List of Floor Themes/The Dream Ending

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The The Dream Ending Theme Pack is related to Canto VII: The Dream Ending Part III and features several exclusive E.G.O Gifts. It is added to the game along with the Mirror of Immortality's [HARD] Difficulty.

Dungeon Event

Each Abnormality Event node within the 'The Dream Ending' Theme Pack has a low chance of being the following Event.

Carnival of La Manchaland

Carnival of La Manchaland
MD Carnival of La Manchaland.png

"In this endlessly… this eternally… blessed carnival…"

The parade brings happy exclamations and smiles to the spectators. It's gaudy and extravagant no matter where or how we look at it.

It's just like the lyrics… it feels as though the carnival really is eternally blessed to go on forever.

"Oh."

Someone lets out a brief cry of pain, and a rusty syringe clatters to the ground.

"B-blood! Blood!"
"J-just a drop, please…!"

The parade falls apart immediately as everyone rushes madly toward the syringe.
It's like they don't even realize who or what's around them; they seem just about ready to rip apart whatever that stands in their way.

Should we stop them?

Try to stop them.
Lust & Sloth Advantage check. Pass to gain a Bleed E.G.O Gift.
We could very easily get swept up in this kind of action before we even know it.

Leaving is an option, but… a hasty retreat would risk drawing the attention of the other Bloodfiends who haven't had the chance to touch the syringe.

Getting into a large-scale conflict is generally inadvisable… maybe there's a Sinner who can somehow get us out of this situation?

Who can calm this commotion?

LcbSinLust.png Lust / LcbSinSloth.png Sloth Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24
Special Check Identity-The Manager of La Manchaland Don Quixote Identity Check Value +5
The Barber of La Manchaland Outis, The Priest of La Manchaland Gregor, & The Princess of La Manchaland Rodion Identities Check Value -10

CoinIconGlow.png Check Passed

[Sinner] walks ahead and approaches one of the Bloodfiends on the fringes of the large crowd, tapping their shoulder.

"…!"

The Bloodfiends immediately turn around and begin charging at [Sinner], but when [Sinner] shouts something out loud, they all come to a stop, frozen in place.

"Aaugh, aaaaaagghhhh!!!"

Some more words were said, but we couldn't quite catch any of them as they were drowned in the sea of screams.

It wasn't long before the terrified Bloodfiends sped away from the scene. All that remained was a hardened, blood droplet-shaped thing. Perhaps the fluid from the syringe solidified.


E.G.O Gift A Drop Earned!
CoinIcon.png Check Failed

We can't give them our blood… nor do we have any reason to.
Hmm, perhaps we can—

"The hell are you?! Get outta my way!"

As we stood there gawking and pondering, the Bloodfiends, who had advanced right up to [Sinner]'s face, push [Sinner] to the ground.

… We really have to get out of here before things get out of hand. Even more than it has already, that is.


The Selected Identity takes 5% HP Damage!
Don Quixote loses 10 SP!

Ignore them.

Nothing happened.

E.G.O Gift

A Drop Gift.png

Tier: IV
Cost: MD Cost.png 398
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

A Drop
Turn Start: This Gift activates for the whole Encounter when 3 or more Identities have Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
. (except E.G.O Skills; except Backup Units)

Combat Start: if the target getting attacked by an Identity that consumes Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
has 30+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency to 15. Then, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
equal to the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills)

For Identities with Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, apply 1 Power Up and 1 Damage Up next turn for every 10 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
generated with the above effect (max 4)

Other Gifts

The following E.G.O Gifts, originating from the 'La Manchaland Re-opening' and 'The Infinite Procession' Theme Packs, are also available within this Theme Pack.

La Manchaland All-day Pass Gift.png

Tier: III
Cost: MD Cost.png 239
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

La Manchaland All-day Pass
On Hit against targets with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill)
Token of Victory Gift.png

Tier: III
Cost: MD Cost.png 248
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Token of Victory
On Kill, 1 ally with the least SP heals 3 SP.

After Attack: if an enemy with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy)
Devouring Cube Gift.png

Tier: II
Cost: MD Cost.png 195

Devouring Cube
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.

After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill)
Mask of the Parade Gift.png

Tier: IV
Cost: MD Cost.png 394
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Mask of the Parade
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them.

If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1