Line 5: Merry Go Round/Station #6: Rampage

From Limbus Company Wiki
Jump to navigation Jump to search


Units are listed in Deployment Order.
The Peccatulum Invidiae starts with 5 of each type of E.G.O Resource.

Refracted Peccatulum Invidiae - Kurokumo Clan Captain Ishmael Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Captain Ishmael Class 2
Kurokumo Clan Captain Ishmael Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Season 5 -
Oblivion [Event]
Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 202 SPEED.png 4~6 Defense.png 51
Stagger Thresholds
70% (141HP.png) - 40% (80HP.png) - 20% (40HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Envy1.png
Clean Up Ishmael Icon.png
Envy1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Clean Up
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
Deal +10% damage for every type of negative effect on target (max 30%)
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Pride2.png
Sharpened Blade Ishmael Icon.png
Pride2BG.png
4 Slash.png + 6
Coin.pngCoin.png
Sharpened Blade
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
Deal +10% damage for every type of negative effect on target (max 50%)
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 4 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to 5 allies instead
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[Heads Hit] Inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%) (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) instead
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. next turn (2 times per turn)
Lust3.png
Ink Over Ishmael Icon.png
Lust3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Ink Over
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[On Kill] Gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
Deal +10% damage for every type of negative effect on the target (max 100%)
[On Hit] Activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target 3 times; then, reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 3
Lust1.png
Scattering Slash Ishmael Icon.png
Lust1BG.png
4 Evade.png + 10
Coin.png
Scattering Slash
SkillDefense.png 49 (48+1) Atk Weight ⯀
[Combat Start] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn)
[Combat Start] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. (once per turn)
Passives
Battle Ready
When a Kurokumo Clan ally is defeated, gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. for this Encounter

When 3+ Kurokumo Clan allies are defeated, gain Battle Ready.pngBattle ReadyBattle Ready.png Battle ReadyMax Value: 1
Bleed Potency and Count inflicted by with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
for this Encounter
Gathering Dark Clouds
LcbSinLust.png × 3 Res
Combat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1 Dark Cloud Blade.pngDark Cloud BladeDark Cloud Blade.png Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash Skills


Combat Start: apply 1 Dark Cloud.pngDark CloudDark Cloud.png Dark CloudMax Stack: 1
Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects
On Clash Lose: gain Final Power +3
Turn End: this effect expires
to Kurokumo Clan Identities adjacent to this unit on the Dashboard
- At 4+ Lust Reson., apply 1 Dark Cloud.pngDark CloudDark Cloud.png Dark CloudMax Stack: 1
Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects
On Clash Lose: gain Final Power +3
Turn End: this effect expires
to all other Kurokumo Clan allies
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Cloud Workshop Blade
LcbSinLust.png × 3 Res
1 ally with the fastest Speed inflicts +1 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Count with Skill and Coin effects against enemies


Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Heathcliff Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Heathcliff Class 2
Kurokumo Clan Wakashu Heathcliff Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Season 5 -
Oblivion [Event]
Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 223 SPEED.png 3~7 Defense.png 51
Stagger Thresholds
60% (133HP.png) - 30% (66HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
Lenticular Rend Heathcliff Icon.png
Wrath1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Lenticular Rend
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[On Use] Gain 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Pride2.png
Stormcloud Heathcliff Icon.png
Pride2BG.png
4 Slash.png + 6
Coin.pngCoin.png
Stormcloud
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[On Use] Gain 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[Heads Hit] Inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. (2 times per turn)
Lust3.png
Thundercleave Heathcliff Icon.png
Lust3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Thundercleave
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
[Combat Start] Gain 1 Cumulus Wall.pngCumulus WallCumulus Wall.png Cumulus WallMax Stack: 1
Defense Skill Final Power +1
This effect expires at Turn End or after the attack of the following: 'Rules of the Backstreets'
next turn
[On Use] Gain 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. next turn (once per turn)
[Clash Win] Gain 1 Dark Cloud Blade.pngDark Cloud BladeDark Cloud Blade.png Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash Skills
next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] The final Coin deals +10% damage
CoinEffect2.png
[On Hit] Inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)
[On Hit] The final Coin deals +10% damage
CoinEffect3.png
Deal +10% damage for every type of negative effect on the target (max 100%)
[On Hit] Inflict 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Lust1.png
Rules of the Backstreets Heathcliff Icon.png
Lust1BG.png
4 Slash.png + 5
Coin.png
Rules of the Backstreets
SkillAttack.png 52 (48+4) Atk Weight ⯀
[Clashable Counter]
If Kurokumo Clan Captain Ishmael is on the field, activate the following:
- Convert all Coins in this Skill into Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s
- Final Power +4 to this Skill upon Clash Lose
Deal +10% damage for every type of negative effect on target (max 100%)
[On Use] If this unit has Cumulus Wall.pngCumulus WallCumulus Wall.png Cumulus WallMax Stack: 1
Defense Skill Final Power +1
This effect expires at Turn End or after the attack of the following: 'Rules of the Backstreets'
, unconditionally activate all Reuse effects on this Skill's Coins
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] If this unit has Dark Cloud Blade.pngDark Cloud BladeDark Cloud Blade.png Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash Skills
, Reuse Coin once (once per Skill)
[On Hit] If this unit has Battle Ready.pngBattle ReadyBattle Ready.png Battle ReadyMax Value: 1
Bleed Potency and Count inflicted by with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
, Reuse Coin once (once per Skill)
Passives
Battle Ready
When a Kurokumo Clan ally dies, gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. for this Encounter

When 3+ Kurokumo Clan allies are defeated, gain Battle Ready.pngBattle ReadyBattle Ready.png Battle ReadyMax Value: 1
Bleed Potency and Count inflicted by with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
for this Encounter
Dark Cloud Blade
LcbSinLust.png × 3 Res
When there are 2+ allied Kurokumo Clan Identities on the field, including this unit, gain 1 Dark Cloud Blade.pngDark Cloud BladeDark Cloud Blade.png Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash Skills
(max 1)

Against enemies that, in this turn, used Defense Skills or were at max HP before attacking: deal +10% damage

If an enemy attacked an other ally with a Skill and dealt damage this turn: use an Unopposed Attack against the attacker with Skill 1 (once per turn)

If the enemy killed an other ally, or if the said ally's HP is at less than 25% after the enemy's attack, use an Unopposed Attack against the attacker with <Rules of the Backstreets> instead (once per ally; 2 times per turn; the Skill activated with this effect counts as an Attack Skill)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Impale
LcbSinLust.png × 5 Owned
1 ally with the fastest Speed: against enemies that used Defense Skills or were at max HP before attacking this turn: deal +10% damage


Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Ryōshū Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Ryōshū Class 2
Kurokumo Clan Wakashu Ryōshū Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Standard Fare Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 193 SPEED.png 3~6 Defense.png 48
Stagger Thresholds
70% (135HP.png) - 40% (77HP.png) - 20% (38HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gluttony1.png
Focus Strike Ryoshu Icon.png
Gluttony1BG.png
5 Pierce.png + 6
Coin.png
Focus Strike
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x3
If target has 2+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +20% damage
CoinEffect1.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
Pride2.png
Clean Up Ryoshu Icon.png
Pride2BG.png
5 Pierce.png + 5
Coin.pngCoin.png
Clean Up
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +20% damage
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[Heads Hit] Inflict 2 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
Lust3.png
Lenticular Swirl Ryoshu Icon.png
Lust3BG.png
8 Pierce.png + 4
Coin.pngCoin.png
Lenticular Swirl
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x1
If target has 9+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +40% damage
CoinEffect1.png
[Heads Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 5 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Lust1.png
Kurokumo Wakashu Ryoshu Guard Icon.png
Lust1BG.png
10 Guard.png + 6
Coin.png
Guard
SkillDefense.png 48 (48+0) Atk Weight ⯀
Passives
Kokuuntō
LcbSinLust.png × 3 Res
Deal +10% damage to targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Muscle in Charge
LcbSinLust.png × 4 Owned
1 ally with the fastest Speed inflicts +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..


Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Hong Lu Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Hong Lu Class 2
Kurokumo Clan Wakashu Hong Lu Idle Sprite.png

Info
Rarity IDNumber2.png Level 48
Season Standard Fare Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 201 SPEED.png 3~7 Defense.png 49
Stagger Thresholds
65% (130HP.png) - 35% (70HP.png) - 15% (30HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Lust1.png
Cleave Hong Lu Icon.png
Lust1BG.png
4 Slash.png + 7
Coin.png
Cleave
SkillAttack.png 48 (48+0) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Pride2.png
Cloud Cutter Hong Lu Icon.png
Pride2BG.png
5 Slash.png + 4
Coin.pngCoin.png
Cloud Cutter
SkillAttack.png 48 (48+0) Atk Weight ⯀
Amt. x2
[Before Attack] If target has less than 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, use Coin 1 and 2 an additional time
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Sloth3.png
Cloudburst Hong Lu Icon.png
Sloth3BG.png
7 Slash.png + 2
Coin.pngCoin.pngCoin.png
Cloudburst
SkillAttack.png 48 (48+0) Atk Weight ⯀
Amt. x1
[Combat Start] This skill inflicts 1 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
CoinEffect1.png
[Heads Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
Sloth1.png
Kurokumo Wakashu Hong Lu Guard Icon.png
Sloth1BG.png
9 Guard.png + 3
Coin.png
Guard
SkillDefense.png 50 (48+2) Atk Weight ⯀
Passives
Hēiyúndào
LcbSinLust.png × 3 Res
The last Coin on the last skill in the chain inflicts 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Syndicate Paybacks
LcbSinLust.png × 4 Owned
1 ally with the fastest Speed inflicts +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..


Refracted Peccatulum Invidiae - Kurokumo Clan Captain Gregor Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Captain Gregor Class 2
Kurokumo Clan Captain Gregor Idle Sprite.png

Info
Rarity IDNumber2.png Level 48
Season Season 3 -
Bon Voyage [Event]
Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 201 SPEED.png 4~6 Defense.png 49
Stagger Thresholds
65% (130HP.png) - 35% (70HP.png) - 15% (30HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Sloth1.png
Lenticular Rend Gregor Icon.png
Sloth1BG.png
5 Slash.png + 5
Coin.png
Lenticular Rend
SkillAttack.png 49 (48+1) Atk Weight ⯀
Amt. x3
[On Use] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2
[Clash Win] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Lust2.png
Shadow Cloud Gregor Icon.png
Lust2BG.png
5 Blunt.png + 5
Coin.pngCoin.png
Shadow Cloud
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x2
[On Use] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2
CoinEffect1.png
[Heads Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn
Gloom3.png
Shadowcloud Shattercleave Gregor Icon.png
Gloom3BG.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Shadowcloud Shattercleave
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x1
[On Use] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
[On Use] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
CoinEffect3.png
[Heads Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin DropPlus Coin Power -X for this turn. next turn
Lust1.png
Kurokumo Clan Captain Gregor Guard Icon.png
Lust1BG.png
8 Guard.png + 8
Coin.png
Guard
SkillDefense.png 49 (48+1) Atk Weight ⯀
Passives
Dark Cloud Blade
LcbSinLust.png × 4 Owned
Clash Win: inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (3 times per turn)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Dark Cloud Style
LcbSinLust.png × 4 Owned
When 1 ally with the slowest Speed hits an enemy with 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn (3 times per turn)


Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Rodion Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Kurokumo Clan Wakashu Rodion Class 2
Kurokumo Clan Wakashu Rodion Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Standard Fare Uptie Tier Tier4.png
Traits Syndicate Kurokumo Clan
Status
HP.png 228 SPEED.png 2~5 Defense.png 50
Stagger Thresholds
60% (136HP.png) - 30% (68HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gloom1.png
Sharpened Blade Rodion Icon.png
Gloom1BG.png
5 Slash.png + 6
Coin.png
Sharp Edge
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x3
At 4+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +2
CoinEffect1.png
[On Hit] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Lust2.png
Scattering Slash Rodion Icon.png
Lust2BG.png
6 Slash.png + 3
Coin.pngCoin.png
Scattering Slash
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x2
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +2
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Pride3.png
Sky-clearing Cut Rodion Icon.png
Pride3BG.png
7 Slash.png + 18
Coin.png
Sky-clearing Cut
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x1
If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., double the crit chance
At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +100% Critical Damage
CoinEffect1.png
[On Crit] Inflict 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Pride1.png
Kurokumo Wakashu Rodion Counter Icon.png
Pride1BG.png
9 Slash.png + 6
Coin.png
Counter
SkillAttack.png 50 (48+2) Atk Weight ⯀
[On Use] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Pride3.png
Kurokumo Wakashu Rodion Counter Icon.png
Pride3BG.png
7 Slash.png + 18
Coin.png
Sky-clearing Cut
SkillAttack.png 50 (48+2) Atk Weight ⯀
If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., double the crit chance
At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +100% Critical Damage
CoinEffect1.png
[On Crit] Inflict 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Passives
Dark Cloud Blade
LcbSinLust.png × 4 Owned
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., counter skills use Skill 3.
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +20
Support Passive
Dark Cloud Swordsmanship
LcbSinGloom.png × 5 Owned
1 ally with the slowest Speed deals +10% Slash damage.


Backup Identities

Refracted Peccatulum Invidiae - Lobotomy E.G.O::Magic Bullet Outis Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Lobotomy E.G.O::Magic Bullet Outis Class 2
Lobotomy E.G.O Magic Bullet Outis Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Walpurgisnacht - II Uptie Tier Tier4.png
Traits Lobotomy Corp. Headquarters
Status
HP.png 175 SPEED.png 3~7 Defense.png 45
Stagger Thresholds
70% (122HP.png) - 40% (70HP.png) - 20% (35HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
Ignition Outis Icon.png
Wrath1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Ignition
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 3)
CoinEffect1.png
[On Hit] Inflict 1 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
next turn
CoinEffect2.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
on target
Pride2.png
Detonate Magic Bullet Outis Icon.png
Pride2BG.png
4 Blunt.png + 6
Coin.pngCoin.png
Detonate Magic Bullet
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 3)
CoinEffect1.png
[On Hit] At less than 4 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
: then, inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
next turn
CoinEffect2.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
on target
Pride3.png
Magic Bullet Fire Outis Icon.png
Pride3BG.png
15 Pierce.png + 4
Coin.png
Magic Bullet Fire
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x1
Deal +1% damage for every Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 30%)

[Before Attack] Gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

- Lose ((Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
-1)x5) SP
- Atk Weight becomes equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
value
- At 10 or less SP, 50% chance to attack indiscriminately

[After Attack] If at 7 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, reset to 0 (Counts as spending the last Ammo)
CoinEffect1.png
[On Hit] Inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
next turn
Pride1.png
The Price of a Bullet Outis Icon.png
Pride1BG.png
10 Guard.png + 4
Coin.png
The Price of a Bullet
SkillDefense.png 45 (48-3) Atk Weight ⯀
[On Use] Gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
(Once per turn)
[On Use] Gain Final Power equal to (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
x2)
[Skill End] Lose SP equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

Passives
The Marksman's Smoking Pipe
LcbSinPride.png × 3 Owned
If the main target's Defense Level is currently lowered by 4 or more, gain (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on main target) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Before Attack (Max 20 per turn)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
Request Work
LcbSinPride.png × 3 Res
1 ally with the most SP deals +10% damage with E.G.O Skills
If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage


Refracted Peccatulum Invidiae - LCE E.G.O::Ardor Blossom Star Faust Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - LCE E.G.O::Ardor Blossom Star Faust Class 2
LCE E.G.O Ardor Blossom Star Faust Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Season 5 -
Oblivion [Event]
Uptie Tier Tier4.png
Traits Limbus Company LCE
Status
HP.png 175 SPEED.png 3~7 Defense.png 47
Stagger Thresholds
50% (87HP.png) - 20% (35HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • Decreases after losing a Clash based on the Clash count
    (Base value is 5, raised by 10% per Clash count after 1)

Skills
Sloth1.png
Ignition Faust Icon.png
Sloth1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Ignition
SkillAttack.png 49 (48+1) Atk Weight ⯀
Amt. x3
[On Use] At 10+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., deal +10% damage
[On Use] Gain 7 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Use] Coin Power +1 for every 10 (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) (max 2)
CoinEffect1.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Hit] Gain 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Hit] At 10+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict additional 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Hit] Gain 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Pride2.png
E.G.O - A.B.S. Activation Faust Icon.png
Pride2BG.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin - Unbreakable.png
E.G.O - A.B.S. Activation
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
[On Use] Deal +10% damage for every 10 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self (max 20%)
[On Use] Gain +4 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Use] Coin Power +1 for every 4 (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) (max 2)
CoinEffect1.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Hit] If target has 15+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count on target

Wrath3.png
Drawn by Flame Faust Icon.png
Wrath3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Drawn by Flame
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x1
[Combat Start] Gain 7 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[Before Use] At 30+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., activate 'A.B.S. Max Attunement 【Degraded Corrosion】' instead
[On Use] Deal +12.5% damage for every 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self (max 50%)
[On Use] Base Power +1 for every 10 (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) (max 2)
[On Use] If this unit is missing 30%+ HP, Coin Power +1 (max 2)
CoinEffect1.png
[On Hit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Wrath3.png
A.B.S. Max Attunement -Degraded Corrosion- Faust Icon.png
Wrath3BG.png
5 Blunt.png + 4
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
A.B.S. Max Attunement 【Degraded Corrosion】
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x0
After using this Skill, dies.
- If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill.
[On Use] Deal +12.5% damage for every 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self (max 50%)
[On Use] Base Power +1 for every 10 (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) (max 2)
[On Use] Coin Power +1 for every 30% missing HP on self (max 3)
[Before Attack] Atk Weight +1 for every 20% missing HP on self (max 4)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Deal +10% damage for every 20% missing HP on self (max 30%)

Wrath1.png
Resonating by raising A.B.S. Attunement. Faust Icon.png
Wrath1BG.png
4 Evade.png + 10
Coin.png
Resonating by raising A.B.S. Attunement.
SkillDefense.png 46 (48-2) Atk Weight ⯀
[On Use] At 10+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Coin Power +3
[On Use] Lose 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (once per turn)
[On Evade] Lose 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (once per turn)
Passives
Fireproof
Cannot be staggered or fall below 1 HP due to Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). damage.
Flame Moth
LcbSinWrath.png × 3 Owned
Combat Start: at 80%+ missing HP, and at less than 30 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., gain up to 30 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (once per Encounter)

Turn End: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn for every 6 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self (max 5)

On death, activate the following:
- Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on all enemies; inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self between all enemies (max 3 per enemy)
- Gain 2 E.G.O resource for 2 least-owned E.G.O resources

If this unit died due to the A.B.S. Max Attunement 【Degraded Corrosion】 Skill, enhance the effect:
- Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on all enemies; inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on self between all enemies (max 5 per enemy)
- Gain 2 E.G.O resource for 2 least-owned E.G.O resources
If this unit had 30+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to 1 ally that gets Substituted in
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
Residual Heat
LcbSinWrath.png × 3 Res
When 1 ally with the least SP inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with a Base Attack Skill's On Hit effect, inflict 2 additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). (3 times max)
- If the target the ally is attacking has 30+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count instead (3 times max)


Refracted Peccatulum Invidiae - Dawn Office Fixer Sinclair Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Dawn Office Fixer Sinclair Class 2
Dawn Office Fixer Sinclair Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Walpurgisnacht - III Uptie Tier Tier4.png
Traits Fixer Dawn Office
Status
HP.png 175 SPEED.png 3~7 Defense.png 48
Stagger Thresholds
70% (122HP.png) - 40% (70HP.png) - 20% (35HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on the Clash count
    (Base Value is 15, raised by 20% per Clash Count after 1)
  • Increase by 15 after this unit defeats an enemy regardless of their level
  • Increase by 10 after this unit defeats an enemy whose level was higher than this unit's
  • Increase by 10 after an ally defeats an enemy whose level was higher than this unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher than this unit's, decrease based on the level difference
    (Base Value is 15, raised by 15 per level)

Skills
Gloom1.png
Fierce Charge Sinclair Icon.png
Gloom1BG.png
3 Slash.png + 7
Coin.png
Fierce Charge
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[On Hit] Inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[Heads Hit] When in a Volatile E.G.O State, Reuse Coin (once per Skill)
Envy2.png
Sunset Blade Sinclair Icon.png
Envy2BG.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Sunset Blade
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x2
If target has 4+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Clash Power +1
[On Use] When in a Volatile E.G.O state, consume 5 SP
[Before Attack] When in a volatile E.G.O state, Atk Weight +1
- At 45 SP, Atk Weight +2 instead
[After Attack] When in a Volatile E.G.O, consume 5 SP
CoinEffect1.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
CoinEffect2.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
CoinEffect3.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count

Wrath3.png
Stigmatize Sinclair Icon.png
Wrath3BG.png
4 Pierce.png + 7
Coin.pngCoin.png
Stigmatize
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 7 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (max 2)
When in a Volatile E.G.O state, activate Blazing Strike instead
[Clash Win] Heal 10 SP
[Clash Lose] Lose 10 SP
CoinEffect1.png
[On Hit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
Wrath3.png
Blazing Strike Sinclair Icon.png
Wrath3BG.png
13 Slash.png + 15
Coin.png
Blazing Strike
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x0
Coin Power +2 for every 4 (sum of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies) (max 8)
[Clash Win] Heal 10 SP
[Clash Lose] Lose 30 SP
Deal +10% damage for every Wrath Reson. (max 60%)
- At 4+ highest Wrath A-Reson., deal +20% damage for every Wrath Reson. instead (max 120%)
[After Attack] Lose 15 SP
CoinEffect1.png
Deal +4% damage for every 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (max 120%)
[On Hit] If target has 10+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). against (# of highest Reson.) random enemies
- If the above Reson. was a Wrath Reson., inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count as well
[On Hit] Inflict 10 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
[On Kill] Randomly inflict (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)

Lust1.png
Rue Sinclair Icon.png
Lust1BG.png
15 Guard.png + 5
Coin.png
Rue
SkillDefense.png 53 (48+5) Atk Weight ⯀
When in a Volatile E.G.O state, Base Power +1 for every 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (max 20)
Passives
Unstable Shell of Ego
Turn Start: At 40+ SP, consume 20 SP to enter the Volatile E.G.O::Waxen Pinion state. (this 'Turn Start' effect does not activate repeatedly)
If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state.

If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state.

Gain Volatile Passion.pngVolatile PassionVolatile Passion.png Volatile Passion- On Hit, inflict 1 Burn
- If the main target has Burn, Final Power +1
- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn
- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
while in the Volatile E.G.O state.

Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state.
Stigma Workshop Weaponry / Passion
LcbSinWrath.png × 5 Owned
This unit inflicts +1 more Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and Count with its Skills (activates 6 times per turn)
When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
Flaring Brand
LcbSinWrath.png × 3 Res
When the #1 Sinner to be Deployed Heads Hits, inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (4 times per turn)


Refracted Peccatulum Invidiae - LCE E.G.O::Lantern Yi Sang Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - LCE E.G.O::Lantern Yi Sang Class 2
LCE E.G.O Lantern Yi Sang Idle Sprite.png

Info
Rarity IDNumber2.png Level 48
Season Season 5 -
Oblivion [Event]
Uptie Tier Tier4.png
Traits Limbus Company LCE
Status
HP.png 193 SPEED.png 4~6 Defense.png 48
Stagger Thresholds
50% (96HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after losing a Clash based on the Clash count
    (Base Value is 10, raised by 10% per Clash count after 1)
  • Increase by 5 after this unit defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • Decreases after winning a Clash based on the Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)

Skills
Sloth1.png
Though it must be prefaced that E.G.O gears are standardized equipment, Yi Sang Icon.png
Sloth1BG.png
4 Blunt.png + 3
Coin - Unbreakable.pngCoin - Unbreakable.png
Though it must be prefaced that E.G.O gears are standardized equipment,
SkillAttack.png 48 (48+0) Atk Weight ⯀
Amt. x3
[Combat Start] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)
[On Use] Gain +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with its effects
[Clash Lose] Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency inflicted by this Skill +2
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Envy2.png
When juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality, Yi Sang Icon.png
Envy2BG.png
8 Pierce.png + 6
Coin - Unbreakable.png
when juxtaposed with E.G.O gear from L Corp.,
depending on the degree of attunement to the Abnormality,
SkillAttack.png 49 (48+1) Atk Weight ⯀
Amt. x2
[Combat Start] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6)
[On Use] Gain +4 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its effects
[Clash Lose] Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count inflicted by this Skill +2
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Gluttony3.png
The idiosyncrasies of the source may be utilized with greater flexibility Yi Sang Icon.png
Gluttony3BG.png
16 Blunt.png - 5
Coin.pngCoin.pngCoin.png
the idiosyncrasies of the source may be utilized with greater flexibility
SkillAttack.png 53 (48+5) Atk Weight ⯀
Amt. x1
Deal +0.8% damage for every 1% missing HP on self
[Combat Start] Base Power +1 for every Skill that targets this unit (max 3)
[On Use] Gain 3 Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
(once per turn)
[On Use] Gain +8 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its effects; instead, gain Base Power +1
[After Attack] Heal 30 SP
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured Yi Sang Icon.png
Gluttony1BG.png
10 Blunt.png + 5
Coin.png
Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured
SkillAttack.png 53 (48+5) Atk Weight ⯀
[Combat Start] Gain 3 Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
(once per turn)
[On Use] Gain +8 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its effects; instead, gain Base Power +3
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Passives
This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do
LcbSinGluttony.png × 3 Owned
On death, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target that attacked this unit last; then, gain 2 E.G.O resources for 4 least-owned E.G.O resources.
- If no one attacked this unit, or if an ally killed this unit, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the enemy with the least Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- If this unit is in a Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
state, inflict double the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. potency with this effect
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
E.G.O disintegration is not unlike decomposition of compost
LcbSinGluttony.png × 5 Owned
When 1 ally with the least HP is killed, gain 2 E.G.O resources for the 2 E.G.O least-owned E.G.O resources


Refracted Peccatulum Invidiae - The Middle Little Sister Don Quixote Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - The Middle Little Sister Don Quixote Class 2
The Middle Little Sister Don Quixote Idle Sprite.png

Info
Rarity IDNumber3.png Level 48
Season Season 3 - Bon Voyage Uptie Tier Tier4.png
Traits Syndicate The Middle
Status
HP.png 228 SPEED.png 4~6 Defense.png 53
Stagger Thresholds
50% (113HP.png) - 20% (45HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
Checking the Book Don Quixote Skill.png
Wrath1BG.png
4 Blunt.png + 3
Coin.pngCoin.png
Checking the Book
SkillAttack.png 50 (48+2) Atk Weight ⯀
Amt. x3
[On Use] Heal 5 SP on self
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Envy2.png
Proof of Loyalty Don Quixote Skill.png
Envy2BG.png
4 Blunt.png + 6
Coin.pngCoin.png
Proof of Loyalty
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x2
[Combat Start] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6)
If the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down)
Gain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
Pride3.png
A Just Vengeance Don Quixote Skill.png
Pride3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
A Just Vengeance
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x1
[Combat Start] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6)
If the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down)
Gain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits.
CoinEffect1.png
[Heads Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[Heads Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[After Attack] If target is defeated, 1 ally with the least SP heals 6 SP
Envy1.png
Multifold Retribution Don Quixote Skill.png
Envy1BG.png
5 Blunt.png + 4
Coin.pngCoin.png
Multifold Retribution
SkillAttack.png 53 (48+5) Atk Weight ⯀
[Combat Start] At 6+ sum of Envy A-Reson., use 'A Just Vengeance' as Counter.
Upon activating the above effect, the Skill's affinity is changed to Envy.
(Leftmost 'Multifold Retribution' is activated first. Activates 2 times per turn)
CoinEffect1.png
[On Hit] Lower user's Stagger Threshold by 5
CoinEffect2.png
[On Hit] Lower user's Stagger Threshold by 5
Passives
Vengeance Tattoo
LcbSinEnvy.png × 4 Owned
- Gain 1 Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG UpDeal +(X*10)% damage with Envy skills this turn. (Max 100%) next turn every time the enemies strike an ally (including this unit) 3 times. (Max 5)
- Apply Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1) to the unit that dealt the most Skill damage to an ally.
- If the main target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), Coin Power +1
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
Favoritism
LcbSinEnvy.png × 3 Owned
1 ally with the lowest Max HP gains 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn every time the enemies strike an ally (not including this unit) 6 times. (Max 2)


Refracted Peccatulum Invidiae - The Middle Little Brother Meursault Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - The Middle Little Brother Meursault Class 2
The Middle Little Brother Meursault Idle Sprite.png

Info
Rarity IDNumber2.png Level 48
Season Season 3 - Bon Voyage Uptie Tier Tier4.png
Traits Syndicate The Middle
Status
HP.png 217 SPEED.png 4~6 Defense.png 51
Stagger Thresholds
55% (119HP.png) - 20% (43HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Sloth1.png
We Remember Meursault Skill.png
Sloth1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
We Remember
SkillAttack.png 49 (48+1) Atk Weight ⯀
Amt. x3
[Clash Lose] Gain 1 Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG UpDeal +(X*10)% damage with Envy skills this turn. (Max 100%) next turn
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Envy2.png
Chains of Loyalty Meursault Skill.png
Envy2BG.png
4 Blunt.png + 5
Coin.pngCoin.png
Chains of Loyalty
SkillAttack.png 49 (48+1) Atk Weight ⯀
Amt. x2
[Combat Start] Apply 1 Envy Power Up.pngEnvy Power UpEnvy Power Up.png Envy Power UpEnvy Skill Final Power +X for this turn. to 2 allies adjacent to this unit on the Dashboard
Apply 1 Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG UpDeal +(X*10)% damage with Envy skills this turn. (Max 100%) as well when selecting Envy affinity Skills from the affected Skill Slots
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Wrath3.png
Recording Meursault Skill.png
Wrath3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Recording
SkillAttack.png 51 (48+3) Atk Weight ⯀
Amt. x1
At 4+ Envy Reson., Coin Power +1
At 6+ Envy A-Reson., Coin Power +1
CoinEffect1.png
[On Hit] If target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin DropPlus Coin Power -X for this turn. next turn
CoinEffect3.png
[On Hit] If target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), inflict 2 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%) next turn
Envy1.png
Multifold Retribution Meursault Skill.png
Envy1BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Multifold Retribution
SkillAttack.png 51 (48+3) Atk Weight ⯀
If at 4+ Envy Reson., Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Passives
Loyalty
LcbSinEnvy.png × 3 Owned
- Apply Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1) to the unit that dealt the most Skill damage to an ally.
- If the main target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), Final Power +1
- If there is another surviving ally from the Middle other than this unit, this unit and the surviving ally from the Middle with the least SP both heal 6 SP at every Turn End
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Entry SP +30
Support Passive
One Family
LcbSinEnvy.png × 3 Owned
The 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction