Hurting Teddy Bear/Enemy

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Hurting Teddy Bear BG.png

Hurting Teddy Bear

LcbSinEnvy.pngHurting Teddy Bear
Hurting Teddy Bear Idle Sprite.png
Info
Risk Level
TETH Risk Label.png
-03
Code T-04-16-02 Core HP.png 1797
Parts

Abno Part Body.png Status
HP.png 1797 SPEED.png 2-5 Defense.png 50
Stagger Thresholds
40% (718HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.25]
Endure
[x0.8]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Gloom1.png
Expression of Love Hurting Teddy Bear.png
Gloom1BG.png
4 Blunt.png + 4
Coin - Unbreakable.png
Expression of Love
SkillAttack.png 46 (48-2) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[On Use] If the target does not have any negative effects, use 'Rough Expression of Love' next turn

[On Use] If target has more negative effects than Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
on self, use 'A Sad Embrace' next turn
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1

[Hit after Clash Win] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
Abno Part Body.png Body
Sloth2.png
Clawing Hurting Teddy Bear.png
Sloth2BG.png
6 Slash.png + 6
Coin.png
Clawing
SkillAttack.png 48 (48+0) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[Clash Win] Inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
[Clash Lose] Inflict 1 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Abno Part Body.png Body
Sloth2.png
Violent Clawing Hurting Teddy Bear.png
Sloth2BG.png
4 Slash.png + 4
Coin.pngCoin.png
Violent Clawing
SkillAttack.png 48 (48+0) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[Clash Win] Inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
[Clash Lose] Inflict 1 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 3 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Abno Part Body.png Body
Envy1.png
Timid Expression of Love Hurting Teddy Bear.png
Envy1BG.png
6 Blunt.png + 6
Coin - Unbreakable.png
Timid Expression of Love
SkillAttack.png 50 (48+2) Atk Weight ⯀
[Clashable Counter]
[On Use] Inflict 2 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn. next turn
[On Use] Inflict 1 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] If target has Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
, consume Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
and inflict Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
and Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
equal to the value of Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
consumed (consumes up to 4)
[On Hit] If target has 4+ Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
, consume 4 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
on the target and inflict 1 Box of Curses.pngBox of CursesBox of Curses.png Box of Curses- Max Value: 1
- Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1
Abno Part Body.png Body
Wrath2.png
Rough Expression of Love Hurting Teddy Bear.png
Wrath2BG.png
8 Blunt.png + 8
Coin - Unbreakable.png
Rough Expression of Love
SkillAttack.png 51 (48+3) Atk Weight ⯀
[Target Fixed]
Targets the target this unit Clashed with 'Expression of Love' last turn
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If the target does not have any negative effects, deal +100% damage
[On Hit] Inflict 3 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

[Hit after Clash Win] Inflict 6 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Abno Part Body.png Body
Gluttony2.png
A Sad Embrace Hurting Teddy Bear.png
Gluttony2BG.png
1 Pierce.png + 1
Coin - Unbreakable.png
A Sad Embrace
SkillAttack.png 48 (48+0) Atk Weight ⯀
[Target Fixed]
Targets the target this unit Clashed with 'Expression of Love' last turn
Fix the damage dealt against that target to 0
[Combat Start] Gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) until next turn
[Turn End] Enter Staggered state
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Fully heals the target's SP
Abno Part Body.png Body
Gloom3.png
An Old, Nostalgic Embrace Hurting Teddy Bear.png
Gloom3BG.png
6 Pierce.png + 6
Coin.pngCoin - Unbreakable.png
An Old, Nostalgic Embrace
SkillAttack.png 51 (48+3) Atk Weight ⯀⯀⯀⯀⯀⯀
[Clash Lose] Deal only half damage against the enemy with this Skill
CoinEffect1.png
[On Hit] Inflict 4 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)

[On Hit] Consume all Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
on the target
- If this unit won the Clash, raise the target's Stagger Threshold by (Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
consumed x 10)
Passives
The Once-loved Ones
Turn Start: if all enemies have Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
, use a powerful Skill
Grimy Iron Stake
When hitting an enemy using a single-Coin Skill, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead
To Remember
If this unit was Staggered due to the Turn End effect of A Sad Embrace, gain 10 Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
at the next Turn Start
To Love
If at less than or equal to 30% HP at Turn End: instead of inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
to all enemies, gain 15 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn (once per Encounter)
Please Don't be Sick
Base Power -1 for every 3 types of negative effects on the target (max 3)

Behavior

At less than or equal to 30% Max HP (539 HP) at Turn End, Hurting Teddy Bear will apply 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
on all enemies, and 15 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on self next turn.

Attack Pattern

Hurting Teddy Bear uses the following Skills for the entire duration of the battle, save for when certain conditions are met:
- Expression of Love, Clawing, Violent Clawing, Violent Clawing, Timid Expression of Love

If the target of 'Expression of Love' did not have any negative effects, Hurting Teddy Bear will use the following Skills next turn:
- Expression of Love, Rough Expression of Love, Clawing, Violent Clawing, Timid Expression of Love

If the target of 'Expression of Love' had more types of negative effects than the Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
Stack on self, Hurting Teddy Bear will use the following Skill next turn (this Pattern takes precedence over the previous pattern):
- A Sad Embrace

If all enemies have Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
at Turn Start, Hurting Teddy Bear will use the following Skill (this Pattern takes precedence over all previous Patterns):
- 'An Old, Nostalgic Embrace'

Event

An Abnormality Event occurs on Turn 4 of the battle, though it will be cancelled if Hurting Teddy Bear is Staggered.
The yellow-text Event Prompt does now show if Hurting Teddy Bear is using 'A Sad Embrace' on that turn, likely due to a bug.

Combat Event
A bear plush looks at us with a sad expression. Several sharp nails are impaling its body.

A bear plush looks at us with a sad expression. Several sharp nails are impaling its body.

Hug the teddy bear.
Select to reduce the Abnormality's Clash Power. Pass a Lust check, and the selected Identity loses some HP but greatly heals SP
What will you do?

LcbSinLust.png Lust Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 24

CoinIconGlow.png Check Passed

[Sinner] gave the bear plush a hug.

Even as its nails dig into [Sinner]'s skin...

... the happily bouncing bear plush seemed to have soothed the Sinner's feelings.


[Sinner] takes 10 HP damage, and heals 30 SP
[Hurting Teddy Bear] gains 1 Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. every turn
CoinIcon.png Check Failed

[Sinner] gave the bear plush a hug.

A particularly blunt nail digs into [Sinner]'s skin...

... the happily bouncing bear plush seemed to have soothed the Sinner's feelings.


[Sinner] takes 30 HP damage, and heals 10 SP
[Hurting Teddy Bear] gains 1 Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. every turn

Look away.
All Identities lose SP
Perhaps the nails looked too threatening.

No one wanted to get close to the bear plush.

It slumps its shoulders, clearly hurt.

It's clear that most Sinners felt bad about this decision.

All Sinners take 15 SP damage


Refracted Hurting Teddy Bear

LcbSinEnvy.pngRefracted Hurting Teddy Bear
Hurting Teddy Bear Idle Sprite.png
Info
Risk Level
TETH Risk Label.png
-03
Code T-04-16-02 Core HP.png 1873
Parts

Abno Part Body.png Status
HP.png 1873 SPEED.png 2-5 Defense.png 48
Stagger Thresholds
40% (749HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.25]
Endure
[x0.8]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Gloom1.png
Expression of Love Hurting Teddy Bear.png
Gloom1BG.png
4 Blunt.png + 4
Coin - Unbreakable.png
Expression of Love
SkillAttack.png 44 (46-2) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[On Use] If the target does not have any negative effects, use 'Rough Expression of Love' next turn

[On Use] If target has more negative effects than Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
on self, use 'A Sad Embrace' next turn
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1

[Hit after Clash Win] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
Abno Part Body.png Body
Sloth2.png
Clawing Hurting Teddy Bear.png
Sloth2BG.png
6 Slash.png + 6
Coin.png
Clawing
SkillAttack.png 46 (46+0) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[Clash Win] Inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
[Clash Lose] Inflict 1 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Abno Part Body.png Body
Sloth2.png
Violent Clawing Hurting Teddy Bear.png
Sloth2BG.png
4 Slash.png + 4
Coin.pngCoin.png
Violent Clawing
SkillAttack.png 46 (46+0) Atk Weight ⯀
Prioritizes targets with the least number of negative effects
[Clash Win] Inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
[Clash Lose] Inflict 1 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
next turn
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 3 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Abno Part Body.png Body
Envy1.png
Timid Expression of Love Hurting Teddy Bear.png
Envy1BG.png
6 Blunt.png + 6
Coin - Unbreakable.png
Timid Expression of Love
SkillAttack.png 48 (46+2) Atk Weight ⯀
[Clashable Counter]
[On Use] Inflict 2 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn. next turn
[On Use] Inflict 1 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] If target has Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
, consume Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
and inflict Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
and Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
equal to the value of Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
consumed (consumes up to 4)
[On Hit] If target has 4+ Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
, consume 4 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
on the target and inflict 1 Box of Curses.pngBox of CursesBox of Curses.png Box of Curses- Max Value: 1
- Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1
Abno Part Body.png Body
Wrath2.png
Rough Expression of Love Hurting Teddy Bear.png
Wrath2BG.png
8 Blunt.png + 8
Coin - Unbreakable.png
Rough Expression of Love
SkillAttack.png 49 (46+3) Atk Weight ⯀
[Target Fixed]
Targets the target this unit Clashed with 'Expression of Love' last turn
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If the target does not have any negative effects, deal +100% damage
[On Hit] Inflict 3 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

[Hit after Clash Win] Inflict 6 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Abno Part Body.png Body
Gluttony2.png
A Sad Embrace Hurting Teddy Bear.png
Gluttony2BG.png
1 Pierce.png + 1
Coin - Unbreakable.png
A Sad Embrace
SkillAttack.png 46 (46+0) Atk Weight ⯀
[Target Fixed]
Targets the target this unit Clashed with 'Expression of Love' last turn
Fix the damage dealt against that target to 0
[Combat Start] Gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) until next turn
[Turn End] Enter Staggered state
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Fully heals the target's SP
Abno Part Body.png Body
Gloom3.png
An Old, Nostalgic Embrace Hurting Teddy Bear.png
Gloom3BG.png
6 Pierce.png + 6
Coin.pngCoin - Unbreakable.png
An Old, Nostalgic Embrace
SkillAttack.png 49 (46+3) Atk Weight ⯀⯀⯀⯀⯀⯀
[Clash Lose] Deal only half damage against the enemy with this Skill
CoinEffect1.png
[On Hit] Inflict 4 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 4 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)

[On Hit] Consume all Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
on the target
- If this unit won the Clash, raise the target's Stagger Threshold by (Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
consumed x 10)
Passives
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
The Once-loved Ones
Turn Start: if all enemies have Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
, use a powerful Skill
Grimy Iron Stake
When hitting an enemy using a single-Coin Skill, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead
To Remember
If this unit was Staggered due to the Turn End effect of A Sad Embrace, gain 10 Faint Memories.pngFaint MemoriesFaint Memories.png Faint Memories- Base Value: 10
- Turn Start: gain Defense Level Up equal to the Stack
- Clash Lose: reduce by 1
at the next Turn Start
To Love
If at less than or equal to 30% HP at Turn End: instead of inflict 3 Attachment.pngAttachmentAttachment.png Attachment- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
to all enemies, gain 15 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn (once per Encounter)
Please Don't be Sick
Base Power -1 for every 3 types of negative effects on the target (max 3)

Behavior

This version of Hurting Teddy Bear behaves identically to the base variant.

Gallery

Trivia

  • The Passive 'Grimy Iron Stake' directly mirrors the Abnormality's E.G.O Gift, Grimy Iron Stake, in both name and effect.
  • The name of the Skill 'An Old, Nostalgic Embrace' likely references Happy Teddy Bear's Combat Page 'Nostalgic Embrace of the Old Days'.