Turn Start: apply 3 Offense Level Up Offense Level UpOffense Level +X for this turn. and 3 Defense Level Up Defense Level UpDefense Level +X for this turn. to all allies, including this unit Starting from Turn 3: gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. at every Turn Start Before Attack: the targeted enemy gains +1 Blunt Resist. (resets after Skill ends) Remove the first Stagger Threshold from this unit When hit, gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and heal 3 SP (once per turn) Turn End: at 15+ Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, halve Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and gain the following effects: - All allies, including this unit, heal 10 HP - All allies, including this unit, heal 3 SP - Halve all removable negative effects from all allies, including this unit In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter) When other allies are hit, gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn.; then, gain 2 Haste HasteSpeed +X for this turn. next turn (once per turn) On Hit: if target has Bind BindSpeed -X for this turn. or Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Clash Power Up Clash Power UpClash Power +X for this turn. next turn (2 times per turn) Turn Start: all allies, including this unit, heals 5 SP Combat Start: if the main target's SP is equal to or higher than this unit's gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn) On Clash Win without losing any Coins: regardless of whether they hit or not, if every Coin flipped by that Skill, down to the final Coin, flipped heads, the final Coin deals +30% damage Turn Start: If Sinner Sinclair is participating in this battle, this unit and Sinclair both gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up Defense Level UpDefense Level +X for this turn. (does not count if he is a Backup Unit)
Bursting Strike, Breathing Siphon On Kill with this unit's Attack Skill, gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 5) Inflict +1 more Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per turn) If this unit's Offense Level is higher than the target's, Clash Power +1 Clash Lose: gain 3 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 4 Defense Level Up Defense Level UpDefense Level +X for this turn. (2 times per turn)
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