LCA Udjat Vanguard Team 3 Leader Outis

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EM interceptor… faulty. Emergency shielding alloy… faulty. Rifle pressure regulator… hah. Faulty.

–Outis, LCA Udjat Vanguard Team 3 Leader

LCA Udjat Vanguard Team 3 Leader Outis Full.png
LCA Udjat Vanguard Team 3 Leader Outis Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of the House of Spiders Icon.png
World of the House of Spiders

This Mirror World's name and icon are unofficial
and based on the in-game world groupings.
Season Season 7 -
Kumo no ito • oti on akA
Release 2025.12.31
Traits Limbus Company LCA
Status
HP.png 244 SPEED.png 4~7 Defense.png 63
Stagger Thresholds
50% (122HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Pride1.png
Khopesh Swordplay Outis Icon.png
Pride1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Khopesh Swordplay
SkillAttack.png 61 (60+1) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).) on target (max 2)
[On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
, Clash Power +1
[Clash Win] Inflict 2 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires

CoinEffect1.png
[On Hit] Inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflict +1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect2.png
[On Hit] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn (once per turn)
Sloth2.png
Mirage Incision Outis Icon.png
Sloth2BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Mirage Incision
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).) on target (max 2)
[On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
, Clash Power +2 and deal +30% damage
[Clash Win] Inflict 2 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires

CoinEffect1.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict +1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
[On Hit] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn (once per turn)
Gloom3.png
The Vanguard will See it Down Outis Icon.png
Gloom3BG.png
6 Pierce.png + 4
Coin.pngCoin.pngCoin.png
The Vanguard will See it Done
SkillAttack.png 63 (60+3) Atk Weight ⯀
Amt. x1
If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
, deal +50% damage
[On Use] Gain +8 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] At 6+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).) on target, Coin Power +1
[On Use] Base Power +1 for every LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
about to be spent by this Skill
[After Attack] Gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn (once per turn)
[After Attack] At 2 or fewer LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
, Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full (5 times per Encounter)
CoinEffect1.png
Spend 2 LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo

Deal +(LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
spent x 30)% damage
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Inflict 3 Blue Sand.pngBlue SandBlue Sand.png Blue Sand- On Clash Lose, gain +1 Sinking Count (3 times per turn)
- Units with SP: Change their Panic Type to "Blue Sand"
- Units without SP: Min & Max Speed -1
- Turn End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Blue Sand Panic Effects
- Low Morale: Clash Power -1, Min & Max Speed -1
- Panic: Clash Power -2, Min & Max Speed -1
next turn
[On Hit] Inflict 1 Gloom Resist Down.pngGloom Resist DownGloom Resist Down.png Gloom Resist DownIncrease Gloom Resistance based on Stack.
(0.1 per Stack)
(once per turn)
CoinEffect3.png
Spend 2 LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo

Deal +(LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
spent x 30)% damage
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
[On Hit] If target has SP, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
If target has less than 0 SP, inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) (once per turn)
Gloom1.png
Composure Outis Icon.png
Gloom1BG.png
15 Guard.png + 5
Coin.png
Composure
SkillDefense.png 65 (60+5) Atk Weight ⯀
When hit while this unit has Shield, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the attacker (3 times per turn)
[On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn)
[On Use] For every Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)
Combat Passives
The Scepter of Horus - Replica
Turn Start: If an enemy has any of the Panic type changing effects, gain 1 The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack


If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
, inflict 1 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires
On Hit with a Base Attack Skill (15 per turn)
- If LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
was spent, inflict additional Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires
per LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
spent

Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) Stack gained from this unit's Base Skills and The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
effect is capped at 5 per turn
Vanguard Team
LcbSinGloom.png × 3 Res
Deal +5% damage for every Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on self (max 15%)

Combat Start: gain 2 The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
Support Passive
Eagle Eye
LcbSinGloom.png × 3 Res
Combat Start: apply 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn to 1 ally with the lowest HP percentage


Uptie

Uptie Info
Khopesh Swordplay
Tier2.png
  • Skill Effects:
    [On Use] Coin Power +1 for every 6 (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). + Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)) on target (max 2)

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
    - Min & Max Speed +3
    - Combat Start: gain 1 Protection
    - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
    · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
    · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
    · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
    - Turn End: Reduce 1 Stack
    , Clash Power +1

    [Clash Win] Inflict 2 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
    - Unique Sinking
    - For every Stack, take +1% damage from Sloth and Gloom Skills
    - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
    - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
    - Turn Start: If there are no LCA Identities on the field, expires
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn (once per turn)

Mirage Incision
Tier2.png
  • Skill Effects:
    [On Use] Coin Power +1 for every 6 (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). + Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)) on target (max 2)

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
    - Min & Max Speed +3
    - Combat Start: gain 1 Protection
    - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
    · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
    · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
    · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
    - Turn End: Reduce 1 Stack
    , Clash Power +2 and deal +30% damage

    [Clash Win] Inflict 2 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
    - Unique Sinking
    - For every Stack, take +1% damage from Sloth and Gloom Skills
    - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
    - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
    - Turn Start: If there are no LCA Identities on the field, expires
  • Coin Effects:
    CoinEffect3.png
    [On Hit] Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn (once per turn)

The Vanguard will See it Done
Tier4.png
  • Skill Effects:
    If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
    - Min & Max Speed +3
    - Combat Start: gain 1 Protection
    - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
    · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
    · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
    · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
    - Turn End: Reduce 1 Stack
    , deal +50% damage

    [On Use] At 6+ (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). + Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)) on target, Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    Deal +(LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
    - Unique Ammo
    - Spent by certain Skills
    - Some attacks cancel if lacking Ammo
    spent x 30)% damage
    CoinEffect3.png
    Deal +(LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
    - Unique Ammo
    - Spent by certain Skills
    - Some attacks cancel if lacking Ammo
    spent x 30)% damage

    [On Hit] If target has SP, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
    If target has less than 0 SP, inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) (once per turn)


Composure
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Base Power: 12 > 15
  • Skill Effects:
    [On Use] If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
    - Min & Max Speed +3
    - Combat Start: gain 1 Protection
    - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
    · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
    · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
    · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
    - Turn End: Reduce 1 Stack
    , gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn)

Passives
Tier2.png
  • Speed: 2~5 > 3~6

Tier3.png
  • Speed: 3~6 > 4~7
  • The Scepter of Horus - Replica:
    If this unit has The Udjat -Vanguard-.pngThe Udjat [Vanguard]The Udjat -Vanguard-.png The Udjat [Vanguard]- Max Stack: 2
    - Min & Max Speed +3
    - Combat Start: gain 1 Protection
    - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
    · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
    · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
    · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
    - Turn End: Reduce 1 Stack
    , inflict 1 Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
    - Unique Sinking
    - For every Stack, take +1% damage from Sloth and Gloom Skills
    - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
    - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
    - Turn Start: If there are no LCA Identities on the field, expires
    On Hit with a Base Attack Skill (15 per turn)
    - If LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
    - Unique Ammo
    - Spent by certain Skills
    - Some attacks cancel if lacking Ammo
    was spent, inflict additional Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
    - Unique Sinking
    - For every Stack, take +1% damage from Sloth and Gloom Skills
    - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
    - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
    - Turn Start: If there are no LCA Identities on the field, expires
    per LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
    - Unique Ammo
    - Spent by certain Skills
    - Some attacks cancel if lacking Ammo
    spent

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Outis is the leader of the LCA's 3rd Udjat Vanguard Team.
    • Though Jamila is from the 1st Team, this Identity shares many semblances with her.
  • The Sheut Fracture.pngSheut FractureSheut Fracture.png Sheut Fracture- Max Stack: 10
    - Unique Sinking
    - For every Stack, take +1% damage from Sloth and Gloom Skills
    - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
    - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
    - Turn Start: If there are no LCA Identities on the field, expires
    debuff references one of the components of Ancient Egyptian conception of the soul, being the shadow (sheut). This is further reflected by the dark spot located in the Status' icon, being where the heart is, a spot frequently associated with the soul's.

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Identities LCB Sinner Outis Profile.png Blade Lineage Salsu Outis Profile.png G Corp. Head Manager Outis Profile.png Cinq Assoc. South Section 4 Outis Profile.png The Ring Pointillist Student Outis Profile.png Seven Assoc. South Section 6 Director Outis Profile.png Molar Office Fixer Outis Profile.png Lobotomy E.G.O Magic Bullet Outis Profile.png Wuthering Heights Chief Butler Outis Profile.png W Corp. L3 Cleanup Captain Outis Profile.png The Barber of La Manchaland Outis Profile.png Heishou Pack - Mao Branch Outis Profile.png T Corp. Class 3 VDCU Staff Outis Profile.png 
E.G.O To Páthos Máthos Outis Icon.png I'll Go fer Scissors. How 'Bout You? Outis Icon.png Ya Śūnyatā Tad Rūpam Outis Icon.png Sunshower Outis Icon.png Ebony Stem Outis Icon.png Holiday Outis Icon.png Dimension Shredder Outis Icon.png Magic Bullet Outis Icon.png Binds Outis Icon.png