Line 5: Merry Go Round
Line 5: Merry Go Round is the fifth line of Refraction Railway introduced in Season 5: Oblivion. It is unlocked by completing Canto VII.
Line 5 is composed of 11 total Stations, divided into 3 Sections. Every Station offer difficult Encounters based on enemies encountered in Canto VII or Intervallo V - 1, Peccatula Invidiae of various Identities, 2 Abnormalities previously encountered in the Canto VII Dungeon, and 3 new Abnormalities that had E.G.O released as Seasonal E.G.O during Season 5.
Similarly to Line 4, the Stations in each Section are treated as multiple waves of a single Encounter.
Like Line 4, Line 5 also uses the Chain Battle mechanic, with all Sinners being required to be Deployed before the start of the battle, with the last 6 Sinners reserved as Backup. Sinners do not gain buffs based on Deployment Order, though Backup Sinners have extra initial SP when brought onfield. Identities also give additional E.G.O resources upon death according to their Sin Affinities: Identity death give 1 Skill 1-Affinity resource, 2 Skill 2-Affinity resource, and 3 Skill 3-Affinity resource.
No Rest Stops are present in this Refraction Railway line. Instead, the team loadout can be changed after the completion of each Section, with Identities' HP fully healed and SP reset to 0 in the process. The Identities Deployed for Section 1 cannot be Deployed for Section 2, though Section 3 has no restriction on Identities Deployed.
After the completion of each Station, a choice of 'Buffs & Trials' will appear, prompting the Manager to choose a Buff to the Sinners and accompanying Buff to the enemies. These Buffs and Trials persists for the entirety of the Refraction Railway run. Each Section (save for the last Station) has its own pool of Buffs & Trials; the last Station has a pool independent from the rest of the Section.
Duration
- February 20th, 2025 12:00 - TBD (Line 6 Opening) 10:00 (KST Time)
- Requires clearance of Canto 7-36
Reward
Banners
- Basic - Obtained by clearing Section 3 of Refraction Railway Line 5
- Decorated - Obtained by clearing Section 3 of Refraction Railway Line 5 with 100 or less Total Turns before the end of Season 5: Oblivion
Business Card Decorations
- Line 5 - Obtained by clearing Section 3 of Refraction Railway Line 5
- Line 5: Merry Go Round - Obtained by clearing Section 3 of Refraction Railway Line 5 with 100 or less Total Turns before the end of Season 5: Oblivion
Stage List
Line 5: Merry Go Round
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Section Number | Station Number | Image | Abnormality/Faction | First-Clear Reward | |
Section #1 | First Stop: Attachment | Refracted Hurting Teddy Bear | ![]() ![]() ![]() | ||
Station #2: Hunt | Refracted Rose Hunter | ||||
Station #3: Fountainhead | Refracted Class 3 Peccatula | ||||
Station #4: Misting | Refracted Sleeping Bag of a Bygone Day | ||||
Section #2 | Station #5: Ironstrike | Refracted Peccatulum Invidiae - Assorted Identities with Ammo | ![]() ![]() ![]() | ||
Station #6: Rampage | Refracted Peccatulum Invidiae - Kurokumo Clan Identities, assorted Identities with E.G.O, The Middle Identities | ||||
Station #7: Oblivion | Refracted Der Fluchschütze | ||||
Section #3 | Station #8: Motherhood | Refracted Dulcinea | ![]() ![]() ![]() ![]() | ||
Station #9: Treason | Refracted Peccatulum Invidiae - La Manchaland Identities, Assorted Bleed Identities | ||||
Station #10: Blood Sin | Refracted La Manchaland Overseers | ||||
Terminus: Yearning | Refracted Four-hundred Roses |
Encounter Details
Note: all enemies with SP have the Refracted Determination
Refracted DeterminationHalve the amount of SP lose when an ally is defeated as per the Identity's 'Base Factors decreasing Sanity(SP)'. (rounded down) buff, halving SP reduction from ally death.
Line 5: Merry Go Round
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Section Number | Stage | Enemies | Reinforcements |
1 | Attatchment | ||
Hunt | Adds spawned on conditional | ||
Fountainhead | |||
Misting | |||
2 | Ironstrike | Support Passives | |
Rampage | Reinforcements | ||
Oblivion | Adds spawned on conditional | ||
3 | Motherhood | Adds spawned on conditional | |
Treason | Support Passives | ||
Blood Sin | |||
Yearning |
Buffs & Trials
One Buff and accompanying Trial may be chosen after each Station has been cleared in Line 5. Each Section has its own pool of Buffs & Trials, and the last Station in each Section has its own, unique set of Buffs & Trials.
Each Buff & Trial may only be chosen once throughout each Line 5 run, and applies for the rest of the entire run when chosen.
Buffs & Trials - Line 5
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Section # | Station # | Buff | Trial | ||||
Icon | Name | Effects | Icon | Name | Effects | ||
Section #1 | Station #1 | ![]() |
Infliction Refraction | +1 to Burn, Bleed, Tremor, Rupture, and Sinking Potency inflicted against enemies with Skills & Coin effects | ![]() |
Growth Refraction I | Enemy Level +1 |
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Gain Refraction | +1 to Poise and Charge Count gained by allies with Skills & Coin effects | |||||
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Refracted Mind | 3 allies with the least SP heal 8 SP at Turn End (excluding: allies that are Panicked or Corroded) | |||||
Stations #2~3 | (In addition to Buffs & Trials from Station #1) | ||||||
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Refracted Burst | Turn End: against all enemy Parts, inflict Wrath damage equal to Burn Potency on each Part; then, reduce their Burn Count by 1, trigger Tremor Burst once, and reduce their Tremor Count by 1 (activates only at 2+ Count) | ![]() |
Growth Refraction I | Enemy Level +1 | ||
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Refracted Rupture | Rupture Skills that inflict Rupture Potency or Count: Final Power +2 | |||||
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Refracted Sinking | Deal +(Sinking Potency on the target)% more damage against targets at less than 0 SP or without SP (max 45%) | |||||
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Refracted Poise | Deal +(10 + Poise Potency + Poise Count)% more damage on Critical Hit (max 50%) | |||||
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Refracted Charge | On Hit with Skills that consumed 8+ Charge Count: +0.1 to Envy Resistance on the target for this Encounter (once per Skill per enemy; max Resistance adjustment: 0.3)\nSkills that gain or consume Charge Count deal +(10 + (Count gained or consumed x 2))% more damage (max 50%) | |||||
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Refracted Bleed | Turn Start: inflict 5 Bleed Potency and +3 Count to enemies at max HP (once per enemy per Part per Encounter) | ![]() |
Blossomed Blood | +1 to Bleed Potency and Count inflicted by enemies against targets with Bleed using Skill & Coin effects | ||
Station #4 | ![]() |
Weakness Destroyed | Deal +30% more damage against Destroyed or Staggered Parts | ![]() |
Growth Refraction II | Enemy Level +2 | |
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Nebulizer | First Turn Start of a wave: all allies gain 5 Poise Potency and +5 Poise Count. If Pride Reson. was activated, all allies gain 3 Poise Potency and +3 Poise Count at Combat Start | |||||
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A Single Breath | E.G.O Skills deal +30% more damage | |||||
Section #2 | Stations #5~6 | ![]() |
Lasting Battle Spirit | Starting from #7 Deployed Sinner: at the start of the same turn it Substitutes in, heal 30 SP, gain 1 Attack Power Up for the Encounter, and gain 2 E.G.O resource for each one of the Affinities corresponding to their Base Attack Skills | ![]() |
Clash Power Refraction | Enemy Clash Power +1 |
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Resource Reaping | After using an Attack or a Counter Skill, if the enemy is defeated, gain 2 E.G.O resource of the Skill Affinity that was used (once per Skill, including E.G.O Skills) | ![]() |
Resource Vaporization | After using an Awakening E.G.O, also consume 1 E.G.O resource from 2 Sin Affinities with more than 1 E.G.O resource; consumed from Affinities with the most resources first | ||
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Life or Death | All allies deal +30% more damage | ![]() |
Life or Death | -25% to max HP on all allies | ||
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Wrathful Counter | When hit, gain 2 Offense Level Up next turn (max 6) | ![]() |
Refracted Rage | When hit by a Skill, enemies randomly gain 1 of the following next turn: Offense Level Up, Defense Level Up (4 times per enemy) | ||
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HP Manipulation | +25% Max HP for all allies; remove the first Stagger threshold | ![]() |
Health Refraction | Enemy Max HP +10% | ||
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Bloody Banquet | On Hit, if the enemy lost HP, heal HP equal to 10% of the damage dealt. All allies lose 3 Bleed Count at Turn End | |||||
Station #7 | ![]() |
The Lone Gunman | Raise Min & Max Speed values for the #1 Deployed Identity by 1. The said unit loses a Skill 1, but gains a Skill 3 | ![]() |
Damage Refraction | Enemies deal +10% more damage | |
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Pendant of Nostalgia | Combat Start: 3 currently earliest Deployed allies gain 10 Poise Potency | |||||
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Fell Bullet Deluge | Whenever an ally dies, inflict fixed damage equal to 50% of the dead ally's max HP against all Parts on all enemies | |||||
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Festival of Blood | Each ally deals +1% more damage for every 10 Bloodfeast they Consumed (max 30%) | |||||
Section #3 | Stations #8~9 | (In addition to Buffs & Trials from Stations #1~3 and Stations #5~6) | |||||
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Dogged Defense | All allies take -50% less damage | ![]() |
Dogged Defense | All enemies take -20% less damage | ||
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Power Roulette | Turn Start: All ally Skills gain Final Power +1~3 | ![]() |
Power Roulette | Turn Start: All enemy Skills gain Final Power +1~3 | ||
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Refracted Wrath | Wrath Skills deal +30% more damage Change the Wrath Resistance of the Final Boss of Section 3 to Weak(x1.25) |
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Hostile Refraction | Enemy Clash Power +1; enemies deal +10% more damage | ||
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Refracted Lust | Lust Skills deal +30% more damage Change the Lust Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
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Refracted Sloth | Sloth Skills deal +30% more damage Change the Sloth Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
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Refracted Gluttony | Gluttony Skills deal +30% more damage Change the Gluttony Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
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Refracted Gloom | Gloom Skills deal +30% more damage Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
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Refracted Pride | Pride Skills deal +30% more damage Change the Pride Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
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Refracted Envy | Envy Skills deal +30% more damage Change the Envy Resistance of the Final Boss of Section 3 to Weak(x1.25) | |||||
Station #10 | ![]() |
Refracted Slash | Slash Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Slash Resistance of the Final Boss of Section 3 to Weak(x1.5) |
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Moderate Risk | Enemy Plus Coin Power +1 | |
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Refracted Pierce | Pierce Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Pierce Resistance of the Final Boss of Section 3 to Weak(x1.5) | |||||
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Refracted Blunt | Blunt Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Blunt Resistance of the Final Boss of Section 3 to Weak(x1.5) | |||||
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High-risk | All allies deal +10% more damage Change the Slash, Pierce, Blunt Resistance of the Final Boss of Section 3 to Weak(x1.3) |
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High-risk | Enemy Plus Coin Power +2 | ||
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Comfy | Raise Min & Max Speed values by 2 for all allies; Max HP +25% | ![]() |
Defensive Refraction | Enemy Defense Level +3 |
New Enemies
Line 5 | ||
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Abnormalities | ||
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Gallery
Line 5 PV