Gloom2.png
Destroy the Visible with the Invisible Gregor Icon.png
Gloom2BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Destroy the Visible with the Invisible
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x2
If any of the following conditions are met, Clash Power +2
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

[On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Deal (30% of this Coin's final damage) Blunt damage
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Deal (30% of this Coin's final damage) Blunt damage
CoinEffect3.png
[On Hit] Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect4.png
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
Pride3.png
Salvation for those Enchanted by the Lamp Gregor Icon.png
Pride3BG.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Salvation for those Enchanted by the Lamp
SkillAttack.png 65 (60+5) Atk Weight ⯀
Amt. x1
If any of the following conditions are met, Coin Power +1 and deal +40% damage
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

[On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
[On Use] If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
, convert all Coins on this Skill to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s and gain Clash Power +3
[After Attack] If target is defeated, or if it has 3 Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
, gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
If the target(Core) has 25% or less HP, or if it has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
, deal +60% damage
[On Hit] If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
, deal Gloom damage equal to 80% of this Coin's final damage
Gloom1.png
The Wick of Burned Feathers Gregor Icon.png
Gloom1BG.png
3 Guard.png + 10
Coin - Unbreakable.png
The Wick of Burned Feathers
SkillDefense.png 65 (60+5) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain Lamp.pngLampLamp.png Lamp- Max Stack: 8
- Turn End: Gain 1 Bind next turn for every 2 Stack (max 4)
- Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn:
 · Gain +10 Aggro to the leftmost Slot
 · Inflict 3 Dazzle to the enemy(Core) with the most current HP
up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)
[Turn End] Apply Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to (Bind.pngBindBind.png BindSpeed -X for this turn. on self / 2) other allies with the slowest Speed (once per turn; rounded down)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat Passives
Dazzling Lamp
Turn Start: Gain 1 Lamp.pngLampLamp.png Lamp- Max Stack: 8
- Turn End: Gain 1 Bind next turn for every 2 Stack (max 4)
- Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn:
 · Gain +10 Aggro to the leftmost Slot
 · Inflict 3 Dazzle to the enemy(Core) with the most current HP


External effects cannot change this unit's Min. and Max. Speeds

When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only)

When gaining Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. instead (once per turn)
- Once the above effect activates, cannot gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. for the rest of the turn
E.G.O Gear Proficiency Manual
Turn Start: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every ally wearing E.G.O Gears (max 3)

When an ally dies, gain 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn (once per turn)
Eyes Bright Like Lamps
LcbSinGloom.png × 2 Res
Combat Start: Gain 1 Lamp.pngLampLamp.png Lamp- Max Stack: 8
- Turn End: Gain 1 Bind next turn for every 2 Stack (max 4)
- Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn:
 · Gain +10 Aggro to the leftmost Slot
 · Inflict 3 Dazzle to the enemy(Core) with the most current HP
for every 2 Gloom Reson. (max 3)

Combat Start: If an enemy has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
, heal 5 SP

Turn End: Apply Guardians of the Forest.pngGuardians of the ForestGuardians of the Forest.png Guardians of the Forest- Before Attack, activate the following effects:
 · Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn)
 · Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40)
 · Lose this effect
next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally with Guardians of the Forest.pngGuardians of the ForestGuardians of the Forest.png Guardians of the Forest- Before Attack, activate the following effects:
 · Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn)
 · Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40)
 · Lose this effect

- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Support Passive
Were There More Lives to be Saved?
LcbSinWrath.png × 3 Res
Turn End: Apply the following to the ally with the earliest Deployment order among those with negative effects:
- Gain +4 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to the leftmost Slot next turn
- Gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn


Uptie

Uptie Info
Intense Stare: Zero Range
Tier2.png
  • Skill Effects:
    If any of the following conditions are met, Coin Power +1
    - If this unit's Speed is 1 or slower
    - If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
     

Tier3.png
  • Base Power: 2 > 3 

Tier4.png
  • Skill Effects:
    If any of the following conditions are met, Coin Power +1
    - If target's Speed is faster than this unit's by 3 or more
    - If this unit's Speed is 1 or slower
    - If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

    [On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 1 > 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
    CoinEffect2.png
    [On Hit] Inflict 2 > 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
     

Destroy the Visible with the Invisible
Tier2.png
  • Skill Effects:
    If any of the following conditions are met, Clash Power +2
    - If this unit's Speed is 1 or slower
    - If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 > +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    CoinEffect4.png
    [On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
     

Tier3.png
  • Base Power: 2 > 3 

Tier4.png
  • Skill Effects:
    If any of the following conditions are met, Clash Power +2
    - If target's Speed is faster than this unit's by 3 or more
    - If this unit's Speed is 1 or slower
    - If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

    [On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +2 > +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    CoinEffect2.png
    [On Hit] Inflict 1 > 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    CoinEffect4.png
    [On Hit] Inflict +1 > +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
     

Salvation for those Enchanted by the Lamp
Tier4.png
  • Base Power: 4 > 5
  • Skill Effects:
    If any of the following conditions are met, Coin Power +1 and deal +20% > +40% more damage
    - If target's Speed is faster than this unit's by 3 or more
    - If this unit's Speed is 1 or slower
    - If target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

    [On Use] If target has 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).), Coin Power +1
    [After Attack] If target is defeated, or if it has 3 Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
    , gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn (once per turn)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
    [On Hit] Inflict +2 > +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    CoinEffect3.png
    [On Hit] If the target has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
    , deal Gloom damage equal to 60% > 80% of this Coin's final damage


The Wick of Burned Feathers
Tier2.png

 

Tier3.png

 

Tier4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Coin Power: +9 > +10
  • Skill Effects:
    [Turn End] Apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to ((Bind.pngBindBind.png BindSpeed -X for this turn. on self / 3 > 2) other allies with the slowest Speed (once per turn; rounded down) 

Passives
Tier2.png
  • Speed: 1~6 > 1~5 

Tier3.png
  • Speed: 1~5 > 1~4 

Tier4.png
  • Eyes Bright Like Lamps:
    Combat Start: Gain 1 Lamp.pngLampLamp.png Lamp- Max Stack: 8
    - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4)
    - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn:
     · Gain +10 Aggro to the leftmost Slot
     · Inflict 3 Dazzle to the enemy(Core) with the most current HP
    for every 2 Gloom Reson. (max 3)
    Combat Start: If an enemy has Dazzle.pngDazzleDazzle.png Dazzle- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
    - Units with SP: Change their Panic Type to "Dazzle"
    - Units without SP: Defense Level -2
    - Turn End: Lose 1 Stack
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

    ※ Dazzle Panic-type effects:
    - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
    - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
    , heal 3 > 5 SP 

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Hohenheim as he appears in Part III of Canto IX: The Unsevering.
  • This Identity is equipped with the Lamp (Suit and Weapon) and Diffraction (Weapon) E.G.O Equipment, extracted by Lobotomy Corporation from the Abnormalities Big Bird and Dimensional Refraction Variant respectively.
    • As stated in the Identity Story, the Lamp E.G.O weapon has been reshaped into a crossbow from its usual hammer appearance from Lobotomy Corporation. It can briefly be seen in its hammer form in the Acquisition video.
  • The following E.G.O Gifts are visible on this Identity:
  • This Identity is the first to have a minimum Speed range of 1.
    • It is also the first Identity to reduce its Speed range upon raising its Uptie Tier, rather than increasing it.

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