| Info | |||||
|---|---|---|---|---|---|
| Rarity | World | This Mirror World's name and icon are unofficial and based on the in-game world groupings. | |||
| Season | Season 7 - Kumo no ito • oti on akA |
Release | 2025.12.31 | ||
| Traits | Limbus Company LCA | ||||
| Status | |||||
| 244 | 4~7 | 63 | |||
| Stagger Thresholds | |||||
| 50% (122 | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] | |||
LCA Udjat Vanguard Team 3 Leader Outis
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| “ | ” | |
–Outis, LCA Udjat Vanguard Team 3 Leader | ||
Switch Art
| Name | Low Morale | Panic | |||
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Does not act for this turn. | ||||
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Skills
Khopesh Swordplay Amt. x3 [On Use] Gain +3 [On Use] Coin Power +1 for every 6 ( [On Use] If this unit has - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack, Clash Power +1 [Clash Win] Inflict 2 - Unique Sinking - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires [On Hit] Inflict +1 |
Mirage Incision Amt. x2 [On Use] Gain +5 [On Use] Coin Power +1 for every 6 ( [On Use] If this unit has - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack, Clash Power +2 and deal +30% damage [Clash Win] Inflict 2 - Unique Sinking - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires [On Hit] Inflict 2 [On Hit] Gain 1 |
The Vanguard will See it Done Amt. x1 If this unit has - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack, deal +50% damage [On Use] Gain +8 [On Use] At 6+ ( [On Use] Base Power +1 for every - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo about to be spent by this Skill [After Attack] Gain 2 [After Attack] At 2 or fewer - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo, - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo Deal +( - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo spent x 30)% damage [On Hit] Inflict +2 [On Hit] Inflict +2 [On Hit] Inflict 3 - Units with SP: Change their Panic Type to "Blue Sand" - Units without SP: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1 next turn [On Hit] Inflict 1 (0.1 per Stack) (once per turn) - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo Deal +( - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo spent x 30)% damage [On Hit] Inflict 2 [On Hit] Trigger [On Hit] If target has SP, trigger If target has less than 0 SP, inflict 1 |
Composure When hit while this unit has Shield, inflict 3 [On Use] If this unit has - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack, gain 1 [On Use] For every |
Combat Passives
The Scepter of Horus - Replica - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack If this unit has - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack, inflict 1 - Unique Sinking - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires On Hit with a Base Attack Skill (15 per turn) - If - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo was spent, inflict additional - Unique Sinking - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires - If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires per - Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo spent - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack effect is capped at 5 per turn Vanguard Team Deal +5% damage for every Combat Start: gain 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack |
Support Passive
Eagle Eye Combat Start: apply 1 |
Uptie
Uptie Info
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Khopesh Swordplay | |||
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Mirage Incision | |||
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The Vanguard will See it Done | |||
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Composure | |||
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Passives | |||
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Notes:
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Trivia
- In this Mirror World, Outis is the leader of the LCA's 3rd Udjat Vanguard Team.
- Though Jamila is from the 1st Team, this Identity shares many semblances with her.
- The
Sheut Fracture
Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires debuff references one of the components of Ancient Egyptian conception of the soul, being the shadow (sheut). This is further reflected by the dark spot located in the Status' icon, being where the heart is, a spot frequently associated with the soul's.
Gallery
- Acquisition Video
- Uptie III Animation
| Identities | |
| E.G.O | |
Categories:
- Identities
- Season 7
- Outis Identities
- 3-Star Identities
- Pride Affinity
- Sloth Affinity
- Gloom Affinity
- Identities with Guard Skills
- Identities with Sinking
- Identities with Tremor
- Identities with Tremor Burst
- Identities with Unique Ammo
- Identities with Reload
- Identities with Aggro
- Identities with Protection
- Identities with Gloom Resist Down
- Identities with Gloom Fragility
- Limbus Company Identities
- LCA Identities
- World of the House of Spiders