Line 5: Merry Go Round/Station #5: Ironstrike

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Units are listed in Deployment Order.
The Peccatulum Invidiae starts with 5 of each type of E.G.O Resource.

Refracted Peccatulum Invidiae - Full-Stop Office Rep Hong Lu Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Full-Stop Office Rep Hong Lu Class 2
Full-Stop Office Rep Hong Lu Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Walpurgisnacht - V Uptie Tier Tier4.png
Traits Fixer Full-Stop Office
Status
HP.png 178 SPEED.png 3~7 Defense.png 45
Stagger Thresholds
70% (124HP.png) - 30% (53HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher than or equal to this unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Sloth1.png
Take the Shot Hong Lu Icon.png
Sloth1BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Take the Shot
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Pride1.png
Melee Support Hong Lu Icon.png
Pride1BG.png
5 Slash.png + 4
Coin.pngCoin.png
Melee Support
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x0
+20% Damage on Critical Hit
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Gloom2.png
Target Marked Hong Lu Icon.png
Gloom2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Target Marked
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
Base Power +1 for every Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. about to be spent by this Skill
[On Use] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 25% chance that this unit activates Target Spotted.pngTarget SpottedTarget Spotted.png Target SpottedIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.
- The Skill used due to this effect does not affect Unit B's upcoming Skills list.

[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
Spend up to 3 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 10)% damage
+(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 10)% damage on Critical Hit
CoinEffect3.png
+20% Damage on Critical Hit
[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
[On Hit] Inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn
Gloom2.png
Combo Target Marked Hong Lu Icon.png
Gloom2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.pngCoin - Unbreakable.png
Combo: Target Marked
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x0
Base Power +1 for every Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. about to be spent by this Skill
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[Clash Lose] Final Power +5
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
Spend up to 3 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 10)% damage
+(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 10)% damage on Critical Hit
CoinEffect3.png
+20% Damage on Critical Hit
[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
[On Hit] Inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn
CoinEffect4.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

+30% Damage on Critical Hit

Pride3.png
Full-Stop to Life Hong Lu Icon.png
Pride3BG.png
7 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Full-Stop to Life
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Base Power +1 for every Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. about to be spent by this Skill
[On Use] If Full-Stop Office Fixer Heathcliff is on the field, activate Target Spotted.pngTarget SpottedTarget Spotted.png Target SpottedIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.
- The Skill used due to this effect does not affect Unit B's upcoming Skills list.

[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
CoinEffect2.png
Spend up to 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
CoinEffect3.png
If target is Staggered, +30% Damage on Critical Hit
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
[On Hit] Inflict 2 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%)
Pride3.png
Combo Full-Stop to Life Hong Lu Icon.png
Pride3BG.png
7 Pierce.png + 4
Coin.pngCoin.pngCoin.pngCoin - Unbreakable.png
Combo: Full-Stop to Life
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x0
Base Power +1 for every Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. about to be spent by this Skill
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[Clash Lose] Final Power +5
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
CoinEffect2.png
Spend up to 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Deal +(Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
CoinEffect3.png
If target is Staggered, +30% Damage on Critical Hit
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
[On Hit] Inflict 2 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%)
CoinEffect4.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

+50% Damage on Critical Hit
Deal +(target's Pierce Res. x 50)% damage

Pride1.png
Combat Poise Hong Lu Icon.png
Pride1BG.png
4 Evade.png + 10
Coin.png
Combat Poise
SkillDefense.png 45 (45+0) Atk Weight ⯀
Turn Start: at 0 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., activate 'Beyond the Shadow' instead
[On Evade] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). (5 times per turn)
Pride1.png
Beyond the Shadow Hong Lu Icon.png
Pride1BG.png
5 Slash.png + 4
Coin.pngCoin.png
Beyond the Shadow
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Clashable Counter]
+20% Damage on Critical Hit
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[Turn End] Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full (once per Encounter)
CoinEffect1.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Passives
Concentration
When flipping a Coin that consumes Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.: even when this unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., the attack does not get canceled.
However, the affected Coins' On Hit effects do not activate in such cases.
Tactical Fire Support
LcbSinPride.png × 5 Owned
If the Full-Stop Office Fixer Heathcliff is in Overwatch Assignment.pngOverwatch AssignmentOverwatch Assignment.png Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
 · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
 · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3

Combat Start: at 20+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
Suppressing Fire
LcbSinPride.png × 5 Owned
Ally Identity with the most Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deals +10% damage with Skills that spend Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
(Does not activate when out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.)


Refracted Peccatulum Invidiae - Lobotomy E.G.O::Solemn Lament Yi Sang Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Lobotomy E.G.O::Solemn Lament Yi Sang Class 2
Lobotomy E.G.O Solemn Lament Yi Sang Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Walpurgisnacht - IV Uptie Tier Tier4.png
Traits Lobotomy Corp. Headquarters
Status
HP.png 169 SPEED.png 3~8 Defense.png 47
Stagger Thresholds
60% (101HP.png) - 30% (50HP.png) - 15% (25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Pride1.png
Celebration for the Departed Yi Sang Icon.png
Pride1BG.png
4 Pierce.png + 4
Coin.pngCoin.png
Celebration for the Departed
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
At 10+ The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
, Clash Power +1
If the sum of the target's Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and both Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
is 6 or higher, Coin Power +1
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect1.png
Consume 1 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
CoinEffect2.png
Consume 1 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
Gloom2.png
Solemn Lament for the Living Yi Sang Icon.png
Gloom2BG.png
4 Pierce.png + 6
Coin.pngCoin.png
Solemn Lament for the Living
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
At 10+ The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
, Clash Power +1
Coin Power +1 for every 6 value of the sum of the target's Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and both Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
(max 2)
[Clash Win] Inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[After Attack] Gain (highest Reson.) of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(Max 6)
- If the said Reson. was an A-Reson., gain (highest Reson. x 2) The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(max 12)
- If the said Reson. was at 4+ A-Reson., Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
instead
CoinEffect1.png
Consume 5 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
CoinEffect2.png
Consume 1 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
Sloth3.png
Goodbye Now A Sorrow In You Yi Sang Icon.png
Sloth3BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Goodbye Now, A Sorrow In You
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
Base Power +1 for every 5 value of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(max 4)
Coin Power +1 for every 6 value of the sum of the target's Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and both Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
(max 2)
[Clash Win] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[After Attack] Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.

CoinEffect1.png
Consume 1 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
CoinEffect2.png
Consume 6 of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo

[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
CoinEffect3.png
Consume all of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
on self
[On Hit] Inflict Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
equal to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed
[On Hit] Deal +4% damage for every value of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
consumed by this Skill
CoinEffect4.png
[On Hit] Inflict Gloom Damage equal to "All" Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
on target
- "All" = the sum of both The Living and The Departed on target
Gloom1.png
FromTheCoffinAButterflyTakesFlight Yi Sang Icon.png
Gloom1BG.png
10 Guard.png + 4
Coin.png
FromTheCoffinAButterflyTakesFlight
SkillDefense.png 46 (45+1) Atk Weight ⯀
[Combat Start] Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
(once per turn)
[Combat Start] Gain Shield equal to (the sum of both Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
on the selected target)% HP. (max 20% per turn)
Passives
ISeeTheDyingButterfly.
Begin encounters with 10 of each of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
.

When consuming The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
, select randomly between The Living(Potency) and The Departed(Count) for each The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
value.

When inflicting Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
, inflict the same amount of The Living and The Departed as they were consumed. Example Below:
- If this unit consumed X Living, inflict X Living
- If this unit consumed Y Departed, inflict Y Departed

If this unit runs out of The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
midway through Skill use, cancel all subsequent Coins and Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.


When Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
ing, or when gaining The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed.
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed.
- The probabilities are calculated separately for each ammo consumed.
Fire.IShallFire.
LcbSinGloom.png × 3 Res
After Attack: If this unit killed the target with its Skill, Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.

When this unit gains The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
Hand of Salvation
LcbSinGloom.png × 6 Owned
When an ally hits with a Skill: consume 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the target to inflict them with 1 Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
(3 times per turn)


Refracted Peccatulum Invidiae - Twinhook Pirates First Mate Gregor Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Twinhook Pirates First Mate Gregor Class 2
Twinhook Pirates First Mate Gregor Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 3 - Bon Voyage Uptie Tier Tier4.png
Traits Syndicate Twinhook Pirates
Status
HP.png 169 SPEED.png 3~7 Defense.png 42
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (33HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Sloth1.png
Negotiation Start Gregor Skill.png
Sloth1BG.png
4 Pierce.png + 3
Coin.pngCoin.png
Negotiation Start
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
If target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Crit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Crit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Pride2.png
Unilateral Business Gregor Skill.png
Pride2BG.png
4 Pierce.png + 6
Coin.pngCoin.png
Unilateral Business
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 2)
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Crit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
+50% Damage on Critical Hit
Gloom3.png
Foregone Conclusion Gregor Skill.png
Gloom3BG.png
5 Pierce.png + 6
Coin.pngCoin.png
Foregone Conclusion
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 10)
Gain Coin Power +1 for every 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (Max +3)
CoinEffect1.png
[On Crit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
+100% Damage on Critical Hit
[On Kill] Gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn
Gloom1.png
Take a Breather Gregor Skill.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Take a Breather
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Evade] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). (Max 5 per turn)
Passives
Bullets are Pricey
LcbSinPride.png × 2 Owned
- Always Active : Begin encounters with 7 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- On Heads Hit against target with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
. (Max 4)
If a Coin that uses Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. Hits, consume all Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
and deal additional (25 x Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
consumed)% of damage dealt as bonus damage.
- If this unit Critical Hits when out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., consume all Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
and deal additional (5 x Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
consumed)% of damage dealt as bonus damage.
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
New Breathing Hole
LcbSinPride.png × 4 Owned
If 1 ally with the most Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). defeats an enemy, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (Once per turn)


Refracted Peccatulum Invidiae - LCCB Assistant Manager Ryōshū Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - LCCB Assistant Manager Ryōshū Class 2
LCCB Assistant Manager Ryōshū Idle Sprite.png

Info
Rarity IDNumber2.png Level 45
Season Season 3 - Bon Voyage Uptie Tier Tier4.png
Traits Limbus Company LCC
Status
HP.png 193 SPEED.png 4~7 Defense.png 45
Stagger Thresholds
65% (125HP.png) - 35% (67HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Lust1.png
Shove Ryoshu Skill.png
Lust1BG.png
5 Blunt.png + 5
Coin.png
Shove
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
[On Use] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
At 7+ Poise, Coin Power +1
CoinEffect1.png
[On Crit] Target loses 8 SP
Gluttony2.png
T.N. Ryoshu Skill.png
Gluttony2BG.png
4 Blunt.png + 5
Coin.pngCoin.png
T.N.
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
At 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Crit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Crit] Inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Pride3.png
O.O.F. Ryoshu Skill.png
Pride3BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
O.O.F.
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Gain +1 Coin Power for every 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (max 2)
CoinEffect1.png
[On Crit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[On Crit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Crit] Double the application of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). & Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count
[On Hit] Inflict 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
Gluttony1.png
Guard LCCB Ryoshu Skill.png
Gluttony1BG.png
8 Guard.png + 8
Coin.png
Guard
SkillDefense.png 48 (45+3) Atk Weight ⯀
Passives
A S.B.
LcbSinGluttony.png × 2 Owned
- Always Active : Begin encounters with 7 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- If this unit has 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Turn End, heal 8 SP.
- If this unit already has max SP upon meeting this condition, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn.
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
The Lucky Cig
LcbSinPride.png × 4 Owned
- If 1 ally with the least Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. uses a Skill that spends Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (once per turn; does not apply to allies without Ammo)
-If 1 ally with the least Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. uses up their last Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)


Refracted Peccatulum Invidiae - LCCB Assistant Manager Ishmael Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - LCCB Assistant Manager Ishmael Class 2
LCCB Assistant Manager Ishmael Idle Sprite.png

Info
Rarity IDNumber2.png Level 45
Season Season 1 - Orientation Uptie Tier Tier4.png
Traits Limbus Company LCC
Status
HP.png 209 SPEED.png 2~6 Defense.png 48
Stagger Thresholds
55% (114HP.png) - 20% (41HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gluttony1.png
Shove Ishmael Icon.png
Gluttony1BG.png
4 Blunt.png + 6
Coin.png
Shove
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
[On Use] Gain +4 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
If target has 8+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Skill Power +2
CoinEffect1.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
Gloom2.png
Quake Rounds Ishmael Icon.png
Gloom2BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Quake Rounds
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[On Hit] Inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 8 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).; Inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 8 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).; Inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
Pride3.png
Suppress Ishmael Icon.png
Pride3BG.png
4 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Suppress
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x1
If target has 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Coin Power +1
CoinEffect1.png
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect4.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 5 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
Gluttony1.png
LCCB Assistant Manager Ishmael Guard Icon.png
Gluttony1BG.png
10 Guard.png + 8
Coin.png
Guard
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Gain +4 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
At 0 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 more Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Passives
Eye for Weakness
LcbSinGluttony.png × 3 Res
Attacks inflict 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). in a won clash.
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
By the Manual
LcbSinGluttony.png × 2 Res
1 ally with the slowest Speed gains +2 guard skill final Power.


Refracted Peccatulum Invidiae - Full-Stop Office Fixer Heathcliff Class 2

LcbSinEnvy.png Refracted Peccatulum Invidiae - Full-Stop Office Fixer Heathcliff Class 2
Full-Stop Office Fixer Heathcliff Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Walpurgisnacht - V Uptie Tier Tier4.png
Traits Fixer Full-Stop Office
Status
HP.png 174 SPEED.png 3~8 Defense.png 44
Stagger Thresholds
65% (112HP.png) - 35% (60HP.png) - 15% (26HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher than or equal to this unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gloom1.png
Return Fire Heathcliff Icon.png
Gloom1BG.png
5 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Return Fire
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Use] Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Envy2.png
Headshot Heathcliff Icon.png
Envy2BG.png
10 Pierce.png + 12
Coin.png
Headshot
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Use] Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
+50% Damage on Critical Hit
[On Hit] Inflict 1 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) (2 times per turn)
[On Crit] Inflict 1 Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) next turn (once per turn)

Pride3.png
Goin' for the Bullseye Heathcliff Icon.png
Pride3BG.png
12 Pierce.png + 14
Coin.png
Goin' for the Bullseye
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[Before Use] If this unit has Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects
, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Use] Consume all Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
on self, gain (value consumed x 2) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, and deal +(value consumed x 12.5)% damage
[After Attack] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
+80% Damage on Critical Hit
+(the target's Pierce Res. x 50)% Damage on Critical Hit
[On Crit] At more than 30 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume up to 10 of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency over 30 to deal +(Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency consumed x 10)% damage
Pride3.png
AL-HV Pulverisation Round Heathcliff Icon.png
Pride3BG.png
15 Pierce.png + 18
Coin.png
AL-HV Pulverisation Round
SkillAttack.png 51 (45+6) Atk Weight ⯀
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[On Use] Consume all Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
on self, gain (value consumed x 2) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, and deal +(value consumed x 25)% damage
[After Attack] Gain +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
Spend 1 Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects

+130% Damage on Critical Hit
+(target's Pierce Res. x 50)% Damage on Critical Hit
[On Crit] At more than 30 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume up to 10 of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency over 30 to deal +(Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency consumed x 10)% damage

Pride1.png
Combat Poise Heathcliff Icon.png
Pride1BG.png
4 Evade.png + 10
Coin.png
Combat Poise
SkillDefense.png 48 (45+3) Atk Weight ⯀
Turn Start: At 0 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support.pngMelee SupportMelee Support.png Melee Support- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End.
- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
from that unit (once per turn)
[On Evade] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). (3 times per turn)
[Turn End] Gain 1 Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
next turn (once per turn)
Pride1.png
Taking Cover Heathcliff Icon.png
Pride1BG.png
2 Guard.png + 8
Coin - Unbreakable.png
Taking Cover
SkillDefense.png 48 (45+3) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support.pngMelee SupportMelee Support.png Melee Support- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End.
- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
from that unit (once per turn)
[Clash Win] Inflict 1 Pierce Resist Down.pngPierce Resist DownPierce Resist Down.png Pierce Resist DownIncrease Pierce Resistance based on Stack.
(0.1 per Stack)
(once per turn)
[Turn End] Gain 1 Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
next turn (once per turn)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Passives
Snipe
Encounter Start: gain 3 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn.

When this unit enters the Encounter, gain 1 Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects
(once per Encounter)

Turn End: if this unit does not have any remaining Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. of any kind, activate Overwatch Assignment.pngOverwatch AssignmentOverwatch Assignment.png Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
 · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
 · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
(once per Encounter)

If this unit is Substituted in, or is rejoining battle after Overwatch Assignment.pngOverwatch AssignmentOverwatch Assignment.png Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
 · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
 · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
, gain max Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
, 3 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn., and Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full
(except Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects
; once per Encounter)
Precision Aim
LcbSinPride.png × 2 Res
Turn End: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn for every 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (max 2)

Combat Start: if this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). to 1 ally with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency

Turn End: if this unit did not use any Attack Skills (including E.G.O Skills, excluding Target Spotted.pngTarget SpottedTarget Spotted.png Target SpottedIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.
- The Skill used due to this effect does not affect Unit B's upcoming Skills list.
), gain 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. next turn
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Support Passive
Spotter
LcbSinPride.png × 5 Owned
1 ally with the least Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. gains +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when using a Skill that consumes Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo..
- If the said ally is a Full-Stop Office Identity, or if they have less than 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, gain +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead (once per turn; does not apply to units without Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.)


Support Passives

Support Passives
Invidiae-10910 portrait.png
Outstanding Courier
LcbSinGluttony.png × 6 Owned
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count
Invidiae-11011 portrait.png
Speedy Courier
LcbSinGluttony.png × 6 Owned
When 1 ally with the fastest Speed hits an enemy with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per enemy per turn)
Invidiae-11110 portrait.png
Refraction
LcbSinEnvy.png × 4 Res
1 ally who has the most Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start: deal +10% damage with Skills that consumed 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (once per turn)
Invidiae-10302 portrait.png
Broken Spirit
LcbSinGloom.png × 3 Res
1 ally with the fastest Speed gains +1 final Power for their first skill.
Invidiae-10511 portrait.png
One Step Ahead
LcbSinPride.png × 3 Res
The fastest ally, on Clash Win, gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (2 times per turn)
Invidiae-10206 portrait.png
Seven Association Tea Time
LcbSinGluttony.png × 4 Owned
1 ally with the fastest Speed deals more damage based on the target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. when attacking with a damage type that the target is "Weak" or "Fatal" (Resistance>x1) to
(+1.5% per 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Max 15%)
If the ally is a Seven Association Fixer, deal further increased damage
(+0.5% per 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Max 5%)