List of Floor Themes/Miracle in District 20 BokGak

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The Miracle in District 20 BokGak Theme Pack is related to Intervallo III: Miracle in District 20 and features several exclusive E.G.O Gifts. It debuted alongside the Miracle in District 20 BokGak Event.

Dungeon Layout

Similar to other Long Battle Theme Packs, Miracle in District 20 BokGak has a set layout, that being:

  • Two Dungeon Event nodes immediately after the Start node.
  • A Shop node after the Dungeon Event nodes.
  • The Boss node after the Shop node.

The two Dungeon Event nodes in the Pack will always feature the two Choice Events unique to this Theme Pack.

Additionally, during the Miracle in District 20 BokGak Event, clearing this Floor Theme Pack will grant the Manager the Pom-pom Hat Gift.pngPom-pom Hat
Pom-pom Hat Gift.png

Tier: I
Cost: MD Cost.png 150
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
, Huge Gift Sack Gift.pngHuge Gift Sack
Huge Gift Sack Gift.png

Tier: II
Cost: MD Cost.png 198
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP.
, and Sad Plushie Gift.pngSad Plushie
Sad Plushie Gift.png

Tier: III
Cost: MD Cost.png 250

Sad Plushie
Deal +(absolute value of SP/1.5)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
E.G.O Gifts.

Dungeon Events

Miracle in District 20 Event 1 / Gnomes

Miracle in District 20 Hard Event 1
Miracle in District 20 Hard Event 1 MD Event.png

The factory is brightly lit with red and green light fixtures.

Amidst the chaotic din of machines and clanking tools…

… are tiny gnomes, scurrying about busily between the assembly lines.

'Let's g-ome! Hurry up-ome!!'

'Put 'em on the conveyor belt-ome!!'

'Let's get packin'-ome!!'

Approach.
Run a Sloth & Gluttony Advantage check to gain a Keywordless E.G.O Gift.
All kinds of fascinating gifts are piled up here.

Maybe we can rummage through it to find something that might be of help to us.

Who will retrieve the gifts?

LcbSinSloth.png Sloth / LcbSinGluttony.png Gluttony Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24

CoinIconGlow.png Check Passed
Success Chance: 50%

CoinIconGlow.png Check Passed

[Sinner] approached the gnomes who were busily packing away at the gifts.

They stared at [Sinner] with blank expressions for a moment, before raising their tools sky-high in unison.

'Human-ome!!'

'We were runnin' pretty low on human supply-ome! How timely-ome!!'

'Let's take 'em-ome!'

The gnomes surrounded [Sinner] and quickly began packing the Sinner into a gift box before we had the chance to do anything.

We quickly grabbed the box [Sinner] was presently getting stuffed into and escaped the scene.

[Sinner] seems pretty shaken up, which seems like a reasonable response given that they were almost turned into a gift.


The Selected Identity takes 30% HP Damage!
The Selected Identity lost 10 SP!
E.G.O Gift Packaging Box obtained!
CoinIcon.png Check Failed

[Sinner] approached the gnomes who were busily packing away at the gifts.

They stared at [Sinner] with blank expressions for a moment, before raising their tools sky-high in unison.

'Human-ome!!'

'We were runnin' pretty low on human supply-ome! How timely-ome!!'

'Let's take 'em-ome!'

The gnomes surrounded [Sinner] and quickly began packing the Sinner into a gift box before we had the chance to do anything.

We quickly grabbed the box [Sinner] was presently getting stuffed into and escaped the scene.

[Sinner] seems pretty shaken up, which seems like a reasonable response given that they were almost turned into a gift.


The Selected Identity takes 30% HP Damage!
The Selected Identity lost 10 SP!
E.G.O Gift Packaging Ribbon obtained!

CoinIcon.png Check Failed

[Sinner] approached the gnomes who were busily packing away at the gifts.

They stared at [Sinner] with blank expressions for a moment, before raising their tools sky-high in unison.

'Human-ome!!'

'We were runnin' pretty low on human supply-ome! How timely-ome!!'

'Let's take 'em-ome!'

The gnomes surrounded [Sinner] and quickly began packing the Sinner into a gift box before we had the chance to do anything.

We immediately rushed toward the gnomes, trying to rescue [Sinner], but…

[Sinner] was already turned into a gift…


The selected Identity loses 100% HP.
E.G.O Gift Packaging Box obtained!

Walk past it.

Nothing happened.

E.G.O Gifts

Packaging Box Gift.png

Tier: I
Cost: MD Cost.png 151

Packaging Box
On Hit from ally Skills) randomly select one of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

On Kill from allies) randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to a random ally (3 times per turn)
Packaging Ribbon Gift.png

Tier: III
Cost: MD Cost.png 249

Packaging Ribbon
Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies

Miracle in District 20 Event 2 / Cozy Bed

Miracle in District 20 Hard Event 2
Miracle in District 20 Hard Event 2 MD Event.png

An old, creaky bed sits solemnly in the middle of the room.

It is surrounded by numerous lanterns and candlesticks.

Some are burnt out, their remains ashen and cold, leaving only dark singes as testament of their old flames…

But the others were still lit, their warm flames diligently traveling down the wicks.

Yet, the chillingly dark shadows lurking at the bed's legs, next to the sheets half-sliding off the bed, are shrouded still.

An odd tremor vibrates the floor.

And soon, I hear a sound of something dragging across the floor accompanied by a sensation of a cold, clammy gaze peering intently in my direction…

What could possibly lie beneath that bed?

Approach the bed.
Run a Sloth & Gluttony Advantage check to gain a Tremor E.G.O Gift.
Who will approach?

LcbSinSloth.png Sloth / LcbSinGluttony.png Gluttony Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24

CoinIconGlow.png Check Passed
Success Chance: 50%

CoinIconGlow.png Check Passed

The wooden floorboards creak with [Sinner]'s every step.

Lights surrounding the bed dance ominously, as though to warn us to not approach it.

[Sinner] carefully leans down to take a look under the bed.

There's a snuffed lantern and a candlestick, both toppled over.

Our worst fears are nowhere to be seen.

Nothing lives under the bed.


E.G.O Gift Snuffed Lantern obtained!
CoinIcon.png Check Failed

The wooden floorboards creak with [Sinner]'s every step.

Lights surrounding the bed dance ominously, as though to warn us to not approach it.

[Sinner] carefully leans down to take a look under the bed.

There's a snuffed lantern and a candlestick, both toppled over.

Our worst fears are nowhere to be seen.

Nothing lives under the bed.


E.G.O Gift Snuffed Candlestick obtained!

CoinIcon.png Check Failed

The wooden floorboards creak with [Sinner]'s every step.

Lights surrounding the bed dance ominously, as though to warn us to not approach it.

[Sinner] carefully leans down to take a look under the bed.

The darkness there, which we were convinced by our curiosity to peer into, is a suffocating quiet.

[Sinner] sits there, complefely frozen in their hunched posture, before slowly stepping away from the bed.

Something scratches the floorboards. As if on cue, we immediately turn around and scramble out of that room.

A monster lives under the bed.


The selected Identity lose 20 SP!
Other Identities lose 10 SP!

Do not approach the bed.

Nothing happened.

E.G.O Gifts

Snuffed Lantern Gift.png

Tier: I
Cost: MD Cost.png 152
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Snuffed Lantern
[Effects apply only to #7 Deployed Identity]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill or Coin effects

- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
Snuffed Candlestick Gift.png

Tier: II
Cost: MD Cost.png 205

Snuffed Candlestick
[Effects apply only to #1 Deployed Identity]

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)

Fusion Gifts

Fused Gifts Result
Snuffed Lantern Gift.png
Snuffed Lantern Gift.png

Tier: I
Cost: MD Cost.png 152
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Snuffed Lantern
[Effects apply only to #7 Deployed Identity]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill or Coin effects

- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
Snuffed Lantern
Snuffed Candlestick Gift.png
Snuffed Candlestick Gift.png

Tier: II
Cost: MD Cost.png 205

Snuffed Candlestick
[Effects apply only to #1 Deployed Identity]

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
Snuffed Candlestick
Shadow Monster Gift.png
Shadow Monster Gift.png

Tier: III
Cost: MD Cost.png 251
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Shadow Monster
[Effects apply only to #1, #2, #7, and #8 Deployed Identities]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill & Coin effects
- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn between all Identities)
Shadow Monster
Packaging Box Gift.png
Packaging Box Gift.png

Tier: I
Cost: MD Cost.png 151

Packaging Box
On Hit from ally Skills) randomly select one of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

On Kill from allies) randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to a random ally (3 times per turn)
Packaging Box
Packaging Ribbon Gift.png
Packaging Ribbon Gift.png

Tier: III
Cost: MD Cost.png 249

Packaging Ribbon
Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
Packaging Ribbon
Gift Gift.png
Gift Gift.png

Tier: IV
Cost: MD Cost.png 398

Gift
When an ally hits with a Skill, randomly select 2 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

When an ally hits with a Skill, randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to 2 random allies (3 times per turn)

Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
Gift
Shadow Monster Gift.png

Tier: III
Cost: MD Cost.png 251
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Shadow Monster
[Effects apply only to #1, #2, #7, and #8 Deployed Identities]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill & Coin effects
- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn between all Identities)
Gift Gift.png

Tier: IV
Cost: MD Cost.png 398

Gift
When an ally hits with a Skill, randomly select 2 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

When an ally hits with a Skill, randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to 2 random allies (3 times per turn)

Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies