7.5-1: Data Collection
Focused Encounter
Difficulty: Lv. 47
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns
Difficulty: Lv. 47
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns
Difficulty: Lv. 45
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Clear Encounter with all allies at 50%+ HP
Participant Limit: 2
Only Hong Lu and Sinclair are Deployable for this battle.
Hong Lu and Sinclair must be Deployed for this battle.
All allies start with 3 Skill Slots.
Hong Lu and Sinclair gain
Boiling Wrath
Boiling WrathEvery Turn Start: gain Burn equal to Turn Count for the duration of the battle.
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Defeat the Peccatula within the turn limit (9 Turns)
Participant Limit: 3
Only Faust, Meursault, and Gregor are Deployable for this battle.
Faust, Meursault, and Gregor must be Deployed for this battle.
All allies start with 2 Skill Slots.
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Defeat the enemies before they self-detonate
Participant Limit: 3
Only Heathcliff, Rodion, and Outis are Deployable for this battle.
All allies start with 2 Skill Slots.
All Peccatulum Gulae gain
Perpetuating Gluttony
Perpetuating GluttonyTurn Start: gain 1 HP heal boost every 2 turns (max 5)
Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5)
HP Healed: X for the duration of the battle.
All Peccatulum Morositatis gain 3
Propagating Gloom
Propagating GloomTurn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die
Reduced by 1 at Turn End when entering battle.
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Do not take 10+ hits during the Encounter for each Identity
Participant Limit: 2
Only Ryōshū and Ishmael are Deployable for this battle.
Ryōshū and Ishmael must be Deployed for this battle.
All allies start with 3 Skill Slots.
All Peccatulum Superbiae gain
Gasping Breath
Gasping BreathWhen gaining Poise, gain 3 additional Poise or +2 additional Poise Count for the duration of the battle.
All Peccatulum Luxuriae gain
Wounded Wound
Wounded WoundOn Hit, inflict 2 additional Bleed or +1 additional Bleed Count for the duration of the battle.
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Each unit defeats the Peccatulum that has taken their shape once
Participant Limit: 2
Only Yi Sang and Don Quixote are Deployable for this battle.
Yi Sang and Don Quixote must be Deployed for this battle.
All allies start with 3 Skill Slots.
All Peccatulum Invidiae gain
Peccatulum Invidiae Class 2
Peccatulum Invidiae Class 2- Damage Dealt +15%
- Damage Taken -15% for the duration of the battle.
Difficulty: Lv. 50
Entry Cost: 20 Enkephalin
EX Objectives: Clear within 10 turns
Don Quixote cannot be deployed for this battle.
Sancho gains
Yearning for Blood
Yearning for Blood- Lose 35 Base Offense Level
- Lose 35 Base Defense Level for the duration of the battle.
Difficulty: Lv. 50
Entry Cost: 2 Enkephalin Modules
EX Objectives: Suppress the Dungeon Boss
Appears as a fixed Announcer in Battles between 7.5-4 and 7.5-10.
This Announcer is currently unvoiced.
Voicelines
| |
|---|---|
| Occasion | Dialogue |
| 7.5-4 Encounter Start | The purpose of this evaluation is to measure your combat capacity in case the manager has been separated from the group. I request that you engage with the tests earnestly. |
| 7.5-4 Encounter End | It does not seem that the Sinners would be capable of defeating the Peccatula Invidiae without a proper command. … Manager? |
| 7.5-6 Encounter Start | This time, your condition is to ensure that no Sinners suffer heavy wounds. |
| 7.5-6 Sinner Hit | You've allowed the Sinners to get hit, manager. Aren't you getting too comfortable letting them die? |
| 7.5-6 EX Fail | That did not meet the criteria for the test. Well… keep trying, then. |
| 7.5-6 EX Clear | Hm. So this one seems to have been quite manageable… Let's move on to the next test. |
| 7.5-7 Encounter Start | This time, you must suppress the entities as fast as you can. |
| 7.5-7 Enemy Killed (First Time) | All things went as expected in this suppression. Well, I don't suppose there's any need for me to make any adjustments to this variable. |
| 7.5-7 Turn 9 Start | This is taking longer than expected. Hopefully you'll be able to end the fight with this command phase. |
| 7.5-7 Turn 10 Start (EX Fail) | That did not meet the criteria for the test. Well… keep trying, then. |
| 7.5-7 EX Clear | Don't get too excited, now. There was nothing exceptional about these results. Let us proceed to the next test. |
| 7.5-7 EX Clear (Turn 9) | Close, but… a pass is a pass. |
| 7.5-8 Encounter Start | This one may be quite complicated for you to handle. Dispose of the entities before they do it themselves. |
| 7.5-8 Enemy Killed (First Time) | Quite the skilled response. Perhaps you have faced these forms of Peccatula often in the past? |
| 7.5-8 Sinner Death | It seems that you should first focus on not getting your Sinners killed before trying to defeat the Peccatula in time… Well, don't give up now. |
| 7.5-8 EX Fail (Peccatulum Morositatis Detonated) | That did not meet the criteria for the test. Well… keep trying, then. |
| 7.5-8 EX Clear | Hm. Not bad, considering the demanding conditions. Very good. Let us proceed to the next test. |
| 7.5-9 Encounter Start | This time, we will observe your evasion abilities. Try to defeat them without getting hit once, save for attacks that are entirely unavoidable. |
| 7.5-9 Sinner Hit | Hm, was this a mistake on the Sinner's part? Let us hope that this was not a failure of the command system. |
| 7.5-9 Sinners Hit 10 times (EX Fail) | Ten consecutive mistakes seems to imply that there was a failure of the commander's part, but… hm, please do continue. |
| 7.5-9 EX Clear | So the manager's concern for the Sinners weren't just empty words, I see… Very well, this matches the preliminary reports we had on hand. |
| 7.5-10 Encounter Start | Given that this is our final test of the day, let's make this a tad more challenging. Try to ensure that each Sinner defeats their own Peccatulum Invidiae. |
| 7.5-10 Don Quixote Peccatulum Invidiae Killed | … Hm. It seems that the binding force of the artifact has been copied to the Peccatulum as well. This is actually quite interesting. |
| 7.5-10 Sinner Kills Non-Corresponding Peccatulum Invidiae | When I present you with conditions to be followed, you follow the condi— mm, don't worry about it. Please complete the remaining tests as dictated, at least. |
| 7.5-10 Sinner Kills Corresponding Peccatulum Invidiae | I have heard many tales of your genius even before you became the company's asset. It seems they were all true. Congratulations. |
| 7.5-10 Encounter Cleared (EX Fail) | Well… I can understand how this has happened, given the difficulty of the test. But a failure is a failure nonetheless. |
Story Chapters
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| Main Story | |||
| Detour Tales | Intervallos | ||
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