Jar Monsters
Jar Monsters are entities summoned by the Jar of Loneliness, opened by Xue Pan in Canto VIII: The Surrendered Witnessing.
Enemy
Fighting Style
The Jar Monsters use
Lust,
Gluttony, and
Wrath Skills, with an
Envy Counter and a special
Unbreakable Coin
Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Wrath Skill, Leaping Cracked Jar. The standard Jar Monsters primarily inflict
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. with their Skill effects, and the elite Jar Monster, the Monster from the Gorged and Devoured Jar of Loneliness, also inflicting
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with Skill effects and having a passive that inflicts
Poison
PoisonTurn End: Take X fixed damage, then halve the Count. on enemies. The Jar Monsters'
Wrath Skills have
Unbreakable Coin
Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s, the standard Jar Monsters having the fourth Coin of their respective
Wrath Skills be an
Unbreakable Coin
Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 and the elite Jar Monster's
Wrath Skill entirely consisting of
Unbreakable Coin
Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s. At low HP, the Jar Monsters will use Leaping Cracked Jar, killing the Jar Monster and inflicting the target with 2 random debuffs from
Offense Level Down
Offense Level DownOffense Level -X for this turn.,
Defense Level Down
Defense Level DownDefense Level -X for this turn.,
Paralyze
ParalyzeFix the Power of X Coin(s) to 0 for this turn., and
Bind
BindSpeed -X for this turn. alongside dealing a small amount of fixed damage to the target. The elite Jar Monster's version of this Skill inflicts a greater amount of the chosen effects and deals a higher amount of fixed damage, as well as causing additional effects from the respective Monster's "Jar-haunting Curse" Passive. All Jar Monsters have the Passive "Off-mark Curse", which halves the
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count of the target it hit last when it is Staggered.
Types of Jar Monsters
Gallery
- Inspect or Break the Jar event