List of Floor Themes/Murder on the WARP Express BokGak

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The Murder on the WARP Express BokGak Theme Pack is related to Intervallo IV: Murder on the WARP Express and features several exclusive E.G.O Gifts, in addition to those found in the Murder on the WARP Express Theme Pack. It debuted alongside the Murder on the WARP Express BokGak Event.

Dungeon Events

In addition to Dungeon Events featured in the Murder on the WARP Express Theme Pack, the Murder on the WARP Express BokGak Theme Pack also features the following Dungeon Events.

Hardblood weapon found while resting

Hardblood weapon found while resting
Hardblood weapon found while resting Event.png

In the midst of our battle against the nigh-endless Bloodbag horde...

<Hm...?>

... we came across an ominous object on the ground.

While it resembled the Bloodbags' weapons somewhat, there was enough to distinguish it from them.

"It's gotta be a powerful weapon, right?"

"It has got to be a rather dangerous weapon."

"Verily, 'tis an item most puzzling!"

Clearly, the Sinners are having a hard time coming to a consensus.

... Looks like it's up to me to decide whether we're picking that thing up or not.

Pick up the weapon.
Select to gain a Bleed E.G.O Gift
It should probably come in handy, in whichever form that might be.

After a brief rest, the Sinners forged on toward the destination.

... But none of us noticed how the Sinner who held the weapon seemed unable to tear their eyes away from bloodstains.

E.G.O Gift Hardblood Glaive obtained!
Don't pick up the weapon.
No particular effect
I wasn't just about to carry around a mysterious artifact like that with us.

The Sinners forged on toward the next destination, despite their mild disappointment.

Nothing happened.

E.G.O Gift

Hardblood Glaive Gift.png

Tier: III
Cost: MD Cost.png 248
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Hardblood Glaive
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
(number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)

Encounter Start: all allies gain (N - 2) Hardblood Cast.pngHardblood CastHardblood Cast.png Hardblood Cast- Max Stack: 3
- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1
- When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1
- Reduced by 1 at Turn End
(max 3)

There is a useful piece of gear on a W Corp. Cleanup Agent who was turned into a Bloodbag.

There is a useful piece of gear on a W Corp. Cleanup Agent who was turned into a Bloodbag.
There is a useful piece of gear on a W Corp. Cleanup Agent who was turned into a Bloodbag. Event.png

W Corp. Agents who turned into Bloodbags made for higher difficulty enemies than the other Bloodbags aboard the train.

Once they were defeated, we found a strange-looking gear from the aftermath of the battle.

I'd seen a W Corp. Identity with that gauntlet before.

"This gear is gunked up with gore; it'll be difficult to use it as-is."

Looks like we'll have to go through considerable trouble to bring it back to working order...

Tear off the gore.
Wrath & Gloom Advantage check. Pass to gain a Bleed E.G.O Gift.
Who will step forth?

LcbSinWrath.png Wrath / LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 16
No Advantage: CoinIconGlow.png ≥ 32
Special Check Identity-Bloodfiend Identities Check Value +8

CoinIconGlow.png Check Passed

[Sinner] manages to pry the gear free from the gore.

"Oh..."

But something seems to have messed up the gauntlet during the process, and now it won't activate.


E.G.O Gift Bloody Flesh, Fleshy Blood obtained!

Looks like it's almost fully repaired.

But maybe risking an injury to a Sinner isn't worth the effort.


Repair the gauntlet.
Lust & Envy Advantage check. Pass to gain a Charge E.G.O Gift.
Who will step forth?

LcbSinLust.png Lust / LcbSinEnvy.png Envy Advantage: CoinIconGlow.png ≥ 16
No Advantage: CoinIconGlow.png ≥ 32
Special Check Identity-W Corp. Identities Check Value +8

CoinIconGlow.png Check Passed

[Sinner] manages to find the faulty circuit and successfully repairs it.


E.G.O Gift Discarded Dimensional Gauntlet obtained!
CoinIcon.png Check Failed

"Almost there..."

Just as it was about to be over...

"...! Enemy attack, Executive Manager!"

We tarried too long, and the Bloodbags close in on us.



Give up the repair.
No particular effect
We don't have the luxury of wasting our time over something like this.

Leaving behind the gauntlet gunked up with gore, we forged on.

Nothing happened.
CoinIcon.png Check Failed

[Sinner] ends up getting a gash on the hand while trying to pry the gear free from the gore.

"... We might get it working if we can find circuit 7B."

One of the Sinners makes a suggestion. Doing so, however, might strain [Sinner]'s wounded hand even further.

Is it worth the effort?


The Selected Identity took 20 HP Damage!

Leave it.
No particular effect
We don't have the luxury of wasting our time over something like this.

Leaving the gauntlet behind, we forged on.

Nothing happened.

E.G.O Gifts

Bloody Flesh, Fleshy Blood Gift.png

Tier: III
Cost: MD Cost.png 252
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Bloody Flesh, Fleshy Blood
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
(number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)

First turn start of a wave: increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (N x 20); then, apply 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all targets (Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
increased by this effect is capped to 100 per activation)

Allies take -(N x 10%) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage (min 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage; max 40%)
Reduced damage does not affect the amount of Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
increased

Enemies take +(N x 5)% Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage (max 20%)
Discarded Dimensional Gauntlet Gift.png

Tier: III
Cost: MD Cost.png 252
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Discarded Dimensional Gauntlet
When dealing damage against enemies with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)

A merchant passenger

A merchant passenger
A merchant passenger Event.png

This section seems to be rather crowded with passengers.

Among them, we notice a surprisingly calm and collected passenger.

"Come closer, won't you...?"

There was a bottle full of suspicious looking pills in his outstretched hands.

The passenger proceeds to explain that his present sanity is thanks to the pills in his possession.

"Woud you like to try some yourself?"

Purchase the pills.
Spend Cost to heal all allies' HP & SP
I paid the price and distributed the pill among the Sinners.

"Ooh... this ain't half bad."

The effects were quite apparent; the pills seemed to have healed everyone, both physically and mentally.

"Please, do come again..."

The passengers bade us farewell, so we continued on after responding in kind.

All Allies healed for 20% of max HP.
All Allies healed for 20 SP.
Cost 100 lost
Just take a quick look, then leave.
No particular effect
No need to pay out of pocket for something that suspicious.

We continued on.

Nothing happened.

A W Corp. Cleanup Agent is battling a group of Bloodbags.

A W Corp. Cleanup Agent is battling a group of Bloodbags.
A W Corp. Cleanup Agent is battling a group of Bloodbags. Event.png

"Lo! A lone warrior battles a horde of Bloodbags!"

The Sinners were looking at someone wearing a W Corp. uniform.

He seemed rather skilled, but the sheer number of Bloodbags were about to overwhelm him.

<We've got to help—>

But I am cut off by another horde of Bloodbags that poured into this cabin, surrounding us.

"Dammit... prepare for battle!"

"Y-yet what of the lone warrior?!"

"Well—"

Lend him an E-Type Dimensional Dagger.
Select to gain a Charge E.G.O Gift
(Only selectable if in possession of the E.G.O Gift "E-Type Dimensional Dagger")
"This should help, at least...!"

We threw the dagger at the W Corp. Agent...

... and hit a Bloodbag squarely in the back of its head, just as it was about to sink its teeth into him. He quickly pulled out the dagger and used it to defend himself.

Once we were done cleaning up, he thanked us and returned the dagger.

"Thank you for stepping in! Another second and I'd also have turned into one of those mons—"

Horrified, the Agent cuts himself short and shifts away from the grim thought.

"I'm pulling back. Take this—it's not much, but I hope it helps."

E.G.O Gift W Corp. Standard Issue Cap obtained!
Send a Sinner to assist the W Corp. Agent.
Envy & Wrath Advantage check. Pass to gain a Charge E.G.O Gift.
Who will step forth?

LcbSinEnvy.png Envy / LcbSinWrath.png Wrath Advantage: CoinIconGlow.png ≥ 14
No Advantage: CoinIconGlow.png ≥ 28
Special Check Identity-W Corp. Identities Check Value +7

CoinIconGlow.png Check Passed

[Sinner] is sent to assist as soon as the Bloodbags reveal an opening in their formation.

... Fortunately, we made it through the Cleanup without any issue.

"Thank you for stepping in! Another second and I'd also have turned into one of those mons—"

Horrified, the Agent cuts himself short and shifts away from the grim thought.

"I'm pulling back. Take this—it's not much, but I hope it helps."


E.G.O Gift W Corp. Standard Issue Cap obtained!
CoinIcon.png Check Failed

[Sinner] is sent to assist as soon as the Bloodbags reveal an opening in their formation.

"Guess this is a bit too much for one person to take on..."

Even after we've cleared out the Bloodbags charging at us, the Agent and [Sinner] are still caught in battle...

Fortunately, our timely support for [Sinner] allows us to rescue the Agent.

"I'm pulling back. Take this—it's not much, but I hope it helps."



Don't send anyone.
All allies lose SP
As we had our own share of Bloodbags to deal with, we decided to save ourselves first.

It wasn't long before the W Corp. Agent was swept up in the relentless swarm of Bloodbags.

We could hear his agonizing screams through the stampede, pleading for anyone to rescue him, but... it was too late for us to do anything.

All Allies lost 10 SP!

E.G.O Gift

W Corp. Standard Issue Cap Gift.png

Tier: II
Cost: MD Cost.png 204
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

W Corp. Standard Issue Cap
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)

Fusion Gift

Fused Gifts Result
W Corp. Standard Issue Cap Gift.png
W Corp. Standard Issue Cap Gift.png

Tier: II
Cost: MD Cost.png 204
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

W Corp. Standard Issue Cap
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)
W Corp. Standard Issue Cap
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger Gift.png

Tier: III
Cost: MD Cost.png 250
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack)
E-Type Dimensional Dagger
Portable Barrier Battery Gift.png
Portable Barrier Battery Gift.png

Tier: III
Cost: MD Cost.png 250
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
Portable Barrier Battery
Cleanup Agent Gear Set C Gift.png
Cleanup Agent Gear Set C Gift.png

Tier: IV
Cost: MD Cost.png 402
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Cleanup Agent Gear Set C
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge)% damage (counts all units in the Team)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge gain Clash Power +3 and deal +15% damage
- When using said Skills, the unit gains +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per Identity per turn)

W. Corp Identities gain the following effects:
- When dealing damage with a Skill (including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) (cannot Stack)
- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per turn per Identity)
- Skill 2 gains Clash Power +3 and deals +15% damage
- Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage
- Turn Start: W Corp L2 Agents gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.
- Turn Start: gain (number of W Corp. Identities on the field / 3) Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
(max 2; rounded down)
Cleanup Agent Gear Set C