| Info | |||||
|---|---|---|---|---|---|
| Rarity | World | This Mirror World's name and icon are unofficial and based on the in-game world groupings. | |||
| Season | Season 7 - Kumo no ito • oti on akA |
Release | 2026.02.05 | ||
| Traits | E.G.O Gear Limbus Company LCE | ||||
| Status | |||||
| 274 | 1~4 | 65 | |||
| Stagger Thresholds | |||||
| 40% (109 | |||||
| Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] | |||
Lobotomy E.G.O::Lamp Gregor
(Redirected from Lobotomy E.G.O Lamp Gregor)
Jump to navigation
Jump to search
| “ | So this time, I'm going to do something about it. Overdue regrets leave behind only that… hideous emotion, after all. |
” |
–Gregor, Lobotomy E.G.O::Lamp | ||
Switch Art
| Name | Low Morale | Panic | |||
- |
Does not act for this turn. | ||||
| |||||
Skills
Intense Stare: Zero Range Amt. x3 If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn [On Use] If target has 6+ ( [On Use] Gain 1 |
Destroy the Visible with the Invisible Amt. x2 If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn [On Use] If target has 6+ ( [On Hit] Deal (30% of this Coin's final damage) Blunt damage [On Hit] Deal (30% of this Coin's final damage) Blunt damage |
Salvation for those Enchanted by the Lamp Amt. x1 If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn [On Use] If target has 6+ ( [On Use] If target has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn, convert all Coins on this Skill to - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s and gain Clash Power +3 [After Attack] If target is defeated, or if it has 3 - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn, gain 1 [On Hit] Inflict +3 [On Hit] Inflict 3 - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn, deal +60% damage [On Hit] If target has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn, deal Gloom damage equal to 80% of this Coin's final damage |
The Wick of Burned Feathers - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill [Combat Start] Gain - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: · Gain +10 Aggro to the leftmost Slot · Inflict 3 Dazzle to the enemy(Core) with the most current HP up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 |
Combat Passives
Dazzling Lamp - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: · Gain +10 Aggro to the leftmost Slot · Inflict 3 Dazzle to the enemy(Core) with the most current HP External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only) When gaining - Once the above effect activates, cannot gain E.G.O Gear Proficiency Manual When an ally dies, gain 2 Eyes Bright Like Lamps Combat Start: Gain 1 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: · Gain +10 Aggro to the leftmost Slot · Inflict 3 Dazzle to the enemy(Core) with the most current HP for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has - Units with SP: Change their Panic Type to "Dazzle" - Units without SP: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn, heal 5 SP Turn End: Apply · Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) · Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) · Lose this effect next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally with · Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) · Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) · Lose this effect - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion |
Support Passive
Were There More Lives to be Saved? Turn End: Apply the following to the ally with the earliest Deployment order among those with negative effects: - Gain +4 - Gain 1 |
Uptie
Uptie Info
| |||
|---|---|---|---|
Intense Stare: Zero Range | |||
| |||
| |||
| |||
Destroy the Visible with the Invisible | |||
| |||
| |||
| |||
Salvation for those Enchanted by the Lamp | |||
| |||
The Wick of Burned Feathers | |||
|
| |||
|
| |||
| |||
Passives | |||
| |||
| |||
| |||
Notes:
| |||
Trivia
- This Identity mirrors Hohenheim as he appears in Part III of Canto IX: The Unsevering.
- This Identity is equipped with the Lamp (Suit and Weapon) and Diffraction (Weapon) E.G.O Equipment, extracted by Lobotomy Corporation from the Abnormalities Big Bird and Dimensional Refraction Variant respectively.
- As stated in the Identity Story, the Lamp E.G.O weapon has been reshaped into a crossbow from its usual hammer appearance from Lobotomy Corporation. It can briefly be seen in its hammer form in the Acquisition video.
- The following E.G.O Gifts are visible on this Identity:
- Diffraction (night-vision goggles), originating from Dimensional Refraction Variant.
- Wingbeat (gloves), originating from Fairy Festival.
- This Identity is the first to have a minimum Speed range of 1.
- It is also the first Identity to reduce its Speed range upon raising its Uptie Tier, rather than increasing it.
Gallery
- Acquisition Video
- Uptie III Animation
| Identities | |
| E.G.O | |
Categories:
- Identities
- Season 7
- 3-Star Identities
- Gregor Identities
- Wrath Affinity
- Gloom Affinity
- Pride Affinity
- Identities with Guard Skills
- Identities with Clashable Guard
- Identities with Unbreakable Coin
- Identities with Burn
- Identities with Sinking
- Identities with Bind
- Identities with Plus Coin Boost
- Identities with Clash Power Up
- Identities with Pierce DMG Up
- Identities with Haste
- Identities with Aggro
- Identities with Blunt DMG Up
- World of Raided Limbus Company
- E.G.O Gear Identities
- Limbus Company Identities
- LCE Identities