Intervallo V: LCB Regular Check-up/Battle Chapters

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Unless otherwise specified, all encounters have a Participant Limit of 6 with the remaining 6 sinners as Backup.


Chapter Encounters

7.5-1: Data Collection

Focused Encounter

Difficulty: Lv. 47
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns

Wave 1

7.5-6: Meaningless Wrath

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Clear Encounter with all allies at 50%+ HP
Participant Limit: 2

Only Hong Lu and Sinclair are Deployable for this battle.
Hong Lu and Sinclair must be Deployed for this battle.
All allies start with 3 Skill Slots.
Hong Lu and Sinclair gain Boiling Wrath.pngBoiling WrathBoiling Wrath.png Boiling WrathEvery Turn Start: gain Burn equal to Turn Count for the duration of the battle.

Wave 1

Wave 2

Wave 3

7.5-7: Directionless Sloth

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Defeat the Peccatula within the turn limit (9 Turns)
Participant Limit: 3

Only Faust, Meursault, and Gregor are Deployable for this battle.
Faust, Meursault, and Gregor must be Deployed for this battle.
All allies start with 2 Skill Slots.

Wave 1

Wave 2

Wave 3

7.5-8: Sinking on Purpose

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Defeat the enemies before they self-detonate
Participant Limit: 3

Only Heathcliff, Rodion, and Outis are Deployable for this battle.
All allies start with 2 Skill Slots.
All Peccatulum Gulae gain Perpetuating Gluttony.pngPerpetuating GluttonyPerpetuating Gluttony.png Perpetuating GluttonyTurn Start: gain 1 HP heal boost every 2 turns (max 5)
Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5)

HP Healed: X
for the duration of the battle.

All Peccatulum Morositatis gain 3 Propagating Gloom.pngPropagating GloomPropagating Gloom.png Propagating GloomTurn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die
Reduced by 1 at Turn End
when entering battle.

Wave 1

Wave 2

Wave 3

7.5-9: Dulled Harpoon

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Do not take 10+ hits during the Encounter for each Identity
Participant Limit: 2

Only Ryōshū and Ishmael are Deployable for this battle.
Ryōshū and Ishmael must be Deployed for this battle.
All allies start with 3 Skill Slots.
All Peccatulum Superbiae gain Gasping Breath.pngGasping BreathGasping Breath.png Gasping BreathWhen gaining Poise, gain 3 additional Poise or +2 additional Poise Count for the duration of the battle.
All Peccatulum Luxuriae gain Wounded Wound.pngWounded WoundWounded Wound.png Wounded WoundOn Hit, inflict 2 additional Bleed or +1 additional Bleed Count for the duration of the battle.

Wave 1

Wave 2

7.5-10: Stinging

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Each unit defeats the Peccatulum that has taken their shape once
Participant Limit: 2

Only Yi Sang and Don Quixote are Deployable for this battle.
Yi Sang and Don Quixote must be Deployed for this battle.
All allies start with 3 Skill Slots.
All Peccatulum Invidiae gain Peccatulum Invidiae Class 2.pngPeccatulum Invidiae Class 2Peccatulum Invidiae Class 2.png Peccatulum Invidiae Class 2- Damage Dealt +15%
- Damage Taken -15%
for the duration of the battle.

Wave 1

Wave 2

7.5-11: The Price of Curiosity

Focused Encounter

Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns

Don Quixote cannot be deployed for this battle.
Sancho gains Yearning for Blood.pngYearning for BloodYearning for Blood.png Yearning for Blood- Lose 35 Base Offense Level
- Lose 35 Base Defense Level
for the duration of the battle.

Wave 1

7.5-14: The Final Check-up

Difficulty: Lv. 50
Entry Cost: 2 Enkephalin Modules
EX Objectives: Suppress the Dungeon Boss

Main article: The Final Check-up


Fixed Announcer

Hohenheim

Hohenheim Announcer.png

Appears as a fixed Announcer in Battles between 7.5-4 and 7.5-10.
This Announcer is currently unvoiced.

Voicelines
Occasion Dialogue
7.5-4 Encounter Start The purpose of this evaluation is to measure your combat capacity in case the manager has been separated from the group. I request that you engage with the tests earnestly.
7.5-4 Encounter End It does not seem that the Sinners would be capable of defeating the Peccatula Invidiae without a proper command. … Manager?
7.5-6 Encounter Start This time, your condition is to ensure that no Sinners suffer heavy wounds.
7.5-6 Sinner Hit You've allowed the Sinners to get hit, manager. Aren't you getting too comfortable letting them die?
7.5-6 EX Fail That did not meet the criteria for the test. Well… keep trying, then.
7.5-6 EX Clear Hm. So this one seems to have been quite manageable… Let's move on to the next test.
7.5-7 Encounter Start This time, you must suppress the entities as fast as you can.
7.5-7 Enemy Killed (First Time) All things went as expected in this suppression. Well, I don't suppose there's any need for me to make any adjustments to this variable.
7.5-7 Turn 9 Start This is taking longer than expected. Hopefully you'll be able to end the fight with this command phase.
7.5-7 Turn 10 Start (EX Fail) That did not meet the criteria for the test. Well… keep trying, then.
7.5-7 EX Clear Don't get too excited, now. There was nothing exceptional about these results. Let us proceed to the next test.
7.5-7 EX Clear (Turn 9) Close, but… a pass is a pass.
7.5-8 Encounter Start This one may be quite complicated for you to handle. Dispose of the entities before they do it themselves.
7.5-8 Enemy Killed (First Time) Quite the skilled response. Perhaps you have faced these forms of Peccatula often in the past?
7.5-8 Sinner Death It seems that you should first focus on not getting your Sinners killed before trying to defeat the Peccatula in time… Well, don't give up now.
7.5-8 EX Fail (Peccatulum Morositatis Detonated) That did not meet the criteria for the test. Well… keep trying, then.
7.5-8 EX Clear Hm. Not bad, considering the demanding conditions. Very good. Let us proceed to the next test.
7.5-9 Encounter Start This time, we will observe your evasion abilities. Try to defeat them without getting hit once, save for attacks that are entirely unavoidable.
7.5-9 Sinner Hit Hm, was this a mistake on the Sinner's part? Let us hope that this was not a failure of the command system.
7.5-9 Sinners Hit 10 times (EX Fail) Ten consecutive mistakes seems to imply that there was a failure of the commander's part, but… hm, please do continue.
7.5-9 EX Clear So the manager's concern for the Sinners weren't just empty words, I see… Very well, this matches the preliminary reports we had on hand.
7.5-10 Encounter Start Given that this is our final test of the day, let's make this a tad more challenging. Try to ensure that each Sinner defeats their own Peccatulum Invidiae.
7.5-10 Don Quixote Peccatulum Invidiae Killed … Hm. It seems that the binding force of the artifact has been copied to the Peccatulum as well. This is actually quite interesting.
7.5-10 Sinner Kills Non-Corresponding Peccatulum Invidiae When I present you with conditions to be followed, you follow the condi— mm, don't worry about it. Please complete the remaining tests as dictated, at least.
7.5-10 Sinner Kills Corresponding Peccatulum Invidiae I have heard many tales of your genius even before you became the company's asset. It seems they were all true. Congratulations.
7.5-10 Encounter Cleared (EX Fail) Well… I can understand how this has happened, given the difficulty of the test. But a failure is a failure nonetheless.


Story Chapters
Main Story
Detour Tales Intervallos
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