Jia Xichun/Ally Unit

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Jia Xichun

Jia Xichun
Jia Xichun Idle Sprite.png

Info
Level 50 Faction Jia Family
Traits Family Hierarch Candidate H Corp. Jia Family
Status
HP.png 180 SPEED.png 3~7 Defense.png 50
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 1 1
Max Actions Slot Weight
3
Stagger Thresholds
70% (125HP.png) - 40% (72HP.png) - 15% (27HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Thorns Panic.png
Thorns

Clash Win: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)


Clash Win: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
Turn End: gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • Decreases after losing a Clash based on Clash count
    (Base Value is 5, raised by 10% per Clash count after 1)

Skills
Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 5)
[Heads Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target next turn (max 2)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 12
Coin.png
Crimson Spring
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 4 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] If target has 15+ (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count), Coin Power +5
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Def1.png
Extraordinary Evasion Jia Xichun.png
Def1BG.png
4 Evade.png + 10
Coin.png
Adept Evasion
SkillDefense.png 50 (50+0) Atk Weight ⯀
Amt. x1
[On Evade] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. (3 times per Skill)
Passives
Bursting Strike, Breathing Siphon
On Kill with this unit's Attack Skill, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 5)
Ba Jiao Banana Bolus
Inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per turn)
If this unit's Offense Level is higher than the target's, Clash Power +1
Jin Gang Bolus
Clash Lose: gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (2 times per turn)


Jia Xichun (Family Hierarch)

While 'Plastered Sleep, Unrestrained Ripples [酔睡浪浪]' is not listed as part of Jia Xichun's Skills in her in-game kit, it still possesses a Skill 3 border and is used by her in battle, so it is listed as Skill 3-2 here.

Jia Xichun
Jia Xichun Full Idle Sprite.png

Info
Level 60 Faction Jia Family
Traits Family Hierarch H Corp. Jia Family
Status
HP.png 503 SPEED.png 6~10 Defense.png 64
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 1 1
Max Actions Slot Weight
3
Stagger Thresholds
40% (201HP.png) - 15% (75HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Thorns Panic.png
Thorns

Clash Win: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)


Clash Win: gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
Turn End: gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
    Base factors decreasing Sanity
  • Decreases after losing a Clash based on Clash count
    (Base Value is 5, raised by 10% per Clash count after 1)

Skills

Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike Second Form - Rupture (破)
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike Third Form - Might (强)
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +2
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike Fourth Form - Binding (束)
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +2
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Hit] Inflict 3 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Gloom1.png
Crimson Strike Jia Xichun.png
Gloom1BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike Fifth Form - March (進)
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +2
[On Use] Base Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Crit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Hit] Inflict 3 Bind.pngBindBind.png BindSpeed -X for this turn. next turn (once per turn)
[On Crit] Reuse this Coin (2 times max)
Envy1.png
Crimson Cleave Jia Xichun.png
Envy1BG.png
4 Slash.png + 3
Coin.pngCoin.png
Crimson Cleave
SkillAttack.png 67 (60+0)+7 Atk Weight ⯀
Amt. x0
[On Use] Base Power +1 for every 3 Rupture on the target (max 2)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
[On Crit] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[Heads Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
[On Crit] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix
SkillAttack.png 69 (60+2)+7 Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 5)
[Heads Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target next turn (max 2)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix Second Form - Rupture (破)
SkillAttack.png 69 (60+2)+7 Atk Weight ⯀
Amt. x2
[On Use] If target has 4+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 5)
[Heads Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target next turn (max 2)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix Third Form - Blaze ()
SkillAttack.png 69 (60+2)+7 Atk Weight ⯀
Amt. x2
[On Use] If target has 4+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).) on target (max 10)
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) on target (max 5)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix Fourth Form - Qi (氣)
SkillAttack.png 69 (60+2)+7 Atk Weight ⯀
Amt. x2
[On Use] If target has 4+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Crit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect3.png
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).) on target (max 10)
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) on target (max 5)
[On Crit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Gluttony2.png
Crimson Phoenix Jia Xichun.png
Gluttony2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix Fifth Form - Wings (翼)
SkillAttack.png 69 (60+2)+7 Atk Weight ⯀
Amt. x2
[On Use] If target has 4+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Inflict 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
[On Crit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
[On Hit] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Crit] Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
CoinEffect3.png
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).) on target (max 10)
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count + Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) on target next turn (max 5)
[On Crit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect4.png
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
[On Crit Kill Fail Against Enemy] Use Crimson Cleave against the target
[On Crit Kill Against Enemy] Use Crimson Cleave against a random enemy

Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 12
Coin.png
Crimson Spring
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 4 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] If target has 15+ (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count), Coin Power +5
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 12
Coin.png
Crimson Spring Second Form - Passion (熱)
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 3 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] Coin Power +1 for every 3 (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target) (max 5)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 5
Coin.pngCoin.png
Crimson Spring Third Form - Decapitation (斬)
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 3 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] Coin Power +1 for every 3 (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target) (max 5)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 5
Coin.pngCoin.png
Crimson Spring Fourth Form - Flow (巡)
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 3 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] Coin Power +1 for every 3 (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target) (max 5)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Envy3.png
Crimson Spring Jia Xichun.png
Envy3BG.png
6 Slash.png + 3
Coin.pngCoin.pngCoin.png
Crimson Spring Fifth Form - 花 (Blossom)
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 3 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] Coin Power +1 for every 3 (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) on target (max 5)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect3.png
[On Hit] Deal +10% damage for every type of negative effect on target (max 50%)
Deal +50% damage on Critical Hit
[On Hit] Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
Pride3.png
Plastered Sleep, Unrestrained Ripples Jia Xichun.png
Pride3BG.png
15 Slash.png + 10
Coin.png
Plastered Sleep, Unrestrained Ripples [酔睡浪浪]
SkillAttack.png 70 (60+3)+7 Atk Weight ⯀
Can draw any attack to this unit regardless of Speed
[On Use] Base Power +1 for every 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). (max 3)
[On Use] Base Power +3 for every type of negative effect on target (max 9)
[On Use] Gain 5 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
[On Use] Gain 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 7 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. next turn
[On Crit] Deal +300% damage

Def1.png
Extraordinary Evasion Jia Xichun.png
Def1BG.png
4 Evade.png + 10
Coin.png
Adept Evasion
SkillDefense.png 64 (60+0)+4 Atk Weight ⯀
Amt. x1
[On Evade] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. (3 times per Skill)
Gloom1.png
Extraordinary Evasion Jia Xichun.png
Gloom1BG.png
10 Evade.png + 10
Coin.png
Adept Evasion - Redirected Counter
SkillDefense.png 64 (60+0)+4 Atk Weight ⯀
Amt. x1
[On Use] Base Power +2 for every 2 types of negative effect on target (max 10)
[On Evade] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn. (2 times per Skill)
[On Evade] Use Crimson Cleave (once per turn)
Passives
The Hierarch of Hongyuan
Turn Start: apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to all allies, including this unit
The Inner Self
Starting from Turn 3: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at every Turn Start
Widening Knowledge
Before Attack: the targeted enemy gains +1 Blunt Resist. (resets after Skill ends)
Spirit of Fixers
Remove the first Stagger Threshold from this unit
When hit, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and heal 3 SP (once per turn)
The Tianya Sword
Turn End: at 15+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, halve Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and gain the following effects:
- All allies, including this unit, heal 10 HP
- All allies, including this unit, heal 3 SP
- Halve all removable negative effects from all allies, including this unit
How to Prepare for War
Encounter Start: heals 10 SP, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
How to Survive
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Apathetic Response
When other allies are hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.; then, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
POW Torture Technique
On Hit: if target has Bind.pngBindBind.png BindSpeed -X for this turn. or Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn (2 times per turn)
The Reassuring Heart
Turn Start: all allies, including this unit, heals 5 SP
Combat Start: if the main target's SP is equal to or higher than this unit's gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn)
God of Gamblers
On Clash Win without losing any Coins: regardless of whether they hit or not, if every Coin flipped by that Skill, down to the final Coin, flipped heads, the final Coin deals +30% damage
My Bestie and a Rival
Turn Start: If Sinner Sinclair is participating in this battle, this unit and Sinclair both gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (does not count if he is a Backup Unit)
Bursting Strike, Breathing Siphon
On Kill with this unit's Attack Skill, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 5)
Ba Jiao Banana Bolus
Inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per turn)
If this unit's Offense Level is higher than the target's, Clash Power +1
Jin Gang Bolus
Clash Lose: gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (2 times per turn)


The description of Plastered Sleep, Unrestrained Ripples [酔睡浪浪] has deviation. Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). affects coin power instead of base power.

In Spring Cultivation, Jia Xichun's stats begin the same as her Canto VII version. Through the Thirty Days of Classes Stage, her stats and Skills are improved by gaining Zhi (智), Yong (勇) and Ren (仁) through taking classes.
The stats listed above assume that she attained 1000 in each of those categories and got all of her classes to Master rank.
(The multiple forms of each Skill are only listed for completeness - upon gaining an upgrade to one of her existing Skills, Jia Xichun replaces the previous form. Therefore, only the Fifth Form of each Skill and the Redirected Counter version of Adept Evasion would actually be used.)
Additionally, the ending cutscene of 8.5-11 changes depending on whether Jia Xichun has 800+ levels in all three virtues or not.

Threshold Zhi (智) Yong (勇) Ren (仁)
100 Defense Level +1 Offense Level +1 +60 HP
200 Min & Max Speed +1 Crimson Strike Second Form - Rupture Jin Gang Bolus upgrade
300 Defense Level +1 Offense Level +1 +60 HP
400 Adept Evasion upgrade Crimson Strike Third Form - Might Jin Gang Bolus upgrade
500 Min & Max Speed +1 Offense Level +1 +60 HP
600 Adept Evasion upgrade Crimson Strike Fourth Form - Binding Jin Gang Bolus upgrade
700 Defense Level +1 Offense Level +1 +60 HP
800 Adept Evasion - Redirected Counter Crimson Strike Fifth Form - March Jin Gang Bolus upgrade
900 Defense Level +1 Offense Level +1 +60 HP
1000 Min & Max Speed +1 Offense Level +2 Jin Gang Bolus upgrade

To meet a shared threshold, both stats must meet that threshold invidually. For example, both Zhi (智) and Yong (勇) must be 100 or higher for Jia Xichun to gain Crimson Phoenix Second Form.

Shared Threshold Zhi (智) & Yong (勇) Yong (勇) & Ren (仁) All
100 Crimson Phoenix Second Form - Rupture - Level +1
150 - - Crimson Spring Second Form - Passion
200 Crimson Phoenix Third Form - Blaze - Level +1
250 - Hierarch of Hongyuan upgrade -
300 - - Level +1
Crimson Spring Third Form - Decapitation
350 Crimson Phoenix Fourth Form - Qi - -
400 - - Level +1
450 - - Crimson Spring Fourth Form - Flow
500 Crimson Phoenix Fifth Form - Wings Hierarch of Hongyuan upgrade Level +1
600 - - Level +1
Crimson Spring Fifth Form - Blossom
700 - - Level +1
750 - Hierarch of Hongyuan upgrade -
800 - - Level +1
900 - - Level +1
1000 - Hierarch of Hongyuan upgrade Level +1

Upon progressing a class taught by one of the Sinners to Master rank, Jia Xichun gains an additional Passive based on that class. Additionally, she gains -0.25 Slash Resistance each time she progresses a class to Expert rank. However, Classes that began at Expert rank or higher don't provide a bonus to Jia Xichun's Slash Resistance.

Teacher Passive
Yi Sang The Inner Self
Faust Widening Knowledge
Don Quixote Spirit of Fixers
Ryōshū The Reassuring Heart
Meursault Apathetic Response
Hong Lu How to Survive
Heathcliff My Bestie and a Rival
Ishmael The Tianya Sword
Rodion God of Gamblers
Outis POW Torture Technique
Gregor How to Prepare for War

Dialogues

All dialogues are used exclusively in Intervallo VI: Spring Cultivation.

Condition Dialogue
While using 'Crimson Strike Fifth Form - March (進)' I'm not afraid anymore!
While using 'Crimson Phoenix Fifth Form - Wings (翼)' Like the wings of a phoenix!
While using 'Crimson Spring Fifth Form - 花 (Blossom)' Splendid as the blossoms…
Light as the wind…
Yet sharp as a bee's sting!
When the 'The Inner Self' Passive activates I have to reflect upon… none other than myself.
When the 'Widening Knowledge' Passive activates Perfect, I know your structure, now!
When the 'Spirit of Fixers' Passive activates from getting hit This is nothing compared to the trials that Fixer faced…!
When the 'The Reassuring Heart' Passive activates What's important is helping them understand just what kind of person I am.
When the 'Apathetic Response' Passive activates … Can't let this shake me.
When the 'My Bestie and a Rival' Passive activates Time to use what we learned together!
When the 'The Tianya Sword' Passive activates A true leader… never abandons her men.
When the 'God of Gamblers' Passive activates Hey, this seems like the perfect chance to say—Jackpot!
When the 'POW Torture Technique' Passive activates Hah! I can read you like an open book…!
When the 'How to Prepare for War' Passive activates The best strategy… is to not have a war at all!
While using 'Plastered Sleep, Unrestrained Ripples [酔睡浪浪]' Emptiness of sound… form… and… mind.

Gallery

References